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I admit it, I was wrong. PFO looks damned interesting. (Questions inside)


Pathfinder Online

Layout and Design, Frog God Games

1 person marked this as a favorite.

But I do have some questions and at least one misgiving...

My misgiving is that I can see strong griefing potential in the looting of player "husks" rules. Of course, I suppose that is put in to discourage solo adventuring. That's fine.

Questions as I'm reading the blogs...

1) I see that there are crafters, builders, and combatants. Can I advance in all three effectively at the same time? (For instance, I like the idea of being a Druid who is crafter/builder using wood with the ability to heal/buff/otherwise assist the defenders of a watchtower that I'm helping to repair if need be.)

2) Can I (or an organize group) build a "dungeon"?

3) Is this a game for people who can't afford to sink a lot of time into it and still find some enjoyment from participation? (Say, someone who can only play 10 to 15 hours a week.)

4) What happens if a PC settlement is abandoned? Will the NPC creatures that spread out make use of it?

5) Is "Player housing" a possibility at some point?

6) Will there be (or are there thoughts of) some sort of capstone-like abilities for those who focus on crafting or building?

7) I like the harvesting to processing to crafting design philosophy. No question, I just had to say that I'm really impressed with that presentation. It seems very feasible for a character to be a harvester who sells to processors and then uses those profits to buy processed items to craft.

8) Will crafters have any control over the final look of a crafted item other than what the item is? For instance, could all of the swords I make have a blue leather grip?

9) One of the blogs says that I can't use racial slurs. I guess I'll have to excise the words "dorf" and "dandelion eater" from my vocabulary. ;)

10) Will you forgive me for being skeptical? It looks like I'll be on board and killing evil-doers as soon as they let me buy an account.

Goblin Squad Member

Chuck Wright wrote:


1) I see that there are crafters, builders, and combatants. Can I advance in all three effectively at the same time? (For instance, I like the idea of being a Druid who is crafter/builder using wood with the ability to heal/buff/otherwise assist the defenders of a watchtower that I'm helping to repair if need be.)

From what I've gathered, only 1 skill will be actively training at any given time, there is no reason you wouldn't be able to alternate skill training though, and I have a feeling the vast majority of characters will be mixing crafting and adventuring to some extent.

Quote:


3) Is this a game for people who can't afford to sink a lot of time into it and still find some enjoyment from participation? (Say, someone who can only play 10 to 15 hours a week.)

Well judging by the skill training system, it is designed for that. IE since training is done in real time, you will be leveling 24/7, even if you only sign on for 10 minutes to set your skills. Assuming they do similar to eve and allow extremely large populations for settlements (in other words settlements aren't hurting for spaces most of the time), you should be able to join a settlement, and join them when you have time.

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4) What happens if a PC settlement is abandoned? Will the NPC creatures that spread out make use of it?

Well I'd assume if a settlement goes into dissaray, and isn't maintained, it will be overtaken, either by powerful monsters (which I'm guessing turn the settelement into an encampment if they win, but I cannot be sure as there were no other details beyond the fact that they can attack settlements), However I have a feeling it will be more common, that player settlements will usually beat them to it in attacking and taking over.

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5) Is "Player housing" a possibility at some point?

I do believe at least once ryan has mentioned this as on their longterm goals list, but unlikely to be in their launch list

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6) Will there be (or are there thoughts of) some sort of capstone-like abilities for those who focus on crafting or building?

Well capstones themselves are apparently up in the air due to recent discussion, but no real word on something like that for crafting/harvesting/refining etc...

Layout and Design, Frog God Games

Thanks for your responses, Onishi!

Goblinworks Executive Founder

1) It appears yes, but you will probably advance slower in each field than someone who specializes in one field to the exclusion of others.

2) Player-generate modules don't appear to be a high-priority feature.

3) The specific intent is for a major aspect of character progression to proceed in real-time. (This is a gross oversimplification, I'm sure someone with more sleep or caffeine than me will better answer and/or link.)

4) I don't think the subject has come up- I guess that a player settlement that doesn't have any members pay attention to it will eventually be taken over by someone else.

5) I think this is undetermined at this time.

6) Ditto

7) I think the intent is to encourage precisely that behavior.

8) I think customized appearance and models is a very low priority, considering the time=money that needs to be spent to develop a robust system for handling that.

