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RPG Superstar 2015

[Super Genius] Tell Us What YOU Want, Get a Free PDF


Compatible Products from Other Publishers

201 to 247 of 247 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

I've already gotten my free PDF, but I was thinking that a master of the elements. Not someone who masters one type of element but masters all four of them.


Please forgive me, I haven't read everyone else suggestions yet; I may repeat. Just call me Echo.

I have to say that I like your bullet points idea. But haven't been tempted enough to buy one yet. (but the last six months have been really tight on cash for me).

I use hero lab, and when I'm looking at third party offerings, knowing that I can officially or unofficially find a file to support the offering within hero lab is always a big plus.

I think there's a lot to be covered in the area of extra dimensional spaces. We have a few examples, but their might be a way to lay everything out on some sort of matrix involving speed of recovery, size of space, versatility of space etc. I think there may be a lot of call for bandoliers that store small vials of things that can be retrieved as a swift action. Socks of holding? Their must be at least 50 different configurations of an efficient quiver that might be desirable.

There are three skills that prove tricky: Craft, Profession, & Knowledge. They inter-relate in strange ways. I think they need to be squared away in their own subsubsystem. Often times the rules don't make a lot of sense when we look at the real world. You're telling me a wainwright (wagon maker, including all the metal an wooden bits) couldn't manage to forge a dagger nor a sword? Nor a cooper couldn't manage to make a stool? and even if I have Knowledge nature I need Profession herbalist to sell herbs, and craft herbythings if I want to make a poultice? The idea, I think, is that no one craft, profession, nor knowledge skill should be better than another. However by not defining them in depth and also by not thinking of the three as really the same skill, that's exactly what has happened... Is craft:Alchemy not king? Do you have a PFS character without profession: Salor? Why doesn't my Fighter get Profession: Soldier automatically? This is something I'd love to see a nice thick hardcover about... And if there isn't one forthcoming from Paizo it could be a good opportunity for You.
It just seems to me they could all be put together someway that was fair and avoided abuse.


I have only a few books saved from my collection of 3.0 & 3.5 D&D books. One of them is "Book of Challenges" (Dungeon Rooms, Puzzles, and Traps) it attempted to show situations other than strait on combat that were... well challenges.

There's endless possibilities (could probably publish a magazine!) for Drop in bits that were more puzzles and situations. Would be easy to complicate or simplify the same situation to challenge a variety of levels. NOT so much a Grimtooth's 101 ways to make you players wine, but whole encounters some of which would be completely without combat.


I would have you say that the thing I would like would be the same as the Xot, I want a book filled with traps riddles and challenges that I could use in my campaigns. I would also like it to have a guide on creating memorable traps and more.

Chesty La Rue


Pathfinder Adventure Path Charter Subscriber
Owen K. C. Stephens wrote:
Also, I'm thinking of retiring some of our backstock pdfs. I don't have the authority to do this myself, but we have some products I'd like to sit on a shelf while we think about how to better present them, and the accounting and tracking cost of a lower-selling pdf is not 0.

Owen, can you speak more to this?

I'm not asking you to reveal any of the internals regarding Super Genius Games, of course, but rather, what are "accounting" and "tracking" costs for PDFs that have already been put up for sale?

I ask because I'm trying to figure out how this works in conjunction with the long tail, which suggests that it's always better to leave low-selling digital available over a long period of time. Hence, the idea that there are continual costs associated with already-released digital products (where you aren't maintaining the retail outlet itself) is interesting to me.

Paizo Employee Contributor; Developer, Super Genius Games

Alzrius wrote:
Owen K. C. Stephens wrote:
Also, I'm thinking of retiring some of our backstock pdfs. I don't have the authority to do this myself, but we have some products I'd like to sit on a shelf while we think about how to better present them, and the accounting and tracking cost of a lower-selling pdf is not 0.
Owen, can you speak more to this?

I’d be happy to talk about it.

First let me say I am not certain this is going to happen. These decisions take time. Normally I wouldn’t mention it, but since the sale is winding down I thought I owed it to folks to warn them this is their best chance to get anything they are 100% sure they want, and right now you can still get it cheap (through Friday).

