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Fan Design Project: The Playtest Tower


Suggestions/House Rules/Homebrew


This was brought up in one of those Monk threads, and I want to see this bear fruit.

The Premise:
Hidden away in a far off kingdom is a tower said to stretch from the deepest crevice of the Negative Energy Plane to the highest of the heavens (which afterlife changes with each telling). What is known is that twenty stories exist in the material world, at least partially.

Each floor consists of roughly five rooms connected by hallways--even a cursory awareness of one's surroundings makes it obvious that each floor is an extra-dimensional space. As one moves through the threshold from one floor to the next they are revitalized (full 8hr rest instantly), empowered (+1 Level), and rewarded for their efforts (access to WBL-appropriate equipment). Once a year this faraway kingdom brings in bands of four people (Traditionally each team is an Arcanist, a Divine Caster, a Thief, and a Soldier) to try their hand at making it to the top of the tower and defeating the Pit Fiend rumored to reside there. The fact that every inch of the tower is covered in Arcane Eyes and that the entire show is broadcasted to crowds of enduring fans via illusions is not lost on the King's coffers, nor the local merchants--or betting pools. The chance for Godlike powered rumored to be possessed by those that make it to the top of the tower is not lost on the contestents; but nor is the threat of their souls rotting eternally in its foundation. Will you brave the Playtest Tower, and will you survive?

Lets design this tower. The twenty floors correspond to the twenty normal character levels. Each floor represents a singular adventuring day with each of the five "rooms" representing one encounter. The total CR of all the rooms should roughly equal (CR)*5+2. Because the magic tower is magic, a "room" may be an entire plane of existance, if necessary (although I recommend the stranger stuff by in the higher levels, as a matter of thematic consistency). Likewise, unique / interesting encounters and situations should be encouraged.

Now, while originally designed to send Fan-Material through, this idea has a lot of potential even when considering Paizo products. The design of such a tower could help people playtest a wide variety of classes and changes. Note that, and I can not stress this enough: the tower would never be a substitute for actual play. It is simply meant to get the basics out of the way and add to the amount of data we can collect. Once complete, it'll also be a venue for people who play in groups opposed to playtesting, or who are having trouble finding a game.

The Goal
- Create a module that rapidly runs levels 1-20.
- Each floor should take no more than one session to play--ideally less.
- Each floor must contain challenges representative of that level, and maybe a few odd-balls to keep things fun.
- No single encounter should take over an hour.
- The playtest tower should be fun! White-room battles are okay, and should be there. But so should interesting situations and environments. Throw in an underwater battle or a ship conflict or something.

*Once closer to completion, we'll discuss ways to speed up the process so you can get through a bunch of the floors even more rapidly.

The Plan

The Tower will be designed individually and then compiled into Google Docs. Each "Room" should be roughly one page worth of material, two if you count NPC statblocks. When the Playtest Tower is complete to the point that its passingly useful a separate thread will be made to present the finished project.

I will ultimately create a Google Docs folder to compile everything, but until then those working on the project should create and link to their own Google Docs.

Getting the first five and the first ten levels complete are the primary benchmarks. I'd like people to sign up to do a level and then design that floor (5 encounters). NPCs, Terrain, and Basic tactics should be included with links to their relevant stat-blocks on the PFSRD. Please no custom monsters and please keep the amount of cross-referencing to a minimum.

What We Need
- Input, input, input! This is a community project for a reason. Are the designed encounters too hard? Too soft? Do you have an amazing idea we hadn't considered? Post here, and let us know. How can we best meet and exceed your expectations for the ultimate playtest experience.

- People to design floors. If you're interested, select a level, and start designing. Please announce your decision so we can keep track and minimize overlap. When you've got your rough draft, post your work here, where it'll be reviewed by the community.

- People to design "Stock Characters." I'd like to get a type of signature character for each Base Class, designed 1-20, including equipment at each level. These characters should be representative of their class. If there is enough of a divergence or an interest in one class, more than one stock character may be considered. Stock Characters should be made using PFS rules.

- Mapping software. I'd like this project to actually have maps like those found in Adventure Paths. I don't know what software is good for this. What's available?

For those that want to Skim

I won't be able to edit this post much longer. To help people jump in to the project while it is running and focus their attention where it is most needed, I will occassionally make a post titled, "UPDATE POST: THE PROJECT TO THIS POINT AND FORWARD." In that post I will note the cumulative efforts to that point and note where our attention is most needed. For the curious, our first order of business is getting volunteers for floors and the characters.


The 21st floor has a gate that leads into the chamber holding the Starstone.

As a more serious input, what kind of "Stock" characters are you looking for people to create? Classes like the Fighter can be made in a number of ways; are you looking for something super completely typical and min-maxed?

I could try my hand at some Fighter characters, since that's a class I think I'm really good with.


Whoops, good catch. Stock Characters should be made using PFS rules (20-pt buy, no custom races, etc) and without Archetypes. Characters should be fairly a-typical. Pretend you're making an Iconic Character.

