what's the wierdest scenerio you've ever played out in a game?


Advice


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I'll start,
I DMed a game a little while back, one player was running a druid, I thought as a cool story twist they would find a long extinct animal that was turned to stone. The druid rolled high on his knowledge check AND spell craft check to know what the animal was and that it was a flesh to stone spell. They brought the animal to a wizard who cast stone to flesh waking the creature from its long rest and the druid took the animal as his animal companion. All of this was planned from the start, I have never been able to correctly guess the events and actions pc's would take before but this was falling right in line... until the druid decided he wasn't happy with just the one... he decided he would polymorph into the creature, only a female version of it, do the nasty with his animal companion in hopes to get pregnant, carry the offspring then polymorph back into his original form. I admit this was beyond what I wanted to try dming so I hand waved that it worked and after approval of the other players fast forwarded a year to allow for all this to occur, they ran through one more mission as a whole group after that and the character decided he wanted to retire the druid so that he and his animal companion could start to repopulate the species. It just struck me as odd but I allowed it and now this species is rare but spreading anytime we play a game.


That is... ew.

Reading the thread title, I had stories. So many stories. But I don't think I have anything that can compete with gender-bending interspecies repopulation.

Way to win the thread from the start, sir.


I once had a Priestess of Bast that was plane/time-hopped from Faerun (Forgotten Realms) to NYC, 2010. We had a lot of fun with the story telling aspects, and the campaign was definitely enriched for it. It combined aspects of (as I mentioned) time travel, plane hopping as well as Cthulhu mythos, voodoo, and fallen mythical heroes.

Not nearly as awkward as "I mate with my pet!" ;)

GNOME


A few months back, my rogue was captured by a dominatrix. I let the GM come up with a torture scene that got incredibly in depth. It was fun to run, but I can't go into any detail on these boards, lest my post be deleted.


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The weirdest one I have been in was actually a shodawrun game.

We were breaking in to a minor corp, not even single A.

We had a necro type mage
A Rigger/explosives expert.
Captain Spaulding the psycho clown Street Sam with 6 points in fry chicken
and
Myself, the social elf with 8 charisma and a professional singer.

The Plan:

1. Necro made 5 zombies
2. Captain Spaulding put them in clown outfits and gave them buckets of chicken.
3. Wires, the rigger, filled them with C4 and remote detonators
4. I played the spokesman and sang a nice jingle for "Captain Spaulding's Fried Chicken"
5. The zombies could only walk Frankenstein like and say "Chicken"

We went to their office as a sales promotion handing out chicken to everyone, we even got out with the data by hiding it in a chicken bucket.

Scarab Sages

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Nothing quite so esoteric as the OP's Loki-esque story, but our current party had a big demon fight inside a bag of holding. I was running a short high level adventure in the Worldwound and the party ended up trying to cross a big demon filled river into Sarkoris. In order to get across hidden, they stashed everyone in one of two large bags of holding which they gave to the druid and had him wildshape into an air elemental, go invisible and fly across.

The problem was the inquisitor and the ranger ended up in a bag with the rogue, who actually was a diguised Glabrezu, having captured and replaced the scouting rogue about half a day before. About halfway across the river, he had done enough talking to figure out what the party was up to, and decided to reduce their numbers.

The fight raged on for a number of rounds, but needless to say the two were fighting a losing battle, at least until the inquisitor rolled a nat 20 followed by another nat 20 confirm on cutting a hole in the side of the bag of holding with his +2 keen greatsword. One midair explosion full of falling bodis and a great demon chase later, the party managed to re-group, shorter by one bag of holding :)


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Nepherti wrote:
A few months back, my rogue was captured by a dominatrix. I let the GM come up with a torture scene that got incredibly in depth. It was fun to run, but I can't go into any detail on these boards, lest my post be deleted.

50 Shades of Pathfinder.


(⊙_◎) Wow, there is no way I can compete with that one. Just... wow.

I have friends who all agreed to eat one of their fallen friends before reincarnating him, since technically all you need is "some portion" of the body remaining for the spell to work, and the party druid insisted that to do otherwise would be a waste of perfectly good food. But bestiality beats cannibalism.


I can't be OP's post, but mine is humorous non-the-less.

