[Super Genius] Tell Us What YOU Want, Get a Free PDF


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Scarab Sages Contributor; Developer, Super Genius Games

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It’s something of a tradition that when Super Genius has a sale (like our 52% Off “52 in 52 Sale”), I go a bit overboard. The other geniuses are often pretty busy around November, and I’ve used that to grab the steering wheel and take over. Generally I set up a thread offering fans a chance to talk to use about specific ideas, and rewarded their feedback with free PDFs.

A lot of good things have come from these discussions. I’m sad we haven’t managed to roll out our regular print line yet (though we’re still working on it), and not every idea comes to fruition. But feedback from these chats has resulted some of our most popular sequels (such as The Genius Guide to the Godling Ascendant and Mythic Menagerie: Ravagers of Time), and taken some product lines in directions we’d never have thought of (such as Ranger Options: Knacks of Nature and the recent Ultimate Options: Bardic Masterpieces.

And in some cases, it’s just been a chance for patrons to let me know they still want to see the Genius Guide to Valkyries and Viragos (still due before the end of this year – fingers crossed).

And yes, I’m doing it again this year. I should have run this by my fellow Geniuses. I even had a chance to – they aren’t as unavailable as in previous Novembers. To be honest, I just forgot.

But I’m going rogue anyway.

I don’t have a specific idea I want feedback on this year. Instead, I really want to hear what people would most like to see us do in the next 12-18 months. Are you still excited by the idea of print SGG books? Do you want to see the nearly-complete set of Anachronistic Adventurers classes get expanded, maybe even turned into a full set of rules for a Modern Pathfinder RPG? Are you done with seeing a new SGG pdf every week? Did you like the slew of Bullet Points better? Worse? Did you even notice? Do you want them compiled?

So, yeah. Let me know. And in return, each person who posts an opinion here may also send me an email to owen@supergeniusgames.com, asking for any pdf we released before this month as a free reward. Given the confusion of past offers, I’m requiring everyone send me an email (rather than private message or just mentioning it in this thread), and tell me what your forum name is when you do it. If you take those steps, I’ll make sure you get the pdf.

Super Genius has always exceeded my expectations, and I believe a lot of that is because we’ve tried very hard to give our patrons what they want. Given that I have no idea what people will suggest I can’t say if we’ll tackle any of the ideas presented here – but we’ll read and seriously consider all of them!


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Here's a big project: I'd like someone to take on the Words of Power system and modify it into something that feels more robust and complete. I don't think it's necessary for the system to simulate every Pathfinder spell, or even all the core spells, but I think it needs some re-tuning.


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Fun little story - about two years ago, I was with my Pathfinder group, and I started bragging a little about how I had a third-party supplement that would allow for them to play pretty much whatever race they wanted. One guy piped up (purely to put me in my place) and said "do you have rules that would let me play a sentient couch?"

Needless to say, the wind was quite taken out of my sails.

Flash forward to two weeks ago. Someone brought up that incident, and we were all laughing about it, but then something funny happened; we started transitioning from jokes about a couch PC to wondering what such a character would be like. Would the cushions be armor? Would different covers be disguises? Would smaller racial variants be love seats? Could a couch PC carry humanoid PCs? What about the fold-out bed prestige class? Would ottomans be cohorts or animal companions?

We then started going this for lamps also (a feat to cling to ceilings - you're a hanging lamp!) and soon we were all going on about how cool our animated object PCs would be.

So I'm asking you, Owen, and you other Super Geniuses, please give us a guide to playing animated object PCs. I have no idea what the name for this product would be, but it would be absolutely awesome!


Pathfinder Roleplaying Game Superscriber

If you can do Modern Pathfinder, how about Pathfinder Supers? - something on the order of V&V or GURPS Supers, but using the Pathfinder system, which has some really elegant rules for handling special maneuvers in combat.

Seems like a natural for SUPERgenius games to handle, lol.

