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Gauss' Way of the Wicked Campaign

Play-by-Post Discussion

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Alright gentlemen, this is where we will discuss Way of the Wicked.

I am wrapping up writing the campaign guideline (rules of character creation etc) and I will post it inside a few days.

You should read the players guide section found on pages 24-29. Please do not read any other pages (spoilers).
Here is the URL.

Start date should be in early december after I conclude GMing Council of Thieves.

I have already invited four people who I think will show up reliably. Concerro aka Wraithstrike, Down Comforter, Jman72, and Khantin. If you do not think you can show up reliably let me know earlier rather than later please so we can find a replacement. Also, if anyone has a friend they think should be included in this let me know and I will consider it.

While I know it is about 1month until game time we need to decide on a tentative meeting day/time. I am unavailable Saturdays through Mondays. Tuesdays through Fridays are available pretty much any time.

- Gauss

tuesday to thursday would be the best time for me. My weekends are very unpredictable and I'm in wraithstrikes game on mondays.

M Human Expert 3

My preferred days are Wednesday and Thursday, but I could probably swing other days.

M Human Expert 3

So I know its off a ways, but I'm thinking of making a social rogue/bard. Anyone else have any ideas of what they'd like to play?

I was thinking of a bow ranger whose profession is bounty hunting.

Here is the link for my rules. Any rules changes may be proposed or discussed but ultimately, my decisions are final.

- Gauss

M Human Expert 3

Here are my possible characters:

Kitsune Trickster:
Unnamed Hero
Female Kitsune Rogue (Kitsune Trickster) 1
LE Medium Humanoid
Init +3; Senses low-light vision; Perception +4
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
Speed 30 ft.
Melee Bite (Kitsune) -1 (1d4-1/x2)
Special Attacks sneak attack +1d6
Spell-Like Abilities Dancing Lights (3/day)
Str 8, Dex 16, Con 13, Int 15, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 12
Feats Realistic Likeness
Traits Extremely Fashionable (Diplomacy)
Skills Acrobatics +7, Bluff +10, Diplomacy +10, Disguise +10, Knowledge (local) +6, Linguistics +6, Perception +4, Sense Motive +6, Sleight of Hand +7, Stealth +7
Languages Celestial, Common, Elven, Infernal, Sylvan
SQ change shape, gregarious, kitsune magic
Other Gear 150 GP
Dancing Lights (3/day) (Sp) - 0/3
Special Abilities
Change Shape (Su) Assume a single human form.
Dancing Lights (3/day) (Sp) With Charisma 11+, cast Dancing Lights 3/day.
Gregarious (Ex) Successful Diplomacy check causes target to take a –2 penalty vs further CHA skills for 24 hr.
Kitsune Magic Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

Lotus Geisha:
Unnamed Hero
Female Vishkanya Bard (Lotus Geisha) 1
LE Medium Humanoid
Init +3; Senses low-light vision; Perception -1
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1; +1 vs. poison
Resist poison resistance +1
Speed 30 ft.
Melee Scorpion whip +1 (1d4+1/x2)
Special Attacks bardic performance (standard action) (9 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 14), bardic performance: inspire courage +1
Bard (Lotus Geisha) Spells Known (CL 1):
1 (2/day) Sleep (DC 16), Charm Person (DC 16)
0 (at will) Daze (DC 15), Mage Hand, Prestidigitation (DC 14), Ghost Sound (DC 14)
Str 12, Dex 16, Con 13, Int 14, Wis 8, Cha 18
Base Atk +0; CMB +1; CMD 14
Feats Spell Focus (Enchantment), Spellsong
Traits Charming
Skills Bluff +8, Diplomacy +8, Disguise +8, Escape Artist +5, Knowledge (nobility) +6, Perform (sing) +10, Sense Motive +3, Sleight of Hand +7, Stealth +9
Languages Common, Draconic, Elven, Vishkanya
SQ poison use, toxic (1/day) (dc 11)
Other Gear Haramaki, Lamellar cuirass, Scorpion whip, 127 GP
Bardic Performance (standard action) (9 rounds/day) - 0/9
Toxic (1/day) (DC 11) (Ex) - 0/1
Special Abilities
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Resistance +1 Gain listed bonus to saves vs poison.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spellsong Combine spellcasting and bardic performance
Toxic (1/day) (DC 11) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.