>Playing a psionic campaign
>GM sends us against a camp full of level 3 sorcerers
>Misreads the rules, sorcerers firing scorching rays as if they were level 7
>Sorcerers crit multiple times
>Whole party nearly dead by the time the first session finishes
>Learn of GM's blunder
>Rage
>Next session, pick up where we left off
>Walk into a room
>Level 11+ sorcerer, level 8+ sorcerer, and an unknown monster hiding under a stage.
>Walk near stage
>Cone of cold to face
>Pain
>Monster uses AoE daze that has a DC of over 20
>Everyone but our low power point, super squishy, Psion fails save
>Daze lasts for 3d4 rounds, recharge time of 2 rounds
>Rage at GM
>Psion grabs our fighter and teleports out
>Later on they rescue me and my brother from a cabin in the middle of a marsh, guarded by OP daze monster
>Psion makes tunnel under the marsh and into the house to rescue us
>Still has 3 ten-foot cubes of material left to modify
>makes a giant wooden penis stick out of the top of the house and then treats the cabin like a rubix cube
>That'll teach that stupid monster
>GM trolled so hard he refuses to GM for us ever again
>Group agrees GM deserved it


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This was a few years ago...

I was playing in a D&D 3.5 campaign. The plot was a variant of the "collect the artifacts" campaign, where were actually had to collect six Great Heroes, who had banded together to save the world from the same Evil Overlord a generation ago.

The six Great Heroes had all left the world, more or less, and gone on to do new and different things. One had used a well of the worlds to go to a different reality. We traced him to that place, and stepped through...

...and found ourselves in the GM's other campaign world-- a Champions game set in 2009 New York City! We quickly determined that the Great Hero from our fantasy world was now a member of a Super Hero Team in modern-day New York. So, the PCs had to do battle in the streets of New York with a bunch of super-villains.

The funniest thing from that adventure was how we raised some local currency. We all walked into one of those ubiquitous "Cash For Gold" stores that are all around Manhattan, and traded in a few hundred gp for THOUSANDS of dollars!


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Nothing spectaculair but, to me as DM very, very unexpected. The party I DM killed the butcher (he was the bad guy) and took over the butcher shop for a day. They played being butchers for 3 hours. (until the end of the session.) One would talk to custumers and sell meat, others run arrants or make sausages. I asked if they wanted to fast forward, but they didn't. It's their favorite session. (And mine as well.) One of the characters decided to take over the shop and that player build a new charater. If they get the chance they stop by or write him cards.


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Ok, this is an old story, but in the 80's I just got into AD&D and have been playing it for a few years wih some other people. Well our characters were between 12-15 level, when we get a adventure to investigate why all contact with a mining town in the mountains has been lost. The king had sent in patrols but no one ever returned.
Us being the awesome group that we assumed we were - went into the mountains. We came to the town first, busted windows and doors, things strewn about, but no bodies and little blood to no blood.
Farther up into the mountains we go and we find two sites where combat took place a few broken and melted weapons and armor but again no bodies (again weird).

Well soon we were at the entrance of a mine and proceeded to enter. As we went along deeper into the mine we started to find strange formations that was unnatural to the mine exterior or anything else we had seen.

Finally we were attacked. These things had enlongated heads, outer jaws of teeth and inner jaws with teeth that can project outward, bipedal but with great climbing abilities, and a whip like tail. They attacked with their hands, teeth, and tail, and even had acid for blood.......

Yeah, this right around the time of Aliens and the DM thought it would be cool to create the critters and throw them at us......

Well there was seven of us of various classes, the wizard and elven fighter mage quickly went through their spells as waves of these things kept coming. My character and another person failed their save (if I remember he based it of paralyzation) and were victim to two face huggers. The rest retreated as gear and weapons was getting destroyed by the acid. But the exit was blocked off by more of these things. The wizard casted a wall of fire and the cleric a blade barrier. But the DM (in glee this latest creation) declared that the blades were also effected by the acid from their blood. So these things kept charging it until it was gone. At this point the Wizard, who had his girlfriend at the time playing with us said ok we are out of here.
He pulled out a scroll of teleport and took her character with his - leaving the rest. We were even more upset - until he rolled a 97 and fatal mishap.

Essential the story the DM created is that a super high level lich went exploring to other worlds and dimensions and brought back some eggs to study. Since he was undead, they did not react to him and after some experiments he got bored with them and left them in the mine to be discovered by the miners. He had a queen, eggs chamber, hatching chamber all that. We just never got that far.

Needless to say the group fell apart after that.

Silver Crusade

Great idea on the aliens, but it sounds like poor execution on the DM's part. The DM apparently made them too tough for a group of your level. If they were that tough, you should have only faced one or two at first, then maybe more later when you came back better prepared for what you were facing.


So apparently I have the most disturbing group on the board.... yAy Me?(sarcasm font) Lol


In an all evil aligned campaign I told the DM if he just told me the info from the Pally i was about to torture that I would not bother to describe the torture.