In terms of optimization, it should be apparent that you know what you are doing, but it shouldn't be twinked to hell in back. Among other things, it legitimately has to survive all levels 1-20.

In short, think of it this way: You go to a PFS event. You sit down across from someone that has been described as knowing what they are doing. They tell you they are making an X (Fighter, Rogue, Two-Handed Fighter if you want to be more specific, whatever). What do you expect them to have made?

As your check, ask yourself whether you'd invite that character back to your table again in the future. This should weed out both extremes.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Can Stock Characters (SC?) multi-class?

What about archetyped builds? Should everything be base classes only? Do alternate classes count (ninja, samurai)?

I'm guessing that the SCs are used as a comparative baseline?

What party dynamics can a SC assume?

Qadira

Cartography

So you want something like this? The Citadel


Non-Archetype, no Multiclass. Alternate Class is fine.

The SCs are to be used as a comparative baseline.

Party Dynamic that can be assumed is, in general, One Arcanist, one Divine Caster, One Warrior, One Rogue. The person running the trial can feel free to tweak this, but that's on them. Other than those four roles existing and the SC filling one of them, assume they are going to a table with people they don't know.

The Citedel looks promising for the type of thing we want to do. Can markers and/or furniture be added?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just to call it out: I'm busy with a barbarian SC. It's pretty time-consuming to build all the details for all levels - so expect it during the coming week (today I'm off to play Shattered Star IRL).


Oh! Oh! I want to help! I want to help! Plus, I have a game group that can test it on a regular basis!

May I join? Please? Pretty please?

If so, just tell me what you need me to get started on and I'll get started! I have TONS of free time to dedicate to this!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

As promised, here's my submission for SC:barbarian.

Yander Skarrjaw
Male human barbarian
CN Medium humanoid (Shoanti)
Favored class: barbarian
Favored class bonus: +1/3 superstition

Yander grew up a promising warrior among the Shoanti in the plains of Varisia - this changed one day when he was the only survivor of an orc raid. Left for dead he woke the next morning, a near-death experience that he only overcame through his exceptional constitution. The event changed him somewhat, where previously he shared in the philosophy of Shoanti to thrive through might, he came to rely heavily on his ability to outlast foes - rather than to slay them with sheer brutal power. This change in perspective made a remarkable difference to the choices he made while developing as a warrior: he took solace in unpredictable techniques of defence - and it granted him a tenacity of will and enduring physique able to overcome hardships of nearly any nature.

Special notes:
Values shown in square brackets [] apply while raging. In the case of saves (as they are affected by the superstition rage power) two values may be shown in the square brackets, the second value indicating the value when superstition applies
Once Yander acquires guarded stance at level 8, his raging AC reflects guarded stance

Base Attributes
Str 14
Dex 16
Con 16 = 14 + 2 racial
Int 10
Wis 10
Cha 10

Summary of feats and rage powers
level 1 - power attack, raging vitality
level 2 - superstitious
level 3 - dodge
level 4 - lesser chaos totem
level 5 - shield focus
level 6 - ghost rager
level 7 - strength surge
level 8 - guarded stance
level 9 - chaos totem
level 10 - greater chaos totem
level 11 - internal fortitude
level 12 - fearless rage
level 13 - raging brutality
level 14 - energy resistance [fire]
level 15 - energy resistance [cold]
level 16 - energy resistance [acid]
level 17 - energy resistance [electricity]
level 18 - eater of magic
level 19 - witch hunter
level 20 - scent

Level 1
Str 14[18] Dex 16 Con 16[22] Int 10 Wis 10 Cha 10
Init +3; Senses Perception +4
AC 19[17], touch 13[11], flat 16[14], CMD 16[16] (+4 armor, +3 Dex, +2 shield, [-2 rage])
hp 15[18] (1d12+3)
Fort 5[8], Ref 3, Will 0[2]
Defensive abilities -
Speed 30
Melee battleaxe +3 (1d8+2/x3)
Melee raging battleaxe +5 (1d8+4/x3)
Offensive abilities power attack, rage 7/day

Other details:

Skills: Acrobatics 7(1), Climb 6(1), Intimidate 4(1), Perception 4(1), Survival 4(1) armor check penalty: -5

Wealth: 23gp
battle axe (10gp), hide armor (15gp), heavy wooden shield (7), potion of cure light wounds (50gp)
sundry equipment (bedroll, rations, etc)

Level 2
Str 14[18] Dex 16 Con 16[22] Int 10 Wis 10 Cha 10
Init +3; Senses Perception +5
AC 21[19], touch 13[11], flat 21[19], CMD 17[17] (+6 armor, +3 Dex, +2 shield, [-2 rage])
hp 25[31] (2d12+6)
Fort 6[9/11], Ref 3[3/5], Will 0[2/2]
Defensive abilities uncanny dodge
Speed 30
Melee battleaxe +5 (1d8+2/x3)
Melee raging battleaxe +7 (1d8+4/x3)
Offensive abilities power attack, rage 9/day

Other details:

Skills: Acrobatics 8(2), Climb 6(1), Intimidate 5(2), Perception 5(2), Survival 5(2), Swim 6(1) armor check penalty: -4

