[ADVENTUREAWEEK.COM] Share Your Suggestions, Get Free Adventures!


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Adventureaweek.com launched March 1st, 2012 and since that date we've succeeded in our mission of providing you with a new 3.5/Pathfinder compatible adventure every single week (36 as of this weekend). We gave you the A-series which took place in our campaign setting, the Rise of the Drow trilogy spanning over 500 pages, the B-series by dozens of guest authors (some of them 2012 RPG Superstar contestants), and our tribute to old school classic-style adventures, the C-series. Most recently we added the BASIC-series for Beginner Pathfinder Players and GMs, and SIDE QUESTS Volume 1.

Going into the holiday season, we wanted to join in the giving spirit and spread some RPG goodness around. But, rather than just put out a plate of cookies and watch it vanish without a word, we're thinking more along the lines of trading PDF Adventures for your suggestions. We write adventures, but suggestions on what types of adventures (or adventure paths) you and your group want to play will help us make sure that we're writing the kind of material you desire.

So, leave us some comments then send me an email at jonathan(at)adventureaweek.com with your forum name so I can verify your comments, as well as the name of one PDF from our catalog (catalog available to view on Paizo or Adventureaweek.com/store) and we'll make sure you get it along with a humble thank you from our team for your participation.

ps: Make sure you check out the Super Genius Games thread where Owen is giving away a free PDF for your suggestions HERE.

Dark Archive

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Admittedly I'm not all that familiar with Adventureaweek's offerings but two things I would really like to see are investigation adventures (murder mysteries and such) and adventures in which war is a major backdrop and where the heroes' actions help shape the outcome of the battle/war.


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^this is definately a +1, and a big thanks for doing this by the way!
Ill go ahead and chime in with my own contribution

I created a year long campaign from scratch that fought its ways from the wood of chitterwood, stopping along the way to the isle of absalom, a multiple tiered Tower with different planes of existence all the way to Nex / Geb to search for a PCs missing father, a high level gnomish druid that was part of a druidic council and a pathfinder society member, out to heal the world-wound. This involved extensive back-stories from each player, to tie them into one solid group, but it was and still is one of my favorites. The final BBEG being a ressurrected Lich wizard, that captured the PCs father after an extensive battle. When the lich is destroyed, a summoned Final BBEG Balor Demon(whom the Lich had a pact with) comes forth. Party had 3 rounds to figure out how to stop him if not he would finish the PCs, and resurrect the Lich allowing him to continue his nefarious deeds. To finish it a player, had to willingly sacrifice thier "life" to stop the demon. This was via the phlyactery of the lich and involved swapping in the soul of the pc in place of that of the lich. Finishing the game with a player character becoming the Lich, stopping the final destruction of the PCs, and the Pc's father as well as the whole city of absalom... unless the lich player where to turn on his party, and fight them... I <3 Sandbox + twists. :)

Not sure if this is what you were looking for or not. if you were looking more for quick and dirty ideas... then

Delving into a multi-tiered wizards tower, that traversed multiple planes / places. could be PCs started captured in there and grow slowly as slaves seeking freedom, or as per the usual greedy adventurer, that wishes the archmages treasure horde. Either works really. Could even just be a crazed wizard that issues the challenge to adventures from all of the world to claim a prize so great that no one can help but enter his tower of endless twisted nightmares.

Happy RPG Holidays! :D

TL;DR
More Planar Travel, and multi-tiered gauntlet styled adventuring. :)


An adventure where all the players are required to use the "Young" creature template.

It'd probably have to have access to little or no magic, since the "Young" creature template doesn't penalize any spellcasting stats.


Harrison wrote:

An adventure where all the players are required to use the "Young" creature template.

It'd probably have to have access to little or no magic, since the "Young" creature template doesn't penalize any spellcasting stats.

It could be thematic; a witch has reduced your normal adventurers to ten year olds. Apply the young template and RP accordingly.


Killer ideas guys! Thanks!