Hey, thanks for the invite. I regret that I may not be available, depending on when the game starts. Turns out I'm going to Six Flags Magic Mountain a week into December, and then moving into a room I've been offered in Phoenix. Once I'm in Phoenix I have NO IDEA what my schedule is going to look like, and I would hate to have to renege on my commitments and leave you guys a player short.

Behold! The crunch for my bounty hunter, Gamil.

m LE Human Ranger (urban), Level 1, Init +4, HP 12/12, Speed 30'
AC 13, Touch 13, Flat-footed 10, Fort +3, Ref +5, Will +3, Base Attack Bonus 0
(+3 Dex)
Abilities Str 18, Dex 16, Con 12, Int 12, Wis 14, Cha 7
Condition None

Steel Skin (combat trait)
Survivor (regional trait)
High Treason (crime)

power attack
quick draw

Disable Device +7, Sense motive +7, Stealth +7, Perception +6, Survival +6, Knowledge (Geography) +5, Knowledge (Local) +5, Intimidate +4

If anyone wants to use a joint background Gamil am guilty of treason for attempting to ambush and kill an foreign diplomat on Talingrade soil. If anyone out there is guilty of sedition Gamil can be the pawn for your evil plan :) I'll transfer this over to the specified character sheets when i am sure this is the guy I will be playing. My other thought is to make an Inquisitor of Asmodeus if we lack a party face or a divine influence.


Just a heads up, the Steel Skin trait's helm will have to be remade or found and may be a bad idea for a person on the run. While you are from Taldar and thus your family may not be well known the mark on your helmet is known to those who captured you.

Also, the BAB bonus is missing.

Otherwise the crunch is approved. Look forward to the backstory.

- Gauss

Down Comforter:


You are missing 1 trait and your crime.

Your Will bonus is +0 rather than +1 (I expect that it is the missing trait or crime that is making it +1).


You are not proficient with whips (Lotus Geisha loses bard weapon proficiencies).

Bardic Performance: I count 8rounds a day not 9. Perhaps I am missing something but it should be 4base+4charisma = 8rounds.

You are also missing 1 trait and your crime.

Finally, no equipment.

Both are approved pending backstories. The Kitsune needs less of an explanation as to why he is in the west than the Vishkanya. Either that or work with me for a westernized flavor version of Vishkanya and Lotus Geisha. One note, Vishkanya is non-human enough in appearance that the some of the people of Talingarde may start one category worse in reactions.

- Gauss

Crypteck, feel free to make a character. If you cannot attend let me know. The start date is pretty fluid atm and we have not even set a day/time.

- Gauss

Okay, in that case, I think I want to do a Ninja concept that focuses on ranged sneak attack (at level 2 anyway). The idea of trying to make the "black knight" concept out of a ninja intrigues me. I'll have it up in a bit.

M Human Expert 3

So how screwed would an obviously monstrous individual be? I have the idea of a tiefling with the Monstrous Mask feat focused on intimidating the goody two-shoes and lurking during social bits.

M Human Expert 3

Also, are we getting the extra two skill points as mentioned on page 26?

An obviously monstrous individual would be pretty screwed socially unless you took means to rectify it. Now, your idea of lurking during social bits will work, but not always.

No, no extra skill points. That was listed as a possible house rule and I am not going to use it.

- Gauss

I was thinking of reflavoring the helmet as a pretty significant facial scar.

10 Board Lurker/10 Nice Guy/

Just got the inbox message.

Any time after 830 PM or later works for me*. If any other time is chosen my availability will be random.