When I talk about administrative costs, I’m mostly talking about time we take (which would cost us money if we had someone else do it, and prevents us from doing other things which we do have to pay people for, the cost is real if somewhat roundabout).

First, if any product pays royalties or bonuses to its creators (not all of ours do, but some do), we must make a monthly accounting of that amount and see to it they get paid. If a product is selling well, obviously our cut pays for that effort. If a product is selling one copy a week it takes just as long to do the math, but suddenly the amount we get for taking that time is much lower. While shelving one product might only free up three minutes a month of accounting time, shelving ten frees up half an hour, and that’s enough time to do something else for some other project we hope will be a smash hit.

Taking things a step back, the same if true of our time answering questions. In addition to questions posted here or at Dungeonaday.com, I get a fair number of questions directly to my Facebook or email. If I’m selling a product I want to offer support to people who buy it and are confused by something. I don’t *have* to take the time to do that, but realistically I am going to. Again, some products are absolutely worth making that extra effort. Other may not be.

Similarly there are things some sites want us to do manually for each product, and data trends we want to watch and analyze, and new places that want us to put up our pdfs for sale. So just having 188 Pathfinder products means things that take only 1-2 minutes per product can literally take hours. For 90% of our products that’s a no-brainer. But even just 18 or so being retired might save us a considerable amount of time, possibly with little impact on our bottom line if they are the 18 worst selling-pdfs.

Finally, there’s headspace. My design philosophy says that if we are still selling a pdf, I should keep it in mind when writing new products. I also want to update and revise older products, as we have with the The Genius Guide to the Dragonrider and Magister. Some of our earliest products tread the same terrain that Paizo would come do later, and now I have to think about whether we should keep our take on the idea unchanged, keep it but have a name change (like the magister), or drop it. If there’s enough material I don’t think is needed anymore in a pdf, I might well retire it and see if I can find a way to update the rest of the material in a better format. I’m not sure there’s any product I’d cut for this reason, but I’m not sure there isn’t either.

So between time costs, opportunity costs, and headspace, I’m wondering if there are some pdfs we should retire. I don’t have the answer yet.


Howdy Owen! I posted an open call to any 3rd party developers a month or so ago, but thats long since buried. How about an Ultimate Class Creation Guide? I'm thinking something along the lines of an expanded version of DnD's 2nd edition Skills and Powers series. Probably a point buy system for hps, armor and weapons, combat progression, good and bad saves, magic ability, flaws, etc
The idea is a dual purpose book that "solves" the class balance question once and for all (as all classes are built from same source material) while at the same time being a players dream guide to building their own Timelord, Master Assasin, Artificer, whatever. Just a dream of mine =)

Contributor

Owen K. C. Stephens wrote:
Rokku wrote:
I'd like to see new Godling material, as well as the existing material gone over with a fine-toothed comb and rereleased in one package after a fresh edit.
That's absolutely a plan. The reworking is proceeding apace, and we still don't have a print solution we like, but we're not giving up on this idea.

More godling material and more time-related material!

Contributor

Owen K. C. Stephens wrote:
So, how many people want to see an adventure designed to introduce godlings to a campaign, or to a gaming group?

Oh, you can SO add me to that group! That would be great, Owen!


Widow of the Pit wrote:

Howdy Owen! I posted an open call to any 3rd party developers a month or so ago, but thats long since buried. How about an Ultimate Class Creation Guide? I'm thinking something along the lines of an expanded version of DnD's 2nd edition Skills and Powers series. Probably a point buy system for hps, armor and weapons, combat progression, good and bad saves, magic ability, flaws, etc

The idea is a dual purpose book that "solves" the class balance question once and for all (as all classes are built from same source material) while at the same time being a players dream guide to building their own Timelord, Master Assasin, Artificer, whatever. Just a dream of mine =)

I lobby for this fairly often and my hope never dies. A Paizo messageboard member created a point buy classless system, that at least to my math-challenged view, seems to be really good. I've not created a character with it, but I think I'll create a couple of NPCs to throw at my group and see how that goes. I have the .doc downloaded if anyone wants to take a look at it. If I recall, it was Kirth Gersen who devised it. Maybe someone here at SSG should consult with him on it!