@Sleeping Dragon: We certainly can consider adding another wizard tower adventure to our catalog! I think you will dig A9: Rogue Wizard, it's a wizard tower filled with nasty traps, horrific monsters, and intriguing puzzles. The creature at the top of the tower was inspired by an episode of Star Trek TNG. ;) Yes, I'm a sucker for TNG despite being mostly a fantasy buff.

@Harrison: Interesting idea using the "Young" creature template. What other ideas regarding this concept does your imagination bring to mind?


@Ravenmantle

Murder mysteries can be difficult to pull off, but when done right can really cause your player's heads to spin (in a good way!)

What levels were you thinking for the "PCs actions influence outcome of a war"?

Thanks for the suggestions. We shall surely take this to heart!


Let me know what you think of the free adventures I sent you! :D Thanks!


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You know the Aliens VS Predator movie? I would like to see an adventure centered around an ancient dungeon were they discover that it was an elaborate game of death setup. Maybe it isn't quite as deadly, due to age, but it is still a survival scenario just to escape.


You mean something akin to "The Most Dangerous Game"?
http://en.wikipedia.org/wiki/The_Most_Dangerous_Game

I like it!

Your free adventure is in the electronic mail!

Silver Crusade

An adventurer I would like to see would be one where the main villain is a powerful Illusionist. I have never seen a villain like that. I just think it would be interesting to have a whole adventure and story based around a bad guy who likes to torture minds of his victims with his illusions. I think it would be cool.


- Planar adventures set in the less commonly featured Outer Planes (Abaddon, Elysium, Limbo, Nirvana, Purgatory, Uptopia).
- Adventures with a South America or African basis.
- Adventures for monstrous characters (party is a group of lycanthropes, or party is defending their dungeon)


@Chris Zank: We actually just released an adventure like this! I don't want to give it away as it would be a major spoiler for players, so here:

Illusionist Adventure:
A17: Haunting at Rybalka Lodge - WEB version on AaW, PDF coming soon!

If you have more ideas on this, please share them! :D Thanks!

@Purple Duck Games: Hey guys! Very cool ideas! In regards to the party defending their dungeon... Stephen Yeardley is working on an adventure which can be played by 2 groups of players. One is running the PCs who are raiding the dungeon, the other group of players run the monsters who defend their dungeon. It's designed as a one-off adventure perfect for conventions and using Dungeon Forge or similar model scenery and terrain pieces. Is this something you guys would be interested in? I know he's only in the development phase now, so any insight would be very beneficial to Stephen! Stephen's adventures have scored rave reviews by ENDZEITGEIST, most of which snagged him 5 stars. He is a very creative writer and lives in England with his horses and dogs.

Planar adventures are perfect for our single adventure releases and could even be a series of adventures with each adventure taking place on a different plane. Are there more folks out there who would like to see planar adventures? What planes give you goosebumps? What kind of levels are we talking here? Epic-style adventures, or just good planar exploration with a solid plot?

Our new campaign setting (in development) will have a country created by Joshua Gullion (KTFISH7) called NaeraCull which has a healthy serving of South American culture, but perhaps he would like to incorporate some elements of Afrika as well. He already has three adventures in the works, but we keep him so busy building PDFs I fear he may never complete them. He's a great author and designed the Temple of the Spider Goddess outside Tolgorith Tower in RISE OF THE DROW, Part 3: Usurper of Souls. (To Joshua: When are you going to finish that first adventure so I can finally play a W***-******? ;)


First off: thank you. Secondly... I will need to get a subscription up and running to your service toot sweet. Now, suggestions.

My group and I are creating a homebrew dealing with the fey. One guy watched a lot of Grimm and thought it might be cool to be a monster hunter. That has translated into a campaign with a "dark fairy tale" theme.

Fey adventures seem to be lacking, as do evil fairy tales. Now, there's a few one-offs I've found, maybe a couple sourcebooks, but no real meaty story arcs. The ones I had in my own private collection were old Dungeon mag adventures that were far more silly than wicked.

So here's what I did for first through 3rd level: The party was sent on their first adventure to escort a load of wood along the edge of a fey-haunted forest. Along the way conflict ensued while they learned the load they were guarding was to build a gallows for a man condemned after screwing up his part of a religious rite and dooming the city.

