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Thornkeep!


Pathfinder Society® General Discussion

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*****

Pathfinder Adventure Path Subscriber

Just downloaded the Thornkeep pdf! Looks awesome!

It's a pain that the flip mat pdf won't be available for a month, but for those of us who want to run this before then, when will the PFS Chronicle(s?) be available?

Shadow Lodge *** Venture-Lieutenant, Florida—Jacksonville aka Kyrie Ebonblade,

Why does it not surprise me you posted first Kyle. (You're always quick!) No spoilers Please.. My VC has plans to run all the local GMs through it.. (durn him..) so I have to be a good GM and wait to NOT read my very own autographed copy. :D

Paizo Employee ** Developer

We should have the Chronicle sheets up by the end of the week. They're done, but just need to go through the tech team's magic doohickeys so everyone can download them.

*****

Pathfinder Adventure Path Subscriber

Thanks Mark! Any hints as to what levels the PFS rules will be for each level? Will players get more than 3 XP for some of the levels?

Thornkeep Summary:

The Accursed Halls: Richard Baker’s introduction to the dread layers beneath Thornkeep is suitable for 1st-level characters, and if the PCs complete most of the challenges therein, the party should earn over 9,000 XP.
The Forgotten Laboratory: Alchemical experiments go awry in Jason Bulmahn’s Forgotten Laboratory, which assumes 2nd- or 3rd-level characters to start with; facing its challenges can earn the PCs 11,000 XP.
The Enigma Vaults: James Jacobs’s dungeon level features alien echnology and otherworldly monsters, making for a challenging foray for 3rd- or 4th-level characters and granting a total of 14,000 XP to the party.
Sanctum of a Lost Age: In Erik Mona’s stasis-warped Sanctum of a Lost Age, players should expect encounters suitable for 7th-level characters, and the adventuring party can earn as much as 48,000 XP if they survive its dangers.
The Dark Menagerie: In this zoo of strange monsters by Ed Greenwood, PCs of 5th level and above will find an array of challenges capable of awarding over 26,000 XP to the party throughout the course of the menagerie.

Paizo Employee ***** Pathfinder Society Campaign Coordinator

Each level will only earn 3 XPs. I don't know the tier levels of each level yet.

*****

Pathfinder Adventure Path Subscriber

Thanks. That will mean that PCs will need to take breaks and go do other stuff in between levels..

****

Kyle Baird wrote:
Thanks. That will mean that PCs will need to take breaks and go do other stuff in between levels..

Not if they're assigned the same flexibility as modules. Then they'd become 1-2, 1-4, 2-5, 4-6. 6-8. Start with level 2 characters and you can plow right through.

(I say that with no knowledge of whether that would work for these. Just pointing it out.)

*****

Pathfinder Adventure Path Subscriber

Playing the last one, an Erik Freaking Mona dungeon, as a level 6 when it's designed for 7th level. No thanks.

****

A fair point.

Paizo Employee ** Developer

Each level will be treated as an independent module in terms of how it's run and credit is applied. If you want to link a whole bunch of them together, you can do so, but it's not required of playing it.

*****

Pathfinder Adventure Path Subscriber

Thanks again Mark!

Grand Lodge ***

Pathfinder Comics Subscriber; Pathfinder Adventure Path Subscriber

Man, does this book look awesome. Just finished (reading) the Accursed Halls and Richard Baker is a star!

Andoran *****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber

I am so glad to have this. Reading now and prepping for later...

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

I am finding it sooo difficult not to crack it open and start reading, but I want to play this in all of its fresh, surprising, awesomeness.

*****

Pathfinder Adventure Path Subscriber
Bob Jonquet wrote:
I am finding it sooo difficult not to crack it open and start reading, but I want to play this in all of its fresh, surprising, awesomeness.

Need a GM? ;-)

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

This looks pretty awesome so far. I'm not normally a fan of the modules, but this is looking really good.