Pathfinder Adventure Path Charter Subscriber
DungeonmasterCal wrote:
Widow of the Pit wrote:

Howdy Owen! I posted an open call to any 3rd party developers a month or so ago, but thats long since buried. How about an Ultimate Class Creation Guide? I'm thinking something along the lines of an expanded version of DnD's 2nd edition Skills and Powers series. Probably a point buy system for hps, armor and weapons, combat progression, good and bad saves, magic ability, flaws, etc

The idea is a dual purpose book that "solves" the class balance question once and for all (as all classes are built from same source material) while at the same time being a players dream guide to building their own Timelord, Master Assasin, Artificer, whatever. Just a dream of mine =)
I lobby for this fairly often and my hope never dies. A Paizo messageboard member created a point buy classless system, that at least to my math-challenged view, seems to be really good. I've not created a character with it, but I think I'll create a couple of NPCs to throw at my group and see how that goes. I have the .doc downloaded if anyone wants to take a look at it. If I recall, it was Kirth Gersen who devised it. Maybe someone here at SSG should consult with him on it!

No disrespect to the Geniuses, but I think the ultimate d20 point-buy book already exists in the form of Eclipse: The Codex Persona. It's free, so you should definitely give it a look.

To see how well it can model Pathfinder classes (and races), check out the following posts on the blog of one of the authors:

Eclipse Pathfinder - Basics and Races

Eclipse Pathfinder - The (Expanded) Alchemist

Eclipse Pathfinder - The Barbarian

Eclipse Pathfinder - The Bard

Eclipse Pathfinder - The Cleric

Eclipse Pathfinder - The Druid

Eclipse Pathfinder - The Fighter

Eclipse Pathfinder - The Monk

Eclipse Pathfinder - The Paladin

Eclipse Pathfinder - The Ranger

Eclipse Pathfinder - The Rogue

Eclipse Pathfinder - The Sorcerer


Hello,

Some of the things I would love to see are...

1) Ultimate Options: Power of the Ninja 2 ( It could focus on Ninja clans/Prestige classes, Feats, Items, maybe even tie into a Shadow Assassin sequel)

2) Anachronistic Adventurers { Love this series, you could to a modern equipment tie-in book, do something like "Anachronistic Settings" talking about modern type settings and such.

3) House Rule HandBooks: great idea would love to more of these.

Now for some more concept-y type ideas.

1) Fighting Schools: I want melee combat to be more interesting. This book could be sort of like Tome of Battle but more down to earth. It should let existing melee characters add new and interesting attacks without having to rely on Feats or multiclassing.

2) Adapting the Mythic rules to a d20 Superhero type game. You could even use Anachronistic Adventurers as the base. This is something I'm currently working on for my home games, but I thought I would pitch it hear anyways.

3) Some sort of Tech/Gadget type book. It could talk about incorporating
different levels and types of technology into your game. From Super-Science Death Rays, to Magic Powered Mechs, and everything in between.

Dark Archive

I'd like to see a set of character sheets for the Super Genius Classes or at least a sheet with spaces for some of the optional rules (i.e. Spell Points, etc.).

That and I like the idea of a book of fighting schools (perhaps something similar to Monte Cook's Fighting Domains but Patherfinderized).


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

You folks at SGG are doing awesome work! You are consistently may favorite third party publisher. I would like to see more types and options for time motes and aveum. A PDF of chronothurgy themed spells is at the top my wish list as well.

I'm also a sucker for new and unusual monster templates.

In terms of playing animated objects, I think it would be cool to play as a magic item or weapon. Maybe you (the animated object) can have an option to have a wielder/ henchman that you control and who grows in power as you level. Options for totally freestanding animated object character class would be cool too.

Any additional new material for the godlings or death knights would go in my buy pile.


@SquishyPoetFromBeyondTheStars : Fighting Schools will be covered by Rite Publishing's upcoming Martial Arts Guidebook. :)

EDIT: @SGG - I love it that you offer additional support pdfs for your releases and think more "Genius Options"-style books would be neat. Witch Hunters, Shadow Assassins etc. could use some love...