They get to the city and learn the nature of the doom; a creature that can manipulate stone is stalking the dwarven lord in the wake of said ruined rite. A side quest in the city leads to a little girl with a lost dog and some giant spiders in cheapside.

From there they track down the main culprits w/the spiders to series of caves under a brewery. A small horde of mites has dug in and are playing really evil pranks on the city, while egging on the korred in the nearby hills to go after the dwarf lord.

After clearing out the mites, saving some citizens and gathering clues they figured out where the korred was holding the lord he'd kidnapped. The party saved the dwarf at the zero hour, ended the threat to the city, and helped complete the rite properly and thus appease the hillside fey.

So...got anything concerning wicked witches, evil faeries or talking animals?


Oh...you want to play a W***-****** do you? lol...

@Purple Duck Games...to touch on what Jonathan opened there, we are developing and expanding upon our environments for the backdrops to our adventures. I'm slowly...oh so painfully slowly...designing an area I have dubbed NaeraCull that borrows heavily from several cultures including the Aztec and South American cultures, as well as a healthy sprinkling of imported Romanian/Euro Nomad influence. Yeah, I know, odd mix right?

Essentially I pictured a land inhabited by one people, with their older spirituality and beliefs, with peoples of an entirely different culture taking up residence along the outer borders of their lands. Thereby giving the older cultures a "buffer" from the outside world...allowing them to stay truer to their beliefs and societal views.

And Thanks for the shout out for the Temple of the Spider Goddess Jonathan, much obliged, much obliged...

As far as those adventures sitting in the pipeline...lol...um, yeah...Am thinking perhaps this weekend at latest I'm going to lock someone down and force through so we can finally get the first NaeraCull adventure out the door.


@Mark Hoover.....I haven't even read your entire comment yet...and I have to respond. NaeraCull is a fey rich land my friend...with deep ties to the Seelie Court. My playtest group learned to fear the lights of fairie circles under the moonlit nights very quickly, for I am a fan of the fey and all that is theirs to command.

I am thrilled to see you like the site and are looking at a subscription, and hopefully I will be getting some material for my little corner of the world up soon for you.


@Xorial...love the idea...seriously...love the idea. There are so many different directions one could go with this, and all of them come back to really really cool.

I see this being the type of thing we could turn Stephen loose on, perhaps tapping our resident monster genius Will to add a whole new threat level to...hmmmm...great, now I'm thinking....dang it...off to go chew on pencils and ponder...


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An adventure in which the players are removed from their bodies - by magic, by possession, or by some other method - and hijacked by an outside force; they must cope with life as a ghost or similar entity while trying to stop their body-nappers and get themselves back to normal =D

A dungeon that takes place within a Tesseract.

An underwater adventure. Explore the ancient ruins of sunken civilizations, mer-creature metropolises, and the aberration-ridden darkest depths of the sea.

An adventure involving time-travel as necessary to the plot.

An adventure that takes place completely within the mind(s). A dreamscape or mental vistas plot, where characters must travel through worlds generated by their imaginations... and/or those of their opponents, and perhaps other things... because for some reason they cannot face their foes bodily.

That's all I can think of for now... maybe I'll be back later with more =)


@Mark Hoover: Might not be quite what you were looking for, but Stephen Yeardley and I have a very old school version of "Snow White" in development which will stay true to the original tale with a touch of Grimm and of course a Nelson-Yeardley twist as always which I cannot spoil here! ;)

Expect a series of these "Grimms' Fairy Tales" style adventures throughout 2013. We may even be inserting them into our campaign setting just to make things really interesting... Snow White in the Klavek Kingdom? I say YES! :D

Scarab Sages Contributor; Developer, Super Genius Games

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I'd love to see an entirely urban set of adventures, all set in the Great City of fantasy (which could be moved to Haven, Greyhawk, Absalom, or whatever Great City the GM is using).

