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When starting a new PFS Character...


Pathfinder Society® General Discussion

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Silver Crusade

I overheard a conversation last weekend.
{Yes I know, very bad manners. But I do tend to eaves drop.}
I’m still pretty new to PFS and I would like some others opinions.

These guys were putting together a ‘list’ of what they should do when starting new PC’s in PFS. Most of their conversation was relying on the fact that anyone can always completely remake their PC just before they start playing at 2nd level.
1) Make a build that concentrates on surviving with a few social skills so you can complete your faction missions. Something like a cleric of Desna is ideal because it is the most likely to survive at 1st level and the ability to heal will help any group that you may get into even if the rest of the build is poor.
2) Give PC high con and dex to help survivability
3) Buy best armor and shield over weapon to help survivability
4) Take defensive and initiative traits and feats like reactionary and toughness
5) Try to join tables with season 1 and 2 scenarios since they tend to be easier
6) Definitely for the 1st time with a PC and probably for the 2nd and 3rd, try to talk the table into ‘playing up.’ You get larger monetary rewards and better gear to buy later. Since the PC is new and you will rebuild anyway, there is little investment in the PC incase he dies.
7) They were then trying to put together a list of which scenarios to try to get into because they had the best rewards. But I had to leave at that point so I don’t know what they determined for that.

First, are they correct about their list?
Second, would it bother you if you realized guys at the table where doing this?

I guess I considered the rebuild to give me a chance to try out the start of a build to see if I liked the concept. But I can see the point that a 1st level ranger doesn’t play anything like a dragon disciple, so I wouldn’t be learning anything.
I also just sit down at the first table that has an opening for a level 1 PC.

*****

<note I don't have an opinion one way or the other on this>

This is what I think most people that opposed the rebuild rules were afraid of, people gaming the system.

Despite the meta-gaming aspect, they are correct in that they would have increased survivability.

Would I want to sit down at a table with people that I knew were doing this, no. But then again I'm super picky about who I play with.

Grand Lodge ** RPG Superstar 2012 Top 32

10 people marked this as a favorite.

Sounds like a couple of guys who are really bad at this game are doing way too much work to accomplish incredibly little and then feel clever about it.

Hooray for them?

Grand Lodge **

I like having the rebuild rules available, but I think this is taking it to far. I don't want to play one character till level 2 kicks in and I get a slight hit point cushion, and then build the character I want to play.

That said, I did recently turn a Druid into a Witch after 2 games, but my reasoning was that I wasn't into playing the Druid after reading about a character that lets me laugh all the way to the chronicle sheet.

*

It is rather disappointing to see people planning to take advantage of a rule that was set forth to help make sure people get to play a character they will enjoy. I mean, it is rather disappointing finding that the character you were building just does not mesh with your style of play. Thusly, it was really cool to see that Society was giving us a chance to make sure we did not end up with a character like that.

Also, I wouldn't underestimate the earlier mods. They can still rank up there when your GM pulls out the Bestiary and uses the new stats for a swarm.

Grand Lodge ***

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

Was this a thought exercise, or were they actually intending to do this?

The points I dislike in the list above are:
6) Putting the 'hard sell' on others to play up is never nice, especially if it's on one of those 'easy' season 2 scenarios like, oh I dunno, 'the Dalsine Affair'.
7) Either they're GMs using knowledge of scenarios to make playing them easier, or they're players who are seeking out knowledge of the content of scenarios ahead of time. Either of which is arguably cheating.

It seems a bit pointless, especially as most scenarios are survivable at level 1-2 unless you're unlucky or make serious mistakes. It's level 3-4 that's the 'danger zone' - significant time invested in a character, and not enough prestige to afford a raise (certainly not if you want to remove negative levels too).

Qadira ***

2 people marked this as a favorite.

Playing up and dieing (Very possible even with a "safe" build) burns the Scenario (no playing it again). Playing up with something you don't want to play? Priceless (as in, I wouldn't buy it!).

And building a PC, just to rebuild him at 2nd level? wow... dude, just go work overtime for 15 hours, you'll get more out of it.

Getting to 2nd level means you just spent 3 sessions of about 5 hours, pushing around a character you don't want to play. That you don't enjoy. What a waste. And now they have "burned" three scenarios that they will never get to play with a character they enjoy. They should play something they like... 15 hours of game time is WAY to valuable to waste.