Wealth: 83gp
masterwork battle axe (310gp), masterwork breastplate (350gp), masterwork heavy wooden shield (157gp), 2x potion of cure light wounds (50gp)
sundry equipment (bedroll, rations, etc)

Level 3
Str 14[18] Dex 16 Con 16[22] Int 10 Wis 10 Cha 10
Init +3; Senses Perception +6
AC 23[21], touch 14[12], flat 23[21], CMD 19[19] (+6 armor, +3 Dex, +3 shield, +1 dodge, [-2 rage])
hp 35[44] (3d12+9)
Fort 6[9/12], Ref 4[4/7], Will 1[3/4]
Defensive abilities uncanny dodge, trap sense +1
Speed 30
Melee battleaxe +6 (1d8+2/x3)
Melee raging battleaxe +8 (1d8+4/x3)
Offensive abilities power attack, rage 11/day

Other details:

Skills: Acrobatics 9(3), Climb 6(1), Intimidate 6(3), Knowledge (nature) 4(1), Perception 6(3), Survival 6(3), Swim 6(1) armor check penalty: -4

Wealth: 74gp
masterwork battle axe (310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), masterwork breastplate (350gp), +1 heavy wooden shield (157gp), 4x potion of cure light wounds (50gp), ioun torch (75gp), sleeves of many garments (200gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 4
Str 15[19] Dex 16 Con 16[22] Int 10 Wis 10 Cha 10
Init +3; Senses Perception +7
AC 23[21], touch 14[12], flat 23[21], CMD 20[20] (+6 armor, +3 Dex, +3 shield, +1 dodge, [-2 rage])
hp 45[57] (4d12+12)
Fort 7[10/14], Ref 4[4/8], Will 1[3/5]
Defensive abilities uncanny dodge, trap sense +1, lesser chaos totem
Speed 30
Melee battleaxe +7 (1d8+3/x3)
Melee raging battleaxe +9 (1d8+5/x3)
Offensive abilities power attack, rage 13/day

Other details:

Skills: Acrobatics 10(4), Climb 6(1), Intimidate 7(4), Knowledge (nature) 4(1), Perception 7(4), Ride 7(1), Survival 7(4), Swim 6(1) armor check penalty: -4

Wealth: 1080gp
+1 battle axe (2310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), masterwork breastplate (350gp), +1 heavy wooden shield (1157gp), 4x potion of cure light wounds (50gp), ioun torch (75gp), sleeves of many garments (200gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 5
Str 15[19] Dex 16 Con 16[22] Int 10 Wis 10 Cha 10
Init +3; Senses Perception +8
AC 24[22], touch 14[12], flat 24[22], CMD 21[21] (+6 armor, +3 Dex, +4 shield, +1 dodge, [-2 rage])
hp 55[70] (5d12+15)
Fort 7[10/14], Ref 4[4/8], Will 1[3/5]
Defensive abilities improved uncanny dodge, trap sense +1, lesser chaos totem
Speed 40
Melee battleaxe +8 (1d8+3/x3)
Melee raging battleaxe +10 (1d8+5/x3)
Offensive abilities power attack, rage 15/day

Other details:

Skills: Acrobatics 11(5), Climb 6(1), Handle Animal 4(1), Intimidate 8(5), Knowledge (nature) 4(1), Perception 8(5), Ride 7(1), Survival 8(5), Swim 6(1) armor check penalty: -4

Wealth: 1380gp
+1 battle axe (2310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), mithril breastplate (4200gp), masterwork breastplate (350gp), +1 heavy wooden shield (1157gp), 4x potion of cure light wounds (50gp), ioun torch (75gp), sleeves of many garments (200gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 6
Str 15[19] Dex 16 Con 16[22] Int 10 Wis 10 Cha 10
Init +3; Senses Perception +9
AC 27[25], touch 15[18], flat 24[22], CMD 23[23] (+7 armor, +3 Dex, +4 shield, +1 dodge, +1 deflect, +1 natural, [-2 rage])
hp 65[83] (6d12+18)
Fort 8[11/16], Ref 5[5/10], Will 2[4/7]
Defensive abilities improved uncanny dodge, trap sense +2, lesser chaos totem
Speed 40
Melee battleaxe +9/+4 (1d8+3/x3)
Melee raging battleaxe +11/+6 (1d8+5/x3)
Offensive abilities power attack, rage 18/day

Other details:

Skills: Acrobatics 12(6), Climb 7(2), Handle Animal 4(1), Intimidate 9(6), Knowledge (nature) 4(1), Perception 9(6), Ride 7(1), Survival 9(6), Swim 6(1) armor check penalty: -1