Sovereign Court

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I would love some rules for haggling or maybe even a haggling skill.


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Distant Scholar wrote:
Here's a big project: I'd like someone to take on the Words of Power system and modify it into something that feels more robust and complete. I don't think it's necessary for the system to simulate every Pathfinder spell, or even all the core spells, but I think it needs some re-tuning.

I second this. I LOVE the idea of the Words of Power, and to me what it should be is a way to make casters (especially spontaneous casters) even more flexible by allow a lot of effects to be given more target modifiers and the like, especially for allowing casters to stick to a theme but replicate the same effects. If I want to shift a fireball into a forceball, for example I should be able to. And it seems to me that WoP doesn't quite do that, with all of the target restrictions. Some are reasonable, yes (Dominate Person shouldn't be allowed to be used in a 20 foot radius, obviously) but others don't seem to be in my eyes.

That's the thing that stuck out at me from it, but I'm sure some more great changes could be made.

Some new Monk archetypes or Unarmed fighting oriented Feats would be good too.

Edit: I'm going to try to phrase this a little better. I want WoP to be more simplified, but also more flexible.

I don't really think there needs to be so many power words. There just needs to be a word for each effect (Energy types, undead creating, and so on) the Target words (and there need to be more of them, to allow for defensive uses of the effects), and then the Meta words.

What I would like to be able to do is quickly and easily put words together. If I want a fireball, I take the word for Fire, the word for Burst, and then the Meta word of my choice, and that makes an X level spell that I can cast if I'm the correct level. And then just as easily pick the Fire word, shift the Target to "Wall" or something, pick my Meta word, and then I have a Wall of Fire.

Seems like it would be much better and easier if every caster started off with all the words, or a good chunk of them, and then could make any spell their level allows them to.


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Alternatives to Sneak Attack for the Rogue/Ninja.


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better guide to creating of vechile in pathfinder


I'm sill waiting for my shadow warrior and adamantine/cold iron magic weapon enhancements bullet point.


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Hmmm, A Genius Guide to Constructs and Artificers is something I would die to see published, especially for the Pathfinder Rules Set.

Scarab Sages Contributor; Developer, Super Genius Games

havoc xiii wrote:
I'm sill waiting for my shadow warrior and adamantine/cold iron magic weapon enhancements bullet point.

I plan to reply to everyone, but I did want to drop a quick note to say all three of these are in various states of production. Due to length, I suspect at least one of the Bullet Points will come out first.


I would like to see a product of some kind expanding your product Houserule Handbooks: Spell Points. Something like feats that deal with Spell Points specifically.


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I'd like to see new Godling material, as well as the existing material gone over with a fine-toothed comb and rereleased in one package after a fresh edit.

Silver Crusade

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I second Rokku's comment. I would love to see the Godlings have a actual book, not just pdfs. It would be cool to see them all together in a bound book. Plus the godling relics too. Plus maybe archetypes?

I would also like to see Shadow Assassin, Time Thief, Time Warden, and Armiger Archetypes if possible. I do love the additional feats for each class, that is awesome.

Owen, I think most of the stuff you put out is great anyways, looking forward to new SGG products.


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What I would like to see from Super-Genius in the coming year are some of the following:

1) More on Words of Power. I haven't bought this supplement yet, but from what I've read in the reviews it's one of the finer products you have. I'm a huge fan of Power Word spells in general, and as soon as I get the chance, I'm adding this to my collection.

2) More books like The Vile Magic of Argonax the Mad. The idea of a collection of thematic spells and items all bundled together. I know that the 7 Sins are kind of over-killed on a regular basis, but maybe themes along those lines. A book that is a combination of a Super Genius Magic and Items book, all focusing on the same theme. Possible Theme ideas could elaborate on elemental magics (earth, wind, metal, void), or even more on Dream magic and orienomancers.

3) A compilation of Bullet Points. I like them, but I I think I'd prefer them in a bundle or something... maybe a subscription?

