It's a pain that the flip mat pdf won't be available for a month, but for those of us who want to run this before then, when will the PFS Chronicle(s?) be available?
Thomas Graham
Venture-Lieutenant, Florida—Jacksonville
aka Kyrie Ebonblade,
Why does it not surprise me you posted first Kyle. (You're always quick!) No spoilers Please.. My VC has plans to run all the local GMs through it.. (durn him..) so I have to be a good GM and wait to NOT read my very own autographed copy. :D
We should have the Chronicle sheets up by the end of the week. They're done, but just need to go through the tech team's magic doohickeys so everyone can download them.
Thanks Mark! Any hints as to what levels the PFS rules will be for each level? Will players get more than 3 XP for some of the levels?
Thornkeep Summary:
The Accursed Halls: Richard Baker’s introduction to the dread layers beneath Thornkeep is suitable for 1st-level characters, and if the PCs complete most of the challenges therein, the party should earn over 9,000 XP.
The Forgotten Laboratory: Alchemical experiments go awry in Jason Bulmahn’s Forgotten Laboratory, which assumes 2nd- or 3rd-level characters to start with; facing its challenges can earn the PCs 11,000 XP.
The Enigma Vaults: James Jacobs’s dungeon level features alien echnology and otherworldly monsters, making for a challenging foray for 3rd- or 4th-level characters and granting a total of 14,000 XP to the party.
Sanctum of a Lost Age: In Erik Mona’s stasis-warped Sanctum of a Lost Age, players should expect encounters suitable for 7th-level characters, and the adventuring party can earn as much as 48,000 XP if they survive its dangers.
The Dark Menagerie: In this zoo of strange monsters by Ed Greenwood, PCs of 5th level and above will find an array of challenges capable of awarding over 26,000 XP to the party throughout the course of the menagerie.
Michael Brock
Pathfinder Society Campaign Coordinator
Each level will only earn 3 XPs. I don't know the tier levels of each level yet.
Thanks. That will mean that PCs will need to take breaks and go do other stuff in between levels..
Not if they're assigned the same flexibility as modules. Then they'd become 1-2, 1-4, 2-5, 4-6. 6-8. Start with level 2 characters and you can plow right through.
(I say that with no knowledge of whether that would work for these. Just pointing it out.)
Each level will be treated as an independent module in terms of how it's run and credit is applied. If you want to link a whole bunch of them together, you can do so, but it's not required of playing it.
Although by difficulty level it looks like we'll have to place the Dark Menagerie (lvl 4-6) before Sanctum of a Lost Age (6-8) if you want to play it straight through.
Level ranges for the Tiers might look like this.
The Accursed Halls - Lvls 1-2
The Forgotten Laboratory Lvls 2-4
The Enigma Vaults - Lvls 3-5
The Dark Menagerie - Lvls 4-6
Sanctum of a Lost Age - Lvls 6-8
Although by difficulty level it looks like we'll have to place the Dark Menagerie (lvl 4-6) before Sanctum of a Lost Age (6-8) if you want to play it straight through.
Level ranges for the Tiers might look like this.
The Accursed Halls - Lvls 1-2
The Forgotten Laboratory Lvls 2-4
The Enigma Vaults - Lvls 3-5
The Dark Menagerie - Lvls 4-6
Sanctum of a Lost Age - Lvls 6-8
Anyone have an idea for how long each of the Tiers are? Are we talking a 4-5hr window or or more like a module with a 10-12 hr window. It would be great to get our local group together for a Thornkeep day (or maybe a few thornkeep days so people can get in on each level).
I think this might make for a good basis for an ongoing 'home' PFS campaign. PCs are introduced by way of First Steps set of scenarios, and then are assigned to the one area for a bit, dealing with the levels in order, except for maybe the last one.
Could be pretty fun.
Matthew Starch
Venture-Lieutenant, Wisconsin—Janesville
aka Mat Black
Kyle Baird wrote:
After reading the first two levels of the dungeon, I'm ready to start prepping this. :-)
I'll start a GM thread with some helpful GM and PFS specific tricks as I come up with them.
running this tomorrow night for some of the locals. i've got a great PFS hook for the first level, so once you've got your thread going, let me know and i'll add my thoughts in.
though, i can say this now:
Spoiler:
i'm pretty sure the damned wight is going to kill someone in one hit
Ty-ri, would you be interested in a PFS-legal Thornkeep play-by-post?
Michael Brock
Pathfinder Society Campaign Coordinator
2 people marked this as a favorite.
Ty-Ri wrote:
hvy sigh - looks like I just get to pre-view it, as I re-deploy soon until spring, I wonder if they have PFS in Afghan
There have been several game days in Afghanistan on the various military bases. If you need any help in getting involved or setting up one once you are on station, email me and I will help however I can.
Ty-ri, would you be interested in a PFS-legal Thornkeep play-by-post?
You'll have to be real leanent on that Chris. As someone who is in the military it depends on where he gets deployed. Some Forward Operation Bases (FOB) have all the abilities of an American city, however, others are horrible, with no access to internet and the like. The military is a chaos beast that just spews forth blessing and cursing. Some people go over their and have it real good and others don't.
