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Hello, I am new to PFS. Someone said as a healer I should spend my first 2 PP points on a wand of cure light wounds. I was wondering if there was a publication or an online page that has listed what prestige points can buy. I have the PFS handbook, and field guide, and the only listing i saw was for spending PP on faction Boons. Thanks for any help!
You need to download the free Guide to Pathfinder Society Organized Play HERE. In addition to what you are looking for, it has most of the information a player/GM needs to participate in PFS.
Zakur Opzan wrote:
Welcome to PFS! In the Guide to Organized Play (not to be confused with the too-similarly-named PFS Field Guide) there's a table listing things you can get with prestige points. One of the options listed is that you can spend 2PP to acquire any single item worth 750gp or less. Incidentally, a wand of a first-level spell costs 750gp, so yes, you can spend 2PP to acquire a wand of cure light wounds (or infernal healing, if you prefer it and have the book it's in) to handle all your out-of-combat healing needs. Hope that helps!
Bob Jonquet wrote: You need to download the free Guide to Pathfinder Society Organized Play HERE. In addition to what you are looking for, it has most of the information a player/GM needs to participate in PFS. I did download it, but missed that part. I do own both of them the field guide and PFS organized play. When reading it, I must have passed over that part. Thanks for your help, it is appreciated! Jiggy wrote:
Thanks, I missed that part! Still a bit behind in the what is allowed and not allowed, but catching up quick. Thanks again for your help!
Additionally, just because you are a healer, doesn’t mean “YOU” should buy a wand of cure light wounds. Every character should be responsible for their own healing. Every character should have their own wand. Then they give their wand to the healer before the session starts, with permission to use it as necessary on them. Those who refuse to buy their own wand, tell them they don’t get charges off yours, but you’ll use your allotment of spells and channels as necessary until they run out.
Andrew Christian wrote:
Ahhh....Thats great to know.... In homebrew I am always spending my resources to keep the party up, and have done so without thinking any different. I would have done the same for PFS, but I can see the room for abuse there.Thanks for that input!
Andrew Christian wrote:
I don't even give them that. If they don't provide their own healing wand, they get my stabilize cantrip. If I do a group-hug channel after the fight, I'll be courteous enough to include them in the radius. But that's it. Obviously newbies or anyone who doesn't know better gets a pass. :)
Zakur Opzan wrote:
Of course, you still can play a dedicated healer if you like. Some people get immense pleasure from being able to make their party invincible. Just don't let anyone force you into it just because of what class is written on your character sheet. :)
You'd be amazed how many people don't want to feel the healing glow of Asmodeus :-(
There's other things you can purchase with PP too. Most of it is character fluff but some of it is very useful.
Spending your first 2 PP on a healing wand is a great idea for any character, even if they can't use the wand on their own. After that, I always save my next 16 PP to pay for a Raise Dead spell if it becomes necessary. Luckily, I've never needed it for any of my PCs. I've had deaths, but only at higher levels when other party members were present who could cast the spell.
Andrew Christian wrote:
This is by no means standard practice, nor even the unwritten rule (no matter how sensible. (The truth of it is, at low levels, there aren't that many heals needed as long as someone's got a wand)
Funky Badger wrote:
Actually it is standard practice in more regions that you think. And don't tell that to my battle oracle who blew through 16 charges in Mists of Mwangi at 1st level.
Andrew Christian wrote:
Never seen it anywhere I've played, would be more precise. Not wanting to give an inaccurate impression to the original questioner... Re: Battle Oracles... well, if you aren't going to play a proper healer ;-) (6 charges of infernal healing is the most I've managed, it would have been more but the Paladin got unaccountably queasy...)
It really depends on the party make-up (and player ability!) versus the scenario's "requirements". A well-balanced party whose players know what their PC is able to do well will blow through a lot less charges than an unbalanced party where no one knows how to use their PC's strengths. Running a party of 5 Tengu Bards might be fun, in the right scenario, but is probably going to be close to a TPK, if it doesn't TPK, in a module like Dawn of the Scarlet Sun. You are also more likely to use more charges if you are "playing up", even if legally allowed, since the enemies are going to be, overall, stronger, than if you played down. Even having a Perception monkey can help, since that can minimize or negate some surprise rounds. Having a Diplomacy monkey can also neutralize certain combat encounters, since they can be turned into negotiations, instead. A party of 4 fighters and a cleric is going to use a lot more healing, overall, than a party including PCs who can fill the classic roles.
Hello. My first PFS character was a cleric. I was nice and purchased the first 3 CLW wands before saying enough was enough at level 4. 11 characters later, first 2PP spent on CLW wands on every character and now it is standard practice that everyone in our area gets a CLW wand before second level or they don't get healing. In addition, the person who brings forth the argument that they wont tank or deal damage because a person wont cure them, don't, just because a person is a divine caster doesn't mean they should spend their gold on others and fall behind the equipment curve because you are too stingy to pay 750g or 2PP.
Andrew Christian wrote:
EEEK!!! Mists of Mwangi is going to be my first PFS with this character!!!! lol
Funky Badger wrote: Re: Battle Oracles... well, if you aren't going to play a proper healer ;-) My Battle Oracle is a great healer. It's one of his many specialties.
Will Johnson wrote:
26,000gp for the armor alone - nice!
*sniffs* I buy healing stuff as a Cleric with the purpose of using it on other PC's free of charge. I mean - the fighters kill monsters and don't tell me to get in the front lines. But my Third game I did have someone slip me a wand of cure light, to use it on him - with expressed permission that I could use it on other PC's if things got hairy. (which they did)
Zakur I don't want you to get the wrong idea from Thomas. His opinion leads to the rogue refusing to disarm the traps for the rest of the party, the fighter refusing to protect the cleric, and a lot of other disharmony in the party. I understand that the Healer is oft put upon, but it is really a matter of your group. At a Con or Gameday I am more likely to provide some group resources, but in my smaller group (about 6-7 including GM) we all look to our roles and only buy things for special requests.