Forget Pathfinder Modern, what I want to see is a Pathfinder Sci-Fi! What am I looking for specifically? I'm glad you asked me that! Well.....

1. Like Traveller, with a robust, well-developed setting similar to Golarion, but in space.

2. Like GURPS Space with easy and coherent character creation and character capabilities, but without the totally LETHAL combat.

3. Like Space Opera, with cool new races/species of PC, and also like Space Opera with cool, pertinent character classes, but UNLIKE Space Opera in that players shouldn't need a degree in advanced mathematics to comprehend the game mechanics. [Too many percentile rolls make Johnny a sad, sad boy.]

4. Cool future tech, too, like medical advances, regeneration, energy weapons, energy beam matter transmission (beam me up, Scotty!), cool cloning, nifty computer tech, and last but not least WMD for 1,000 new millenia!

5. But, because in the end there's no substitute for actually GOING there, we need ultimately cool ships. Heavily armed ones, too!

6. With Powers of the Mind [Psionics] to wow and amaze your friends, charm the pants off your enemies, and easily convince your boss to give you that 250% raise starting next week!

7. With Built-in (but still optional) enemies and Evil Empires of Distant Space.

8. Cool new, or at least borrowed, creatures and hazards to be readily encountered while tooling around the neighborhood nebula, or the twelfth moon of yon gas giant.

9. (Speaking of Gas Giants) Preferably to include rules providing a slightly higher than totally negligible chance of a malfunction if you scoop free unrefined fuel from that gas giant that's got megatons and megatons of the stuff just floating there in space begging to be snarfed up.

Star Voter 2015

I'd love to see more of the Myhticv Menagerie series. A few suggestions:

Magical beasts - bigger, more 'monstery' monsters along the lines of sphinxes, chimera, griffons, etc. Both critters from mythologies that we've missed and some origonals.

Aberrations! Weirder the better!

Creepy crwalers of the Underdark. Fungal critters, aberrations, fishy horrors of the sunless seas...

I can also always use more short or one-shot adventures, particualry for low-mid level (1-2, 3-6?).

Thanks.


Pathfinder Campaign Setting, Companion Subscriber

I'd like to see more of the Sins like 'Sins of Pride' (though I suspect they are in production already) and I'd like more material for the Time Thief, the Witch Hunter and the Warmaster!

Star Voter 2013

Just out of curiosity...when do the PDF's get sent?


JonGarrett wrote:

Just out of curiosity...when do the PDF's get sent?

I second that. I've been waiting over a month now.


Longtime Reader wrote:
JonGarrett wrote:

Just out of curiosity...when do the PDF's get sent?

I second that. I've been waiting over a month now.

Check your e-mail accounts, especially the spam folders. Owen e-mailed me an RPGNow.com gift-certificate, letting me 'buy' my .pdf without spending any money of my own, but I didn't find it for a couple of days because of trigger-happy filters that thought it belonged in the same category as 419 scams. :rolleyes:

Star Voter 2013

I've been checking my spam filter fairly often for just such an event. So far, nada.


JonGarrett wrote:
I've been checking my spam filter fairly often for just such an event. So far, nada.

As have I, sigh!!!!!!!!


Pathfinder Adventure Path, Roleplaying Game Subscriber

I got mine within 2 weeks or so of my post so I think you might just have got missed.


I got mine within about a week. You should drop him a line.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Tales Subscriber

I'm still waiting, as well. Got an email from Owen on 11/16 saying it should be coming, it didn't, and I emailed him again a week ago and have heard nothing. It looks like he hasn't posted on this site since Dec. 7, so he may be ill/on vacation/otherwise out of the loop.

Star Voter 2013, Dedicated Voter 2014

I haven't received mine yet either. :(

I'll send a note tomorrow.


Owen K. C. Stephens wrote:

It’s something of a tradition that when Super Genius has a sale (like our 52% Off “52 in 52 Sale”), I go a bit overboard. The other geniuses are often pretty busy around November, and I’ve used that to grab the steering wheel and take over. Generally I set up a thread offering fans a chance to talk to use about specific ideas, and rewarded their feedback with free PDFs.

