Gandal |
First of all, better i tell it right from the beginning that i'm running a campaign of 2 people;i do the gming and run three chars and my player runs the other three; homemade setting (similar to Forgotten Realms).
The chars are (and their level as for now):
F elf magus 7 – M human TWF fighter 7 – M dwarf cleric of Pharasma 7 – M Aasimar paladin 7
F human sorcerer/draconic bloodline 7 – F tiefling rogue 7
I'm not here to explain why the group of 2 (as usual,old group disbanding because of RL,marriages,different work schedules and so on).
My player asked me to create a campaign that makes use of true names (i hate true names,they are too restrictive,you usually have to go out of your head to explain why someone actually got to learn one and there are virtually no defenses agaist them.)
He gave me a story in which the PC are initially slaves of a crazy mage who delights in binding and breeding experiments with outsiders, and the PCs should have been the next, only they escaped with the help of one devil claiming to be the mother of the group's tiefling, and she makes it clear straight away that she knows the true names of each one of the PCs. I said “maybe you are exagerating” but he was sure he can handle his part of the story,pity after few days he asked me to do all the gming because he no longer could (i know i know, no need to get vulgar).
Anyway i took the party from 3 to 7 and through these events:
Once back in the desert,the pc's suffered other attacks by assassins/creatures summoned to get them back to the mages running the place but managed to escape.
What they don't know is that the drow had the true names of both the emperor and the dragon,they meant to use them to make them slaves of Abraxas (while the emperor thought he was going to cheat on the demon lord, in reality it was the other way around-he intended to gain the power he needed through a pact with Abraxas only to deceive him once made invincible by the mage) but lost their occasion with the backfire of that spell.
Now the chars managed to escape the desert nation and are in major city occupied by troops from a nearby country which is the remnant of the empire they saw in that demiplane (think of it as Taldor but with more evil tendencies).This army is here to recruit (willing or not) mercenaries to help against barbarian horeds from the east and the north, but of course the chars want to stay as little as possible,as they plans are to pass through the elven nation just few hours north of this city.
Anyway, long story short; i'm now at the point in which i have too many quests and subquests running around in my head but i don't seem to be able to give them an order, or more generally how to go on, and the game has been still for some time now.
To end this wall of text,here are the main quests i can think of atm:
After this part of the campaign pcs should see that drows are still searching for the scrolls of the True Names their ancestors had prepared to enslave the necro emperor and the red wyrm, and should begin exploring the underdark (general name for the classic setting deep beneath the earth) in order to get to the scrolls before them.
If you had the patience of reading everything i hope i was clear enough (English not being my first lang), and that i gave sufficient info.
Trinite |
I don't know your group, but here's my general advice:
What part of the campaign have your characters liked the best? If you don't know, just ask them.
Once you've got that figured out, ask yourself, "Why was that the best part?"
When you answer that question, figure out a plot that will give your players more of what they have most enjoyed.
Stubs McKenzie |
Personally i would pair down the pc load to 3-4 total, and only run 1 yourself if needed... it makes dming a lot less time consuming imo. As this is a custom setting you can easily tailor the encounters to a smaller party, and would probably benefit a lot from doing so. 3 quests with 6-10 encounters each is way way harder to plan out against 6 pcs vs 3.
Past that, if your player is having fun with any/all of those ideas, run what you enjoy most! It is important that you both have a good time, not just one or the other.
Dont try to plan too far ahead with any one story line... in my opinion, the single greatest trait a dm can have is the ability to improvise. In large part that alone should ease your burden.
Tom S 820 |
I will say which one do you want to GM and tell rate in 1 to 4 score.
Then give lead to your player for all 4 and ask them which they would like to do in 1 to 4 scale. The one whith highest point total do last so you can build up to it. Then do the lowest total first and fit the other 2 in as you see fit.
Green Dragon back up in desert? Should it be Blue or Red?
If was me I open with slave trade hook then have it lead in to Drow/ ORk village stuff. That is open ended that can not close out till both fey / balence thing fix and Dragon is slain.
Level 7 to 8 Free girl/slave trade thing Demon, Kalavakus CR10 boss
Level 8 to 9 Ork/Drow village thing open but do not close
Level 9 to 10 Dragon and home guard
Level 10 to 11 Fey balce fix caused Drow/Ork
Level 11 to 12 True Boss Drow wizard
Reoccurring attacks by Drow Ranger/Rouge, Rouge/Shadow dancer/ Assassin, Socerer of Fey Blood line (Shadow, Aberrant or Abyssal blood line with Eldritch Heritage feat Chain) Have cleric use Variant Channeling in UM and them to useing Eldritch Heritage. Summon Demons by both Orc and Drow, A half Blooded template Dragon ORC Fighter 4/ Barb 2 (Dragon of what ever color you pick). Orc Sorcerer ORC bloood line with Abyssal blood line with Eldritch Chain.
Make use of shadow demon, succubus CR7, vrock CR 9 and maybe a hezrou CR 11,Demon, Incubus CR 6, Demon, Schir CR 4. Feel free to add Barbarian
Rogue, and /or Sorcerer level to any to help raise there CR to right point. Remember when you add class level you add +4,+4 +2+2+0-2 to stat and add NPC weath to the equal to there new CR.
Gandal |
Green Dragon back up in desert? Should it be Blue or Red?
Maybe i missed to tell this part of the campaign is in a great forest, i told the party escaped the desert.
If was me I open with slave trade hook then have it lead in to Drow/ ORk village stuff. That is open ended that can not close out till both fey / balence thing fix and Dragon is slain.Level 7 to 8 Free girl/slave trade thing
Level 8 to 9 Ork/Drow village thing open but do not close
Level 9 to 10 Fey balce fix caused Drow/Ork
Level 10 to 11 Dragon and home guard
Level 11 to 12 True Boss Drow wizardReoccurring attacks by Drow Ranger/Rouge, Rouge/Shadow dancer/ Assassin, Socerer of Fey Blood line (Shadow, Aberrant or Abyssal blood line with Eldritch Heritage feat Chain) Have cleric use Variant Channeling in UM
This is a really useful suggestion, thanks.