4) More of the Races books. Or a write up for the existing races like was done for the Advanced Races Guide, though, that is kinda how they are already set up.

Those are my ideas for now.

The Exchange

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Similiar to the NPC Codex for Pathfinder, I would like to see a book with 20 levels of NPCs featuring each of the the classes created by SGG.


Anyone who has ever read even a smattering of my posts knows I am a huge fan of the Bullet Points series, and the idea of a compiled Bullet Points would be an instant win in my opinion. But more than just a compilation, a revisit to each one included, adding something to each set. A feat, a spell, whatever is appropriate...turn it from a Bullet Point into a Full Clip. And yes, that is the type of print book I want on my shelf, amongst others.

The Vile Magic of Argonax the Mad was an excellent pdf, and a perfect example of what could be a great addition to the line as far as style of books. A central theme covering multiple offerings under one cover.

A Genius Guide to Constructs, A Genius Guide to Golems...yes, I consider the two to be a different concept and category...and yes I want to see your take on both of them, lol.

More of the SGG design idea dipping into other publishers material. It is always interesting to see what you do with someone else's material Owen. You bring more than a fresh set of eyes to an idea, you bring an entirely different form style of creativity.

The return of Kragnar. Pure and simple. I miss him, I want him back with a new shop, or a cart on the side of the road, heck put him on a rug in an open air market in lands far flung...point is, bring back the ultimate used-horse salesman....and give us an official statblock write up for him finally, would ya? lol.

A return to the Codex Draconis with the addition of draconic races added since the last printing of these handy collections would be a nice addition as well.

Am very interested in the SGG viewpoints and design theories on aquatics...boats, creatures, underwater combat and life, lots to work with out there amongst the waves...just saying.


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I would like to reiterate the enthusiasm for Words of Power. I love the idea and would like the system to be more than it is.

For an actual idea of my own, I would love to see a dream based product, such as an adventure where PC's have to chase monsters that are preying on people in their dreams. Or perhaps as a class that can bring bits of the power they have in dreams back into reality.

I just love the idea of a malleable ever changing dream world overlayed upon our own.

Anyway enough of my rambling, thank you for your excellent products.


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Owen K. C. Stephens wrote:
Are you still excited by the idea of print SGG books? Do you want to see the nearly-complete set of Anachronistic Adventurers classes get expanded, maybe even turned into a full set of rules for a Modern Pathfinder RPG?

Yes, yes and YES.

I'd REALLY like to see a supported Modern game.


Pathfinder Roleplaying Game Superscriber

Guides to each of the major classes, including suggested builds, tactics and some math to back it all up!

Similar to what Goodman Games did for 3.5 with their "Power Gamer's Guides".


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I will second or third a compiled Bullet Points. Although I had never thought of it before, a subscription would be nifty.

And a big - me too - to Jacobs idea of an "NPC guide" of SGG classed NPCs.

If I had to vote only once - I would vote for more stuff like
Alt to the fighters Bravery class feature.
My first choice would be alt to barbarian's trap sense.

Thanks

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

Update the other special materials (like Celestrum, AKA "Celestial Armor for everyone!") from the Advanced Gamemaster's Guide, along with the weapon and armor properties.

Edit: The subscription option already exists. It was why I kicked in my $100 to the Dungeon-a-Day Kickstarter. (Besides the full PfRPG conversion)


I would like to see some form of artificer myself. That or a different kind of elementalist, maybe someone that specializes in more than just the primary elements. I would also like to see a way to improve familiars without having to change them by taking the improved familiar feat.


I would like to see rules that gives martials some nice things to do. Like shooting in the wings of a creature to bring it down or jump in the bak of the dragon and avoid its attacks.


Rokku wrote:
I'd like to see new Godling material, as well as the existing material gone over with a fine-toothed comb and rereleased in one package after a fresh edit.