Dark Archive

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I have 2 ideas..

first would be a bit of political intrigue..

perhaps the pieces are contracted to assist a unknown person who the finds out to be a (Rakshasa or similar race)This person then informs the party of a "other group" who is trying to destroy the city through economic/diplomatic damage... Forging coins/sending phony diplomatic messages to endue war. This second group could consist of a evil fey who wish to reclaim the land or perhaps some agent of chaos...

The adventure should be able to put the party in a moral bind of working with the Rakshasa and his "evil" agents, and keep them guessing as to which side they are attempting to help. The overall goal of course is to save the city..

My second adventure Idea.. Think Frankenstein..

That's right I want to see a Adventure with a Alchemist.. I like the idea of alchemical traps,Alchemical zombies,and of course a freakish Golem/like monster.. One could easily start the adventure by the party hearing of bodies going missing from the local graveyard. Perhaps the poor love crazed Alchemist lost his true love and is searching for a way to bring her back, perhaps a child ? Either way he feels obligated to break the law to finish his work and has now fallen in with a bad crowd. In the end the Golem / monster comes to life.... perhaps it has some degree of intelligence and is free thinking. What does the party do with it?


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Pathfinder LO Special Edition Subscriber

Have to admit I'm another that isn't really familiar with Adventureaweek, but I have to second the fey suggestion above. That sounds like it would be a lot of fun and something I'd be interested in and haven't seen before.

Besides that, I'm attempting to prepare a sandbox sort of game so any modules that can be easily plugged into a map are going to be really useful (we're talking cool locations like sunken ruins, traditional dungeons, forest mazes, etc). Well done maps especially save me a lot of prep-work so I don't mind dishing out the coinage on those (we use Maptools so I tend to copy maps into that from the PDF for a session).

Of course, willing to take already existing suggestions on the later if you already have some to recommend!


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@Orthos: Have you been watching Star Trek TNG as well? :P I think there's an episode quite similar to your idea. Maybe we can watch it for inspiration? I like it!

I have an underwater adventure for you. The rough notes are done, and Todd did the map sketches on the plane to GEN CON this year, but I have yet to finish it. Perhaps I will get to that during the holiday break from my day job!

Time travel is one of my favorites, yet also the trickiest to pull off, both in continuity and plot. It takes a very skilled (and on the ball) GM to run something like this. I do admit to pulling the "time travel" plot a number of times in my own campaigns over the years, and sometimes the players would catch minor glitches in my continuity, but that can easily be remedied with the theory that each new event creates an entirely different timeline, thus a different dimension which could differ in a multitude of ways from the one which the PCs were familiar with. Ha ha! :P MCFLY!!!

Dream adventure. I really like this idea. Stephen has a new monster on our site which could be involved in this adventure: the Dreamweaver Spider. Perhaps as the PCs sleep in a common room at the local inn, one of these spiders approaches, hanging from the rafters above and induces a trance like dream state in which the PCs must escape by...

Wow, you have a very creative mind! Are you by chance an author or game developer yourself?

@Owen: I love urban adventures and am actually working on one now, although it's the first part of an Adventure Path which starts with part 1 in the city of Mohkba (could be easily relocated to any large capital city) then leaves the city at the end of the adventure. The next 4-5 adventures in the path are wilderness, then we return to Mohkba for the last adventure and the conclusion of the Adventure Path.

I'm not 100% certain, but I think Stephen Yeardley is working on a trilogy taking place in Obor which may be more urban styled.

Regardless, this is great feedback and something we will consider in the near future! Thanks!


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Orthos wrote:
An adventure in which the players are removed from their bodies - by magic, by possession, or by some other method - and hijacked by an outside force; they must cope with life as a ghost or similar entity while trying to stop their body-nappers and get themselves back to normal =D

Now this could be an interesting idea....in fact it sparks a few thoughts that demand some further developing......OK, Jonathan, mark me down as five adventures on the burner now....dagnabbit...I am never going to see the sun again...lol

Orthos wrote:


An underwater adventure. Explore the ancient ruins of sunken civilizations, mer-creature metropolises, and the aberration-ridden darkest depths of the sea.

