paizo.com Recent Posts in Phase III of PFO Developmentpaizo.com Recent Posts in Phase III of PFO Development2012-11-07T20:08:21Z2012-11-07T20:08:21ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentAvenaOatshttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#312012-11-20T23:15:56Z2012-11-20T23:15:56Z<p>There's been a couple of interesting mmorpgs announced that are in development (eg the repopulation, greed monger, citadel of sorcery etc and I'm sure there's a few others which propose some fascinating features) but none seem as structured in terms of their basic premises•% ie if I was presenting why I was making a mmorpg, how I was anticipating making it in light of previous mmorpgs, the sort of problems faced and where it was going to be different and so on, PfO ticks the boxes in a logical way. It actually sounds sane, which for mmorpg development is crazy!</p>
<p>The main question in my mind is regarding the middleware. A lot depends on this or at least on the developers use of it. So I am very interested to see the demo in context to proposed features (and of course for fun!).</p>
<p>•<i>eg sandboxes vs themeparks vid</i>
<br />
%I hope investors are savvy enough to be able to identify this.</p>There's been a couple of interesting mmorpgs announced that are in development (eg the repopulation, greed monger, citadel of sorcery etc and I'm sure there's a few others which propose some fascinating features) but none seem as structured in terms of their basic premises*% ie if I was presenting why I was making a mmorpg, how I was anticipating making it in light of previous mmorpgs, the sort of problems faced and where it was going to be different and so on, PfO ticks the boxes in a...AvenaOats2012-11-20T23:15:56ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentNihimonhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#302012-11-20T22:21:33Z2012-11-20T22:21:33Z<div class="messageboard-quotee">JakBlitz wrote:</div><blockquote>So we are currently in Phase 3?</blockquote><p>Not quite.
<div class="messageboard-quotee">Quote:</div><blockquote><p>Phase III: Full Production</p>
<p>This phase will begin after the technology demo is complete, and <b>after we have secured the additional funding necessary to begin work</b>. <i>During the time between the end of Phase II and the start of Phase III</i>, the team we assembled in Phase II will continue to work on the game, but the scope of that work will be constrained by the size of the staff.</blockquote><p>We are currently "During the time between the end of Phase II and the start of Phase III".JakBlitz wrote:So we are currently in Phase 3?
Not quite. Quote:Phase III: Full Production
This phase will begin after the technology demo is complete, and after we have secured the additional funding necessary to begin work. During the time between the end of Phase II and the start of Phase III, the team we assembled in Phase II will continue to work on the game, but the scope of that work will be constrained by the size of the staff.
We are currently "During the time between the end of...Nihimon2012-11-20T22:21:33ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentJakBlitzhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#292012-11-20T22:10:04Z2012-11-20T22:10:04Z<p>So we are currently in Phase 3?</p>So we are currently in Phase 3?JakBlitz2012-11-20T22:10:04ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentSparrowhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#282012-11-20T21:30:30Z2012-11-20T21:30:30Z<div class="messageboard-quotee">MicMan wrote:</div><blockquote><p> I thinkt hat a game like this will only work well if you limit the initial amount of players.</p>
<p>This way the most dedicated players will form the community that is so important to an MMO with real interaction.</p>
<p>As more and more people stream in there will be already a social structure that is able to perform the sort of neighborhood watch that is needed to make the game hard on griefers.</p>
<p>That said it is very well possible that not all the die-hard fans can come in at the very start and that waiting for just 30 to 90 days can feel endless. </blockquote><p>Well, that's the plan, but how many people will be coming in at a time, and how frequently they will be adding people at the start, are unknown.
<div class="messageboard-quotee">Ryan Dancey, from the Goblinworks blog wrote:</div><blockquote>As we've said before, we're going to be opening the game to paying players in a nontraditional manner, gating the number of new players into the game at less than 5,000 a month for most of the first year.</blockquote><p>This came from the "Time Keeps On Slipping, Slipping, Slipping into the Future!" blog entry on 9-26-2012.
<p>The people that backed the Kickstarter project numbers 4,212.