*The day does not matter.

I'm building my character sheet on myth-weavers just to start with. I'll redo the character in PDF format and attach the file once the creation process is over. As for why a Ninja is in the city, I personally think they would be no more unusual than a rogue or a monk. If that isn't good enough for the campaign I'll drum something up.

More important than that is the concept I want to build. I was going to do a ranged sneak attack ninja, but I've decided I want to try a grapple ninja instead. The problem is Improved Unarmed Strike. I was hoping there might be some other way to get unarmed proficiency, maybe a trait or something instead of being forced to waste a feat on it.

Anyhow, here's what I have so far.

Khantin, a facial scar doesn't fit the theme of the Steel Skin trait. If it were the only bonus I would let you reflavor it but the facial scar doesn't fit with the other bonus that Steel Skin grants. Just a reminder, any identifying marks like that will be a significant problem.

- Gauss

Days and times:

Gauss: Tuesdays through Fridays, any time in the evenings.
Wraithstrike: 830pm EST any day of the week.
Khantin: Tuesday through thursday, no time listed.
Down Comforter: Wednesdays or Thursdays, no time listed.
Crypteck: Nothing yet.
Jman: Nothing yet.

If you have not listed a time please do so. Also, I need an ending time. Starting at time X is fine but if you have to end within a couple hours of X I need to know. I am looking for a minimum of a 4hour block of time but can go as little as 3.

- Gauss

Crypteck, If you give me an end stage of where you want your Ninja to be I can probably give you ideas on how to work out the feats and tricks.

- Gauss

Um. Well. Mostly I want to be able to make use of the Strangler Feat at level 1.

Strangler (Combat)
Throttling the life out of enemies is second nature to you.
Prerequisites: Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
Benefit: Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to the creature you are grappling.

I have the Dex and Sneak Attack covered, and wouldn't mind devoting a feat to Imp Grapple. It's just the idea that Unarmed Strikes isn't a proficiency, but rather a feat, that is holding me back. As it is, I'll have a PDF copy of my character sheet available presently. Do you have an Email I can send it to, or can I attach the file to a PM?

any time after 6 pm mountain time is good for me really. I suck at converting times but I think that is 8 pm eastern. I am willing to skip sleep if need be :)

As for my trait, I can switch it to something else.

There is no way for you to get that at level 1 with a ninja. The earliest I can see you getting it is level 2.

1) Improved Unarmed Strike
1) Improved Grapple
2) Combat Trick: Strangler

- Gauss

Link to Kovu's finished character sheet.

Breakdown: Kovu was raised by an assassin of Asmodeus after being chased from their temple when Kovu was a baby. He trained Kovu in the ways of assassination and manslaughter, filling his head with the idea of eventual revenge against those who thought their presence purged from the city. Immediately prior to the start of the game, his assassin master was found, captured, and executed. Suddenly finding himself in control of his own future Kovu sought out to finish the work his now dead master started.

Turns out Kovu was woefully unprepared. He did manage to kill someone, but was immediately caught and imprisoned afterwards.

Stats: 16, 14, 14, 14, 10, 14,
Alignment: LE
HP: 11 (Favored class bonus)
AC: 12
Saves: +2, +4, +0
Melee: +3
Ranged: +2
Feats: Combat Expertise, Improved Feint
Abilities: Use Poison, sneak attack +1d6
Traits: Murderer (Crime) Child of the Temple (Faith) Demon Hunter (Religion)

Want to see if there is anything that can be done about Demon Hunter. Would prefer the exact same, except aimed at Celestial creatures instead of Demons. Not a big deal if not, I can still see the Asmodian Ninja taking up skills to hate on demons with.

Crypteck, I suggest you drop demon hunter. I cannot reveal why but I think you will be happy.

- Gauss

M Human Expert 3

If anyone here uses Hero Lab, I'm almost done creating a data set with all the crime traits.