Wealth: 530gp
+1 battle axe (2310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +1 mithril breastplate (5200gp), masterwork breastplate (350gp), +1 heavy wooden shield (1157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +1 (2000gp), amulet of natural armor +1 (2000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 7
Str 15[19] Dex 16 Con 16[22] Int 10 Wis 10 Cha 10
Init +3; Senses Perception +15
AC 24[22], touch 15[18], flat 24[22], CMD 24[24] (+7 armor, +3 Dex, +4 shield, +1 dodge, +1 deflect, +1 natural, [-2 rage])
hp 75[96] (7d12+21)
Fort 8[11/16], Ref 5[5/10], Will 2[4/7]
Defensive abilities improved uncanny dodge, trap sense +2, lesser chaos totem, DR 1/-
Speed 50
Melee battleaxe +10/+5 (1d8+3/x3)
Melee raging battleaxe +12/7 (1d8+5/x3)
Offensive abilities power attack, rage 21/day, strength surge

Other details:

Skills: Acrobatics 13(7), Climb 7(2), Handle Animal 5(2), Intimidate 10(7), Knowledge (nature) 4(1), Perception 15(7), Ride 7(1), Survival 10(7), Swim 6(1) armor check penalty: -1

Wealth: 30gp
+1 battle axe (2310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +1 mithril breastplate (5200gp), masterwork breastplate (350gp), +1 heavy wooden shield (1157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +1 (2000gp), amulet of natural armor +1 (2000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 8
Str 16[20] Dex 16 Con 16[22] Int 10 Wis 10 Cha 10
Init +3; Senses Perception +16
AC 28[28], touch 15[21], flat 28[28], CMD 26[28] (+8 armor, +3 Dex, +5 shield, +1 dodge, +1 deflect, +1 natural, [+2 guarded stance, -2 rage])
hp 85[109] (8d12+24)
Fort 9[12/18], Ref 5[5/11], Will 2[4/8]
Defensive abilities improved uncanny dodge, trap sense +2, lesser chaos totem, DR 1/-
Speed 50
Melee battleaxe +12/+7 (1d8+4/x3)
Melee raging battleaxe +14/+9 (1d8+6/x3)
Offensive abilities power attack, rage 23/day, strength surge

Other details:

Skills: Acrobatics 14(8), Climb 8(2), Handle Animal 5(2), Intimidate 11(8), Knowledge (nature) 5(2), Perception 16(8), Ride 7(1), Survival 11(8), Swim 7(1) armor check penalty: -1

Wealth: 3530gp
+1 battle axe (2310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +2 mithril breastplate (8200gp), masterwork breastplate (350gp), +2 heavy wooden shield (4157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +1 (2000gp), amulet of natural armor +1 (2000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 9
Str 18[22] Dex 18 Con 18[24] Int 10 Wis 10 Cha 10
Init +4; Senses Perception +17
AC 29[29], touch 16[23], flat 29[29], CMD 29[31] (+8 armor, +4 Dex, +5 shield, +1 dodge, +1 deflect, +1 natural, [+2 guarded stance, -2 rage])
hp 104[140] (9d12+36)
Fort 10[13/20], Ref 7[7/14], Will 3[5/10]
Defensive abilities improved uncanny dodge, trap sense +3, DR 1/-, lesser chaos totem, chaos totem
Speed 50
Melee battleaxe +14/+9 (1d8+5/x3)
Melee raging battleaxe +16/+11 (1d8+7/x3)
Offensive abilities power attack, rage 26/day, strength surge

Other details:

Skills: Acrobatics 16(9), Climb 9(2), Handle Animal 5(2), Intimidate 12(9), Knowledge (nature) 5(2), Perception 17(9), Ride 9(2), Survival 12(9), Swim 8(1) armor check penalty: -1

Wealth: 530gp
+1 battle axe (2310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +2 mithril breastplate (8200gp), masterwork breastplate (350gp), +2 heavy wooden shield (4157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +1 (2000gp), amulet of natural armor +1 (2000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +2 (16000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 10
Str 18[22] Dex 18 Con 18[24] Int 10 Wis 10 Cha 10
Init +4; Senses Perception +18
AC 30[30], touch 17[24], flat 30[30], CMD 31[33] (+8 armor, +4 Dex, +5 shield, +1 dodge, +1 deflect, +1 natural, +1 insight, [+2 guarded stance, -2 rage])
hp 115[155] (10d12+40)
Fort 11[14/21], Ref 6[6/13], Will 2[4/9]
Defensive abilities improved uncanny dodge, trap sense +3, DR 2/-, lesser chaos totem, chaos totem, greater chaos totem (DR 5/lawful)
Speed 50
Melee battleaxe +15/+10 (1d8+5/x3)
Melee raging battleaxe +19/+14 (1d8+9/x3)
Offensive abilities power attack, rage 28/day, strength surge

Other details:

Skills: Acrobatics 17(10), Climb 9(2), Handle Animal 5(2), Intimidate 13(10), Knowledge (nature) 5(2), Perception 18(10), Ride 9(2), Survival 13(10), Swim 9(2) armor check penalty: -1