Cheliax ****

Pathfinder Adventure Path, Maps, Modules Subscriber

Legal but I would feel free to not choose to sit at tables with them as players.

I have very few available tier 1-2 adventures, I don't want to play them with no-skin players with no desire to actually *play*.

Osirion *

Paz wrote:

Was this a thought exercise, or were they actually intending to do this?

I have already encountered people openly doing this. Except for the playing up part.

Silver Crusade

I have no idea if they are also GM's. I know they are very active players, 5+ events a month. Which means all the local ones and they have to be driving to another city sometimes.
(I will probably average 1 a month.)

I have no idea how common this attitude/approach is.

I don't think it was just a thought exercise. It really sounded like they were making plans for the next event.

I will say the conversation started by talking about how they couldn't get their 'late-power-builds' to survive. One specifically mentioned that his wizards had died twice. This was to get a few more hitpoints and increase the cash to buy decent gear when rebuilding as a wizard at second level.

I guess I can sorta see it if you are playing all the time anyway. But I get so little play time that (like nosig said) I don't want to waste 3 events playing a PC I don't like.

Having said that, I am probably a little more likely to take something like toughness, dodge, or improved initiative on my build knowing I can get rid of it before I advance to 2nd level. But it will still be approximately the build I intend to go forward with.

For example: If I had known about the rebuild rule, I probably would have stared my sorc with toughness instead of spell focus conjuration. TMy sorc basically went unconsious every time he was hit and almost bled out twice. Even just 3 more hitpoints would have made a lot of difference.


I agree with Paz: surviving at low levels isn't really that difficult (with a few noteworthy exceptions) and comments #6 and #7 are distasteful to me.

(In my experience, level 5 was really the first "danger zone", since you've left the relatively safe haven of tier 1-5 scenarios.)

** Venture-Lieutenant, Washington—Seattle aka Gwen Smith

3 people marked this as a favorite.

I would probably suggest they start GMing. That way they can get their builds to level 2 without risking anything, get all the good stuff, and not burn the scenario. They'd provide a useful service at the same time.

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Wow, well as it was mentioned up thread.....what they are planning to do goes against what the rebuild rules were put in for.

The rebuild rules are there, as was mentioned up thread, to let someone have a chance to figure out a character they want to play so they can try a fighter, then they might find a rogue is more fun.....or maybe a cavalier.....

It is a bit of a challenge to survive 1st level.....but that is the point. If you are not risking anything, you have no sense of accomplishment.

Well anyways it sounds like too much work for me.

Here is a tip for surviving 1st level......use your first two prestige points for buying a wand of cure light wounds....if you take the dangerously curious trait, Use magic device becomes a class skill. then you can have a shot at using the wand, no matter your character class. If you dump your cha stat, well that is another kettle of fish.

I hope this helps.

Grand Lodge ****

2 people marked this as a favorite.
Morrolan de'Morcaine wrote:
I will say the conversation started by talking about how they couldn't get their 'late-power-builds' to survive. One specifically mentioned that his wizards had died twice. This was to get a few more hitpoints and increase the cash to buy decent gear when rebuilding as a wizard at second level.

A "better" way for this person to get their 'later power builds' to survive is to GM and assign all their GM credit to this character.

That way they would be helping the community by GMing and getting what they want by bringing their 'later power build' up to the appropriate level they think it might survive.

Nathan Meyers
NYC GM/Player

Silver Crusade

Natertot wrote:
Morrolan de'Morcaine wrote:
I will say the conversation started by talking about how they couldn't get their 'late-power-builds' to survive. One specifically mentioned that his wizards had died twice. This was to get a few more hitpoints and increase the cash to buy decent gear when rebuilding as a wizard at second level.

A "better" way for this person to get their 'later power builds' to survive is to GM and assign all their GM credit to this character.

That way they would be helping the community by GMing and getting what they want by bringing their 'later power build' up to the appropriate level they think it might survive.

Nathan Meyers
NYC GM/Player

I would be at least somewhat concerned about the quality of GM you would get from people that try to game the system this way. But I may be doing them a dis-service. They may make perfectly reasonable GM's.