He told me that I was not getting it for free. He made it all the way to the burning infants and the glass catheters and a rubber mallet part before he just let it go and told me I won.

Strangely that was only step 3 of a 5 step process to torture a Paladin.

P.S. I ended up making a catapult that flung the extra flaming babies into the the walled Lawful Good holy city.

RPG Superstar 2012 Top 32

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We (my chaos gnome dragon shaman, a catfolk ranger archer, and a feral kobold battle sorcerer) were fighting some psionic rakshasas and/or yuan-ti and their human mooks.

The catfolk and I were closing in on one of the mooks, and he told us we couldn't kill him because it wasn't his job. He was very insistent about that. He actually talked us into buying him lunch. It both hilarious and frustrating.


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Okay... This goes back 30 years to junior high school...

I had just joined a new gaming group, and didn't realize that they all played evil characters. I was playing a neutral elf fighter/thief. In the first couple of encounters, my PC managed to take a lot of damage. When we got the treasure, I said that we should all split it. The other characters mentioned that I was badly damaged, and they weren't, and that they were going to take all of the treasure. I said, well if you put it that way, fine.

So, later, the PCs are setting camp for the night, and for some bizarre reason, they give me a watch-- last watch. I write a note to the GM, telling him that I'm putting "save or die" poison in all of the other PCs' water skins. He makes me roll a couple of "move silently" checks, which I pass.

So, next morning, the GM has everyone except me make saves vs. poison... and they all failed, and they all died. So I loot the corpses and ride off into the sunset.

When we made new characters, we all made good-aligned PCs.


Haladir wrote:

Okay... This goes back 30 years to junior high school...

I had just joined a new gaming group, and didn't realize that they all played evil characters. I was playing a neutral elf fighter/thief. In the first couple of encounters, my PC managed to take a lot of damage. When we got the treasure, I said that we should all split it. The other characters mentioned that I was badly damaged, and they weren't, and that they were going to take all of the treasure. I said, well if you put it that way, fine.

So, later, the PCs are setting camp for the night, and for some bizarre reason, they give me a watch-- last watch. I write a note to the GM, telling him that I'm putting "save or die" poison in all of the other PCs' water skins. He makes me roll a couple of "move silently" checks, which I pass.

So, next morning, the GM has everyone except me make saves vs. poison... and they all failed, and they all died. So I loot the corpses and ride off into the sunset.

When we made new characters, we all made good-aligned PCs.

My favorite so far.


A 2E campaign Plane Shifted to an alternate prime plane and ordered by a "Time Lord" to prevent the Germans from winning a pivotal WWII battle (Mount Casino) they were supposed to lose in that (our) time stream due to a rebel Time Lord. Among other things we learned what nervous german sentries do at night when they hear things moving in the brush they can't see, like invisible foes sneaking about. Machine guns very ouchie! And hand grenades also fairly painful. Then again the germans got to learn about fireballs and crazy elves (very crazy elves ... all CN and all followers of Erevan Ilsere the Elvish deity of mischief, trickery and change).

RPG Superstar 2012 Top 32

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In a d20 Modern game, we were commandos and came across a bomb. None of us were trained in Demolitions or Disable Device, so we radioed in for some advice. We were told to cut the red wire after we cut the blue wire, but we mistakenly TRIED to cut the RED wire first....and rolled a natural 1....so we cut the wrong wire by accident, but it turned out to be the right wire due to our super-lucky-incompetence!!!

:-D


Nepherti wrote:
A few months back, my rogue was captured by a dominatrix. I let the GM come up with a torture scene that got incredibly in depth. It was fun to run, but I can't go into any detail on these boards, lest my post be deleted.

Did the dominatrix look anything like your avatar?

Because if so, I'd very much like to hear about it... huh-huh... huh-huh... Heh. Heh...

Uh...

Hmph.

Sorry.


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OHHH! I CANNOT BELIEVE I FORGOT THIS...I was looking over some old character sheets remembered this encounter. A good friend of mine is known to be vicious, but can run some great adventures. This was a 3.5 campaign and we got an offer from some local nobles to kill a red dragon marauding the lands. So we figured, "sure why not?"

He was easy to find and we approached the base of these mountains through some woods. But the closer we got to the entrance of the lair - the trees were burned and had no branches - just massive tree trunks. Strange, but really nothing to catch our interest.

Well at the mouth of the cave the six of us split up in a semi circle. All fully buffed with fire resist, fire protection, etc, etc, etc. Y'all know the drill.

