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Magic weapon costs

Rules Questions

I'm a little confused on the cost of adding magic enhancements to a weapon. If you want two +1 abilities, does it cost the amount of 2 +1 or cost a single +2

For Example:
A Wakizashi with Menacing (+1) and Flaming (+1)
Would it cost an additional 4000gp or 8000gp

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It will, cost 8.000 gp.
The price of a weapon or armor is based on its total enhancement bonus, inclusive of all the powers.

If you are adding powers to an already enchanted weapon you pay the difference, i.e. upgrading a +1 weapon to a +1 flaming will cost 8.000-2.000= 6.000 gp.

Note that any magic weapon need at least a +1 enhancement bonus to the attack and damage bonus before they can get further enhancements of any kind. Armor need at least a +1 enhancement bonus to AC before receiving further powers.

The Exchange

Pathfinder Roleplaying Game Subscriber

if you want two +1 abilities, you're in need of first having a +1 weapon. (2000 + mwk + base [ + 2000 if cold iron ])

and then a +1 ability makes it a +2 equivalent weapon: +6000gp price difference. 8000gp + mwk + base if you're buying it all at once.

two +1 abilities rack up the price to a +3 weapon cost: 18000gp + mwk + base.

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