A party of 5 bards would be pretty sweet for most scenarios. With a good mix of charms/compulsions, illusions and socials skills they could be pretty deadly. Even vs. undead or constructs, they could use figments to keep them distracted and possibly just bypass them.
I can't remember if it cost 4 or 5 pp but if you are a healer you may want to pick up the "temple" from the field guide. You mentioned earlier that you had this book so you can look it up to be sure but I think it cost 4. The Temple allows you to use your heal skill to make day job checks. I like these type of buys that allow you make your day job with a trait you actually want to beef up anyway. I take these type of PP buys for all my characters.
Tempest_Knight wrote: Zakur I don't want you to get the wrong idea from Thomas. His opinion leads to the rogue refusing to disarm the traps for the rest of the party, the fighter refusing to protect the cleric, and a lot of other disharmony in the party. If the rogue is a scout and the fighter is an archer, then those are legitimate refusals. That's kind of the point: rogues aren't always trapsmiths, fighters aren't always tanks, and clerics aren't always healers. A scout who refuses to disarm traps and an archer who refuses to disarm traps aren't doing anything wrong, even if one of them has the word "rogue" written on his sheet. A scout who refuses to tank and an archer who refuses to tank are still not doing anything wrong, even if one of them has the word "fighter" written on his sheet. And a melee monster, a tank, a diplomat, a blaster-caster and a battlefield controller who all refuse to spend their resources healing are also not doing anything wrong, even if one or all of them have the word "cleric" written on their sheet.
Mordaith wrote:
Fighters don't have to spend 12.5gp everytime they swing their sword. If a Cleric is supposed to buy all the healing for their group, they will quickly run out of cash for their weapons, armor and other gear, and will quickly fall behind on the wealth by level curve.
Coraith wrote: its 15g per use of CLW wand Yup, that's why I use the magical phrase, "Fifteen Gold" as the activation words for my wands of cure light wounds. It gets the point across.
Andrew Christian wrote:
Where is it even implied they should do this? Purchasing wands via PP has no impact on their levels of otherwise obtained glod.
I sort of take the middle ground on this issue. I play both a 4th-level cleric of Sarenrae and a 3rd-level cleric of Zon-Kuthon. My cleric of Sarenrae heals all party members without complaint (though I as a player love it when the other characters can provide wands for their own healing; and I am secretly bummed when I sit down at a table, and not a single player offers me said wand). My cleric of Zon-Kuthon adventures only with a close set of friends, and they all know to provide wands.
Funky Badger wrote:
Are you suggesting that clerics should spend all their PP on CLW wands and only Fighters should be able to save up for an Island? </snark> PP is another bit of wealth that can be spent on things. Do not expect somebody else to babysit you just because their character sheet says cleric.
I will point out that refusing to heal your allies does border on gross violation of a couple of the god(desse)s' edicts and codes of conduct. This does not mean that the healer MUST expend their wealth to be able to provide additional healing. I agree that players should help the healer out, but they should net be REQUIRED to expend their wealth to have the healer heal.
there are some nice ioun stones you can get as well that are listed in the seekers of secrets pathfinders chronicles book. for instance for 2 prestige points you could get: dark blue cracked: +2 to perception and sense motive checks
Pirate Rob wrote:
Why would anybody expect that?
Quote: I will point out that refusing to heal your allies does border on gross violation of a couple of the god(desse)s' edicts and codes of conduct. Depends heavily on the god - Callistria is much happier if I'm using spells for vengeance and trickery, than for healing. Having said that, my first PP purchase was still a cleric in a stick.
Tempest_Knight wrote: This does not mean that the healer MUST expend their wealth to be able to provide additional healing. I agree that players should help the healer out, but they should net be REQUIRED to expend their wealth to have the healer heal. Just as long as you don't think "cleric" = "healer", then we don't disagree. Everyone should foot the bill for their own chosen role. Just don't tell me what my role is.
One other thing, and Ive seen it occur a lot is when people accidentally or mistakenly deduct the pp from their fame total also.I think its more evident on the record sheets that dont list a seperate fame score. I actually did this myself the first time. In regards to the Wand of Cure me Please, dont overlook the used ones that are occasionaly found in modules. If you are saving those PP for a rainy day, it makes much more sense lashing out for a wand with say 15 charges left.
My wizzy, being a wise one, spent his 1st two PP on a wand of infernal healing. He tells those who can use magic devices where to find it on his body, but unless a healer-type is unconscious, doesn't share well with others (true neutral; it fits his style). Therefore, he does not others to share well with him.
Sitri wrote: I can't remember if it cost 4 or 5 pp but if you are a healer you may want to pick up the "temple" from the field guide. You mentioned earlier that you had this book so you can look it up to be sure but I think it cost 4. I'm very sure it's 4, since my monk is purchasing that. Sitri wrote: The Temple allows you to use your heal skill to make day job checks. I like these type of buys that allow you make your day job with a trait you actually want to beef up anyway. I take these type of PP buys for all my characters. Here's the text from the Pathfinder Society Field Guide Temple (4 PP): Regardless of your class, you are an active member of your local temple or place of worship. Your commitment to seeing your faith prosper and grow has ingratiated you with the local clergy, and you may even hold a spot among them when not out adventuring. You can use Heal to make Day Job rolls. Once per game session, if you have access to an operating temple of your faith, you can have a cleric cast either cure moderate wounds or lesser restoration on yourself or one of your allies, free of charge. You must visit the temple to receive this attention.
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