As we got close enough the dragon comes soaring out of the cave - at an angle. He buzzed us - just out of our reach and went sky ward. On his way he grabbed two tree trunks! This got our attention! After some more spot checks it was noticed that the base of the tree was carved and cut into a point - the ranger noticed that all the base of the trees surrounding us were without branches, carved at the base and basically rammed into the ground.

Then the dragon acts, yeah these were his personal javelins. He threw both at the wizard huge tree trunks being thrown with the strength of a dragon - it was not pretty. Wizard is dead. Well the shock of losing the wizard and this entirely new strategy spooked all of us.....The dragon acts again and flys down grabbing two more tree / javelins, and flys back up. We asked if the cleric had air walk to combat the dragon in the air, but no. After a second volley from the dragon we ran screaming like little girls, and the dragon claimed three more people - including my Warblade.


Edited - odd post, removed quotes...

Anyway - weirdest scenario for me was in my CoCT campaign (no major spoilers). As people may know, one of the early adventures can result in you releasing a lot of orphans, kids etc. My players, being the good guys that they are, decided to set up a special orphanage for them (as a GM, loved this idea as it tied the players to future elements in the AP very nicely). As part of this orphanage, they decided to make sure the kids learned a couple of professions - they took a coule of kids to learn basic fencing from Vencarlo (they paid the fees), and such.

In the end, they decided that this was taking a lot of time from saving the city, so they decided to employ someone to help look after the kids' careers. As such, they posted an advert for a "Management Consultant" as a sort of careers advisor, and then held interviews for the post. So there we are, in game that features dragons, demons, legendary magic items, powerful wizards and great warriors, where I (as GM) am roleplaying a job interview applicant for a position as a management consultant! At least I did not have to do a PowerPoint presntation (hmmm - there again, with prestdigitation, perhaps I should have? heheheh).

Was (bizarley) really really good fun!

Aiddar

Dark Archive

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One of my players in a 2 player campaign (tiefling rogue and aasimar ninja) really wanted to have a nightmare. Now a part of her background was that she accidently killed a woman by setting her house on fire, and her husband is now determined to kill her.

In her dreams she saw a woman selling her soul to a contract devil, then giving birth to a baby tiefling girl. She then saw the father taking the baby to the church and abandoning her there. There was quite a shock when she realised that the man hunting her down was her own father. And another when she realised she killed her own mother.

In the end, she made a deal with the devil to save the soul of her mother.

Yes, I'm a mean DM. I rarely kill PCs though, I can always find better ways to make them suffer.

Dark Archive

Txn Templar wrote:

OHHH! I CANNOT BELIEVE I FORGOT THIS...I was looking over some old character sheets remembered this encounter. A good friend of mine is known to be vicious, but can run some great adventures. This was a 3.5 campaign and we got an offer from some local nobles to kill a red dragon marauding the lands. So we figured, "sure why not?"

He was easy to find and we approached the base of these mountains through some woods. But the closer we got to the entrance of the lair - the trees were burned and had no branches - just massive tree trunks. Strange, but really nothing to catch our interest.

Well at the mouth of the cave the six of us split up in a semi circle. All fully buffed with fire resist, fire protection, etc, etc, etc. Y'all know the drill.

As we got close enough the dragon comes soaring out of the cave - at an angle. He buzzed us - just out of our reach and went sky ward. On his way he grabbed two tree trunks! This got our attention! After some more spot checks it was noticed that the base of the tree was carved and cut into a point - the ranger noticed that all the base of the trees surrounding us were without branches, carved at the base and basically rammed into the ground.

Then the dragon acts, yeah these were his personal javelins. He threw both at the wizard huge tree trunks being thrown with the strength of a dragon - it was not pretty. Wizard is dead. Well the shock of losing the wizard and this entirely new strategy spooked all of us.....The dragon acts again and flys down grabbing two more tree / javelins, and flys back up. We asked if the cleric had air walk to combat the dragon in the air, but no. After a second volley from the dragon we ran screaming like little girls, and the dragon claimed three more people - including my Warblade.

How much damage would a colossal javelin do?


the David wrote:
Txn Templar wrote:

OHHH! I CANNOT BELIEVE I FORGOT THIS...I was looking over some old character sheets remembered this encounter. A good friend of mine is known to be vicious, but can run some great adventures. This was a 3.5 campaign and we got an offer from some local nobles to kill a red dragon marauding the lands. So we figured, "sure why not?"

He was easy to find and we approached the base of these mountains through some woods. But the closer we got to the entrance of the lair - the trees were burned and had no branches - just massive tree trunks. Strange, but really nothing to catch our interest.

Well at the mouth of the cave the six of us split up in a semi circle. All fully buffed with fire resist, fire protection, etc, etc, etc. Y'all know the drill.