I completely agree with this, but would also like to offer an additional idea (or two) to this:

1) I'd love to see a really role playing heavy guide on how to thematically build a godling, offering help like what kind of domains and subdomains, scion and great scion talents, and divine traits one might want to look at if they're going for a specific theme and offering some examples like Thor and Hermes and how they might be built.

2) An adventure module that introduces players to the Godling classes.

#2 is probably the one I'd like more, as the biggest problem I have with my gaming group is introducing them to new content outside of the Paizo core. Having a basic adventure path that introduced players to the classes would be really damned cool (Dreamscarred Press is doing one of these for their psionics content thanks to the success of their Ultimate Psionics book).


Well, personally I’m a big fan of feats, and I’ve always kind have wanted to see an expansion of weapon specific feats. Some of the 3.5 splat made a foray into this with weapon style feats, and I always thought that it was a cool idea that really didn’t get adequate attention (same with tactical feats too, honestly).

I definitely think it would be cool to show your specialization in a weapon more so than by simply possessing weapon focus and weapon specialization, and it would be a nice to see some love for those weapons that are typically overlooked otherwise.

I don’t even necessarily think this would have to be a big melee fighter only avenue, and would be thrilled to see something for athamés and staves etc.


Wish List :)

What I would like is some of the older materials updated with Ultimate Magic/Ultimate Combat classes:
GGT Apprentice Level Characters
GGT Archetypes (Arcane, Archer, Divine, Martial)

More feats for GGT Feats of Multiclassing.

I know you are working on the following, but will include for my list:
Updated & collected Godling information.
Favored Class Options for Advanced Race Guide.

I use all of these pdfs in my game for my character.


Maybe see something I've rarely seen: magic of the stone age. We often see future or alien tech/magic, but never early stone age magic.

We often see primitive or savage technology/magic, but rarely stone age (ice age?) items and spells.

What did wizards (and other spell book dependent classes)do if they were illiterate (so illiterate archetype for casters)?

Lots of stone items and magic (lithomancers)potential, plus all the fur, potery, fertility idols, frescoes...

How were the elves when in their stone age? Any magical items or spells left from that time?

Plus cannibalism was rather present for the protean starved cavemen.

Thanks.

Sovereign Court

The thing I am always want at my fingertips is pregenerated NPCs. I need a 12th lvl melee, or a 14th level caster with spell list. A quick listing of tactics. IE: If the NPC Jim knows the players are coming he pre buffs with Bulls str, and False life. When the PCs arrive he opens with Channel harm then procedes to beat down the casters in the party.

NPC flavor: Jim grew on the streets of Absolam, when he was young he got cought pick pocketing and had his leggs broken, to this day he walks with a limp, and he now prefers to kill the people he mugs instead of leaving them to seek retribution.

Something akin to the oldschool Rogues Gallery, class, lvl, feats, stats. With a treasure and personality section added. Like the NPC gallery on the PRD a little more fleshed out.


I really want modern rules (if they will also be supported properly)


Archfiends
I love James Jacobs’ Demonicon articles from Dragon
I love Wes Schneider’s Archdevil articles in Council of Thieves and Kobold Quarterly

I suspect that Paizo will have the “big boys” covered by excellent authors like James, Wes and maybe Todd Stewart for the Horsemen.

This still leaves plenty of room in the “next tier down” for describing Archfiends with established names in gaming, such as those found in the Tome of Horrors, Green Ronin’s Book of Fiends or that Gygax et al originally took from the public domain. Azazel, Alastor, Hutijin, Dagon (the Devil), Balan and Nergal immediately spring to mind.

I like the concept of Annals of the Archfiends and with some slight refocusing would like to see more.


Would still love to see a bullet points of feats for channeling energy!

As mentioned above, pre-built NPCs would be excellent for DMs.

Also I have yet to find an archetype for monk like the Initiate of Draconic Mysteries (3.5? Prestige Class)...would be very interested in seeing that tackled.