I actually have an interesting location setting planned for an upcoming project that involves a subterranean sea, and a great deal of the encounter is planned for underwater. Filled with quite a few of the denizens of nightmarish evilness one would expect from the darkest depths of a sunless sea....mwahahaha

Orthos wrote:


An adventure involving time-travel as necessary to the plot.

Only if we can talk Owen into moonlighting, lol....no, seriously, this would be really cool to look into, and there is certainly a wealth of really cool material already out there in regards to specific time settings, depending upon which direction and how far we wanted to go with the time jumping. I actually ran a campaign at my own table years ago that crossed the whole time/space boundary constantly by merging a Fantasy D20 with a SuperHero and a CyberPunk campaign, with the sould of the characters making the transition to members of their bloodlines, fully aware that they were shifting...was really hard to keep track of, but a lot of fun to play.

Owen wrote:
I'd love to see an entirely urban set of adventures, all set in the Great City of fantasy (which could be moved to Haven, Greyhawk, Absalom, or whatever Great City the GM is using).

OK, let's open with Thanks for dropping by Owen, the idea that you'd be interested in seeing us do something, very cool. The idea of doing an urban campaign, not so far off from a few things we have in the fire actually, so this one I could easily see coming to fruition sooner than later, lol.


Adventureaweek wrote:
@Orthos: Have you been watching Star Trek TNG as well? :P I think there's an episode quite similar to your idea. Maybe we can watch it for inspiration? I like it!

No, afraid not =) I've seen bits and pieces, but nothing intensive.

Quote:
I have an underwater adventure for you. The rough notes are done, and Todd did the map sketches on the plane to GEN CON this year, but I have yet to finish it. Perhaps I will get to that during the holiday break from my day job!

Awesome.

Quote:
I do admit to pulling the "time travel" plot a number of times in my own campaigns over the years, and sometimes the players would catch minor glitches in my continuity, but that can easily be remedied with the theory that each new event creates an entirely different timeline, thus a different dimension which could differ in a multitude of ways from the one which the PCs were familiar with. Ha ha! :P MCFLY!!!

As have I.

Quote:
Dream adventure. I really like this idea. Stephen has a new monster on our site which could be involved in this adventure: the Dreamweaver Spider. Perhaps as the PCs sleep in a common room at the local inn, one of these spiders approaches, hanging from the rafters above and induces a trance like dream state in which the PCs must escape by...

I do like, very much!

Quote:
Wow, you have a very creative mind! Are you by chance an author or game developer yourself?

Thanks! I am an amateur author actually, working on a few stories that are not quite finished enough to get moving toward submitting to a publisher. I've never tried to write a D&D/PF/etc. game scenario before, though I have one that's in the early stages of work, a campaign I am planning to run once I finish my current Kingmaker game =)


@wellsmv

So...you been looking in my window while I write huh? I thought I heard someone out there...lol

So, the Frankenstein concept is very much there on the table in regards to the much delayed second adventure I have in the works....which will hopefully one day see light...perhaps when I finally just hand it over to the writing duo of Nelson&Yeardley, lol.


@Aleron: Thanks for the great suggestions! I too enjoy sandbox style adventures because I prefer to freestyle as a GM and "go with the flow", plus I have players who always decide to do something completely different than what I have planned! :P

You may enjoy A11: Wild Thing which is a great sandbox adventure in a swamp.
http://adventureaweek.com/catalog/product_info.php?products_id=45

Also, we have high resolution VTT Maps for sale on our store. They are all created by 3x ENnie Award winning cartographer Todd Gamble. After the jump just look at the links on the top right... see VTT MAPS? :D Happy hunting!
http://Adventureaweek.com/store


Aleron wrote:

Well done maps especially save me a lot of prep-work so I don't mind dishing out the coinage on those (we use Maptools so I tend to copy maps into that from the PDF for a session).

Of course, willing to take already existing suggestions on the later if you already have some to recommend!

We have started bundling VTT maps with out newer adventures Aleron, to help folks avoid having to strip maps from the PDFs for that very reason.

Dark Archive

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@KTFish7- i keep a box outside the windows for just this reason...