Wealth: 3530gp
+1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +2 mithril breastplate (8200gp), masterwork breastplate (350gp), +2 heavy wooden shield (4157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +1 (2000gp), amulet of natural armor +1 (2000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +2 (16000gp), dusty rose prism ioun stone (5000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 11
Str 18[24] Dex 18 Con 18[26] Int 10 Wis 10 Cha 10
Init +4; Senses Perception +19
AC 32[32], touch 17[24], flat 32[32], CMD 32[34] (+9 armor, +4 Dex, +6 shield, +1 dodge, +1 deflect, +1 natural, +1 insight, [+2 guarded stance, -2 rage])
hp 126[170] (11d12+44)
Fort 11[15/22], Ref 6[6/13], Will 2[5/10]
Defensive abilities improved uncanny dodge, trap sense +3, DR 2/-, lesser chaos totem, chaos totem, greater chaos totem (DR 7/lawful headband of havoc), immune to sicken, immune to nausea
Speed 50
Melee battleaxe +16/+11/+11 (1d8+5/x3)
Melee raging battleaxe +21/+16/+11 (1d8+10/x3)
Offensive abilities power attack, greater rage 30/day, strength surge

Other details:

Skills: Acrobatics 18(11), Climb 10(3), Handle Animal 5(2), Intimidate 14(11), Knowledge (nature) 5(2), Perception 19(11), Ride 9(2), Survival 14(11), Swim 9(2) armor check penalty: -1

Wealth: 5530gp
+1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +3 mithril breastplate (13200gp), masterwork breastplate (350gp), +3 heavy wooden shield (9157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +1 (2000gp), amulet of natural armor +1 (2000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +2 (16000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 12
Str 19[25] Dex 18 Con 18[26] Int 10 Wis 10 Cha 10
Init +4; Senses Perception +20
AC 37[37], touch 18[28], flat 37[37], CMD 34[37] (+10 armor, +4 Dex, +7 shield, +1 dodge, +2 deflect, +2 natural, +1 insight, [+3 guarded stance, -2 rage])
hp 137[185] (12d12+48)
Fort 12[16/25], Ref 7[7/16], Will 3[6/13]
Defensive abilities improved uncanny dodge, trap sense +4, DR 2/-, lesser chaos totem, chaos totem, greater chaos totem (DR 8/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten
Speed 50
Melee battleaxe +17/+12/+7 (1d8+5/x3)
Melee raging battleaxe +22/+17/+12 (1d8+10/x3)
Offensive abilities power attack, greater rage 32/day, strength surge

Other details:

Skills: Acrobatics 19(12), Climb 10(3), Handle Animal 6(3), Intimidate 15(12), Knowledge (nature) 5(2), Perception 20(12), Ride 9(2), Survival 15(12), Swim 9(2) armor check penalty: -1

Wealth: 5530gp
+1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +4 mithril breastplate (20200gp), masterwork breastplate (350gp), +4 heavy wooden shield (16157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +2 (8000gp), amulet of natural armor +2 (8000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +2 (16000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 13
Str 19[25] Dex 18 Con 18[26] Int 10 Wis 10 Cha 10
Init +4; Senses Perception +21
AC 39[39], touch 18[28], flat 39[39], CMD 35[38] (+11 armor, +4 Dex, +8 shield, +1 dodge, +2 deflect, +2 natural, +1 insight, [+3 guarded stance, -2 rage])
hp 148[200] (13d12+52)
Fort 12[16/25], Ref 7[7/16], Will 3[6/13]
Defensive abilities improved uncanny dodge, trap sense +4, DR 3/-, lesser chaos totem, chaos totem, greater chaos totem (DR 8/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten, foe focus (+2 to AC and saves vs 1 foe)
Speed 50
Melee battleaxe +18/+13/+8 (1d8+5/x3)
Melee raging battleaxe +23/+18/+13 (1d8+10/x3)
Offensive abilities power attack, greater rage 34/day, strength surge, raging brutality

Other details:

Skills: Acrobatics 20(13), Climb 10(3), Handle Animal 6(3), Intimidate 16(13), Knowledge (nature) 6(3), Perception 21(13), Ride 9(2), Survival 16(13), Swim 9(2) armor check penalty: -1

Wealth: 9530gp
+1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +5 mithril breastplate (29200gp), masterwork breastplate (350gp), +5 heavy wooden shield (25157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +2 (8000gp), amulet of natural armor +2 (8000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +2 (16000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), ring of foe focus (10000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 14
Str 19[25] Dex 18 Con 18[26] Int 10 Wis 10 Cha 10
Init +4; Senses Perception +22
AC 39[39], touch 18[28], flat 39[39], CMD 36[39] (+11 armor, +4 Dex, +8 shield, +1 dodge, +2 deflect, +2 natural, +1 insight, [+3 guarded stance, -2 rage])
hp 159[215] (14d12+56)
Fort 13[17/26], Ref 7[7/16], Will 3[6/13]
Defensive abilities improved uncanny dodge, trap sense +4, DR 3/-, lesser chaos totem, chaos totem, greater chaos totem (DR 9/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten, foe focus (+2 to AC and saves vs 1 foe), resist fire 7, indomitable will (+4 to will saves vs enchantments while raging), defending weapon (can grant +4 AC bonus if desired while raging)
Speed 50
Melee battleaxe +20/+15/+10 (1d8+6/x3)
Melee raging battleaxe +25/+20/+15 (1d8+11/x3)
Offensive abilities power attack, greater rage 36/day, strength surge, raging brutality