The idea behind the Demon Hunter was to represent training he received to combat Demons, the natural enemy of Devils. I figured that since Asmodeus is a Devil, as a devout follower I should be prepared to defend myself against his natural enemies.

However, I do not mistake you for the kind of man to mistake the distinction, and I'll take you on your word if it comes to that. Can you suggest one in it's place, or else allow it's antithesis? Bonuses apply vs Good Outsiders, or Celestial creatures like Angels or something? I want something that focuses on the Planes, since I'm actually bothering to take a rank in it untrained.

Oh, that might be an issue. Can I put ranks into untrained Knowledge?

Other than that, how do you feel about the character having been donated to the temple of Asmodeus as an infant, before Darians took the city? As the Temple was being sacked a single Assassin took him in and raised him as per the history.


The basis of my statement is that you wanted the equivalent for fighting Celestials. You wanted to trade the fighting demons trait for a fighting celestials trait. And if you trust me, you may get just that. :)

If you want you can keep the fighting Demons trait you can, but in a campaign where you are fighting the forces of good you are probably not going to get a lot of use out of it. Additionally, being trained to fight celestials makes sense with the backstory you have sketched out.

Regarding taking ranks and untrained. If you take a rank in a skill, it is no longer untrained. Trained and untrained is not the same as Class Skill. But, in order to get the class skill bonus it has to be a trained skill (you have to put a rank in the skill). Note: The PDF I am having you use uses the phrase 'trained' but it really means 'trained class skill bonus'.

If you will want a trait that grants you knowledge planes as a class skill I would suggest Scholar of the Great Beyond. The problem is that is the same slot as Child of the Temple. You would have a choice to make.

- Gauss

10 Board Lurker/10 Nice Guy/
Down Comforter wrote:
If anyone here uses Hero Lab, I'm almost done creating a data set with all the crime traits.

I normally just do it manually, but if you have a data set I will take that also. :)

10 Board Lurker/10 Nice Guy/

What is everyone playing?

So far we have:

Crypteck: Ninja
Down Comforter: Rogue or Bard (face build in either case)
Khantin: Urban Ranger (bounty hunter concept)

- Gauss

M Human Expert 3

I just built up a tiefling cleric (Fiendish Vessel) so that we can get some spellcasting, face skills and the very important healing in one package. With the current group, I think I might go that route in order to be most useful. My internet is wonky at the moment, so I'll put up his stat block tomorrow morning.

For the record, my ninja will have social skills and knowledges in abundance. His main skill focuses are going to be Bluff, diplomacy, sense motive and knowledge plains, religion, and Nobility. The character himself is set on enforcing the law of Asmodeus.

Coincidentally, what skill would forging documents fall under?

Forging documents falls under Linguistics.

- Gauss

M Human Expert 3

Alright, here's my sheet. I'll toss up the background later when I'm not exhausted.

Character Sheet:
Cain Nae'blis
Male Asura-Spawn Tiefling Cleric (Fiendish Vessel) 1
LE Medium Outsider (native)
Init +3; Senses darkvision; Perception +4
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +6
Defensive Abilities copy cat (su) (7/day); Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Spell-Like Abilities Copy Cat (Su) (7/day), Hideous Laughter (1/day)
Cleric (Fiendish Vessel) Spells Prepared (CL 1):
1 (2/day) Shield of Faith, Command (DC 15), Murderous Command (DC 15)
0 (at will) Light, Read Magic, Detect Magic
Str 12, Dex 13, Con 10, Int 10, Wis 18, Cha 16
Base Atk +0; CMB +1; CMD 12
Feats Fiendish Facade (Human)
Traits Crime: Sedition, Reactionary, Sacred Conduit
Skills Appraise +2, Bluff +8, Disguise +7, Spellcraft +4
Languages Common, Infernal
SQ aura, channel evil 1d4 (dc 13), domains (trickery, devil [evil]), fiendish summonining, hell's corruption (1 rounds) (7/day), prehensile tail, spontaneous casting
Other Gear 150 GP
Copy Cat (Su) (7/day) (Sp) - 0/7
Hell's Corruption (1 rounds) (7/day) (Su) - 0/7
Hideous Laughter (1/day) (Sp) - 0/1
Special Abilities
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Evil 1d4 (DC 13) (Su) Heals evil creatures and sickens and harms good creatures in a 30-ft radius.
Cleric (Fiendish Vessel) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copy Cat (Su) (7/day) (Sp) Create a single mirror image duplicate
Crime: Sedition +1 bonus to Bluff and Bluff is a class skill. +1 bonus to Leadership score.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devil Associated Domain: Evil
Fiendish Facade (Human) You are easily mistaken for a member of another race. Your fiendish physical traits are normally hidden by clothing or appear to be markings of another race.

