paizo.com Recent Posts in Mini-Guide: The Tank Barbarianpaizo.com Recent Posts in Mini-Guide: The Tank Barbarian2012-11-08T16:16:21Z2012-11-08T16:16:21ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianReknarok (alias of Edeldhur)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#362012-12-18T05:01:06Z2012-12-18T05:01:06Z<div class="messageboard-quotee">Seranov wrote:</div><blockquote><p> I could have sworn it says you need to have one hand free for it.</p>
<p>-e-</p>
<p>Welp, looks like you're right. Nifty. I don't imagine you can mix Unbreakable and Unarmed Fighter, though, which means you end up needing to take Endurance and Die Hard with your normal feats, instead of getting them for free. </blockquote><p>That is actually not a HUGE issue to be honest Seranov, because in fact Endurance from the Unbreakable replaces the fighter's bonus feat anyway - you do end up missing Combat Reflexes, and most likely will be lagging one feat behind, which you can probably catch up when you were planning on taking Combat Expertise.
<p>Your reasoning looks quite solid Lastoth, I won't even throw the trait Threatening Defender to the mix - it actually alleviates the penalty from combat expertise by -1 - but it is only a matter of mathematics, actually lowering the match between the two options to around level8 I guess.</p>Seranov wrote:I could have sworn it says you need to have one hand free for it.
-e-
Welp, looks like you're right. Nifty. I don't imagine you can mix Unbreakable and Unarmed Fighter, though, which means you end up needing to take Endurance and Die Hard with your normal feats, instead of getting them for free.
That is actually not a HUGE issue to be honest Seranov, because in fact Endurance from the Unbreakable replaces the fighter's bonus feat anyway - you do end up missing Combat...Reknarok (alias of Edeldhur)2012-12-18T05:01:06ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianLastoth (alias of Hatch240)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#352012-12-18T04:23:32Z2012-12-18T04:23:32Z<p>http://www.d20pfsrd.com/feats/combat-feats/crane-style-combat-style</p>http://www.d20pfsrd.com/feats/combat-feats/crane-style-combat-styleLastoth (alias of Hatch240)2012-12-18T04:23:32ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianSeranovhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#342012-12-18T04:21:50Z2012-12-18T04:21:50Z<p>I could have sworn it says you need to have one hand free for it.</p>
<p>-e-</p>
<p>Welp, looks like you're right. Nifty. I don't imagine you can mix Unbreakable and Unarmed Fighter, though, which means you end up needing to take Endurance and Die Hard with your normal feats, instead of getting them for free.</p>I could have sworn it says you need to have one hand free for it.
-e-
Welp, looks like you're right. Nifty. I don't imagine you can mix Unbreakable and Unarmed Fighter, though, which means you end up needing to take Endurance and Die Hard with your normal feats, instead of getting them for free.Seranov2012-12-18T04:21:50ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianLastoth (alias of Hatch240)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#332012-12-18T04:19:55Z2012-12-18T04:19:55Z<div class="messageboard-quotee">Seranov wrote:</div><blockquote> The problem is that you're using, at best, a one-handed weapon when using Crane Style. You're not going to hold anything's attention as well with your bare hands, compared to a big two-handed weapon, especially one with reach. </blockquote><p>No, you do not need to use a one handed weapon to benefit from the first feat in this chain, which is the only feat in the chain we care about.Seranov wrote:The problem is that you're using, at best, a one-handed weapon when using Crane Style. You're not going to hold anything's attention as well with your bare hands, compared to a big two-handed weapon, especially one with reach.
