Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Deep 6 FaWtL, by Tatya Dyalov

Into the Nightmare Rift (GM Reference), by Haladir

Bags of Holding, Liquids, and Retrieving the Contents, by GM Jeff

1001 Campaign Seeds, by AdamWarnock

Xbox one is coming, by Caineach

Whining about feats and the so called feat tax., by Distant Scholar

How do you handle homosexuality in your campaigns?, by Don Juan de Doodlebug

FAWTL refugee thread, by The 8th Dwarf

Author's Cut: The Ghost of Xin Statblock, by Icyshadow

Goblinworks Blog: Evil Minds that Plot Destruction, by theStormWeaver

Alignment, a tool of segregation missing its intended purpose, by KitNyx

Why are people so easily offended these days?, by TriOmegaZero

Pope Francis declares all who do good, even atheists, are saved, by Drejk

3e and Pathfinder, faulty assumptions by developers., by TriOmegaZero

A world were all the bad things in APs come true, by roguerouge

Online Campaigns

A Brute Squad Betrayal, by Selter Sago de'Morcaine PFS

The Beginning of All Things - The Woodbridge Campaign, by Wiscara Gresham

5th Mendevian Crusade Group 2 Discussion, by DM Jelani

Gobs play Make King!, by Okki

The Pathfinder Pits Discussion, by Pit Boss

DaWay's First Steps (Group 2), by Torgil Ragnarsson

Ruins of Pathfinder: Reign of Winter Discussion, by Teladon Azuth

Kingmaker AP - Into the Stolen Lands! Gameplay, by Arianna Silvermane

Arcmagik's "War of Honor", by Mai Seori

William's Jade Regent Discussion, by Miles of Magnimar

WotW: A Knot of Thorns The Second Parchment, by Cain...

GM Yodler's Age of Worms Discussion, by Zilchus Lyghtlode

Hearts of Darkness: Way of the Wicked Discussion, by Avatar of Mitra

Children of the Empire Discussion, Alpha Group, by Talmonis

Kingmaker: The Stolen Lands, by Masota Kaedin

Paizo / Messageboards / Paizo Community / Gaming / Other RPGs
RSS Facebook Twitter Email

How complex is DnD 2e?


Other RPGs

Search Thread
Search this Thread:
51 to 59 of 59 << first < prev | 1 | 2 | next > last >>
Andoran

Pathfinder Roleplaying Game Subscriber
thejeff wrote:

But that's the question. Is it just the "modern style" player? Or is there a fundamental difference in the way the game is played?

Good point. I think expectation is everything. Coming from Basic/Expert --> 1e --> 2e. I never thought the thief (rogue) should be as good at dealing damage when compared to a fighter. The 'modern' rogue to me is a lightly armoured fighter, or I guess a ranger (2W fighting). Not once in our 1e/2e games did any player with a thief complain that they were being out DPR'd by any other class - not there role in the adventure. If you played a thief you had a tonne of cool abilities that you could use long after the cleric and mage had run out of spells. 3e sort of killed the thief/rogue by making all of their primary powers 'skills' that anyone could have.

S.


Pathfinder Adventure Path, Modules Subscriber
Stefan Hill wrote:
thejeff wrote:

But that's the question. Is it just the "modern style" player? Or is there a fundamental difference in the way the game is played?

Good point. I think expectation is everything. Coming from Basic/Expert --> 1e --> 2e. I never thought the thief (rogue) should be as good at dealing damage when compared to a fighter. The 'modern' rogue to me is a lightly armoured fighter, or I guess a ranger (2W fighting). Not once in our 1e/2e games did any player with a thief complain that they were being out DPR'd by any other class - not there role in the adventure. If you played a thief you had a tonne of cool abilities that you could use long after the cleric and mage had run out of spells. 3e sort of killed the thief/rogue by making all of their primary powers 'skills' that anyone could have.

That's all I can think of too. I don't think 3E is really much more combat heavy than 1/2E. There were a lot of slugfests back in the old days too. And I don't think it's just expectations. It's always frustrating not to be able to accomplish anything. The thief's stuff was far more uniquely his back in the day. That may have made the difference.

Also, I think fighters didn't escalate so fast. Iterative attacks came slower. There weren't so many ways to boost DPR. Thieves may have been closer to fighters in DPR, even though rogues got boosted in combat ability, because fighters got boosted more.