As we got close enough the dragon comes soaring out of the cave - at an angle. He buzzed us - just out of our reach and went sky ward. On his way he grabbed two tree trunks! This got our attention! After some more spot checks it was noticed that the base of the tree was carved and cut into a point - the ranger noticed that all the base of the trees surrounding us were without branches, carved at the base and basically rammed into the ground.

Then the dragon acts, yeah these were his personal javelins. He threw both at the wizard huge tree trunks being thrown with the strength of a dragon - it was not pretty. Wizard is dead. Well the shock of losing the wizard and this entirely new strategy spooked all of us.....The dragon acts again and flys down grabbing two more tree / javelins, and flys back up. We asked if the cleric had air walk to combat the dragon in the air, but no. After a second volley from the dragon we ran screaming like little girls, and the dragon claimed three more people - including my Warblade.

How much damage would a colossal javelin do?

Enough to kill kill a wizard win two apparently lol


Haladir wrote:
I was playing in a D&D 3.5 campaign. The plot was a variant of the "collect the artifacts" campaign, where were actually had to collect six Great Heroes, who had banded together to save the world from the same Evil Overlord a generation ago.

One thing I neglected to mention about this campaign was that the Six Great Heroes of Old were the PCs of a campaign that the GM had run a decade earlier. I was the only player who'd been in the previous game, and I hadn't made the connection until we met an epic-level version of my old PC. It was very weird roleplaying with my old PC.

Sovereign Court

I'm getting good ideas for re-use here, dotting

Shadow Lodge

My players were fighting monsters in some underwater ruins. One player, Hara, got separated from the rest, and when the rest of the party killed the big bad and the ruins started to flood, Hara was left behind.

She wound up in a small section of the ruins where enough air had collected for her to survive. Hara attempted to scry her friends, critically failed (houserule), and incorrectly learned that they had died. Overcome with guilt, she decided to never return to the surface. She made friends with a group of "sea monkeys," learned their ways, fished, and assimilated into their tribe using illusions. We spent over an hour, and several in game days, roleplaying her interactions with the "sea monkeys." This was her home now.

Eventually a spell went awry, and the section she was in collapsed. She was able to make it to the surface, where the rest of the party were packing up to leave her for dead.

Good times.


The PCs were playing Rise of the Runelords and needed to get past a dragon. I will not go into details because I do not want to produce spoilers for the scenario, but they polymorphed one of the female PCs into the same type of dragon and convinced her to seduce the real dragon. A natural 20 on the seduction roll gets her the success she needed... which led to the awkward moment when the dragon asserted its male dominance. The rest of the party slinked up behind and ambushed the distracted male but not before it was finished.

Failed fort save... pregnant PC after the campaign finished...

Next game I ran I allowed for the daughter of the previous PC, a half dragon to be played.


Just last night two members of our party got baleful polymorphed into chickens while the rest of the party was out doing stuff. We were put in cages and sold to a chef (Who was not an embodiment of the Swedish Chef at all). We proceeded to escape, running out of the restaurant. Low and behold, our other party member was in the restaurant and and he had happened to order the chicken that was running past his feet. So after being nearly killed by our own teammate, we managed to escape and find our way back to our boss to transform us back.

Watching a chicken use color spray and sotto voce is hilarious by the way.

Silver Crusade

I just remembered the weirdest scenario I ever came up with as a GM. This was 20+ years ago, when my high school group had moved on from just playing 1st edition D&D/AD&D and decided to try TSR's outer space sci-fi game Star Frontiers. Around the time the movie Gremlins 2 came out, I used it as inspiration for a Star Frontiers adventure.

Basically, a space station had become infected with gremlins (I think I said they were created in a lab on board the station), and it was (mostly) evacuated and quarantined. The PCs were hired to try and save the very expensive space station from the creatures. Knowing exactly how many there were before they started (I think I called the adventure "101 Damnations", because that's how many there were), the PCs had a limited amount of time to kill all the gremlins before they reproduced again. If they failed, the gremlin's rapid reproduction would have overwhelmed the space station and forced the owners to destroy the whole thing before the gremlins found a way to get off and start terrorizing planets and space ships.

The fun part of the whole adventure is that I really did play the gremlins just like in the movies. They weren't so much evil as crazy, playing with various equipment on the station, running around like madmen, taunting the PCs, and sometimes even killing each other for fun. I used a generic space station map that had come with one of the Star Frontiers boxed sets, and improvised the details on the fly. The gremlins were stupidly easy to kill, because the PCs were already experienced and well armed by then. It was catching up to them that was the challenge.

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