Best bang for your buck


Pathfinder Society

Liberty's Edge 5/5

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I received a boon at a con yesterday, it allows for the spending of 6PA for a reward of a single item worth 3500g. It also allows 4pa for 2000, and 1000 for 2pa.

Just wanted some opinions of good options for lets say a level 2 character with 6 PA to burn.

Grand Lodge 1/5

First of all? Nice boon. Hope they hand that one out a bit more liberally.

Not sure - it falls just short of the 4000 mark needed for belts etc.

Dark Archive

Altus Lucrim wrote:

I received a boon at a con yesterday, it allows for the spending of 6PA for a reward of a single item worth 3500g. It also allows 4pa for 2000, and 1000 for 2pa.

Just wanted some opinions of good options for lets say a level 2 character with 6 PA to burn.

What class and race is your 2nd level pc?

Grand Lodge 4/5

Les of Detection is exactly 3,500gp and will give you a constant +5 competence bonus on perception checks. Useful!

If you want something more wacky, a gray bag of tricks could be a fun option. I've always wanted a zoo in my pocket.

Handy Haversack is 2000gp and is very... handy.


Eyes of the eagle and Golembane scarab are pretty nice items in that price range from the core book.

Shadow Lodge 4/5 5/55/55/55/5 ****

Armor or Weapon enchantments are also interesting possibilities with some of those numbers.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Aren't there some shoes for 2k in UE that let you ignore difficult terrain?

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

See, now that is what I call the good Prestige Point buying progression. Here's to hoping they change the rules and scale up buying items with PP like that, like they made Tengu/Aasamir/Tieflings all legal for general play.

Liberty's Edge 5/5

In answer to the first questions PC is a Goblin Gunslinger, and I hit lvl 3 yesterday, Though I also have a lvl 3 (Ragechemist2 Barbarian 1) who could benefit also. I could also apply it to a lvl 1 wizard, and wait to do it till hit hits 6 PA.

Liberty's Edge 5/5

Perhaps a Mwk Pepperbox?

The Exchange 4/5

lesser metamagic rods of first +1 metamagics (extend is especially useful for mage armor 'round these levels)

MW pepperbox works also.

Grand Lodge 5/5

I also received this boon at the same convention, and Im confused on how the thing even works, lol. Do I get to choose to do one of these one time and that is all? Or can I do each one one time? Do I get the item(s) right away, or do I have to wait til I complete another scenario to get them? Do I exchange one of these puchase options to use the skill bonus?

Liberty's Edge 5/5

I'm 99% positive it is a one time use boon that you can use at the level you desire. Once you have your item, you may one time gain a bonus on a skill check = to the amount of PA that you spent on the item.

Grand Lodge 1/5

Benrislove wrote:

lesser metamagic rods of first +1 metamagics (extend is especially useful for mage armor 'round these levels)

MW pepperbox works also.

Did this with mine. Conjuror wizard loves the early extend, good for mage armor all day and a couple long summons at early levels.

4/5

Seth Gipson wrote:
I also received this boon at the same convention, and Im confused on how the thing even works, lol. Do I get to choose to do one of these one time and that is all? Or can I do each one one time? Do I get the item(s) right away, or do I have to wait til I complete another scenario to get them? Do I exchange one of these puchase options to use the skill bonus?

Choose one of the PP-to-price ranges for the boon. When you get the item, you still have the skill bonus.

The boon aims to grant rewards both tangible (which all Pathfinders love) and intangible (which ostensibly Pathfinders also love) for completing the expedition.

Liberty's Edge 5/5

The Grey Bag of Tricks is 3,400 GP. That's 2 weasels a day for one low, low price.

5/5

As others, I understand this to be a one-use item in both ways. First, spend prestige one time to get an item the following scenario. Then having done so, able to get a one time bonus. Following that the boon is crossed off and all that remains is the nifty item.

3/5

An Adamantine weapons to break things like butter. What this chain/metal door/other hard thing is stopping me? Lemme whack it a few times witht his and it disappears.

Grand Lodge 4/5

Finlanderboy wrote:
An Adamantine weapons to break things like butter. What this chain/metal door/other hard thing is stopping me? Lemme whack it a few times witht his and it disappears.

An adamantine pick, so you don't have to get into the "appropriate" item to cut through walls.

Liberty's Edge 5/5

I'd say anything made out of Adamantine is appropriate enough.

Grand Lodge 4/5

Altus Lucrim wrote:
I'd say anything made out of Adamantine is appropriate enough.

From the Additional Rules section of the Core Rulebook:

Quote:
Ineffective Weapons: Certain weapons just can’t effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.

Grand Lodge 5/5

That's why you go with a Lucerne Hammer. Piercing and Bludgeoning. ;)

Liberty's Edge 5/5

I see the rules book quote here, however, I wouldn't have a problem with any Non-Light slashing melee weapon breaking up stone, if it is made of adamantine. I mean seriously, you mean to tell me an axe, which is currently used to break into burning buildings by Firemen, is somehow ineffective at breaking through a wall? I understand firemen use metal axes to go through wooden doors, but isn't this similar? and would a sword be less effective, some light weapons perhaps, if you cant get your back into it, but with one handed items, this ought to not be a big deal.

Grand Lodge 4/5

Altus Lucrim wrote:
I see the rules book quote here, however, I wouldn't have a problem with any Non-Light slashing melee weapon breaking up stone, if it is made of adamantine. I mean seriously, you mean to tell me an axe, which is currently used to break into burning buildings by Firemen, is somehow ineffective at breaking through a wall? I understand firemen use metal axes to go through wooden doors, but isn't this similar? and would a sword be less effective, some light weapons perhaps, if you cant get your back into it, but with one handed items, this ought to not be a big deal.

You know, this kind of thing always reminds me of one of the "serious" discussions that Champions players can get into: How many hit points does the Earth have? Most villains can do so much "real" damage that just a few minutes of punching can do hundreds, if not thousands of points of damage...

Equally, in PFRPG, can you CdG a wall? It is, after all, defenseless. So, auto crit, and it gets a Fort save against being destroyed (if the damage didn't do it straight up) of DC 10 + the damage that gets past its hardness (all of it, of course, if using an adamantine weapon).

Dark Archive 4/5 * Venture-Agent, Colorado—Colorado Springs

kinevon wrote:
You know, this kind of thing always reminds me of one of the "serious" discussions that Champions players can get into: How many hit points does the Earth have? Most villains can do so much "real" damage that just a few minutes of punching can do hundreds, if not thousands of points of damage...

Being a Champions player myself and having taken part is many such discussions, I'll honor this discussion by derailing it momentarily with some rules jargon...

Quote:
Equally, in PFRPG, can you CdG a wall? It is, after all, defenseless. So, auto crit, and it gets a Fort save against being destroyed (if the damage didn't do it straight up) of DC 10 + the damage that gets past its hardness (all of it, of course, if using an adamantine weapon).

As walls are not living, or creatures, they immune to effects requiring a Fort save, and thus the effects of a CdG. Kinda. I'd say you can still perform a full round action to deal an automatic crit against an inanimate object. But no, you will not destroy that wall with a single poke from your (even adamantine) dagger.

:)

For the OP... I love bags of tricks. Anything pulled from the bag knows all the tricks listed for handle animal and you don't need to make a check to command the animal as it automatically serves the person who drew it out.

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