**** Venture-Captain, New Jersey aka Shivok

Looks pretty good.

Although by difficulty level it looks like we'll have to place the Dark Menagerie (lvl 4-6) before Sanctum of a Lost Age (6-8) if you want to play it straight through.

Level ranges for the Tiers might look like this.

The Accursed Halls - Lvls 1-2
The Forgotten Laboratory Lvls 2-4
The Enigma Vaults - Lvls 3-5
The Dark Menagerie - Lvls 4-6
Sanctum of a Lost Age - Lvls 6-8

*****

Haven't read it yet ... but I'm all excited about playing it ... now to find one of those GM types hrmmmm

Taldor

I'm quite happy to have it, glad I got to upgrade my pledge to get the print book as well. Can't wait for that.

An apparently the ability to use the flip maps in the online gaming system thingy. Now if only my title would show up...

*****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

After reading the first two levels of the dungeon, I'm ready to start prepping this. :-)

I'll start a GM thread with some helpful GM and PFS specific tricks as I come up with them.

Grand Lodge ****

June Soler wrote:

Looks pretty good.

Although by difficulty level it looks like we'll have to place the Dark Menagerie (lvl 4-6) before Sanctum of a Lost Age (6-8) if you want to play it straight through.

Level ranges for the Tiers might look like this.

The Accursed Halls - Lvls 1-2
The Forgotten Laboratory Lvls 2-4
The Enigma Vaults - Lvls 3-5
The Dark Menagerie - Lvls 4-6
Sanctum of a Lost Age - Lvls 6-8

June,

Hope you will be running this soon!

Nathan Meyers
NYC Player/GM

*

Anyone have an idea for how long each of the Tiers are? Are we talking a 4-5hr window or or more like a module with a 10-12 hr window. It would be great to get our local group together for a Thornkeep day (or maybe a few thornkeep days so people can get in on each level).

Qadira ***** RPG Superstar 2010 Top 16

My guess would be 10 - 12 hours. There's also, you know, the goblin-infested town of Thornkeep, which can serve as a safe base for exploration.

***** Venture-Lieutenant, Illinois—Carbondale aka Disturbed1

I think this might make for a good basis for an ongoing 'home' PFS campaign. PCs are introduced by way of First Steps set of scenarios, and then are assigned to the one area for a bit, dealing with the levels in order, except for maybe the last one.

Could be pretty fun.

***** Venture-Captain, Wisconsin—Madison aka Mat Black

Kyle Baird wrote:

After reading the first two levels of the dungeon, I'm ready to start prepping this. :-)

I'll start a GM thread with some helpful GM and PFS specific tricks as I come up with them.

running this tomorrow night for some of the locals. i've got a great PFS hook for the first level, so once you've got your thread going, let me know and i'll add my thoughts in.

though, i can say this now:

Spoiler:
i'm pretty sure the damned wight is going to kill someone in one hit

Qadira

hvy sigh - looks like I just get to pre-view it, as I re-deploy soon until spring, I wonder if they have PFS in Afghan

Qadira ***** RPG Superstar 2010 Top 16

Ty-ri, would you be interested in a PFS-legal Thornkeep play-by-post?

Paizo Employee ***** Pathfinder Society Campaign Coordinator

2 people marked this as a favorite.
Ty-Ri wrote:
hvy sigh - looks like I just get to pre-view it, as I re-deploy soon until spring, I wonder if they have PFS in Afghan

There have been several game days in Afghanistan on the various military bases. If you need any help in getting involved or setting up one once you are on station, email me and I will help however I can.

Silver Crusade **

Chris Mortika wrote:
Ty-ri, would you be interested in a PFS-legal Thornkeep play-by-post?

You'll have to be real leanent on that Chris. As someone who is in the military it depends on where he gets deployed. Some Forward Operation Bases (FOB) have all the abilities of an American city, however, others are horrible, with no access to internet and the like. The military is a chaos beast that just spews forth blessing and cursing. Some people go over their and have it real good and others don't.