I am in the same boat. My home game just finished a rotation and we are starting up something new. I would love to get this going in my home game since everyone in it also plays PFS. I don't want to wait to January. I wish Goblin Works had come up with a post kickstarter buy in mechanism like some kickstarters do (Reaper). Luckily someone in our PFS group got it but with close to 40 people every week at our game day it will in high demand.
We should have the Chronicle sheets up by the end of the week. They're done, but just need to go through the tech team's magic doohickeys so everyone can download them.
We should have the Chronicle sheets up by the end of the week. They're done, but just need to go through the tech team's magic doohickeys so everyone can download them.
Are we there yet?
Do note than in another thread, Mike said:
Mike Brock wrote:
Thornkeep will be legal as soon as the Chronicles go live and it is added to the Additional Resources, just like other modules.
So unless Additional Resources is changed early, it would go live at the November Additional Resources update (end of Nov).
We should have the Chronicle sheets up by the end of the week. They're done, but just need to go through the tech team's magic doohickeys so everyone can download them.
Are we there yet?
Do note than in another thread, Mike said:
Mike Brock wrote:
Thornkeep will be legal as soon as the Chronicles go live and it is added to the Additional Resources, just like other modules.
So unless Additional Resources is changed early, it would go live at the November Additional Resources update (end of Nov).
Good info, but a bit irrelevent to my original question, unless you are implying there's a schedule change to not post the chronicle sheets/tier rules until the arbitrarily timed webpage update for Additional Resources.
Good info, but a bit irrelevent to my original question, unless you are implying there's a schedule change to not post the chronicle sheets/tier rules until the arbitrarily timed webpage update for Additional Resources.
Not at all. I really hope we get the info soon. Just saying it might not be legal for play until the end of November. I personally would not be scheduling events to run this in November until I hear more is all I meant.
Good info, but a bit irrelevent to my original question, unless you are implying there's a schedule change to not post the chronicle sheets/tier rules until the arbitrarily timed webpage update for Additional Resources.
Not at all. I really hope we get the info soon. Just saying it might not be legal for play until the end of November. I personally would not be scheduling events to run this in November until I hear more is all I meant.
Can't argue with that. I guess I'm hoping it doesn't take the "normal" route other publications do, since it is a kickstarter reward item.
Thank for the help, I will bne on one of those good bases, not that it is not dangerous at times. Once i get there and check out the internet, which is fairly good, just on a a back-bone that is not US governered. and the rates are about 100-175 for higher bandwidth. I was hoping to test the Pathfinder MMO, but it all depends on my aailablity and bandwidth.
hvy sigh - looks like I just get to pre-view it, as I re-deploy soon until spring, I wonder if they have PFS in Afghan
There have been several game days in Afghanistan on the various military bases. If you need any help in getting involved or setting up one once you are on station, email me and I will help however I can.
Roger that, I will look into it. I run in a circle of geeks so some of them may be part of PFS. I have lot of role playing experience, jsut new to the PFS. I already downloaded a few of the mods to prepare for possible playing over there. Thanks Mike
Bob Jonquet
Venture-Captain, Illinois—Decatur
aka TwilightKnight
For those who are prepping this or have already started to run it, can you give any idea on time frames for various chapters? I may offer The Accursed Halls, The Forgotten Laboratory, & The Enigma Vaults at an upcoming convention, but would need to fit the 1st and 3rd parts each into a 8-9 hour slot to make it work.
All 5 Chronicle sheets for Thornkeep are now available for download on its product page.
At least a couple of price typos snuck into the Chronicles.
Spoiler:
Both Sanctum of a Lost Age and The Dark Menagerie's chronicles offer the clear spindle Ioun stone at 5,000 gp. Per the Core rulebook, page 521, that Ioun stone costs 4,000 gp, instead.
But many thanks for getting them up in such a timely fashion.
Now I get to see if my new Saturday PFS group would be interested in adding them to the list of games to be played. :)
Michael Brock
Pathfinder Society Campaign Coordinator
Chris Mortika wrote:
The boons for "The Accursed Halls" and "Sanctum of a Lost Age" levels of Thornkeep are very clever. Nice job.
I believe John Compton helped us create and develop those. Make sure to send him a quick thanks!
Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
Similar to Chris I am confused about the
The Forgotten Laboratory Item:
arcanolembic. I noticed it is different then the item in the book, and cheaper, but of course it's other abilities in the book would be useless in PFS. Was the cost reduction due to the removal of those abilities?
Also I don't understand this quote from the chronicle sheet
"may use freely as a consumable while adventuring in Thornkeep"
Is this item only useful while adventuring in Thornkeep, if you buy it the item is useless outside these adventures?
Does this line mean you don't have to buy it for use in only Thornkeep it stays with you as an item for free during you adventures in this module but can only be used without buying during this module play? If you want to keep it outside of use during thornkeep you need to buy it?
The consumable part is odd as well, nothing in the item description leads me to believe it is a one use item.
Wands are consumables as well, but are not one use items. My interpretation is as long as the character who got the sheet is in Thornkeep, they can use the item without buying it and as often as they'd like. If they want to use it outside of Thornkeep, they'd have to buy it. (And really, who wouldn't want it?)
Once you buy it, you're free to use it inside/outside the module.