No, you do not need to use a one handed weapon to benefit from the first feat in this chain, which is the only feat in the chain we care about.Lastoth (alias of Hatch240)2012-12-18T04:19:55ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianSeranovhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#322012-12-18T04:14:40Z2012-12-18T04:14:40Z<p>The problem is that you're using, at best, a one-handed weapon when using Crane Style. You're not going to hold anything's attention as well with your bare hands, compared to a big two-handed weapon, especially one with reach.</p>The problem is that you're using, at best, a one-handed weapon when using Crane Style. You're not going to hold anything's attention as well with your bare hands, compared to a big two-handed weapon, especially one with reach.Seranov2012-12-18T04:14:40ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianLastoth (alias of Hatch240)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#312012-12-18T04:11:37Z2012-12-18T04:11:37Z<p>With Combat Expertise:
<br />
Level 1
<br />
-1 to hit/+1 to AC/DR
<br />
Level 4
<br />
-2 to hit/+2 to AC/DR
<br />
Level 8
<br />
-3 to hit/+3 to AC/DR
<br />
Level 12
<br />
-4 to hit/+4 to AC/DR (EQUAL HERE)
<br />
Level 16
<br />
-5 to hit/+5 to AC/DR (Finally would exceed Crane Defensive Fighting)</p>
<p>With Crane Style:
<br />
-2 to hit/+4 to AC/DR with 3 ranks of acrobatics
<br />
(Which is roughly equivalent to lvl 12 if using Expertise, and not to be exceeded until level 16)</p>
<p>Also after you achieve 11BAB you can get improved stalwart, which doubles your DR from dodge bonus (Cap 10).</p>With Combat Expertise:
Level 1
-1 to hit/+1 to AC/DR
Level 4
-2 to hit/+2 to AC/DR
Level 8
-3 to hit/+3 to AC/DR
Level 12
-4 to hit/+4 to AC/DR (EQUAL HERE)
Level 16
-5 to hit/+5 to AC/DR (Finally would exceed Crane Defensive Fighting)
With Crane Style:
-2 to hit/+4 to AC/DR with 3 ranks of acrobatics
(Which is roughly equivalent to lvl 12 if using Expertise, and not to be exceeded until level 16)
Also after you achieve 11BAB you can get improved stalwart, which doubles your DR from dodge...Lastoth (alias of Hatch240)2012-12-18T04:11:37ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianReknarok (alias of Edeldhur)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#302012-12-18T04:08:29Z2012-12-18T04:08:29Z<div class="messageboard-quotee">Lastoth wrote:</div><blockquote> remember you couldn't exceed it until level 16, and even then you'd be sucking up -3 to hit in exchange for one more point anyway. That's a trade worth taking. </blockquote><p>What do you mean exactly? I seem to have gotten lost in the math - you mean with the crane style I could add another -1 at 16?Lastoth wrote:remember you couldn't exceed it until level 16, and even then you'd be sucking up -3 to hit in exchange for one more point anyway. That's a trade worth taking.
What do you mean exactly? I seem to have gotten lost in the math - you mean with the crane style I could add another -1 at 16?Reknarok (alias of Edeldhur)2012-12-18T04:08:29ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianLastoth (alias of Hatch240)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#292012-12-18T04:05:56Z2012-12-18T04:05:56Z<p>remember you couldn't exceed it until level 16, and even then you'd be sucking up -3 to hit in exchange for one more point anyway. That's a trade worth taking.</p>remember you couldn't exceed it until level 16, and even then you'd be sucking up -3 to hit in exchange for one more point anyway. That's a trade worth taking.Lastoth (alias of Hatch240)2012-12-18T04:05:56ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianReknarok (alias of Edeldhur)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#282012-12-18T04:00:08Z2012-12-18T04:00:08Z<p>Equivalent to a level 12, damn that IS high - even though it is still effectively "capped", it is so at a quite decent value.</p>Equivalent to a level 12, damn that IS high - even though it is still effectively "capped", it is so at a quite decent value.Reknarok (alias of Edeldhur)2012-12-18T04:00:08ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianLastoth (alias of Hatch240)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#272012-12-18T03:57:28Z2012-12-18T03:57:28Z<p>With 3 ranks in acrobatics your dodge bonus from fighting defensively goes up 1. so it's -2 for +4, which you gain at level 3 and you don't need to deal with a progressively higher penalty. I think it's better than -5/+5 personally.</p>With 3 ranks in acrobatics your dodge bonus from fighting defensively goes up 1. so it's -2 for +4, which you gain at level 3 and you don't need to deal with a progressively higher penalty. I think it's better than -5/+5 personally.Lastoth (alias of Hatch240)2012-12-18T03:57:28ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianReknarok (alias of Edeldhur)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#262012-12-18T03:54:14Z2012-12-18T03:54:14Z<div class="messageboard-quotee">Lastoth wrote:</div><blockquote><p> My take on this is that one level of unarmed fighter would give you IUS and crane style (for the reduced fighting defensively penalty) for the least investment with no BAB lost. This is better than combat expertise IMO.</p>
<p>Priority 1 is get Stalwart ASAP, especially when you're using Fighting Defensively for a quick +4 DR (assuming 3 ranks in acrobatics for the bonus).</p>
<p>With those stats, though, you could run a zen archer monk very effectively. Unfortunately if someone locks you into a set of stats they have locked your character choices down pretty severely. </blockquote><p>I haven't actually done the math but on a second look, Crane Style simply lowers your to-hit penalty by 2, for an additional +1AC, meaning:
<p><b>With Combat Expertise:</b>
<br />
Level1
<br />
-1 to hit/+1 to AC/DR
<br />
Level 4
<br />
-2 to hit/+2 to AC/DR
<br />
Level 8
<br />
-3 to hit/+3 to AC/DR</p>
<p><b>With Crane Style:</b>
<br />
-2 to hit/+3 to AC/DR
<br />
(Which is roughly equivalent to lvl8 if using Expertise)</p>
<p>But Crane Style will not get any better than this - am I looking at this correctly?</p>Lastoth wrote:My take on this is that one level of unarmed fighter would give you IUS and crane style (for the reduced fighting defensively penalty) for the least investment with no BAB lost. This is better than combat expertise IMO.
