I just realized that the Thassilonian Specialist archetype is not approved for PFS play, and I'm hoping someone has a minute to revisit that decision. It doesn't seem overpowered--one extra spell slot, which has to be a duplicate, in return for not being able to choose your opposition schools--and I suspect it was left out at least in part because it wasn't in the same section of Inner Sea Magic as the other archetypes (it's on page 17; they're 32-43).
Anyway. I know you're busy, guys, but if you have a moment. :)
Not only you don't get to pick your opposition schools, but you cant even prepare them, they become prohibited schools.
To be honest, my guess is that it was not just a power decision, but a flavor one as well (live vivisectionist, gravewalker witch, etc...) given that they dabble in Thassalonian sin magic, which are mostly used by the Runelords. They are the quintessential villains of Golarion, so I can see why they are banned.
Nevertheless, I really wanted to play one when I started my wizard, but I'm actually happy with the one I made. (conjurer wizard/bloatmage)
Maybe it's on the 'put in a chronical sheet' list?
This would be pretty dang sweet as well. Ties in pretty neatly into season 4 hmmmmmm?
Will Johnson
Venture-Lieutenant, California—Fresno
aka Sarta
I basically play one now. I loved the flavor, so built my my Transmuter (Greed Mage) as soon as I read the write up. Vaclav has voluntarily not learned any opposition spells (illusion and enchantment). I simply haven't received the extra conjuration spell per level.
I did also had to remove Lissala as his deity when it was clarified that she is not a valid deity for PFS.
As I understand it, the Thassilonian specialist is not somebody who loves studying Thassilonian lore — that would be a Ciphermage; rather, it is a spellcaster who embraces Sin magic, often willingly accepting or willfully ignoring the repercussions of corrupting the Virtues of Rule.
I basically play one now. I loved the flavor, so built my my Transmuter (Greed Mage) as soon as I read the write up. Vaclav has voluntarily not learned any opposition spells (illusion and enchantment). I simply haven't received the extra conjuration spell per level.
I did also had to remove Lissala as his deity when it was clarified that she is not a valid deity for PFS.
I play Eldarius of Thassilon as well , evoker type, somehow released from stasis under the Old Light in 4208AR. He also worships Lissala.
Will where did you see Lissala was banned from being worshipped?
I know deriving powers (spellcasting, etc) was never approved.
Characters can elect to worship any deity listed in a table of gods in the Core Rulebook, The Inner
Sea World Guide, Pathfinder Campaign Setting: Gods and Magic, or any other source listed as an official Additional Resource.
Seems to apply to all characters, not just divine ones. So instead of worshiping Lissala, you're going to have to merely revere her and just say you're worshiping her.
Were they always restricted from play? I remember looking up them specifically before Gen Con to make a wizard. Were they removed from play recently?
EDIT: Sometimes I forget what is listed is legal, and what is not list is illegal. But that gets reversed for the big books like APG, UM, UC, etc. I guess I'll just be a normal illusionist then.
I, like Will Johnson, loved the flavor of the Thassilonian Specialist I made a transmuter with the prohibited scholls without getting to exta spell per day.
I would love to for this archetype to be reconsidered or even opened up as a boon at the end of a scenario.