<br />
The Goblin Squad, who are supposed to get priority access, numbers 3,125.</p>
<p>So it really depends upon how many less than 5K that they let in at a time.
<br />
Since the earliest days of the game are going to be a combination of live launch and beta, they will need some decent numbers to generate a critical mass for game systems to function.</p>
<p>If I had to bet, I would say that the Goblin Squad will be invited in by month two. Half in the first month (largest donors and most constructive/active on the boards) and then the rest in the second month.
<br />
Maybe everyone gets in at the start, but if I am betting, I am betting conservatively.</p>
<p>I am guessing that they will be seting up a registration when they get their site up and running, though, and everyone will still have to do that.
<br />
I doubt that someone that committed to the project on Kickstarter but doesn't actually follow through to register will be contacted.
<br />
registration on their site is probably going to be required to get consideration to get into the launch/beta.</p>MicMan wrote:I thinkt hat a game like this will only work well if you limit the initial amount of players.
This way the most dedicated players will form the community that is so important to an MMO with real interaction.
As more and more people stream in there will be already a social structure that is able to perform the sort of neighborhood watch that is needed to make the game hard on griefers.
That said it is very well possible that not all the die-hard fans can come in at the very...Sparrow2012-11-20T21:30:30ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentMicManhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#272012-11-12T08:39:12Z2012-11-12T08:39:12Z<p>I thinkt hat a game like this will only work well if you limit the initial amount of players.</p>
<p>This way the most dedicated players will form the community that is so important to an MMO with real interaction.</p>
<p>As more and more people stream in there will be already a social structure that is able to perform the sort of neighborhood watch that is needed to make the game hard on griefers.</p>
<p>That said it is very well possible that not all the die-hard fans can come in at the very start and that waiting for just 30 to 90 days can feel endless.</p>I thinkt hat a game like this will only work well if you limit the initial amount of players.
This way the most dedicated players will form the community that is so important to an MMO with real interaction.
As more and more people stream in there will be already a social structure that is able to perform the sort of neighborhood watch that is needed to make the game hard on griefers.
That said it is very well possible that not all the die-hard fans can come in at the very start and that...MicMan2012-11-12T08:39:12ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentMbandohttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#262012-11-10T01:43:45Z2012-11-10T01:43:45Z<div class="messageboard-quotee">Onishi wrote:</div><blockquote><br />
<br />
Seconded this, in general each wave of players adopts and lives by the code of conduct of the previous generation, in other words the sooner you get in, the more influence you will have, IE the more people like you there are in the begining, the more likely the more likely the future community will also be playing in a similar style to you. </blockquote><p>Indeed. Why, we social scientists even have a name for this: culture.
<p>;)</p>Onishi wrote:Seconded this, in general each wave of players adopts and lives by the code of conduct of the previous generation, in other words the sooner you get in, the more influence you will have, IE the more people like you there are in the begining, the more likely the more likely the future community will also be playing in a similar style to you.
Indeed. Why, we social scientists even have a name for this: culture. ;)Mbando2012-11-10T01:43:45ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentChuck Wright (Frog God Games)https://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#252012-11-10T01:10:32Z2012-11-10T01:10:32Z<p>Well here's to hoping that I won't have to wait too long with the limited release schedule.</p>Well here's to hoping that I won't have to wait too long with the limited release schedule.Chuck Wright (Frog God Games)2012-11-10T01:10:32ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentOnishihttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#242012-11-10T01:08:27Z2012-11-10T01:08:27Z<div class="messageboard-quotee">AvenaOats wrote:</div><blockquote> <div class="messageboard-quotee">Chuck Wright wrote:</div><blockquote> At what stage of release would it be feasible for those of us who want to "Give this world-PvP thing a go despite our misgivings because we really like Pathfinder and want to test the waters and hope that our cynicism isn't true" to jump in for a bit? </blockquote><p>100%, I'd say as early as possible:
<p>- smaller community is better for starting imo.
<br />
- The limited release suggests early adopters will be especially interested in PfO so again another positive (atmosphere/friendliness etc).
<br />
- Devs will be interested in feedback on what players would like prioritised/developed further.
<br />
- Also because of the aforementioned, you'd expect less problems with the playerbase that afflict a lot of mmorpgs.