A lot of good things have come from these discussions. I’m sad we haven’t managed to roll out our regular print line yet (though we’re still working on it), and not every idea comes to fruition. But feedback from these chats has resulted some of our most popular sequels (such as The Genius Guide to the Godling Ascendant and Mythic Menagerie: Ravagers of Time), and taken some product lines in directions we’d never have thought of (such as Ranger Options: Knacks of Nature and the recent Ultimate Options: Bardic Masterpieces.

And in some cases, it’s just been a chance for patrons to let me know they still want to see the Genius Guide to Valkyries and Viragos (still due before the end of this year – fingers crossed).

And yes, I’m doing it again this year. I should have run this by my fellow Geniuses. I even had a chance to – they aren’t as unavailable as in previous Novembers. To be honest, I just forgot.

But I’m going rogue anyway.

I don’t have a specific idea I want feedback on this year. Instead, I really want to hear what people would most like to see us do in the next 12-18 months. Are you still excited by the idea of print SGG books? Do you want to see the...

I would love to see more with the Anachronistic Adventurers line. My wish would be to see a Modern book develop out of the wonderful material already there.


(My apologies if these suggestions have already been covered!)

SGG has made a supplement with extra Oracle curses, but what about some more Oracle mysteries? (Possibly with an updated version of the curses?) And some way to mix two Oracle mysteries (similar to Cross-blooded Sorcerer archetype), so that the bonus spells and/or revelations could be chosen from two mysteries.

More Witch patrons would also be a good thing. For example, Plants (a good herbalist or a Poison Ivy-type), specific elements (Fire, Earth, Air/Wind/Weather), maybe something with a desert theme? Or a conjuration-based patron with spells like Planar Binding or Planar Ally (either alignment-based summons/calling, or more neutral elemental/genie summons/calling) - but with a slightly different focus than the Dimensions patron which already exists (PFS Field Guide).

So, is it too late to send an e-mail to Owen, asking for a PDF? :)


1 person marked this as a favorite.

So, I know I am late to the party, and I don't want to read 200+ posts to see if this has already been discussed, but here goes...

I would like to see expanded crafting rules. As it stands now, the rules for crafting are rather vague. Now, I know that some GMs like it this way as it is really easy to keep track of. However, situations come up in game that make no sense under the current rules.

Here is an example:

Your party has just slain a rhinoceros. One of the characters, who specializes in mounted combat, says that he has heard that armor made from the hide of such a beast and enchanted properly, (Rhino hide armor from CRB) allows the wearer to hit harder on the charge. He looks over at the character that can craft magic arms and armor and asks, "How many suits of armor can you make from this?" The crafter's player looks at the DM and adds, "That's a good question. Also, how much is the hide worth as crafting material?" and the DM says, "Ummmmmmmm, I don't know, there are not any rules to cover that."

So... as I see it, expanded crafting rules need to cover three things: 1) What materials are appropriate to craft various items. 2) How much material can be obtained if you get it from the source instead of buying it in a shop (normal method of obtaining crafting materials). and 3) How much value do these materials hold as crafting materials and 3b) How do you handle the increase in potential wealth that gathering these materials provides to the party?

My take on the first item is this - Sympathetic magic would allow materials that have a strong tie to intended effect. If you plan to craft a Ring of Regeneration and are able to obtain the blood of a troll, it should be able to be used as a portion of the crafting material.

The second point I have no strong feeling for, but I am sure that Geniuses such as yourselves would be able to come up with a fair and balanced system.

As for the last point(s), I do feel that gathering crafting materials should only provide so much of a price break for any given item. Perhaps 50% would be appropriate with the remainder of the materials being magic-infused oils, dusts, reagents, etc. that must be purchased. I would certainly apply any such materials that are gathered to count against the WBL.

In any case, I am sure that such a system could be fleshed out into a usable, balanced and flavorful addition for those who like to craft.


man i still didn't get mine either "pout"


Sorry if I missed one that was already made, but what about an expansion that covers natural attacks in more depth?

I feel that a book that provides background data on "anthropomorphic" races such as catfolk, lizardmen, gnolls, ratfolk etc could help several people like me who love the flavor of using only natural attacks but dont want to severely handicap ourselves.