***** Venture-Lieutenant, Georgia—Atlanta aka CRobledo

Jiggy wrote:

Sounds like a couple of guys who are really bad at this game are doing way too much work to accomplish incredibly little and then feel clever about it.

Hooray for them?

Pretty much this for me.

I still think this is a big minority of people doing this, and although I myself don't agree with it, it's legal. If I caught a player openly trying to do this I would just try to discourage it, stating that if something like that was to become the norm not the exception, we might get rebuild rules taken away.

Andoran *****

TetsujinOni wrote:

Legal but I would feel free to not choose to sit at tables with them as players.

I have very few available tier 1-2 adventures, I don't want to play them with no-skin players with no desire to actually *play*.

I'd be tempted to burn a couple scenarios, play with these guys, and absolutely refuse to play up.

Cheliax ****

Pathfinder Adventure Path, Maps, Modules Subscriber

I can see playing spoiler like that, but I don't want to sit around not enjoying a game for 8 hours to spike their cheese, Andrew.

Grand Lodge ** RPG Superstar 2012 Top 32

TetsujinOni wrote:
I can see playing spoiler like that, but I don't want to sit around not enjoying a game for 8 hours to spike their cheese, Andrew.

Unless he would enjoy those games. >:D

Shadow Lodge *****

1 person marked this as a favorite.
Morrolan de'Morcaine wrote:
6) Definitely for the 1st time with a PC and probably for the 2nd and 3rd, try to talk the table into ‘playing up.’

Yes... try to play up. Please, send them to my table. Those season 0's and 1's are easy-peasy. :-)

More seriously though, I wish more GMs weren't be afraid to A) warn players wanting to play up that they won't hold back just because they're first level and B) actually take a shot or two at those 1st level characters when they try to hide behind the appropriately tiered characters. Keep in mind that you need usually need to do over 20 damage to completely kill a first level character.

I've had some pretty epic tables where the party spends significant time and resources keeping those 1st level characters conscious.

***

I can offer an easier solution: build a character you like from the start, but keep an eye on the survivability aspect of the build. Me? all my characters have a minimum constitution of 14, and d6 characters (arcane casters) all take the Toughness feat at 1st level.

This "omg it's so hard to survive first level in PFS" thing going around lately seems really overblown to me - I have 7 characters, and no "level one" deaths yet (granted, I've avoided a few "level one experiences" with GM credit, but it still doesn't strike me as too terrible).

As for the "gaming the system" mentality, it's something I'd prefer not to see, but it will almost always crop up in Organized Play (and often toes the line of cheating, in the case of arranging to play certain scenarios for specific access): at least I haven't seen the full-blown web-hosted spreadsheets showing where to get what that infested LG and LFR.

Grand Lodge ** RPG Superstar 2012 Top 32

2 people marked this as a favorite.

Personally, I have yet to see an instance of "gaming the system" in PFS that has a better work-to-reward ratio than simply getting better at playing Pathfinder, so I'm not too worried just yet.

****

Care Baird wrote:
Morrolan de'Morcaine wrote:
6) Definitely for the 1st time with a PC and probably for the 2nd and 3rd, try to talk the table into ‘playing up.’

Yes... try to play up. Please, send them to my table. Those season 0's and 1's are easy-peasy. :-)

More seriously though, I wish more GMs weren't be afraid to A) warn players wanting to play up that they won't hold back just because they're first level and B) actually take a shot or two at those 1st level characters when they try to hide behind the appropriately tiered characters. Keep in mind that you need usually need to do over 20 damage to completely kill a first level character.

I've had some pretty epic tables where the party spends significant time and resources keeping those 1st level characters conscious.

I too would have little mercy on players gaming the system like this.

When playing up goes badly:

God's Market Gamble:
I ran this with no prep at Origins at subtier 3-4. There was a level one (Kyra pregen I think) and a level two something-squishy-and-religious at the table. Manyshot + favored enemy = dead.

Rather than not holding back against someone who knows what they're doing, this was actually a screw up on my part. The level one was a kid playing his first game, something I did not learn until afterwards which is another mistake, and was rather upset when his character died. While I was running the scenario as written I think I drove a player away from PFS. :(

I mention this just as a reminder that one should not make assumptions on the motivations and backgrounds of the players.