<br />
- But most of all, being a part of shaping some hexes/kingdoms/settlements etc and treaties, so that substantial parts of the world map reflect the sort of game you'd like it to be. ! </blockquote><p>Seconded this, in general each wave of players adopts and lives by the code of conduct of the previous generation, in other words the sooner you get in, the more influence you will have, IE the more people like you there are in the begining, the more likely the more likely the future community will also be playing in a similar style to you.AvenaOats wrote:Chuck Wright wrote: At what stage of release would it be feasible for those of us who want to "Give this world-PvP thing a go despite our misgivings because we really like Pathfinder and want to test the waters and hope that our cynicism isn't true" to jump in for a bit?
100%, I'd say as early as possible: - smaller community is better for starting imo.
- The limited release suggests early adopters will be especially interested in PfO so again another positive...Onishi2012-11-10T01:08:27ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentAvenaOatshttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#232012-11-10T00:01:34Z2012-11-10T00:01:34Z<div class="messageboard-quotee">Chuck Wright wrote:</div><blockquote> At what stage of release would it be feasible for those of us who want to "Give this world-PvP thing a go despite our misgivings because we really like Pathfinder and want to test the waters and hope that our cynicism isn't true" to jump in for a bit? </blockquote><p>100%, I'd say as early as possible:
<p>- smaller community is better for starting imo.
<br />
- The limited release suggests early adopters will be especially interested in PfO so again another positive (atmosphere/friendliness etc).
<br />
- Devs will be interested in feedback on what players would like prioritised/developed further.
<br />
- Also because of the aforementioned, you'd expect less problems with the playerbase that afflict a lot of mmorpgs.
<br />
- But most of all, being a part of shaping some hexes/kingdoms/settlements etc and treaties, so that substantial parts of the world map reflect the sort of game you'd like it to be. !</p>Chuck Wright wrote:At what stage of release would it be feasible for those of us who want to "Give this world-PvP thing a go despite our misgivings because we really like Pathfinder and want to test the waters and hope that our cynicism isn't true" to jump in for a bit?
100%, I'd say as early as possible: - smaller community is better for starting imo.
- The limited release suggests early adopters will be especially interested in PfO so again another positive (atmosphere/friendliness etc).
-...AvenaOats2012-11-10T00:01:34ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentScarlettehttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#222012-11-09T21:22:33Z2012-11-09T21:22:33Z<p>@Chuck</p>
<p>Earlier would be better. That way people are busy trying to accomplish other things and get organized. Every one is totally equal and the learning curve isn't there yet. It gives you a chance to learn how to avoid those situations or deal with them at the same others are learning to use them.</p>@Chuck
Earlier would be better. That way people are busy trying to accomplish other things and get organized. Every one is totally equal and the learning curve isn't there yet. It gives you a chance to learn how to avoid those situations or deal with them at the same others are learning to use them.Scarlette2012-11-09T21:22:33ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentChuck Wright (Frog God Games)https://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#212012-11-09T02:59:14Z2012-11-09T02:59:14Z<p>At what stage of release would it be feasible for those of us who want to "Give this world-PvP thing a go despite our misgivings because we really like Pathfinder and want to test the waters and hope that our cynicism isn't true" to jump in for a bit?</p>At what stage of release would it be feasible for those of us who want to "Give this world-PvP thing a go despite our misgivings because we really like Pathfinder and want to test the waters and hope that our cynicism isn't true" to jump in for a bit?Chuck Wright (Frog God Games)2012-11-09T02:59:14ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentNihimonhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#202012-11-09T02:06:55Z2012-11-09T02:06:55Z<p>Much like Izzlyn said, I had always seen it as a way to gradually release new lands and new races and classes to the beta testers.</p>
<p>While I totally understand Valkenr's position that no one wants to be forced to play an Elf until Dwarves are released, I still think it would be very, very cool if the actual game had actual players who could tell stories about their lives back in ancient history. But that's probably because I'd play an Elf anyway :)</p>Much like Izzlyn said, I had always seen it as a way to gradually release new lands and new races and classes to the beta testers.