Feats and such that enable things like "Natural Tools" (using natural weapons as tools- such as a catfolk rogue picking locks with her claws, or an alchemist adding their dex mod to craft alchemy by using her claws as tweezers).

Or a new feat tree that cannot be used with anything other than natural attacks and unarmed strike that works its way up to pounce. It could even be a class instead that also factors in "predatory" and "animalistic" tendencies (sort of a druid/monk/rogue hybrid with abilities like "stalk" for stealth, "feral intimidation" similiar to roars and growls, agility, tracking, pounce, rake, animal empathy, etc, but with a druid-like restriction on weapons and armor made of metal.)

I'd be glad to send you a template I made that I use on ratfolk, catfolk, etc. I call it 'Feral'.

I'd also like details on cultures (of the races I listed.)

It could all be based around an AP even. I'd buy it in a heartbeat. (Or help you guys make it in exchange for a free copy when its done.)

--------

I'm also a fan of lovecraftian horror... Abberations + The Great Old Ones (Proteans) + a 'sanity' system (Kobold Quarterly has a good one)

Minister of Propaganda, Super Genius Games

I'll double check the emails that went out, but everyone should have gotten their coupons for the free PDF's by now.


I am amoung the group which has not received an email yet with the coupon. Neither here or on my AOL account.

Paizo Employee Contributor; Developer, Super Genius Games

2 people marked this as a favorite.

Hey folks,

Normally I'd have chimed in long before this but I was behind on a deadline, and then things in my personal life got complicated, so I was pretty much offline all weekend.

For some reason ever year there are a few folks who we have a hard time getting their pdfs to. I tried to fix all the problems we've had in the past... and now of course there are new ones.

Let me go through my email and make sure I didn't just drop the ball somewhere. Tomorrow, I'll post again and let folks know if you haven't heard form me by then, send me another message.

I will see to it everyone gets their free pdf. I always do. If I have to mail it to you on a flash drive, one way or another you shall receive!

I'll be back in 24 hours or less with an update.

Minister of Propaganda, Super Genius Games

1 person marked this as a favorite.

I went ahead and resent the latest batch of coupons based on the info Owen sent me. If by the end of the day you still haven't received an email from us, let me or Owen know and we'll get it to you ASAP. :)


A module on a combat arena along the lines of the ancient Roman Colliseum.

Rules, sample gladiators of all races.


I never received mine, but no worries! I wanted my choice bad enough that I went ahead and bought it!


This is why I love SSG. Their customer service sets the bar that others should try to strive to reach. That and great products, but if the service wasn't there I wouldn't buy any product no matter how good it is.


Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules, Tales Subscriber

If this is still open (or even if it's not), I'll echo those who mentioned making SGG products available with Herolab files.

Also I have enjoyed the Bullet Points items that I have purchased!

-Aaron


I have another suggestion, this time for the Bullet Points lines. I would love to see more Oaths for the Oathbound Paladin.

Paizo Employee Contributor; Developer, Super Genius Games

Okay folks, while the major announcement SGG made today has taken up a lot of time, I have not forgotten you!

If you have made a suggestion in this thread, and not yet gotten your pdf even now, send me an email at owen@supergeniusgames.comn with what pdf you want, and I will fix it!


Thanks Owen, Power of the Ninja kicks ass.


Thank you for the copy of Bardic Masterpieces. I'm going to enjoy reading this book.


Again, many thanks to you, Owen! :)

Paizo Employee Contributor; Developer, Super Genius Games

You are all very welcome!

If anyone is still short a free pdf they have coming, drop me a line!


Pathfinder Adventure Path Subscriber

I realize this is way late, but I feel the need to mention that I want more riven magic. I love the Super Genius Guide to the riven mage. And the way it works is ALOT more in line with how I imagine magic to work, a few basic but flexible 'spells' that you can put more or less 'energy' into for greater or lesser effect. Vancian magic has roots in dnd, but the way riven magic and flux work I think would make ALOT of people happier about magic in pathfinder.

So PLEASE look into more products around it. A 'full caster' rivener would be great, and possible another attempt at a martially focused riven caster since the rivener has some serious problems (basically no class abilities).

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