Grand Lodge ***

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

Unspoilering this part as it contains no spoilers...

Mike Lindner wrote:
Rather than not holding back against someone who knows what they're doing, this was actually a screw up on my part. The level one was a kid playing his first game, something I did not learn until afterwards which is another mistake, and was rather upset when his character died. While I was running the scenario as written I think I drove a player away from PFS. :(

I know it's way too late to do anything about it, but why didn't he use a 4th level pregen instead? If he had his heart set on playing 1st level, then it wasn't particularly classy of the other players to make him play up.

Cheliax ****

Pathfinder Adventure Path, Maps, Modules Subscriber
Paz wrote:
Unspoilering this part as it contains no spoilers...
Mike Lindner wrote:
Rather than not holding back against someone who knows what they're doing, this was actually a screw up on my part. The level one was a kid playing his first game, something I did not learn until afterwards which is another mistake, and was rather upset when his character died. While I was running the scenario as written I think I drove a player away from PFS. :(

I know it's way too late to do anything about it, but why didn't he use a 4th level pregen instead? If he had his heart set on playing 1st level, then it wasn't particularly classy of the other players to make him play up.

particularly since tier 4-5 on a 1-5 makes a level 4 pregen, adjusted gold, a good result for both the table in terms of PC capability and survivability.

Grand Lodge ***

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Morrolan de'Morcaine wrote:

6) Definitely for the 1st time with a PC and probably for the 2nd and 3rd, try to talk the table into ‘playing up.’ You get larger monetary rewards and better gear to buy later. Since the PC is new and you will rebuild anyway, there is little investment in the PC incase he dies.

Just remember, if you die in a scenario and you're not raised, that scenario is DONE for you. You can't play it again for credit with a second character.

But the greater tragedy has already happened. You've allowed the obsession with "winning" to turn what might have been a good roleplayer into a "gamist".

Grand Lodge ***

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

I wonder what type of characters these guys are creating when they rebuild after surviving as far as 2nd level?

*****

Pathfinder Adventure Path Subscriber
TetsujinOni wrote:
Paz wrote:
Unspoilering this part as it contains no spoilers...
Mike Lindner wrote:
Rather than not holding back against someone who knows what they're doing, this was actually a screw up on my part. The level one was a kid playing his first game, something I did not learn until afterwards which is another mistake, and was rather upset when his character died. While I was running the scenario as written I think I drove a player away from PFS. :(

I know it's way too late to do anything about it, but why didn't he use a 4th level pregen instead? If he had his heart set on playing 1st level, then it wasn't particularly classy of the other players to make him play up.

particularly since tier 4-5 on a 1-5 makes a level 4 pregen, adjusted gold, a good result for both the table in terms of PC capability and survivability.

This is why it's especially important to have a personal conversation with a first level player before playing up. Let them know it'll likely end in death and that you aren't going to let them coast into extra gold.

Taldor *** Venture-Captain, Oklahoma—Tulsa aka Rob Duncan

(This is a personal perspective, not a GM/VC perspective.)

I really don't understand the need to "game" a 1st level character that much. I usually get stuck running tables, so when I /do/ get to play, I grab a 1st gen pregen and sit down wherever there is space. I play whatever is needed. (No cleric? I'm your guy.)

After playing /lots/ of scenarios this way (and complaining a little about the quality of pregens in other threads), I found that the pregens are of a decent (but not great) quality and that with good, cooperative "don't be selfish" playstyle, they're really survivable.

To my way of thinking, if you can make it out of a scenario with a /pregen/ alive, you should have little issue with a decent (not optimized, min/maxed "every book they make") character so the "list" above is not really needed.

Quote:


6) Definitely for the 1st time with a PC and probably for the 2nd and 3rd, try to talk the table into ‘playing up.’ You get larger monetary rewards and better gear to buy later. Since the PC is new and you will rebuild anyway, there is little investment in the PC incase he dies.
7) They were then trying to put together a list of which scenarios to try to get into because they had the best rewards. But I had to leave at that point so I don’t know what they determined for that.