While I totally understand Valkenr's position that no one wants to be forced to play an Elf until Dwarves are released, I still think it would be very, very cool if the actual game had actual players who could tell stories about their lives back in ancient history. But that's probably because I'd play an Elf anyway :)Nihimon2012-11-09T02:06:55ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentElorebaenhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#192012-11-09T01:26:38Z2012-11-09T01:26:38Z<div class="messageboard-quotee">Nihimon wrote:</div><blockquote> I've always thought it would be kind of cool to have a Beta that slowly introduces the player Races, in the same order the Lore says they came into being. </blockquote><p>Cool idea! Or perhaps just introducing ideas in relation to the history of the area.Nihimon wrote:I've always thought it would be kind of cool to have a Beta that slowly introduces the player Races, in the same order the Lore says they came into being.
Cool idea! Or perhaps just introducing ideas in relation to the history of the area.Elorebaen2012-11-09T01:26:38ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentSouthravenhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#182012-11-09T00:55:57Z2012-11-09T00:55:57Z<p>As seems to be the stated intention, character retention is really the obvious point. People know they are playing a 'beta' product and are assisting the game development as much as they are playing. The payoff for both sides is pretty evident and would work well as far as I am concerned.</p>As seems to be the stated intention, character retention is really the obvious point. People know they are playing a 'beta' product and are assisting the game development as much as they are playing. The payoff for both sides is pretty evident and would work well as far as I am concerned.Southraven2012-11-09T00:55:57ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentDeciusBrutus (alias of Daniel Powell 318)https://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#172012-11-09T00:44:49Z2012-11-09T00:44:49Z<p>I would think that there should be a phase between "open to testing to selected people" and "we intend to have zero additional server resets."</p>
<p>I think that line is a good place to expect revenue to start.</p>I would think that there should be a phase between "open to testing to selected people" and "we intend to have zero additional server resets."
I think that line is a good place to expect revenue to start.DeciusBrutus (alias of Daniel Powell 318)2012-11-09T00:44:49ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentIzzlynhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#162012-11-08T22:06:34Z2012-11-08T22:06:34Z<div class="messageboard-quotee">Nihimon wrote:</div><blockquote> I've always thought it would be kind of cool to have a Beta that slowly introduces the player Races, in the same order the Lore says they came into being. </blockquote><p>Same here, but it was part of a larger desire to see glimpses of past lore leading up to the present "launch" timeframe phased in with each beta wipe.Nihimon wrote:I've always thought it would be kind of cool to have a Beta that slowly introduces the player Races, in the same order the Lore says they came into being.
Same here, but it was part of a larger desire to see glimpses of past lore leading up to the present "launch" timeframe phased in with each beta wipe.Izzlyn2012-11-08T22:06:34ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentValkenrhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#152012-11-08T22:00:08Z2012-11-08T22:00:08Z<p>@Nihimon </p>
<p>I can see major problems with doing that here, I would expect every race the game would ever have to be available at launch. With the long term character development I don't think it is fair to release races later in the game. If races are added I would want to see a system where players can change their race after creation. </p>
<p>Since all the races in PF are known, I don't want to see a situation where someone sees the race they really wanted after putting considerable time and money into a character they had to settle on.</p>@Nihimon
I can see major problems with doing that here, I would expect every race the game would ever have to be available at launch. With the long term character development I don't think it is fair to release races later in the game. If races are added I would want to see a system where players can change their race after creation.
Since all the races in PF are known, I don't want to see a situation where someone sees the race they really wanted after putting considerable time and money...Valkenr2012-11-08T22:00:08ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentNihimonhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#142012-11-08T21:42:11Z2012-11-08T21:42:11Z<p>I've always thought it would be kind of cool to have a Beta that slowly introduces the player Races, in the same order the Lore says they came into being.</p>I've always thought it would be kind of cool to have a Beta that slowly introduces the player Races, in the same order the Lore says they came into being.Nihimon2012-11-08T21:42:11ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentMbandohttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#132012-11-08T21:37:52Z2012-11-08T21:37:52Z<p>In my mind, I would be getting added value for something like that: the enjoyment of playing and exploring, but also the chance to have input and help shape the game. </p>
<p>I'd be in.</p>In my mind, I would be getting added value for something like that: the enjoyment of playing and exploring, but also the chance to have input and help shape the game.