Qadira ****

Noooooo I didn't know about the kickstarter :( oh well I'll just have to wait till kyle or matt kill me with it :D

*

I am in the same boat. My home game just finished a rotation and we are starting up something new. I would love to get this going in my home game since everyone in it also plays PFS. I don't want to wait to January. I wish Goblin Works had come up with a post kickstarter buy in mechanism like some kickstarters do (Reaper). Luckily someone in our PFS group got it but with close to 40 people every week at our game day it will in high demand.

Andoran *

Mark Moreland wrote:
We should have the Chronicle sheets up by the end of the week. They're done, but just need to go through the tech team's magic doohickeys so everyone can download them.

Are we there yet?

***** Venture-Lieutenant, Georgia—Atlanta aka CRobledo

e_d_1 wrote:
Mark Moreland wrote:
We should have the Chronicle sheets up by the end of the week. They're done, but just need to go through the tech team's magic doohickeys so everyone can download them.
Are we there yet?

Do note than in another thread, Mike said:

Mike Brock wrote:
Thornkeep will be legal as soon as the Chronicles go live and it is added to the Additional Resources, just like other modules.

So unless Additional Resources is changed early, it would go live at the November Additional Resources update (end of Nov).

Andoran *

CRobledo wrote:
e_d_1 wrote:
Mark Moreland wrote:
We should have the Chronicle sheets up by the end of the week. They're done, but just need to go through the tech team's magic doohickeys so everyone can download them.
Are we there yet?

Do note than in another thread, Mike said:

Mike Brock wrote:
Thornkeep will be legal as soon as the Chronicles go live and it is added to the Additional Resources, just like other modules.
So unless Additional Resources is changed early, it would go live at the November Additional Resources update (end of Nov).

Good info, but a bit irrelevent to my original question, unless you are implying there's a schedule change to not post the chronicle sheets/tier rules until the arbitrarily timed webpage update for Additional Resources.

***** Venture-Lieutenant, Georgia—Atlanta aka CRobledo

e_d_1 wrote:
Good info, but a bit irrelevent to my original question, unless you are implying there's a schedule change to not post the chronicle sheets/tier rules until the arbitrarily timed webpage update for Additional Resources.

Not at all. I really hope we get the info soon. Just saying it might not be legal for play until the end of November. I personally would not be scheduling events to run this in November until I hear more is all I meant.

Andoran *

CRobledo wrote:
e_d_1 wrote:
Good info, but a bit irrelevent to my original question, unless you are implying there's a schedule change to not post the chronicle sheets/tier rules until the arbitrarily timed webpage update for Additional Resources.
Not at all. I really hope we get the info soon. Just saying it might not be legal for play until the end of November. I personally would not be scheduling events to run this in November until I hear more is all I meant.

Can't argue with that. I guess I'm hoping it doesn't take the "normal" route other publications do, since it is a kickstarter reward item.

Qadira

Thank for the help, I will bne on one of those good bases, not that it is not dangerous at times. Once i get there and check out the internet, which is fairly good, just on a a back-bone that is not US governered. and the rates are about 100-175 for higher bandwidth. I was hoping to test the Pathfinder MMO, but it all depends on my aailablity and bandwidth.

Qadira

Michael Brock wrote:
Ty-Ri wrote:
hvy sigh - looks like I just get to pre-view it, as I re-deploy soon until spring, I wonder if they have PFS in Afghan
There have been several game days in Afghanistan on the various military bases. If you need any help in getting involved or setting up one once you are on station, email me and I will help however I can.

Roger that, I will look into it. I run in a circle of geeks so some of them may be part of PFS. I have lot of role playing experience, jsut new to the PFS. I already downloaded a few of the mods to prepare for possible playing over there. Thanks Mike

Grand Lodge ***** Venture-Captain, Illinois—Decatur aka TwilightKnight

For those who are prepping this or have already started to run it, can you give any idea on time frames for various chapters? I may offer The Accursed Halls, The Forgotten Laboratory, & The Enigma Vaults at an upcoming convention, but would need to fit the 1st and 3rd parts each into a 8-9 hour slot to make it work.