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Pathfinder LO Special Edition Subscriber
KTFish7 wrote:
We have started bundling VTT maps with out newer adventures Aleron, to help folks avoid having to strip maps from the PDFs for that very reason.

That is awesome. Anything that saves me prep time definitely gets a kudos from me!

@Adventureaweek: Thanks for the suggestions! Will definitely be taking a look.


wellsmv wrote:
@KTFish7- i keep a box outside the windows for just this reason...

I KNEW IT!!! well, jokes on you buddy, cause I just smeared dog treat all over it and invited the neighbor and her pups over for a cookout, lol...


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Hmm. Not sure how good these are, but...

An adventure based around a venerable-aged or young party, just to change things up. Depending on which way

Plane-hopping. A system of portals linking multiple lands and a single villain or group thereof neatly trying their fates together into one gigantic plot.

The party has been removed from the memory of all they know. They are as strangers and must find the cause of this anomaly and reverse it.

The party has to start the apocalypse to prevent a bigger threat; your antagonists would be more heroes.

Rip van Winkle - your party has been in stasis/enchanted sleep for long enough for major political/technological/social upheaval, not necessarily for the better.


The Sleeping Dragon wrote:
TL'DR

Never. I read everything, lol. Now, multi-tiered dungeon crawls of death...check. Planar travel...hilariously just discussed this with Jonathan and Todd Wed night...no seriously, we did.

I gotta recommend you check out Rogue Wizard...that thing was all about the multi-tiered old school dungeon crawl through a wizard's tower, with a lot of challenges, traps, puzzles and riddles to keep a party on its toes.


Scintillae wrote:

Hmm. Not sure how good these are, but...

Plane-hopping. A system of portals linking multiple lands and a single villain or group thereof neatly trying their fates together into one gigantic plot.

A, plane hopping.....there's just so much fun stuff to work with here. All I can say in regards to this is we are looking at introducing larger arcs here in the very near future...really great idea though, and I do mean really great idea.

Scintillae wrote:


The party has been removed from the memory of all they know. They are as strangers and must find the cause of this anomaly and reverse it.

OK....seriously, you open with "Not sure how good these are, but..." And then you knock it out of the park with really cool concepts like this? The whole stranger in a familiar land...the It's a Wonderful Life treatment...this could make for an awesome story idea.

Scintillae wrote:


The party has to start the apocalypse to prevent a bigger threat; your antagonists would be more heroes.

Ideas of this nature make for really cool sessions, but have to be handled very carefully to not upset an entire setting...not sure if we are anywhere near the point of telling a story of this nature yet, although we could step outside of our normal settings and go for it...hmmm..

Scintillae wrote:


Rip van Winkle - your party has been in stasis/enchanted sleep for long enough for major political/technological/social upheaval, not necessarily for the better.

OK...seriously, wellsmv!!! Are you sharing the info you're gleaning from my desktop with other people?!?!?! lol


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KTFish7 wrote:
OK...seriously, wellsmv!!! Are you sharing the info you're gleaning from my desktop with other people?!?!?! lol

Ha, no. Just ideas I'd been batting around for one-shots while I fiddle with Council of Thieves. And stall on my personal stories because writer's block.

Glad you like them!


@Scintillae: I too love the "reverse amnesia" idea. Amnesia is quite obviously overdone to cliche, soap opera boredom, but everyone else forgetting the PCs and who they are, what they have already done for the region... now that would be cool.

Perhaps they are in an alternate dimension, or something is affecting the locals psionically. Whatever it is, it has only affected the local villagers, so the PCs are obviously somehow the targets or have a part to play in some grander scheme of Mr. BBEG.

Maybe it isn't that the villagers forgot the PCs, but that the PC's memories of this region and their past couple adventures were simply inserted over their real memories so that they would not pursue someone or something. Perhaps this has happened before, and this is the second time the PCs have had to relocate and had their memories altered...


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Ooh, another one. Anything involving a black market, whether it's trying to obtain an item for some sort of quest or stop it from falling into a faction's hands. If you're particularly evil, you could even make this into a needle in a stack of needles situation. "What do you MEAN there's a huge pile of ancient-and-important-looking skull amulets?" "They're all the rage in Cheliax, sir! Most are cheap knock-offs!" Could even start with this being stolen from the party.