Prerequisites: Tiefling, must be taken at 1st level.

Benefit: You get a +5 racial bonus on Disguise checks when attempting to impersonate a particular race.
Fiendish Summonining You can only summon fiendish creatures and evil outsiders of your patron's alignment.
Hell's Corruption (1 rounds) (7/day) (Su) Touch attack inflicts -2 save vs. your spells and take the worse of 2 rolls for skill checks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

10 Board Lurker/10 Nice Guy/

I am thinking of a bard archaeologist.

They get rogue talents to eventually include the advanced rogue talents. The rogue's rules say you can trade the advanced ones for a feat.
Depending on how you read it, that may or may not apply to the bard.

I need your interpretation Gauss.

I am also thinking of a sorcerer, witch, or wizard.

Unless there is a developer comment or FAQ I am unaware of you can only select the advanced talent 'Feat' once. Archaeologists follow all rules that rogues follow when it comes to Talents and Advanced Talents except for how often they get them.

- Gauss

10 Board Lurker/10 Nice Guy/
Gauss wrote:

Unless there is a developer comment or FAQ I am unaware of you can only select the advanced talent 'Feat' once. Archaeologists follow all rules that rogues follow when it comes to Talents and Advanced Talents except for how often they get them.

- Gauss

I will ask. It has always been assumed by many to mean it can replace a rogue talent, but the way it is written makes it look like "feat" is a talent. Hopefully SKR checks in.

Edit:After checking around it seems it is a talent...

Now I have to decide which arcane caster I want. I will get back to you when I decide.

M Human Expert 3

Hey Khantin, if you'd like to do the joint background, my character was arrested for sedition. Fomenting a rebellion and all that. I'd be great to have an evil pawn/second-in-command to get locked up with.



Cain Nae'Blis is an interesting fellow. Not the interesting that one finds in a neighbor that collects stuffed animals or raises exotic plants mind you. More of the type that plots the takeover of nations and downfall of the church on the weekend, all for the glory of himself. And Asmodeus. Of course.

Born in Talingarde before the takeover by House Darius, Cain was born to devotees of Asmodeus, Lord of Ambition and Order. His presentation as one touched by blood of devils marked him out among the faithful and much ado was made of what it meant for the future of Asmodeus among the pavilion. Cain was raised in the church of the Prince of Hell and his innate connection to his Lord turned him into a vessel of His will. Truly, nothing could stunt the ambitions of the young Cain, nor his rise to power.

Alas, as with all good things, this ended rather abruptly for the young tiefling. The Darians took power and everything that Cain new was torn down around his ears. As the chapel burned beneath the fury of Mitra's followers, Cain was smuggled out by his instructor the deacon. The pair escaped into the night and watched from the shadows as House Darian established itself and purged the land of everything not of Mitra.

The time hence has not slipped through his fingers, oh no. Cain, with the aid of the deacon, plotted and schemed for how they might get their revenge. When the time seemed right, they prepared to strike, but as the first of the orders were being given they were discovered and the deacon slain. With Cain in chains and his allies dead or imprisoned, he plots once more for his return to glory.