Shadow Lodge ***

Ignoring the town, and assuming that every encounter takes about 1 hour of time. I get the following:

The Accursed Halls:

Ignoring encounters that are just a trap, I count 9 encounters for a total of about 9 hours.

Forgotten Laboratory:

Ignoring encounters that are just a trap, I count 9 encounters for a total of about 9 hours.

The Enigma Vaults:

Ignoring encounters that are just a trap, I count 8 encounters for a total of about 8 hours.

I have not read through the adventures or the encounters so I can't guarantee accuracy but this should help give some idea.

Paizo Employee ** Developer

1 person marked this as a favorite.

All 5 Chronicle sheets for Thornkeep are now available for download on its product page.

Qadira ***** RPG Superstar 2010 Top 16

The boons for "The Accursed Halls" and "Sanctum of a Lost Age" levels of Thornkeep are very clever. Nice job.

Is the first level of Thornkeep a "Level 1-2" module that players can replay with different characters for credit?

Other Questions:
Is the arcanolembic a consumable, or is it reusable? Does its aura mask the aura of any potion it's holding?

Can a character remove the penalty on the spiked gauntlet found in the Enigma Vaults if he, ah, makes them more appropriate?

Andoran ***

Pathfinder Comics Subscriber; Pathfinder Card Game, Companion, Modules Subscriber
Mark Moreland wrote:
All 5 Chronicle sheets for Thornkeep are now available for download on its product page.

At least a couple of price typos snuck into the Chronicles.

Spoiler:
Both Sanctum of a Lost Age and The Dark Menagerie's chronicles offer the clear spindle Ioun stone at 5,000 gp. Per the Core rulebook, page 521, that Ioun stone costs 4,000 gp, instead.

But many thanks for getting them up in such a timely fashion.

Now I get to see if my new Saturday PFS group would be interested in adding them to the list of games to be played. :)

Paizo Employee ***** Pathfinder Society Campaign Coordinator

Chris Mortika wrote:

The boons for "The Accursed Halls" and "Sanctum of a Lost Age" levels of Thornkeep are very clever. Nice job.

I believe John Compton helped us create and develop those. Make sure to send him a quick thanks!

Andoran *****

Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber

Similar to Chris I am confused about the

The Forgotten Laboratory Item:
arcanolembic. I noticed it is different then the item in the book, and cheaper, but of course it's other abilities in the book would be useless in PFS. Was the cost reduction due to the removal of those abilities?

Also I don't understand this quote from the chronicle sheet

"may use freely as a consumable while adventuring in Thornkeep"

Is this item only useful while adventuring in Thornkeep, if you buy it the item is useless outside these adventures?

Does this line mean you don't have to buy it for use in only Thornkeep it stays with you as an item for free during you adventures in this module but can only be used without buying during this module play? If you want to keep it outside of use during thornkeep you need to buy it?

The consumable part is odd as well, nothing in the item description leads me to believe it is a one use item.

***** Venture-Lieutenant, Georgia—Atlanta aka CRobledo

I interpreted it as:

Spoiler:

You get to use it once per dungeon level in thornkeep for free. You may pay to purchase it for use in any other scenario outside thornkeep.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

My view on it

Spoiler:
Wands are consumables as well, but are not one use items. My interpretation is as long as the character who got the sheet is in Thornkeep, they can use the item without buying it and as often as they'd like. If they want to use it outside of Thornkeep, they'd have to buy it. (And really, who wouldn't want it?)

Once you buy it, you're free to use it inside/outside the module.

Andoran *****

Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber
Eric Clingenpeel wrote:

My view on it

** spoiler omitted **

Spoiler:
on "And really, who wouldn't want it?", I know it is an Awesome item! Though it seems a bit underpriced.
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