Spot the imposter plotlines are always good fun. Especially when you get to go and hunt down where the original went. Especially if the original is known for their skill at disguise...


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Shape-shifter trouble. Something is changing people - intentionally or not so - into new, strange, different, or alien forms. Maybe it's a wild magic pulse that reacts to something in certain people. Maybe it's a wizard obsessed with creating new species and is using innocents as his stock. Maybe it's some kind of magical disease, spreading like a plague. Whatever it is, the PCs need to track down the source and deal with it... and they are not immune to its effects.


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Orthos wrote:
Shape-shifter trouble. Something is changing people - intentionally or not so - into new, strange, different, or alien forms. Maybe it's a wild magic pulse that reacts to something in certain people. Maybe it's a wizard obsessed with creating new species and is using innocents as his stock. Maybe it's some kind of magical disease, spreading like a plague. Whatever it is, the PCs need to track down the source and deal with it... and they are not immune to its effects.

Combine that with a spot the imposter plotline for maximum player rage.


Now you're just being mean to the players lol.....random shape shifting combined with a spot the imposter plotline.....evilness....


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Pathfinder LO Special Edition Subscriber

Wow! Some of those ideas are pure gold. You'll pardon me if I steal the reverse amnesia one. It just fits too perfectly into the campaign I'm running right now...

The apocalypse one also has some serious potential but will need some thinking on my part on how to do it.


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Orthos wrote:
An adventure in which the players are removed from their bodies - by magic, by possession, or by some other method - and hijacked by an outside force; they must cope with life as a ghost or similar entity while trying to stop their body-nappers and get themselves back to normal =D
Spoiler:
Maybe... before the game starts, have the players roll up a second set of "backup" PCs with different races, attributes, classes, etc. These backup PCs are actually the ones the first set are mentally switched into. Did the backup PCs minds hop into their bodies as well, or somethings/somebodies else? Are the backup PCs wanted by the law or some other group? Are the backup PC bodies "simulacra-like" and slowly deteriorating with the original PCs minds trapped in them?
Orthos wrote:
Shape-shifter trouble. Something is changing people - intentionally or not so - into new, strange, different, or alien forms. Maybe it's a wild magic pulse that reacts to something in certain people. Maybe it's a wizard obsessed with creating new species and is using innocents as his stock. Maybe it's some kind of magical disease, spreading like a plague. Whatever it is, the PCs need to track down the source and deal with it... and they are not immune to its effects.

Spoiler:
The party wakes up and discovers they have warped into kobold or goblin versions of themselves? Would they have to make a save every so often (or in combat) not to temporarily act like their new race? Or were-kobold/were-goblin "lycanthropy"?

...

I've see a few adventures set in a monster's/being's corpse, but what about an adventure where the PCs have to enter it's body like in Fantastic Voyage, and race to disable it's heart or brain? Or maybe a mage or creature in it's brain controlling it to rampage?

Contributor

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I don't know about anyone else...but id love a whole path that ends in ascension to godhood. I LOVE that type of story with such an epic grand climax that as a player I truely want for my character. Maybe gaining divine boons along the way as you gain the divine spark and the end climatic battle vs. Some dieing evil deity bent on destroying exsistance itself.


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Adventureaweek wrote:
@Scintillae: I too love the "reverse amnesia" idea. Amnesia is quite obviously overdone to cliche, soap opera boredom, but everyone else forgetting the PCs and who they are, what they have already done for the region... now that would be cool.

Thanks! I was hoping it wasn't overdone, but there can be lots of variations...

Quote:
Perhaps they are in an alternate dimension, or something is affecting the locals psionically. Whatever it is, it has only affected the local villagers, so the PCs are obviously somehow the targets or have a part to play in some grander scheme of Mr. BBEG.

Or it might not have only affected the PCs. They could just be a test run to change the course of history and remove other greater figures from time.