10 Board Lurker/10 Nice Guy/

I am looking at the Scarred Witch Doctor(orc-racial archetype) as my first choice.
Let me know what you think.

10 Board Lurker/10 Nice Guy/
Mr. Swagger wrote:

I am looking at the Scarred Witch Doctor(orc-racial archetype) as my first choice.

Let me know what you think.

The base class is the witch. :)

Mr. Swagger: Are you a half-orc or orc?

A warning: you will not be able to function in civilized society pretty much at all unless you take significant pains to disguise yourself.

Way of the Wicked preview p25 wrote:

There are certain races that will be more difficult to play in this campaign. Extremely unusual or monstrous races are likely to be troublesome. PCs of those races may find themselves uninvolved in certain parts of this campaign.

The PCs after all are on a secret mission to infiltrate and destroy Talingarde. It will be more difficult to infiltrate anything if you are travelling with a minotaur, goblin or serpent man for example. Tread carefully with these choices.

An Orc Scarred Witch Doctor will probably be easily identifiable due to both being an Orc and the Scarred Witch Doctor.

To everyone: I understand that you want to play unique races etc that you cannot normally play. I am just trying to warn you what the consequences of that will be.

- Gauss

10 Board Lurker/10 Nice Guy/

RAW and RAI the archetype is only available to orcs not half-orcs. If you would allow it with a half-orc I would accept that. I know I will have to take disguise as a skill if I use an orc. I am willing to do so. I wanted to make sure the idea was ok before I made plans to work around the issue though.

I will do that later tonight, and if I think I can pull it off I will stay with the witch doctor, otherwise I will most likely just use a normal witch.

I knew about the RAW/RAI, I just wanted to make sure we are on the same page (it is socially better to ask a question than to assume you did not know).

As long as you understand the problems, yes, you can take an Orc Scarred Witch Doctor. I may assign a circumstance penalty to disguise due to the scarification. It will depend on the situation.

- Gauss

10 Board Lurker/10 Nice Guy/
Gauss wrote:

I knew about the RAW/RAI, I just wanted to make sure we are on the same page (it is socially better to ask a question than to assume you did not know).

As long as you understand the problems, yes, you can take an Orc Scarred Witch Doctor. I may assign a circumstance penalty to disguise due to the scarification. It will depend on the situation.

- Gauss

I think there is a half-orc racial trait that has scars so them(others) not knowing if I am a half-orc or orc would be ok*. He will have average(at worst) mental stats so speaking in a civilized manner won't be an issue.

*When I am disguised, which would be as much as possible.

Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

I am familiar with the Half-Orc sacred tattoo, they would have the same issue. Your booga booga mask is more serious issue. Frankly, I cannot predict what all of the effects are going to be since I have only read the first book in the AP. There may be sections of the AP where you get really hosed. I am taking the statement I quoted above at face value. However, if you take care to mitigate this it should ultimately be ok.

- Gauss

10 Board Lurker/10 Nice Guy/

I think I can mitigate it. :)

The mask is not required to wear so I won't wear it at first. It will come into play later on though, when I can make use craft wondrous item to make it work like a hat of disguise.

Since Jman seems uninterested I am looking for a 5th player. I do not want it to go higher than that. Since I do not know anyone else per se I have invited 1 person to put in an character. If anyone has a friend they would like to invite I would also consider the friend.

Barring any statements to the contrary we will be playing on Wednesdays at 830pm EST (730CST, 630MST, 530pm PST). We will play for 4 hours. Please show up 15minutes in advance. Start date is still TBD. I am concerned with starting before Xmas-New Years if people cannot play on December 26th or January 2nd.

We will be using Skype and headsets to communicate. Anything you want to guarantee that I am aware of should be written on Roll20. Example: If you are doing a skill check then write it. Feel free to abbreviate words a bit when doing so.

I want to set up in advance so please make an appointment with me to set up your Token(s), Character Journal, and whatnot.

Game Link

- Gauss

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