Paizo Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
thejeff wrote:
Stefan Hill wrote:
thejeff wrote:
But that's the question. Is it just the "modern style" player? Or is there a fundamental difference in the way the game is played?
Good point. I think expectation is everything. Coming from Basic/Expert --> 1e --> 2e. I never thought the thief (rogue) should be as good at dealing damage when compared to a fighter. The 'modern' rogue to me is a lightly armoured fighter, or I guess a ranger (2W fighting). Not once in our 1e/2e games did any player with a thief complain that they were being out DPR'd by any other class - not there role in the adventure. If you played a thief you had a tonne of cool abilities that you could use long after the cleric and mage had run out of spells. 3e sort of killed the thief/rogue by making all of their primary powers 'skills' that anyone could have.

That's all I can think of too. I don't think 3E is really much more combat heavy than 1/2E. There were a lot of slugfests back in the old days too. And I don't think it's just expectations. It's always frustrating not to be able to accomplish anything. The thief's stuff was far more uniquely his back in the day. That may have made the difference.

Also, I think fighters didn't escalate so fast. Iterative attacks came slower. There weren't so many ways to boost DPR. Thieves may have been closer to fighters in DPR, even though rogues got boosted in combat ability, because fighters got boosted more.

I think you're probably right, although I'd say it's a bit of both.

I generally play all RPGs the same (ie the way I did with AD&D/0E), so it's not surprising that those editions suit me better and the others make me feel a little lost. Probably someone who learnt with 3.5/4E is going to play 0E by trying to conceptualise a "build" which is a pretty alien concept to the system. As you said above - many of the choices you'd make about your character in later editions are hardwired in via level limits, etcetera.


What we used to do in 1/2E, is when the demi-human reached their lvl limit, it would cost double the xp needed to go the the next lvl. So lets say you needed 20,000 xp to go up, you would need 40,000 instead. This allowed a demi-human to go up in lvl, just slower.

Grand Lodge

Pathfinder Superscriber; Pathfinder Comics Subscriber

2nd Edition had this optional rule:

2nd Edition DMG wrote:

Slow Advancement (Optional Rule)

If you decide to allow demihumans unlimited advancement, consider this option: To counteract the demihumans' long life, slow down their advancement. Require demihumans to earn two, three, or even four times as many experience points as a human to advance a level.

This allows the short-lived humans to advance more quickly than their long-lived comrades, who will eventually catch up after the humans' demise. If this solution, though logical, is unacceptable to your players, a compromise may be called for.

The best compromise is to allow demihumans normal (or double-cost) advancement to their "maximum" levels. Then require them to earn triple or quadruple experience points to advance beyond that point. They will advance very slowly, but the players will still have a goal and the sense of accomplishment that comes with rising a level.

It made sense to me that a race, like an elf for example, that can live over a thousand years (as elves did back in 2nd edition) would not be in any great hurry to do anything...

The Complete Book of Elves (2nd Edition) wrote:
After all, with centuries at one's disposal, taking a decade or two on a task is nothing to worry about.

And...

The Complete Book of Elves (2nd Edition) wrote:
Obviously, elves see no need to hurry themselves through anything.

Example after example like these are given throughout the book as to what being a member such a long-lived race would be like...

Andoran

Pathfinder Roleplaying Game Subscriber

Roger Moore did a great article along these lines for the races. Not sure of the original Dragon mag but it was in the Best of Dragon III.

Grand Lodge

Pathfinder Superscriber; Pathfinder Comics Subscriber
Stefan Hill wrote:
Roger Moore did a great article along these lines for the races. Not sure of the original Dragon mag but it was in the Best of Dragon III.

Yes, the various "Point of View" articles...

The original articles did not appear in just a single issue of Dragon; they were spread out between issues 58-61 back in 1982...

And though (concerning elves, just to keep my original example going) the "Elven Point of View" Article says many of the same things as "The Complete Book of Elves" does, the latter however, goes into much more detail...

Andoran

Pathfinder Roleplaying Game Subscriber

Easiest way to defeat a human, outlive them...


Stefan Hill wrote:
Easiest way to defeat a human, outlive them...

...and then proceed to defeat its 3 children and 7 grand children :)

51 to 59 of 59 << first < prev | 1 | 2 | next > last >>
Paizo / Messageboards / Paizo Community / Gaming / Other RPGs / How complex is DnD 2e? All Messageboards

Want to post a reply? Sign in.

Recent threads in Other RPGs

Earthdawn Appreciation Day (PF edition included) on Epic RPG Blog



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.