Priority 1 is get Stalwart ASAP, especially when you're using Fighting Defensively for a quick +4 DR (assuming 3 ranks in acrobatics for the bonus).
With those stats, though, you could run a zen archer monk very effectively. Unfortunately if someone locks you...Reknarok (alias of Edeldhur)2012-12-18T03:54:14ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianReknarok (alias of Edeldhur)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#252012-12-18T02:22:02Z2012-12-18T02:22:02Z<p>Hmmmm, I had never considered the IUS + Crane Style option stemming from the Unarmed Fighter Archetype - might be a good option to look at, and check if it overlaps with the Unbreakable archetype.</p>
<p>And just to clear it up, we suggested the DM to use this method, to strain our imagination - it was just fate that I got the STR and CON stats to boot :D</p>Hmmmm, I had never considered the IUS + Crane Style option stemming from the Unarmed Fighter Archetype - might be a good option to look at, and check if it overlaps with the Unbreakable archetype.
And just to clear it up, we suggested the DM to use this method, to strain our imagination - it was just fate that I got the STR and CON stats to boot :DReknarok (alias of Edeldhur)2012-12-18T02:22:02ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianLastoth (alias of Hatch240)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#242012-12-18T02:11:57Z2012-12-18T02:11:57Z<p>My take on this is that one level of unarmed fighter would give you IUS and crane style (for the reduced fighting defensively penalty) for the least investment with no BAB lost. This is better than combat expertise IMO.</p>
<p>Priority 1 is get Stalwart ASAP, especially when you're using Fighting Defensively for a quick +4 DR (assuming 3 ranks in acrobatics for the bonus).</p>
<p>With those stats, though, you could run a zen archer monk very effectively. Unfortunately if someone locks you into a set of stats they have locked your character choices down pretty severely.</p>My take on this is that one level of unarmed fighter would give you IUS and crane style (for the reduced fighting defensively penalty) for the least investment with no BAB lost. This is better than combat expertise IMO.
Priority 1 is get Stalwart ASAP, especially when you're using Fighting Defensively for a quick +4 DR (assuming 3 ranks in acrobatics for the bonus).