This seems silly to me. Most of the stuff that you want from lower tier scenarios can be had with enough prestige and gold. -_-;

Silver Crusade **** Venture-Lieutenant, Nebraska—Omaha aka Belarias

Mike Lindner wrote:


When playing up goes badly:
** spoiler omitted **

you kill with that combo a lot dont you? ... i seem to remember a half-orc monk, that fell to that combination.

Taldor *** Venture-Captain, Oklahoma—Tulsa aka Rob Duncan

Belarias wrote:
Mike Lindner wrote:


When playing up goes badly:
** spoiler omitted **
you kill with that combo a lot dont you? ... i seem to remember a half-orc monk, that fell to that combination.

That one he's talking about has gotten a few in my area.. But then again, there was a certain LEEEERRRROOOOOYYYYYY JENKINS atmosphere that always preceded it.. ^_^

Silver Crusade

I really don't have any details on their builds that died.

All I can say is that one said something along the lines of:
Once you've got your 20 int you just don't have enough points left to have a good dex, con, and wis like you need to survive as a wizard.

Grand Lodge ** RPG Superstar 2012 Top 32

/facepalm

Grand Lodge ** RPG Superstar 2012 Top 32

2 people marked this as a favorite.

Point them to this thread:
Surviving First Level in PFS

You might also see if they've ever heard of the concept of "diminishing returns". When you're increasing your point cost by 70% to increase your save DCs by 6%, you might be doing something wrong.

Silver Crusade

I understand what you are saying and I agree with you. However, I have seen quite a few people that feel if you are a caster, the casting stat MUST be as high as possible.

*****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Jiggy wrote:

Point them to this thread:

Surviving First Level in PFS

You might also see if they've ever heard of the concept of "diminishing returns". When you're increasing your point cost by 70% to increase your save DCs by 6%, you might be doing something wrong.

How often do you make others save vs. your spells in a scenario? How many times would you benefit from that extra +1 to Dex based abilities instead?

While you're probably right, it's not so cut and dry. If you're an Enchantment based sorcerer, nearly everything you cast requires a save. If you cast 10 spells in a scenario, that +1 DC is an extra spell working every other scenario. Is that worth it? Depends on the player.

Personally I'd take a 5% better chance to end a fight with a save-or-suck spell over getting hit 5% less often and making my reflex saves 5% more often.

Grand Lodge ** RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Kyle Baird wrote:
Jiggy wrote:

Point them to this thread:

Surviving First Level in PFS

You might also see if they've ever heard of the concept of "diminishing returns". When you're increasing your point cost by 70% to increase your save DCs by 6%, you might be doing something wrong.

How often do you make others save vs. your spells in a scenario? How many times would you benefit from that extra +1 to Dex based abilities instead?

The point is it's not a straight trade from +1 to DCs to +1 somewhere else. For the 7 points it costs you to go from a (final) 18 to 20 in your casting stat, you could have:

+1 AC
+1 initiative
+1 reflex
+1 HP/level
+1 fort
+2 points needed to kill you
+1 perception
+1 will

Of course not every player will want to have less than maximum save DCs, but I have a feeling the majority of players with 20 INT wizards did not make an informed decision.

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

That's because wizards shouldn't be the ones casting save-or-whatever spells. Wizards are about versatility and utility and rarely need higher than an 18 final intelligence. Charisma-based casters, on the other hand, benefit far more since it also affects their social skills and have a much smaller spell list (which requires it to be more potent).

Andoran *****

I have yet to build a caster with a maxed out casting stat. Just too expensive for the cost, as Jiggy has eloquently stated.

Grand Lodge ** RPG Superstar 2012 Top 32

Kyle Baird wrote:
Charisma-based casters, on the other hand, benefit far more since it also affects their social skills and have a much smaller spell list (which requires it to be more potent).

The same math applies. The 7 points required to increase a handful of already-great things by another +1 could instead by spent increasing several other things by +1 or +2 each.

Silver Crusade **

I'm with Jiggy on saying that a 20 starting stat is a bad idea. Investing 17 of your 20 starting points into one stat really doesn't leave you much for anything else.

But I disagree that 18 is necessarily the best alternative. Depending on how many important stats you have for your concept, 19 might be reasonable.