I'd be in.Mbando2012-11-08T21:37:52ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentRyan Danceyhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#122012-11-08T21:13:15Z2012-11-08T21:13:15Z<p>@Mbando - that would be the commitment. Once we go to Beta there's no more server resets (barring some catastrophic degeneration in the game that we can't fix any other way).</p>@Mbando - that would be the commitment. Once we go to Beta there's no more server resets (barring some catastrophic degeneration in the game that we can't fix any other way).Ryan Dancey2012-11-08T21:13:15ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentMbandohttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#112012-11-08T20:39:18Z2012-11-08T20:39:18Z<p>A "beta" where there's no wipe, but rather a playing development, would be worth my money.</p>A "beta" where there's no wipe, but rather a playing development, would be worth my money.Mbando2012-11-08T20:39:18ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentScarlettehttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#102012-11-08T20:00:17Z2012-11-08T20:00:17Z<div class="messageboard-quotee">Xein wrote:</div><blockquote><p>Many have expressed interest in donating for the now-complete kickstarter. I don't see why you can't just reopen it or start a new one.</p>
<p>I for one missed out because I had no idea that PFO existed until I one day thought "It would be great if there were a Pathfinder MMO. Lets google that and see what I find."</blockquote><p>I would love to see a new fund raising activity. Paid "Beta" would be fine with me. Early Goblin Market would be great also. I missed getting into the kickstart program due to my finances. But now I am able to help fund whats looking like to be an awesome gameXein wrote:Many have expressed interest in donating for the now-complete kickstarter. I don't see why you can't just reopen it or start a new one.
I for one missed out because I had no idea that PFO existed until I one day thought "It would be great if there were a Pathfinder MMO. Lets google that and see what I find."
I would love to see a new fund raising activity. Paid "Beta" would be fine with me. Early Goblin Market would be great also. I missed getting into the kickstart program due...Scarlette2012-11-08T20:00:17ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentRaveninghttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#92012-11-08T03:28:42Z2012-11-08T03:28:42Z<p>I'd too would be happy to start stock piling some sky metal bits. The way it stands I'll only be able to afford one ongoing subscription, which will mean I can only have main character. The idea of being able to build up some sky metal bits so I can train more than one character would be awesome. That way I can test out a few options before being locked into a main character. It would also be neat if the cost for skill training packages after the first receives a discount.</p>I'd too would be happy to start stock piling some sky metal bits. The way it stands I'll only be able to afford one ongoing subscription, which will mean I can only have main character. The idea of being able to build up some sky metal bits so I can train more than one character would be awesome. That way I can test out a few options before being locked into a main character. It would also be neat if the cost for skill training packages after the first receives a discount.Ravening2012-11-08T03:28:42ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentMbandohttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#82012-11-08T03:19:09Z2012-11-08T03:19:09Z<p>Thanks for responding Ryan.</p>Thanks for responding Ryan.Mbando2012-11-08T03:19:09ZRe: Forums: Pathfinder Online: Phase III of PFO DevelopmentRyan Danceyhttps://paizo.com/threads/rzs2p4tf?Phase-III-of-PFO-Development#72012-11-08T03:05:14Z2012-11-08T03:05:14Z<p>We've been wrestling over what to call the point where the first paying players enter the game. After a lot of back and forth, I think we're going to call it the "Beta". As has been remarked elsewhere in this thread, it's becoming somewhat common to see people pay to play in a beta. And there are services like Google Mail that launched with the "beta" tag on them and were certainly considered to be "real" products not products in test.</p>
<p>RyanD</p>We've been wrestling over what to call the point where the first paying players enter the game. After a lot of back and forth, I think we're going to call it the "Beta". As has been remarked elsewhere in this thread, it's becoming somewhat common to see people pay to play in a beta. And there are services like Google Mail that launched with the "beta" tag on them and were certainly considered to be "real" products not products in test.
RyanDRyan Dancey2012-11-08T03:05:14Z