It could be something that spreads, starting from one PC to the party...to NPCs they meet...including heads of state...

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Maybe it isn't that the villagers forgot the PCs, but that the PC's memories of this region and their past couple adventures were simply inserted over their real memories so that they would not pursue someone or something. Perhaps this has happened before, and this is the second time the PCs have had to relocate and had their memories altered...

And it's not like the average adventurer would believe a villain that told them this as they fought to save the village they knew they'd spent their lives in.

And maybe the PCs had those memories granted them to replace atrocities done, an enforced witness protection type of thing... Or maybe just a dream.


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Scintillae wrote:
Quote:
Perhaps they are in an alternate dimension, or something is affecting the locals psionically. Whatever it is, it has only affected the local villagers, so the PCs are obviously somehow the targets or have a part to play in some grander scheme of Mr. BBEG.

Or it might not have only affected the PCs. They could just be a test run to change the course of history and remove other greater figures from time.

It could be something that spreads, starting from one PC to the party...to NPCs they meet...including heads of state...

So a virus of forgetfulness? Those not affected (those who make their saves?) retain their memories, but become "carriers", and future victims they infect who succumb not only forget all others the virus has erased out of reality, but also the carrier?

Dreadful choice... succumb to the disease and lose your memories, or resist and become one of the forgotten?


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Hadn't put too much thought into whether you could still be a carrier if you made your save. I'm leaning toward no, just so there's a chance that someone can see what's wrong and help hand out plot checkpoints, but it could be made to work either way. I'd say that those infected could retain their memories - it's how they know something's wrong with the world.

And then there's the idea of being all right with being forgotten. This could be excellently trainwrecky with an evil party. "Oh, wait, you don't remember that I'm wanted for killing the prince? I'm suddenly okay with this!" Or a paladin content to be an anonymous do-gooder - they were never in it for the accolades anyway.

But sufficient time could lead to even their own memories failing them, and the anonymity would simply not be worth that loss of self...


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I don't see the "being alright with being forgotten" being that bad of a thing personally. I like both those options. Heck, that could be part of the BBEG's plan - make himself forgotten, so no one knows he's out there or what he's up to and he can carry on his plots in secret. Every time someone starts searching for him, he douses them with the disease/infection/plague/curse/whatever it is... and either they forget about him, or everyone forgets about them.

Also being a carrier doesn't necessarily make you immune, outside of specific class abilities (Paladin, Druid, Monk, etc., depending on how it's classified). Perhaps after a certain amount of time it reasserts itself? So now not only are you forgotten by all, but you've forgotten all those before you... including yourself, for you were once a carrier, as you said.

... we should probably stop derailing this thread, heh >_> Sorry guys!


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Curse you, now I want to go and actually write this.


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I don't know if it would be considered old school or not, but its been a while since I've seen a true "treasure hunt" adventure. Not something where you need to find the artifact to save the world, or its the key to taking over the region from the bad guys or what not. But actually adventurers trying to track down an actual treasure. For the something different, I'm thinking not so much of the go down into the dungeon and kill the monsters kind, but more of an Indiana Jones type of thing where the players have to do some research, following clues, even one treasure pointing to another. If you've ever read the old Forgotten Realms novel the Library of Cormanthor, I'd love that.


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Orthos wrote:

I don't see the "being alright with being forgotten" being that bad of a thing personally. I like both those options. Heck, that could be part of the BBEG's plan - make himself forgotten, so no one knows he's out there or what he's up to and he can carry on his plots in secret. Every time someone starts searching for him, he douses them with the disease/infection/plague/curse/whatever it is... and either they forget about him, or everyone forgets about them.

Also being a carrier doesn't necessarily make you immune, outside of specific class abilities (Paladin, Druid, Monk, etc., depending on how it's classified). Perhaps after a certain amount of time it reasserts itself? So now not only are you forgotten by all, but you've forgotten all those before you... including yourself, for you were once a carrier, as you said.

... we should probably stop derailing this thread, heh >_> Sorry guys!

Please continue! I'm loving this! There's no derailing, just natural evolution of a creative conversation by inspiring individuals! :)

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