Other details:

Skills: Acrobatics 21(14), Climb 10(3), Handle Animal 6(3), Intimidate 17(14), Knowledge (nature) 6(3), Perception 22(14), Ride 10(3), Survival 17(14), Swim 9(2) armor check penalty: -1

Wealth: 9520gp
+2 furious defending adamantine battle axe (35010gp), +1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +5 mithril breastplate (29200gp), masterwork breastplate (350gp), +5 heavy wooden shield (25157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +2 (8000gp), amulet of natural armor +2 (8000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +2 (16000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), ring of foe focus (10000gp), 2x immovable rod (5000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 15
Str 21[27] Dex 20 Con 20[28] Int 10 Wis 10 Cha 10
Init +5; Senses Perception +23
AC 40[40], touch 19[30], flat 40[40], CMD 39[42] (+11 armor, +5 Dex, +8 shield, +1 dodge, +2 deflect, +2 natural, +1 insight, [+3 guarded stance, -2 rage])
hp 185[245] (15d12+75)
Fort 14[18/28], Ref 9[9/19], Will 4[7/15]
Defensive abilities improved uncanny dodge, trap sense +5, DR 3/-, lesser chaos totem, chaos totem, greater chaos totem (DR 9/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten, foe focus (+2 to AC and saves vs 1 foe), resist fire/cold 7, indomitable will (+4 to will saves vs enchantments while raging), defending weapon (can grant +4 AC bonus if desired while raging), mind protection like protection from evil
Speed 50
Melee battleaxe +22/+17/+12 (1d8+7/x3)
Melee raging battleaxe +27/+22/+17 (1d8+12/x3)
Offensive abilities power attack, greater rage 38/day, strength surge, raging brutality

Other details:

Skills: Acrobatics 23(15), Climb 11(3), Handle Animal 6(3), Intimidate 18(15), Knowledge (nature) 6(3), Perception 23(15), Ride 11(3), Survival 18(15), Swim 11(3) armor check penalty: -1

Wealth: 12020gp
+2 furious defending adamantine battle axe (35010gp), +1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +5 mithril breastplate (29200gp), masterwork breastplate (350gp), +5 heavy wooden shield (25157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +2 (8000gp), amulet of natural armor +2 (8000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +4 (64000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), ring of foe focus (10000gp), 2x immovable rod (5000gp), wayfinder (500gp), clear spindle ioun stone resonating (4000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 16
Str 22[28] Dex 20 Con 20[28] Int 12 Wis 10 Cha 10
Init +5; Senses Perception +24
AC 42[42], touch 20[32], flat 42[42], CMD 42[45] (+11 armor, +5 Dex, +8 shield, +1 dodge, +3 deflect, +3 natural, +1 insight, [+3 guarded stance, -2 rage])
hp 197[261] (16d12+80)
Fort 15[19/30], Ref 9[9/20], Will 4[7/16]
Defensive abilities improved uncanny dodge, trap sense +5, DR 4/-, lesser chaos totem, chaos totem, greater chaos totem (DR 10/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten, foe focus (+2 to AC and saves vs 1 foe), resist fire/cold/acid 8, indomitable will (+4 to will saves vs enchantments while raging), defending weapon (can grant +5 AC bonus if desired while raging), unfettered shirt (freedom of movement for 10 minutes), mind protection like protection from evil
Speed 50
Melee battleaxe +25/+20/+15/+10 (1d8+9/x3)
Melee raging battleaxe +30/+25/+20/+15 (1d8+14/x3)
Offensive abilities power attack, greater rage 40/day, strength surge, raging brutality

Other details:

Skills: Acrobatics 24(16), Climb 13(4), Fly 26(item), Handle Animal 6(3), Intimidate 19(16), Knowledge (nature) 7(3), Perception 24(16), Ride 11(3), Survival 19(16), Swim 12(3) armor check penalty: -1

Wealth: 620gp
+3 furious defending adamantine battle axe (53010gp), +1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +5 mithril breastplate (29200gp), masterwork breastplate (350gp), +5 heavy wooden shield (25157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +3 (18000gp), amulet of natural armor +3 (18000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +4 (64000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), ring of foe focus (10000gp), 2x immovable rod (5000gp), wayfinder (500gp), clear spindle ioun stone resonating (4000gp), robe of blending (8400gp), unfettered shirt (10000gp), glove of storing (10000gp), wings of flying (54000gp), headband of intelligence +2 (keyed on Fly) (4000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 17
Str 22[28] Dex 20 Con 20[28] Int 12 Wis 10 Cha 10
Init +5; Senses Perception +25
AC 44[45], touch 21[33], flat 44[45], CMD 44[47] (+11 armor, +5 Dex, +8 shield, +1 dodge, +4 deflect, +4 natural, +1 insight, [+3 guarded stance, -2 rage])
hp 209[277] (17d12+85)
Fort 15[19/30], Ref 9[9/20], Will 4[7/16]
Defensive abilities improved uncanny dodge, trap sense +5, DR 4/-, lesser chaos totem, chaos totem, greater chaos totem (DR 10/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten, foe focus (+2 to AC and saves vs 1 foe), resist fire/cold/acid/electricity 8, indomitable will (+4 to will saves vs enchantments while raging), defending weapon (can grant +7 AC bonus if desired while raging), mind protection like protection from evil, unfettered shirt (freedom of movement for 10 minutes)
Speed 50
Melee battleaxe +28/+23/+18/+13 (1d8+11/x3)
Melee raging battleaxe +33/+28/+23/+18 (1d8+16/x3)
Offensive abilities power attack, greater rage 42/day, strength surge, raging brutality