I'd love to see more on the Spellpoints line. My players tend to be a stodgy lot and refuse to try new stuff, but by God I'm not. I want to teach them a lesson! Give me fuel! Give me fire! Give me that which I desire! Spellpoints!!!


I too would like to add my voice to the call for expanded Words of Power rules.

I've been wanting to run a game where ALL spellcasting uses WoP but in its current incarnation it's just too limited and clunky.

Also, how about guide to better adventure building? Some generic story templates for GMs who have trouble making things up on the spot but don't have a lot of time to prepare for games?


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Paladins & Anti-Paladins options: new mercies, archetypes, alternate alignment paladins...
(and the book I sent to you ages ago XDDDD)


Distant Scholar wrote:
Here's a big project: I'd like someone to take on the Words of Power system and modify it into something that feels more robust and complete. I don't think it's necessary for the system to simulate every Pathfinder spell, or even all the core spells, but I think it needs some re-tuning.

THIS THIS THIS SOOOOOOOOOOOOOOOO MUCH!!!

I LOVE the WoP system, but as it is it feels very, very, VERY bare-bones with the little that was released thus far. I would LOVE to see someone take the reins and put some more content into this system. My sorcerer would love you forever.

Grand Lodge

I would love to see something along the lines of complete racial paragon classes similar to the Unearthed Arcana style.


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This maybe a totally crazy, too huge idea, but a dedicated Godling Adventure Path would be pretty sweet. Would require a setting I suppose, but it could be really, really cool if it was possible...

Hell, even a mini AP, or a 4 level campaign starter would be awesome.


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I'd love a SGG take on the artificer. Something not so science-y, as we have the machinesmith for that. But something closer to the 3.5 one, I think.


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Owen K. C. Stephens wrote:
Do you want to see the nearly-complete set of Anachronistic Adventurers classes get expanded, maybe even turned into a full set of rules for a Modern Pathfinder RPG?

This! A thousand times this. I really like the anachronistic adventures line, especially the later ones. I would love to see the whole line expanded (and maybe the first two re-worked a little). And if you remember I was one of the first 6 in line for the pathfinder modern project you guys started a ways back, so I'd be happy to see the full expansion there.

I would also like to see more base classes. I have really enjoyed most of the ssg base classes, and they are my preffered way to add material to the game. Its self contained, generally interesting, and you guys do a really good job of it.


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Owen K. C. Stephens wrote:
I don’t have a specific idea I want feedback on this year. Instead, I really want to hear what people would most like to see us do in the next 12-18 months. Are you still excited by the idea of print SGG books? Do you want to see the...

Material in print. I do like what you're doing and want you to keep moving on with it. 3PP is great and it covers a whole slew of things outside the box. I'm just not a PDF guy. I've got plenty of them, but have never really gotten into them as a medium I enjoy.

So, I'd love for you to do some material in print. Maybe even sell it as a print/PDF bundle. To me, playing an RPG has always meant cracking open a book. :)


Kolokotroni wrote:
Owen K. C. Stephens wrote:
Do you want to see the nearly-complete set of Anachronistic Adventurers classes get expanded, maybe even turned into a full set of rules for a Modern Pathfinder RPG?

This! A thousand times this. I really like the anachronistic adventures line, especially the later ones. I would love to see the whole line expanded (and maybe the first two re-worked a little). And if you remember I was one of the first 6 in line for the pathfinder modern project you guys started a ways back, so I'd be happy to see the full expansion there.

I would also like to see more base classes. I have really enjoyed most of the ssg base classes, and they are my preffered way to add material to the game. Its self contained, generally interesting, and you guys do a really good job of it.

I will also take both of these in addition to more WoP stuff =D


What I'd like to see from SGG:

#1 – Support yourselves! Look at your products that, if someone else had released them, you would write support material for and do it. Words of Power seems to be a popular one in this area. As Natan mentioned, my group would love to be able to use WoP as the default basis for all magic use.

