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Is multiclassing a viable option?


Advice


We've started a new campaign and my character is an elven Inquisitor for Desna (it makes sense in the game setting). She's level one and she's an archer rather than melee. Her chosen domain is Luck.

What other classes should she multi class, if any, and when?

Any advice on offer would be greatly appreciated.


I would not multiclass an inquisitor. I don't think anything is going to be worth losing caster levels.

You can turn the inquisitor into a dip, though Cleric would have made a better one, and you can dip fighter for better proficiencies without suffering too much.


Inquisitor isn't a great class for multiclassing out of. Their abilities are very level dependent, and they already offer most of what one could want (casting, skills, and combat ability). Unless you are interested in acquiring a specific ability (say, trapfinding or martial weapon proficiency) you probably aren't going to get enough out of the deal to make it worth losing Inquisitor levels.

Is there a particular reason you are interested in multiclassing? Are there any abilities that you want that straight Inquisitor doesn't offer? Is there an aspect of your character concept that isn't served by the class? Knowing a bit more about who your character is and what she wants to achieve would help with the advice-giving, I think.


Mort the Cleverly Named wrote:

Inquisitor isn't a great class for multiclassing out of. Their abilities are very level dependent, and they already offer most of what one could want (casting, skills, and combat ability). Unless you are interested in acquiring a specific ability (say, trapfinding or martial weapon proficiency) you probably aren't going to get enough out of the deal to make it worth losing Inquisitor levels.

Is there a particular reason you are interested in multiclassing? Are there any abilities that you want that straight Inquisitor doesn't offer? Is there an aspect of your character concept that isn't served by the class? Knowing a bit more about who your character is and what she wants to achieve would help with the advice-giving, I think.

I haven't played Pathfinder much and haven't played D&D and its variants for quite a while, so my game knowledge is rusty. Mostly, I don't want to miss something that 'everyone knows' or is received knowledge about the class.

I like my character. She's a self appointed enforcer of fair play in games of chance. As such she's open, accepting and fairly opportunistic, so she could wind up doing or being anything other than lawful or evil. What she wants to achieve is a certain standard of fair play through out Golarion when it comes to gambling.

That might seem to be orderly, but rigged games have predetermined results and interfere with the operation of random chance. Thus, they are both evil and orderly.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber

The problem is that many of Paizo's new classes, such as the Inquisitor, the Witch, the Magus are essentially what would have once been multi-classed options rolled up into a single class. You get a lot less return from branching out from them.

Taldor

I'm not sure if I'd really call that a problem. >.>;


Pathfinder Campaign Setting, Companion Subscriber

I've never played an Inquisitor, but as a general rule it doesn't pay in the long run to multiclass any of the focused spellcasting classes. Non-casters might benefit from a dip into a casting class, but if you're running a Wizard, Cleric, Sorcerer or Witch your and your party will almost certainly suffer from multiclassing. You trade added flexibility and survivability at low levels for being far less useful when it counts later on.

Addressing the Archer part of your character, if you really want to multiclass, you could consider any one of these: Fighter(archer archetype), Monk(zen archer archetype), Ranger(skirmisher archetype) or Paladin.

Fighter(archer) - plan to commit to 5 or 6 levels if you do this at all, so you pick up Hawkeye, Trick Shot(disarm) and Expert Archer, plus the Fighter bonus feats.

Monk(zen archer) - if you go this route, I recommend taking either 2 levels or 6. Two levels will gain you +3 to all saving throws, two bonus feats, improved unarmed strike, the ability to use flurry of blows with a bow (only), Perfect Strike and Weapon Focus: bow. Six levels will add to that: another +2 to all saves (now +5/+5/+5 over the course of six levels...can't beat that), increased damage with unarmed attacks, +20' movement, high jump, slow fall, a ki pool, Point Blank Master as a bonus feat, Weapon Specialization as a bonus feat, and access to Improved Precise Shot at 6th level when most characters can't take it until 11th level or later.

Ranger(skirmisher) isn't worth doing unless you're in for at least 7 levels, and even then most of the benefit comes from the Ranger core class rather than the skirmisher archetype: a favored terrain, two favored enemies and two combat style feats. Again, this one gives you access to Improved Precise Shot at 6th level. As a 7th level skirmisher you can pick two Hunter's Tricks. These are more or less "feat-like abilities" which can be used a limited number of times per day. Various archer-focused choices, usable as a free action when making an attack, allow the skirmisher to entangle a target for a round, cause the target to have its land speed halved for 1d4 rounds, or cause the target to suffer -2 to all attacks for one round.

Paladin...for the smite evil, of course.

Taking 6 or 7 levels of any of these may be great for the archer in your character, but the Inquisitor is going to suffer by late and/or reduced access to spells, teamwork feats, judgments, skill points...it's a lot to give up.

Lantern Lodge

The class is good by it self but i would add 2 levels of Rogue so u can get evasion which is a great combo with the Inquisitor's Stalwart ability.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Depending on your stats a 3 (or 4) level dip into Zen Archer would give you a lot - most of the archery feats you could ever want (and then some) plus Wis as your to hit stat for your bows, WIS to AC (if unarmored) and a lot more. 4 levels gets you a ki pool.

However the inquisitor gets a lot just as a pure inquisitor so you may want to just focus on that. If you need a lot of feats to make things work then I'd consider either a few levels dip into zen archer or into fighter (likely the archer archetype).

I would also note that Elves get some fantastic racial weapon proficiencies - Elven Curved Blade for example - so don't ignore your potential melee options.

Due to the Inquisitor's teamwork feats you may also want to consider Cavalier as an option if you plan on dipping - more teamwork feat synergies plus some nice Order related options and a mount (the utility of which can vary widely my campaign style)


mousestalker wrote:
I haven't played Pathfinder much and haven't played D&D and its variants for quite a while, so my game knowledge is rusty. Mostly, I don't want to miss something that 'everyone knows' or is received knowledge about the class.

The received knowledge is that multiclassing is weak in Pathfinder. There are a few exceptions. Cross-blooded sorcerer as a dip for wizard is pretty much the only caster multiclass that appears in accepted builds. Martials can sometimes multiclass with other martials. Some full BAB martials can afford cleric or monk archetype dips for will saves and domains or monk bonus feats. Two levels of style master or maneuver master monk on a fighter can be particularly nice. Other than that you're almost certainly hurting yourself by multiclassing.

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