With those stats, though, you could run a zen archer monk very effectively. Unfortunately if someone locks you into a set of...Lastoth (alias of Hatch240)2012-12-18T02:11:57ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianReknarok (alias of Edeldhur)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#232012-12-18T01:42:22Z2012-12-18T01:42:22Z<p>Hello again guys, I am aware that maybe I shouldn't be ressing this thread for this reason but hey, I've gotten nice advice before from you all that I am back again.</p>
<p>Now.. the thing is... I am starting a RotRL pbp and after much soulsearching, and back and forth with the group composition, I am left with the frontliner role.</p>
<p>Since this is going to be DM'ed by someone I know for a fact takes things to the end, I have again decided that this may be a good opportunity to "apply" the Barbarian Tank - sweeeet :D</p>
<p>This will be on a lvl1 character, and the stats have to be as follows (before racials apply), since this is a method we agreed with the DM, to make a long story short:</p>
<p>Str: 16
<br />
Dex: 11
<br />
Int: 11
<br />
Wis: 17
<br />
Con: 14
<br />
Cha: 10</p>
<p>As you can see this is not at all optimized, and I would have your assistance in making it work, and actually your honest opinion if you actually think it can be done or not.</p>
<p>So, some considerations:</p>
<p>- Race: My first reaction was to go Tiefling Daemon Spawn - this adds to my Dex and Int, making Combat Reflexes and combat Expertise available, but keeping my STR at 16... The end result is totally unoptimized: STR16, Dex13, Int13, Wis15, the works... but seems to be one of the best options to maintain the combat expertise core ability, and also Combat Reflexes which I enjoy a lot;</p>
<p>- Not being human: It is damaging - the loss of a feat is quite brutal, but I still haven't figured a way around this;</p>
<p>- STR16: How bad is it?</p>
<p>- I could just forget the Dex, and the Combat Reflexes, trying to go for a race that gives me maybe a bonus on STR and INT... again losing the extra feat as above - how big a loss do you think this would be?</p>
<p>- On a side note, I have played with the character in the alias - Reknarok - on an encounter, and kinda felt immediately the lack of "aggro" or "pin-down" mechanics on him, many foes actually went around him to attack more vulnerable companions (truth be told we were attacked by a PACK of Devilish hounds - I think they were over 20 - not much any tank could do there I guess :D), on the other hand boy oh boy does this guy dish out damage - the lucerne hammer coupled with the combat reflexes... three hounds attacked me on the same round and they were eating over 30 points of damage per opportunity attack...</p>
<p>- How do you deal with opponents "inside" the range of your reach weapon?</p>
<p>- From all of the above, it would seem that the best option would actually be to learn to live with STR16 and take it from there, but I would like to hear the expert's opinion ;)</p>
<p>- Last thing, I would be playing him from level 1 (even though, according to the GM, this may go beyond the scope of the AP and into higher levels), and would probably start as Barbarian... seems more logic from a background perspective, then suddenly becoming a raging barbarian :D On this note, would you stick to the same feat progression? Seems the character only ACTUALLY comes together when Stalwart kicks in, so should I go for it sooner? Are extra fighter levels worth it at all?</p>
<p>- Bottom line, you think it can be done with any sort of acceptable efficiency, or should I take the high Wis and go play a monk?</p>
<p>Thanks for any possible feedback guys.</p>Hello again guys, I am aware that maybe I shouldn't be ressing this thread for this reason but hey, I've gotten nice advice before from you all that I am back again.
Now.. the thing is... I am starting a RotRL pbp and after much soulsearching, and back and forth with the group composition, I am left with the frontliner role.
Since this is going to be DM'ed by someone I know for a fact takes things to the end, I have again decided that this may be a good opportunity to "apply" the Barbarian...Reknarok (alias of Edeldhur)2012-12-18T01:42:22ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianAndIMustMaskhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#222012-11-25T01:01:17Z2012-11-25T01:01:17Z<div class="messageboard-quotee">Reknarok wrote:</div><blockquote><p> Hehe, the suggestions are great guys, unfortunately I'm still only at level 11, packing simply 82k gold...</p>
<p>Went with a ghost touch, furious adamantine, +1 Lucerne hammer - bad choice? </blockquote><p>sounds like a great start. you'll want something you can threaten close range with, so you'll wanna pick up armor spikes or something (claws wont work since you're using those hands to wield the hammer)Reknarok wrote:Hehe, the suggestions are great guys, unfortunately I'm still only at level 11, packing simply 82k gold...
Went with a ghost touch, furious adamantine, +1 Lucerne hammer - bad choice?
sounds like a great start. you'll want something you can threaten close range with, so you'll wanna pick up armor spikes or something (claws wont work since you're using those hands to wield the hammer)AndIMustMask2012-11-25T01:01:17ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianReknarok (alias of Edeldhur)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#212012-11-24T23:55:33Z2012-11-24T23:55:33Z<p>Hehe, the suggestions are great guys, unfortunately I'm still only at level 11, packing simply 82k gold...</p>
<p>Went with a ghost touch, furious adamantine, +1 Lucerne hammer - bad choice?</p>Hehe, the suggestions are great guys, unfortunately I'm still only at level 11, packing simply 82k gold...
