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#4-07 Severing Ties ***SPOILERS***


Pathfinder Society GM Discussion

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The Exchange ****

TriOmegaZero wrote:
Played it, run it as well. Not speaking from inexperience here.

understood, just wanted to point out that experiences differ. While GMG is a fine scenario (some very good points, some bad), I would not recogmend it as an introduction to PFS (for new players).

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

No problem, I can see how you'd feel that way. The caveat of 'the GM may need to softball for new players' is a reasonable one.


TriOmegaZero wrote:
Played it, run it as well. Not speaking from inexperience here.

Yes, you said that already.

The Exchange ***** RPG Superstar 2010 Top 16

Back in December, I ran "God's Market Gamble" for an enthusiastic group of college students as their introduction to PFS, to Pathfinder, and to Golarion.

There were a lot of side discussions, about the establishment of the in-world Pathfinder Society Grand Lodge, about the nature of the gods and the Starstone, about Absalom's various districts, about the Heresies of Man. I thought it worked reasonably well as an introductory adventure, and the players ended up knowling a lot more about the campaign setting. But that made the session go long.

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

Off in the Shower wrote:
TriOmegaZero wrote:
Played it, run it as well. Not speaking from inexperience here.
Yes, you said that already.

Yes, he didn't seem to hear me the first time.

***

Chris Mortika wrote:

Back in December, I ran "God's Market Gamble" for an enthusiastic group of college students as their introduction to PFS, to Pathfinder, and to Golarion.

There were a lot of side discussions, about the establishment of the in-world Pathfinder Society Grand Lodge, about the nature of the gods and the Starstone, about Absalom's various districts, about the Heresies of Man. I thought it worked reasonably well as an introductory adventure, and the players ended up knowling a lot more about the campaign setting. But that made the session go long.

That sounds like it was an awesome session! Of course, not everyone cares about the lore of the game but I think the extra time spent was a good investment for your group. Hopefully you will get to have more sessions with them.

Lantern Lodge **

TriOmegaZero wrote:
** spoiler omitted **

Humm... never played (as a player) any of these before.

I'm pretty new to GMing for PFS and do realize it is quite different from homebrewing. (Less control.)

I may just give Frostfur Captives a try. Thanks!

Grand Lodge ***** RPG Venture-Lieutenant, Arizona—Mesa aka TriOmegaZero

Good choice. Goblins rock. :)

*

Mark Moreland wrote:
I think it's reasonable that 5 PP could get someone in the Society in contact with a priest of Lissala who would be willing to cast raise dead, but such a cleric wouldn't do so for free. This would effectively allow a PC to be recoverable from dead but cost an extra 5 PP on top of the prestige or gold cost of the actual raising and removal of negative levels.

I see that this quote said "added to errata" but I have not seen it in the scenario. Are people using this option to penalize but not screw over a player who dies from sacrifice? I like the idea and would like to use it if it comes up.

The Exchange **** ACG Venture-Lieutenant, Texas—Dallas aka Belafon

It is with great sadness that I must report that no one can play the Valeros pregen in PFS anymore. Thanks to an unfortunate incident last night his soul is currently trapped in a quite heinous place.

Hopefully someone in the Society will pony up for a wish soon, I'd hate to see him eliminated as an option for new players.

Spoiler:
Yes, this is all tongue-in-cheek.

*

1 person marked this as a favorite.

I think that, from now on, I shall refer to this scenario as the, "get drunk, get laid, get stoned, and go to hell" scenario.

*

Oh, and I now agree with whoever it was who said they would mark this as "Not appropriate for first-time players."

I just TPK'ed a crew. L1, L1, L1, L2. The L2 Sorcerer shot the thing in the face when they had yet to activate it. It was just sitting there, and he shot it.

Then wrecking commenced. 2 +10(1d8+5) attacks will wreck anyone. The (Pregen) cleric I was playing went down in round 3. Died hard. The rest followed.

A brand-new never-been-to-our-lodge player actually made it OUT of the map. (I did not make her stop to open the door.) The golem turned around to go ALL THE WAY back to its pedestal to go after the sorcerer who was trying REALLY hard to activate a Wand of CLW with UMD.

And the girl came back in. And attacked it. :(

Sorc got the CLW to happen, but not before the golem got back. They both went down, and he went after the girl. And she kited it around for a while. Then she died.

Sadness.

I hope she comes back. She was a fairly resourceful player. But you can't solo that thing.

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