9) You will certainly have to refrain from using derogatory language. I think that the intention is to allow your character to use in-character slurs referencing other characters. Note that none of the in-character slurs transliterates from common into anything resembling any player slur. (If the distinction I am making isn't perfectly clear at first glance, I'm wrong, and there need be no further discussion; if it is, there still need be no further discussion of the matter.)

10) Skepticism is not only permitted, but encouraged.

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.

And if you're interested in being good and opposing evil, The Great Legionaries could use our own Frog God. Glad to have you onboard for PFO!


what about rp racial slurs like for rock giants hating to be called block heads or elves to be caled knife ears . yes these are from other games but i'm just using them for a point. bluntly if we wanted to play a racialy or class intolerent character would it be allowed as long as it stays friendly and in game rp? I ask this because i am prone to call dwarf barbarians several bad titles refering to areas of hygene, excessive hair, and drinking preferences.

Goblin Squad Member

Arlock Blackwind wrote:
what about rp racial slurs like for rock giants hating to be called block heads or elves to be caled knife ears . yes these are from other games but i'm just using them for a point. bluntly if we wanted to play a racialy or class intolerent character would it be allowed as long as it stays friendly and in game rp? I ask this because i am prone to call dwarf barbarians several bad titles refering to areas of hygene, excessive hair, and drinking preferences.

The Golden Rule:

Just don't be a jerk.

Goblin Squad Member

Most sandbox games that I've tried required a lot of time and are not casual friendly. Obviously its too early to say about PFO

CEO, Goblinworks

Chuck Wright wrote:


1) I see that there are crafters, builders, and combatants. Can I advance in all three effectively at the same time?

Yes, but you'll do so 1/3rd as fast as someone who chooses to focus on just one of those things.

Also note that advancement requires action - you don't just go up from sitting at an Inn watching the barmaids. You have to go out and do things that relate to the aspect of your character that you want to advance. Juggling 3 career paths at the same time could impose a not-insignificant overhead.

Quote:
2) Can I (or an organize group) build a "dungeon"?

Not for a while. This is something we'd like to be able to introduce but its not even on the priority LIST yet, much less actually having a priority. :)

Quote:
3) Is this a game for people who can't afford to sink a lot of time into it and still find some enjoyment from participation? (Say, someone who can only play 10 to 15 hours a week.)

I would say "10 to 15 hours a week" is "a lot of time".

Quote:
4) What happens if a PC settlement is abandoned? Will the NPC creatures that spread out make use of it?

We haven't done any design work on this condition. My gut instinct is that the Common Folk would slowly dwindle as the area degraded and eventually the Settlement would fall apart due to lack of repair. But that's just a guess.

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5) Is "Player housing" a possibility at some point?

Yes, it's a possibility.

Quote:
6) Will there be (or are there thoughts of) some sort of capstone-like abilities for those who focus on crafting or building?

I think that the "capstone" thing is way over-discussed at this point. Since there's no design for them and we have nothing other than a vague idea to have them, I'm not going to be able to tell you much about any capstone.

Every career path in the game will be viable and interesting. They will almost certainly not all be designed around the idea of a role. Without a role framework, a capstone concept becomes much less meaningful.

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8) Will crafters have any control over the final look of a crafted item other than what the item is? For instance, could all of the swords I make have a blue leather grip?

Unlikely.

RyanD

Goblin Squad Member

3 people marked this as a favorite.

I can confirm, from personal experience, that sitting watching barmaids all night gets you knowhere. Good money sink though.

Goblin Squad Member

Rafkin wrote:
I can confirm, from personal experience, that sitting watching barmaids all night gets you knowhere. Good money sink though.

Well, it has paid off for me once in a while, but yeah... Major money sink. :-)

Goblin Squad Member

Chuck Wright wrote:


9) One of the blogs says that I can't use racial slurs. I guess I'll have to excise the words "dorf" and "dandelion eater" from my vocabulary. ;)

I personally use "butterfly sniffer" for the latter.

Layout and Design, Frog God Games

Well, I'm not going to pay to sit around in an Inn watching barmaids!

Thank you for your responses, Mr. Dancey.

None of these were make-or-break questions for me, just questions that popped into my head while reading up on the blogs for the game. I believe that I had up to 20 separate questions at one point that were answered as I continued to read the blogs, so kudos on those being quite informative.

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