Other details:

Skills: Acrobatics 25(17), Climb 13(4), Fly 27(item), Handle Animal 7(4), Intimidate 20(17), Knowledge (nature) 7(3), Perception 25(17), Ride 11(3), Survival 20(17), Swim 12(3) armor check penalty: -1

Wealth: 19620gp
+5 furious defending adamantine battle axe (101010gp), +1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +5 mithril breastplate (29200gp), masterwork breastplate (350gp), +5 heavy wooden shield (25157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +4 (32000gp), amulet of natural armor +4 (32000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +4 (64000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), ring of foe focus (10000gp), 2x immovable rod (5000gp), wayfinder (500gp), clear spindle ioun stone resonating (4000gp), robe of blending (8400gp), unfettered shirt (10000gp), glove of storing (10000gp), wings of flying (54000gp), headband of intelligence +2 (keyed on Fly) (4000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 18
Str 27[33] Dex 20 Con 20[28] Int 12 Wis 10 Cha 10
Init +5; Senses Perception +26
AC 44[46], touch 21[35], flat 44[46], CMD 47[51] (+11 armor, +5 Dex, +8 shield, +1 dodge, +4 deflect, +4 natural, +1 insight, [+4 guarded stance, -2 rage])
hp 221[293] (18d12+90)
Fort 16[20/32], Ref 10[10/22], Will 5[8/18]
Defensive abilities improved uncanny dodge, trap sense +6, DR 4/-, lesser chaos totem, chaos totem, greater chaos totem (DR 11/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten, foe focus (+2 to AC and saves vs 1 foe), resist fire/cold/acid/electricity 9, indomitable will (+4 to will saves vs enchantments while raging), defending weapon (can grant +7 AC bonus if desired while raging), mind protection like protection from evil, unfettered shirt (freedom of movement for 10 minutes), eater of magic
Speed 50
Melee battleaxe +31/+26/+21/+16 (1d8+13/x3)
Melee raging battleaxe +36/+31/+26/+21 (1d8+18/x3)
Offensive abilities power attack, greater rage 44/day, strength surge, raging brutality, tireless rage

Other details:

Skills: Acrobatics 26(18), Climb 15(4), Fly 28(item), Handle Animal 7(4), Intimidate 21(18), Knowledge (nature) 8(4), Perception 26(18), Ride 11(3), Survival 21(18), Swim 14(3) armor check penalty: -1

Wealth: 2120gp
+5 furious defending adamantine battle axe (101010gp), +1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +5 mithril breastplate (29200gp), masterwork breastplate (350gp), +5 heavy wooden shield (25157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +4 (32000gp), amulet of natural armor +4 (32000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +4 (64000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), ring of foe focus (10000gp), 2x immovable rod (5000gp), wayfinder (500gp), clear spindle ioun stone resonating (4000gp), robe of blending (8400gp), unfettered shirt (10000gp), glove of storing (10000gp), wings of flying (54000gp), headband of intelligence +2 (keyed on Fly) (4000gp), manual of gainful exercise +5 (137500), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 19
Str 27[33] Dex 20 Con 24[32] Int 12 Wis 10 Cha 10
Init +5; Senses Perception +27
AC 46[48], touch 22[36], flat 46[48], CMD 49[53] (+11 armor, +5 Dex, +8 shield, +1 dodge, +5 deflect, +5 natural, +1 insight, [+4 guarded stance, -2 rage])
hp 271[347] (19d12+95)
Fort 18[22/34], Ref 10[10/22], Will 5[8/18]
Defensive abilities improved uncanny dodge, trap sense +6, DR 5/-, lesser chaos totem, chaos totem, greater chaos totem (DR 11/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten, foe focus (+2 to AC and saves vs 1 foe), resist fire/cold/acid/electricity 9, indomitable will (+4 to will saves vs enchantments while raging), defending weapon (can grant +7 AC bonus if desired while raging), mind protection like protection from evil, unfettered shirt (freedom of movement for 10 minutes), eater of magic
Speed 50
Melee battleaxe +32/+27/+22/+17 (1d8+13/x3)
Melee raging battleaxe +37/+32/+27/+22 (1d8+18/x3)
Offensive abilities power attack, greater rage 48/day, strength surge, raging brutality, tireless rage, witch hunter

Other details:

