My first players will turn level 2 this Saturday and I'm thinking to run a special event of sorts a little ways down the road. Maybe some sort of longish game day or even gaming weekend where I run one of the sanctioned Modules.
Which module would you recommend for a five-man PFS party with an APL of 2.5?
What type of adventure is it? (intrigue, dungeon crawl, etc.)
Why do you recommend it?
Thanks in advance! :)
How funny, that was exactly the one I was looking at when I browsed the modules earlier!
It sounded a tad unorthodox and I was kinda planning on advertising the event as "caution, deadly, no crying over dead PCs allowed". ;)
Are the modules balanced around four- or six-player groups?
I think 4 characters is the core assumption. This one is fun and is also tough at points. When I ran it the party was large and ran the level mix between 2nd and 4th.
Modules are designed for a party of four PCs. I recently ran a group of 5 PCs through this–levels 2,2,3,3,4. There were a few challenging moments, specifically:
The last fight was pretty tough as well. They realized part–way through that the BBEG had fast healing. When it was badly hurt and fled, they kept expecting it to come back and finish them off.
All in all, I would definitely recommend this choice as well. It can be really creepy, and the player's paranoia should be really high by the end.
Feast of Ravenmoor
I ran it twice. Once for a group of 5 level 2-4. It did work fine until one player didn't show up for the third session (this was play spread across several evenings) and this was the clear reason that one member died.
If you have only level 2 and 3 then take 6 members.