Went with a ghost touch, furious adamantine, +1 Lucerne hammer - bad choice?Reknarok (alias of Edeldhur)2012-11-24T23:55:33ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianAndIMustMaskhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#202012-11-24T21:57:18Z2012-11-24T21:57:18Z<div class="messageboard-quotee">Seranov wrote:</div><blockquote> Yeah, I was struggling between an Earthbreaker and a Dwarven Longhammer for my build, and will likely try for one of each! Not being tied to a single weapon is a nifty perk of a build like this. </blockquote><p>tack on +3 adamantine furious (1) courageous (1) impact (2, optional but fun) to your weapon of choice, a few +1 adamantine (or living steel) anchoring (2) daggers to throw at people to lock them down in medium range, and whatever long range weapon you prefer and go to town.
<p>adamantine ignores hardness which is great for sundering things, and living steel is great for re-usability if/when the opponent breaks the daggers (since they can repair themselves)</p>Seranov wrote:Yeah, I was struggling between an Earthbreaker and a Dwarven Longhammer for my build, and will likely try for one of each! Not being tied to a single weapon is a nifty perk of a build like this.
tack on +3 adamantine furious (1) courageous (1) impact (2, optional but fun) to your weapon of choice, a few +1 adamantine (or living steel) anchoring (2) daggers to throw at people to lock them down in medium range, and whatever long range weapon you prefer and go to town. adamantine...AndIMustMask2012-11-24T21:57:18ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianSeranovhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#192012-11-24T21:44:00Z2012-11-24T21:44:00Z<p>Yeah, I was struggling between an Earthbreaker and a Dwarven Longhammer for my build, and will likely try for one of each! Not being tied to a single weapon is a nifty perk of a build like this.</p>Yeah, I was struggling between an Earthbreaker and a Dwarven Longhammer for my build, and will likely try for one of each! Not being tied to a single weapon is a nifty perk of a build like this.Seranov2012-11-24T21:44:00ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianAndIMustMaskhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#182012-11-24T21:09:27Z2012-11-24T21:09:27Z<p>now that i've had a chance to actually get home and post from my computer, here's my take:</p>
<p>all-purpose tankbarian[Spoiler omitted]
<br />
this one can nix deadly aim and desperate battler for some wiggle room feat-wise if they're not playing human (so you can get steel soul as a dwarf or whatever)</p>
<p>.</p>
<p>melee-oriented tankbarian (with teammates): [Spoiler omitted]
<br />
this build in melee is basically both an unstoppable force and an immovable object. wield either a lucerne hammer for reach or a piston maul if not and sunder ALL the things.</p>
<p>serviceable right out of the box, hits its stride at 7 and even more so at 11 <b>(you should totally try this one Reknarok)</b>.</p>now that i've had a chance to actually get home and post from my computer, here's my take:
all-purpose tankbarian[Spoiler omitted]
this one can nix deadly aim and desperate battler for some wiggle room feat-wise if they're not playing human (so you can get steel soul as a dwarf or whatever)
.
melee-oriented tankbarian (with teammates): [Spoiler omitted]
this build in melee is basically both an unstoppable force and an immovable object. wield either a lucerne hammer for reach or a piston...AndIMustMask2012-11-24T21:09:27ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianSeranovhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#172012-11-24T20:32:38Z2012-11-24T20:32:38Z<p>The OP? No, he starts with 17 Str, which is 15 + 2 from his racial bonus, then each of his level ups go into Str.</p>The OP? No, he starts with 17 Str, which is 15 + 2 from his racial bonus, then each of his level ups go into Str.Seranov2012-11-24T20:32:38ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianCiaran Barneshttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#162012-11-24T20:24:52Z2012-11-24T20:24:52Z<p>Do I understand correctly that you are beginning play with a strength of 12?</p>Do I understand correctly that you are beginning play with a strength of 12?Ciaran Barnes2012-11-24T20:24:52ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianAndIMustMaskhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#152012-11-24T20:19:41Z2012-11-24T20:19:41Z<p>following seranov's example i'll post that character i built with this guide—it's got spell sunder too.</p>following seranov's example i'll post that character i built with this guide--it's got spell sunder too.AndIMustMask2012-11-24T20:19:41ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianSeranovhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#142012-11-24T16:34:37Z2012-11-24T16:34:37Z<p>I altered this build a little for myself, and the plan was:</p>