#2 – Expand yourselves! Do more of what works – things like alternatives to core class abilities and more mythic menageries.

#3 – Weekly products and bullet-points – Keep it up if you can keep it awesome. I love seeing the new stuff coming out, even if I can't use it immediately – some stuff has been so cool I bought it just to have it.

#4 – PCs as animated objects – I think Alzrius is onto something. How many kid-movies have major characters that are animated objects? This product could be a great way to introduce kids in the single-digit age range to the concept of RPGs. Brilliant.

#5 – Anachronistic Adventurers – Honestly, this is the area that has me the most excited. Finish off the class books. Give us a book of new archetypes to work with (Puppetmaster comes to mind as one that could have been in Luminary or could work well across several classes). An “Anachronistic Settings” book would be handy, showing us examples of how to use our shiny, new AA goodies, covering settings like “Barsoom,” Lost World, and Dark Continent and how they differ in style. A vehicles book would be nice, although the extant template rules seem flexible enough to allow at least one member of any group to create a vehicle pretty much on the fly. The vehicles book could be coupled with an equipment book that provides either an enormous selection of firearms, a standard set of firearms with rules for modifications to the stock models, or a fairly simple yet robust firearms creation system. This book should also explore how magical enhancements and technological enhancements parallel as well as diverge. A full-blown AA/Modern game would be awesome, hopefully followed in short order by a “Star Warden” sci-fi game (to borrow your own reference-name for it).


Doc_Outlands wrote:

What I'd like to see from SGG:

#2 – Expand yourselves! Do more of what works – things like alternatives to core class abilities and more mythic menageries.

There are more menageries on the way..one of shich is full of smile and tentacles..my kind of stuff...


I'd like to see expanded equipment options that are not magical, things for adventurers (low level ones especially) that would be handy, like concealable weapons, rare tools, colapsable polls, and the like.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I would love to see some compilations of some of the things that have similar ideas. For example combining your elemental spell lists with say an elemental specialist would be a great product.

The bullet points were a great idea, but it would have been nice to see more of your regular products coming out along with them. I don't know how practical that would have been. The bullet points are defiantly a product that is begging to be compiled eventually.

New things that I would love to see are well thought out class archetypes. Not just for core classes, but for the classes that you have released as well (especially those). Products that expand on other publisher stuff would be very nice since the more points of view you have on something the better your options are. I loved when you came out with some feats for Dreamscarred Press Psionics Unleashed.


I think it is time to step up your game. You are too good at this one a week goal. Reach for a new goal. TWICE a week releases!!!! One bullet Boint and the some other product. Dig deep, Genuises, dig deep. :P


What I'd really like to see is an option for a base class mythic archer or, even better a mythical ranged combatant that can use ranged weapons that don't get any nice stuff from paizo.

What I'm thinking about might just be a some magus archetype that really works with bows, slings and the like or it might be another class that has another way to blend magic with ranged fighting from base on.

The arcane archer takes too long to get there and only works with bows.
The Magus requires you to use melee weapons for spell combat so it doesn't really work out, too. Not even the myrmidarch, because he has to choose between full attacking OR enhancing one shot with a spell.

The alchemist can apply bombs (via a discovery) or alchemical items (via an archetype) to missile weapons but that isn't what I 'm looking for, too.

A spellslinger can fire spells with his guns, but only with them, and many GMs I know don't allow firearms.

So perhaps a class that has limited spell knowledge and a medium bab but good ranged options and can mix magic and weapons in a creative way.


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I'd like to see Pathfinder Modern.

I'd like to see some stuff for the Race Builder rules from the Advanced Race Guide. Maybe some support for magical beast characters including talking, speaking animals.

Contributor

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I would love a reinvention of gestalt type structure.

I LOVE your system of godlings, but I would love a system built to make Avatars of gods/deities./Demon Lords/Devils and such.

Or even Epic level stuff?

(These might be very bad ideas, but the heart wants what it wants)

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