Skills: Acrobatics 27(19), Climb 15(4), Fly 29(item), Handle Animal 7(4), Intimidate 22(19), Knowledge (nature) 8(4), Perception 27(19), Ride 12(4), Survival 22(19), Swim 14(3) armor check penalty: -1

Wealth: 11120gp
+5 furious defending adamantine battle axe (101010gp), +1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +5 mithril breastplate (29200gp), masterwork breastplate (350gp), +5 heavy wooden shield (25157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +5 (50000gp), amulet of natural armor +5 (50000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +4 (64000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), ring of foe focus (10000gp), 2x immovable rod (5000gp), wayfinder (500gp), clear spindle ioun stone resonating (4000gp), robe of blending (8400gp), unfettered shirt (10000gp), glove of storing (10000gp), wings of flying (54000gp), headband of intelligence +2 (keyed on Fly) (4000gp), manual of gainful exercise +5 (137500), manual of bodily health +4 (110000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Level 20
Str 30[38] Dex 22 Con 26[36] Int 12 Wis 10 Cha 10
Init +6; Senses Perception +28
AC 46[48], touch 22[37], flat 46[48], CMD 52[56] (+11 armor, +5 Dex, +8 shield, +1 dodge, +5 deflect, +5 natural, +1 insight, [+4 guarded stance, -2 rage])
hp 305[405] (20d12+120)
Fort 20[25/38], Ref 11[11/24], Will 5[10/21]
Defensive abilities improved uncanny dodge, trap sense +6, DR 5/-, lesser chaos totem, chaos totem, greater chaos totem (DR 12/lawful headband of havoc), immune to sicken, immune to nausea, immune to shaken, immune to frighten, foe focus (+2 to AC and saves vs 1 foe), resist fire/cold/acid/electricity 10, indomitable will (+4 to will saves vs enchantments while raging), defending weapon (can grant +7 AC bonus if desired while raging), mind protection like protection from evil, unfettered shirt (freedom of movement for 10 minutes), eater of magic, scent
Speed 50
Melee battleaxe +35/+30/+25/+20 (1d8+15/x3)
Melee raging battleaxe +41/+36/+31/+26 (1d8+21/x3)
Offensive abilities power attack, greater rage 51/day, strength surge, raging brutality, tireless rage, witch hunter

Other details:

Skills: Acrobatics 29(20), Climb 17(4), Fly 31(item), Handle Animal 7(4), Intimidate 23(20), Knowledge (nature) 8(4), Perception 28(20), Ride 13(4), Survival 23(20), Swim 17(4) armor check penalty: -1

Wealth: 126120gp
+5 furious defending adamantine battle axe (101010gp), +1 furious battle axe (8310gp), masterwork cold-iron heavy pick (316gp), masterwork silver warhammer (312gp), +5 mithril breastplate (29200gp), masterwork breastplate (350gp), +5 heavy wooden shield (25157gp), ioun torch (75gp), sleeves of many garments (200gp), ring of protection +5 (50000gp), amulet of natural armor +5 (50000gp), eyes of the eagle (2500gp), boots of springing and striding (5500gp), belt of perfection +6 (144000gp), dusty rose prism ioun stone (5000gp), headband of havoc (8000gp), ring of foe focus (10000gp), 2x immovable rod (5000gp), wayfinder (500gp), clear spindle ioun stone resonating (4000gp), robe of blending (8400gp), unfettered shirt (10000gp), glove of storing (10000gp), wings of flying (54000gp), headband of intelligence +2 (keyed on Fly) (4000gp), manual of gainful exercise +5 (137500), manual of bodily health +4 (110000gp), 4x potion of cure light wounds (50gp), 2x potion of invisibility (300gp), 1 potion of fly (750gp)
sundry equipment (bedroll, rations, cold-weather gear, etc)

Note that the level 20 raging AC is: AC 48, touch 37, flat 48, CMD 56
Using foe focus and defending weapon: AC 57, touch 46, flat 57, CMD 65


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

@DayneTheWickman: yes :) - pick your favorite core class and build a Stock Character for it (SoulGambit0 gives the details in one of his posts).


In that case I'm going to go ahead and lay claim to the rogue!

I'll get started on it!


Wow LoreKeeper! That was absolutely fantastic! Great detail.

Dayne: Feel free to just submit a stock character. You're more than welcome.

We also need people to help design floors. Is there anyone interested in flexing their GMly imagination?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

@SoulGambit0: I'm reasonably sure about the numbers. That is to say, almost certainly there is some number somewhere slightly wrong - but not by much; and the nature of how I build the character levels means that any wrong numbers are probably a little too low rather than a little too high. There is a fair amount of smarter items that can be bought; but I'm happy enough with the build for a Stock Character. I like that I decided not to take a cloak of resistance. :)


Just wanted to give a heads up. Due to lack of interest, I don't foresee this project coming to fruition. No one seems available to design floors, which is probably the key part of this project. If I get the manpower I need (especially for floors), I'm definitely still interested in finishing this. I'll even probably design some floors myself regardless, but that'll be constrained by time.


I've been trying to figure how to shoehorn some of my ideas into this, but I couldn't. The Cleaves was more flexable.

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