If you can afford to dump one stat (usually strength for a spellcaster), then you can get a 19 in your casting stat, and at least a 12 in everything else, maybe with a 14 or two, depending on racial modifiers. Being able to boost your casting stat to 20 at level 4 (before magic boosts) is worth it. This is how I built both of my sorcerers for PFS.

On the other hand, for a class that needs lots of stats to be good, you might not be able to afford even an 18. I made one cleric whose starting stats were all between 11 and 16.

Cheliax ***

I'm with Jiggy on this. The absolute highest starting stat I've ever had on any of my 10 PFS characters has been 18. 20 just isn't worth it for the hit you take everywhere else. Some of my characters don't have anything above a 16 (like my paladin). 20 just seems unnecessary to me in a great many ways.

**

The funny thing is, unless someone plays with a regular group that can identify and call people out on shenanigans, character rebuilding has been, and continues to be, possible at any level. Not legal...but possible. So to see someone go through such planning in an effort to become marginally better off than a character who follows the standard procedures is just plain laughable to me.

Silver Crusade **

Fromper wrote:

I made one cleric whose starting stats were all between 11 and 16.

My pre-racial stats were all 12-14. :D

*****

Pathfinder Adventure Path Subscriber

I just paid for an 18 in Con for my goblin barbarian, but I like having deficiencies. I am at peace knowing that I will likely average around 1.1 PP per scenario with 14/18/18/7/7/5 stats. (FWIW, I'm not *too* worried about dominate person since I'm going the I-eats-your-magiks route)

Grand Lodge ** RPG Superstar 2012 Top 32

That sounds like an invitation. ;)

*

I've rather enjoyed my time playing my Dwarven Cleric of Abadar who started with an even 14 across the board, except for a 7 in Int and that in itself led to rather amusing times. In fact, he's had a rope tied to him since his first day being a Pathfinder when someone decided they needed to make sure the "special" dwarf didn't wander off on his own.

Silver Crusade **

Joshua Hirtz wrote:
I've rather enjoyed my time playing my Dwarven Cleric of Abadar who started with an even 14 across the board, except for a 7 in Int and that in itself led to rather amusing times. In fact, he's had a rope tied to him since his first day being a Pathfinder when someone decided they needed to make sure the "special" dwarf didn't wander off on his own.

My barbarian got a rope tied around him for that reason once, but that was only after he took some wisdom damage during an adventure. Since I started out with an 8 wisdom, I think the damage took me down to 4. That was fun to role play.

*

Kyle Baird wrote:
I just paid for an 18 in Con for my goblin barbarian, but I like having deficiencies. I am at peace knowing that I will likely average around 1.1 PP per scenario with 14/18/18/7/7/5 stats. (FWIW, I'm not *too* worried about dominate person since I'm going the I-eats-your-magiks route)

Classic. I love the role playing aspects of superstitious barbarians. That will be a fun character to play. You will feed your Goblin Temp HP through the tears of GMs that thought they had you on that nat 1 save roll.

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber
Morrolan de'Morcaine wrote:

I really don't have any details on their builds that died.

All I can say is that one said something along the lines of:
Once you've got your 20 int you just don't have enough points left to have a good dex, con, and wis like you need to survive as a wizard.

Morralan, with a 20 point build, you need to make choices on how you make your character.

you don't really need a 20 int to be a competent wizard. Excuse me, I realize you were talking about the other players you over heard. My apologies....anyways

I have a Mystic Theurge in PFS. talk about a slow power build. I initially purchased a 14 for int. a 16 for wis and a 14 for Cha. He was human, I used my +2 to wisdom. The rest of his physical stats were 10s.

Over a 2 1/2 year climb to level 12 my character only died once.

I gambled and I lost....a bit low on health and spells, my character with the repose domain from Pharasma, decided to move in on a vampire and attempt to use his gentle repose domain power which if i succeed in a melee touch attack staggers an Undead for a number of rounds equal to your wisdom modifier. That would make it easier for the rest of the party to finish the blood sucker off. Unfortunately I missed.....the vampire didn't........and my character was killed by the vampire's smack.

In retrospect I had no business going up to a vampire like that......

Other then that, my character survived 12 levels. I played through The eyes of the ten arch which was brutal and now after playing in Race for the rune carved key, I have a 14 level Mystic Theurge.

So having a "slow Power build" is possible in PFS.

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