<p>Dwarf
<br />
17 Str
<br />
12 Dex
<br />
14 Con
<br />
13 Int
<br />
14 Wis
<br />
6 Cha</p>
<p>1 Power Attack, Endurance, Die Hard
<br />
3 Superstition, Combat Expertise
<br />
5 Lesser Beast Totem, Steel Soul
<br />
7 Beast Totem, Improved Sunder
<br />
9 Reckless Abandon, Stalwart
<br />
11 Greater Beast Totem, Improved Stalwart
<br />
13 Come and Get Me, Dazing Assault
<br />
15 Witch Hunter, Extra Rage Power: Spell Sunder
<br />
17 Strength Surge, Extra Rage Power: Auspicious Mark
<br />
19 Eater of Magic, 1 feat (maybe Desperate Battler)</p>
<p>If you're human, you can very easily pick up Combat Reflexes at level 1, though I would need to move a point into Dex to make it work with my build. And, long story short, you are absolutely right with how you hold a target's attention. You get mad, start yelling and hit them in the face.</p>I altered this build a little for myself, and the plan was:
Dwarf
17 Str
12 Dex
14 Con
13 Int
14 Wis
6 Cha
1 Power Attack, Endurance, Die Hard
3 Superstition, Combat Expertise
5 Lesser Beast Totem, Steel Soul
7 Beast Totem, Improved Sunder
9 Reckless Abandon, Stalwart
11 Greater Beast Totem, Improved Stalwart
13 Come and Get Me, Dazing Assault
15 Witch Hunter, Extra Rage Power: Spell Sunder
17 Strength Surge, Extra Rage Power: Auspicious Mark
19 Eater of Magic, 1 feat (maybe Desperate...Seranov2012-11-24T16:34:37ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianReknarok (alias of Edeldhur)https://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#132012-11-24T12:45:45Z2012-11-24T12:45:45Z<p>Hello Damocles and all.</p>
<p>First I would like to congratulate immensely you on your build - it does seem to have much thought and reasoning pured int it, and all the explanations are very clear.</p>
<p>With your permission, I am taking this build for a spin on a couple of Mythic Playtest sessions (15pt buy/lvl11/Mythic5), so I have a couple of questions, if that would be ok:</p>
<p>- The tank aspect of the build seems to be very well covered, however how would one make sure that opponents are not simply ignoring you and attacking other, more vulnerable targets - would this be because you are pounding the life out of them? :D</p>
<p>- Due to the group restrictions, and also because it would fit the background I envisioned for this character much better, I am taking the Mythic Guardian Path - do you have any suggestions regarding the abilities chosen (it would seem that Epic DR would be a no-brainer :D)</p>
<p>@RtrnofdMax: That would be an excellent trait choice, unfortunately in this one we are not allowed traits :/</p>
<p>@AndIMustMask: I am DEFINITELY trying to fit in Spell Sunder into the build, but so far the only actually "expendable" feat I seem to have found in it was Combat Reflexes, and that one seems to be one of the few available possibilities to discourage enemies from walking away from me (apart from chasing them and beating them down some more :D)</p>
<p>Thanks for any feedback on these.</p>Hello Damocles and all.
First I would like to congratulate immensely you on your build - it does seem to have much thought and reasoning pured int it, and all the explanations are very clear.
With your permission, I am taking this build for a spin on a couple of Mythic Playtest sessions (15pt buy/lvl11/Mythic5), so I have a couple of questions, if that would be ok:
- The tank aspect of the build seems to be very well covered, however how would one make sure that opponents are not simply...Reknarok (alias of Edeldhur)2012-11-24T12:45:45ZRe: Forums: Advice: Mini-Guide: The Tank BarbarianAndIMustMaskhttps://paizo.com/threads/rzs2p4x8?MiniGuide-The-Tank-Barbarian#122012-11-24T08:38:13Z2012-11-24T08:38:13Z<div class="messageboard-quotee">RtrnofdMax wrote:</div><blockquote> Why not take Threatening Defender as one of your traits to knock -1 off your combat expertise penalty? </blockquote><p>seems a decent trade for defender of the societyRtrnofdMax wrote:Why not take Threatening Defender as one of your traits to knock -1 off your combat expertise penalty?
seems a decent trade for defender of the societyAndIMustMask2012-11-24T08:38:13Z