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Male Daytona 500 DM / 12

Here is Dai Koyushu my Kitsune Cleric. I'll probably make up a cleric as well just in case that is needed more.

Dai Koyushu

Spoiler:

Dai Koyushu
Male Kitsune Ninja 5 Shadowdancer 2
CG Medium Humanoid
Init +6; Senses darkvision, low-light vision; Perception +10
--------------------
Defense
--------------------
AC 22, touch 18, flat-footed 15 (+3 armor, +6 Dex, +1 natural, +1 deflection, +1 dodge)
hp 39 (7d8+7)
Fort +4, Ref +12, Will +3
Defensive Abilities evasion, improved uncanny dodge (lv >=11)
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Katana +6 (1d8+2/18-20/x2) and
. . Bite (Kitsune) +0 (1d4/x2) and
. . Masterwork Wakizashi +6 (1d6+1/18-20/x2) and
. . Nunchaku +5 (1d6+1/x2)
Ranged Masterwork Composite shortbow (Str +1) +11 (1d6+1/x3) and
. . Shuriken +10 (1d2+1/x2)
Special Attacks ki attack speed, sneak attack +3d6
Spell-Like Abilities Dancing Lights (3/day), Shadow Clone, Vanishing Trick
--------------------
Statistics
--------------------
Str 12, Dex 22, Con 12, Int 11, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 23
Feats Combat Reflexes (7 AoO/round), Dodge, Extra Ki, Mobility
Traits Darklands Delver (Survival), Suspicious
Skills Acrobatics +18, Bluff +8, Climb +9, Disable Device +14, Disguise +4, Escape Artist +16, Knowledge (local) +4, Knowledge (nobility) +4, Linguistics +4, Perception +10, Perform (dance) +8, Sense Motive +6, Sleight of Hand +11, Stealth +16, Survival +5, Swim +6, Use Magic Device +8 Modifiers ki jump (running start), no trace +1
Languages Celestial, Common, Sylvan
SQ change shape, hide in plain sight, ki movement, ki pool, ki stealth, kitsune magic, poison use
Other Gear +1 Leather armor, +1 Katana, Masterwork Composite shortbow (Str +1), Masterwork Wakizashi, Nunchaku, Shuriken (5), Amulet of natural armor +1, Belt of incredible dexterity +4, Cloak of resistance +1, Ring of protection +1, 887 GP
--------------------
Special Abilities
--------------------
Change Shape (Su) Assume a single human form.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dancing Lights (3/day) (Sp) With Charisma 11+, cast Dancing Lights 3/day.
Darklands Delver (Survival) +1 trait bonus on Survival in the Darklands.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10'
Improved Uncanny Dodge (Lv >=11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Kitsune Magic Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC against some attacks of opportunity.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Clone (Su) The ninja can create 1d4 shadowy duplicates of herself that conceal her true location. This ability functions as mirror image, using the ninja's level as her caster level. Using this ability is a standard action that uses up 1 ki point.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

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Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Looking at the party - we've quite the number of players, and as usual I just can't say no to a DMVoV game.

But being realistic it's way more realistic to step away and hope things calm down closer to RoW.

Consider my oirish scrapper on the shelf for a future project Mark.


Male Aasimar Paladin/7

One bog standard aasimar paladin, check.

Sasha 2.0:

Sasha Petravik
Aasimar Paladin 7
LG Medium Outsider (native)
Init +1; Senses darkvision; Perception +10
--------------------
Defense
--------------------
AC 25, touch 13, flat-footed 24 (+10 armor, +1 Dex, +2 natural, +2 deflection)
hp 74 (7d10+21)
Fort +13, Ref +9, Will +13
Immune fear, disease; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Cold Iron Greatsword +12/+7 (2d6+7/19-20/x2)
Special Attacks smite evil (3/day)
Spell-Like Abilities Daylight (1/day), Detect Evil (At will)
Paladin Spells Prepared (CL 4):
2 (1/day) Paladin's Sacrifice (DC 16)
1 (2/day) Keep Watch, Knight's Calling (DC 15)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 10, Wis 13, Cha 18
Base Atk +7; CMB +11; CMD 24
Feats Furious Focus, Power Attack -2/+4, Shield of Swings, Toughness +7
Traits A Shining Beacon, Indomitable Faith
Skills Acrobatics +2, Climb +0, Diplomacy +11, Escape Artist -3, Fly -3, Knowledge (religion) +8, Perception +10, Ride -3, Stealth -3, Survival +1 (+3 to avoid becoming lost when using this), Swim +0
Languages Celestial, Common
SQ aura of courage, aura of good, champion, divine bonds (weapon [1/day]), lay on hands (3d6) (7/day), mercies (mercy [diseased], mercy [fatigued]), paladin channel positive energy 4d6 (3/day) (dc 17
Combat Gear Wand of cure light wounds; Other Gear +1 Champion, Comfort Full plate, +1 Cold Iron Greatsword, Amulet of natural armor +2, Bag of holding, minor (20 @ 44.26 lbs), Belt of giant strength +2, Boots of striding and springing, Cloak of resistance +2, Headband of alluring charisma +2, Ring of protection +2, Ring of sustenance, Collapsible plank, Compass, Crowbar, Flint and steel, Grappling hook, Hammer, Hammock, Iomedea, Iomedea, Iron spike (5), Magnet, Mug/tankard, Signal whistle, Silk rope (2), Soap, Spell component pouch, Thread (50 ft.), 108 GP, 4 SP, 1 CP
--------------------
Special Abilities
--------------------
A Shining Beacon You carry a burning hatred in your heart for all things demonic, and have studied their weaknesses carefully. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon on a demon. T
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Champion +2 sacred bonus to AC against challenged or smited opponent.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1) (7 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (3d6) (7/day) (Su) You can heal 3d6 damage, 7/day
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 4d6 (3/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Shield of Swings During a full-round attack with a 2-handed weapon, you may halve your damage to gain +4 AC and CMD until the beginning of your next turn.
Smite Evil (3/day) (Su) +4 to hit, +7 to damage, +4 deflection bonus to AC when used.


Male Daytona 500 DM / 12

Here is my Cleric of Iomade soon to be Holy Vindicator Hoss. I think I like him even better than my Ninja, but we'll see what everyone else comes up with.

Hoss Birkright

Spoiler:

Hoss Brikright
Male Human (Taldan) Cleric 7
NG Medium Humanoid (human)
Init +0; Senses Perception +5
--------------------
Defense
--------------------
AC 21, touch 11, flat-footed 21 (+6 armor, +3 shield, +1 natural, +1 deflection)
hp 53 (7d8+14)
Fort +8, Ref +3, Will +11
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +2 (1d4+1/x2) and
. . +1 Adamantine Longsword +7 (1d8+2/19-20/x2) and
. . Masterwork Morningstar +7 (1d8+1/x2) and
. . Masterwork Spear +7 (1d8+1/x3)
Ranged Masterwork Heavy crossbow +6 (1d10/19-20/x2)
Special Attacks battle rage (8/day)
Spell-Like Abilities Battle Rage (8/day)
Cleric Spells Prepared (CL 7):
4 (2/day) Holy Smite (DC 19), Restoration, Air Walk
3 (3/day) Dispel Magic, Searing Light, Stone Shape, Daylight
2 (4/day) Restoration, Lesser, Silence (DC 17), Bull's Strength, Spiritual Weapon, Blinding Ray (DC 17)
1 (6/day) Divine Favor, Shield of Faith, Magic Weapon, Summon Monster I, Comprehend Languages, Clarion Call, Sun Metal (DC 16)
0 (at will) Purify Food and Drink (DC 15), Create Water, Enhanced Diplomacy, Vigor
--------------------
Statistics
--------------------
Str 13, Dex 10, Con 14, Int 10, Wis 20, Cha 16
Base Atk +5; CMB +6; CMD 17
Feats Elemental Channel (Fire), Extra Channel, Rapid Reload (Heavy crossbow), Scribe Scroll, Selective Channeling
Traits Ease of Faith, Searing Beacon
Skills Acrobatics -6 (-10 jump), Climb -5, Diplomacy +13, Escape Artist -6, Fly -6, Heal +9, Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +8, Ride -6, Sense Motive +11, Spellcraft +6, Stealth -6, Swim -5
Languages Common
SQ aura, cleric channel positive energy 4d6 (8/day) (dc 18), domains (glory, war), spontaneous casting, touch of glory (8/day)
Other Gear Chainmail, +1 Heavy wooden shield, +1 Adamantine Longsword, Masterwork Heavy crossbow, Masterwork Morningstar, Masterwork Spear, Amulet of natural armor +1, Bag of holding, minor (5 @ 22.5 lbs), Cloak of resistance +1, Headband of mental prowess (Wis & Cha +2), Ring of protection +1, Backpack, masterwork (empty), Bandolier (empty), Belt pouch (empty), Cart (empty), Iomeade, Parchment (20), Scrivener's kit, Scroll box, Spell component pouch, Waterproof bag (21 @ 1 lbs), 81 GP
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (8/day) (Sp) Grant +3 to a melee damage rolls.
Cleric Channel Positive Energy 4d6 (8/day) (DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Elemental Channel (Fire) Channel Energy can affect a chosen elemental subtype of outsiders.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Searing Beacon +Wis damage on melee crit vs undead
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Glory (8/day) (Sp) Grant +7 to a CHA-based skill or ability check.

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BTW he has a Yak pulling a cart that carries the armor he will finally feel confident to wear next level (Holy Vindicator).


M Humanborn

has someone got our travel vittles taken care of or should we get a Sustaining Spoon or something?


M Humanborn

ok, warlock is done. i will make an alias and post everything while im on the train since it must be done from my phone and im running late to meet up with someone


RETIRED 29/42 hp Warlock 7

And here he is. I have bout 1000 extra gold for misc sundries and party use items


Minor Crab-beast

Dive right in, the water's just fine... - I've launched our Gameplay thread for the Black Monastery. You are on approach to the edifice itself, so just need to ponder how you'll try and get inside.

BD - understand man, let me know if you change your mind and we can have you wandering the halls as a deranged inmate :P

Scranford - just run with whichever you prefer, if FGG's pedigree is anything to go by... your first character may not last long.


Minor Crab-beast

I think we've ended up with:
Balodek - Paladin
tenro - Warlock
Scranford - Cleric or Ninja
Daniel Stewart - TBC?
drayen - Ranger

That look about right? - Daniel / Milo, feel free to start posting even while you build your final character.


M Humanborn

also are we going in together on some party use items or should i go ahead and spend this last 1000gp?


Male Human Investigator

ok..will get character done asap...sorry work held me up!do we have a rogue-like character yet??


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Am checking on the status of a game I'm in currently - if its dead in the water I might have some time to chip in to this escapade...

Will let you know asap... lol do like the idea of a deranged inmate though :S (Particularly if there's fatalities and the ranks need filling :)


M Humanborn
Milo Dresden wrote:
ok..will get character done asap...sorry work held me up!do we have a rogue-like character yet??

Scranford made a cleric and has a ninja as a backup, but it appears there are no current rogue-ey characters.


Male Human Investigator

Ok..well I have a monk ninja that I will throw into the mix...if that is ok


Minor Crab-beast

All is good - so go hog wild :)

Dark Archive

I'm an inquisitor, not a ranger.


Minor Crab-beast

Just a note that I'll close this thread down soon and open one under the Black Monastery campaign.

Edit - scratch that, just cross linked them :)

Dark Archive

Hey guys!

I am going to have to bow out of the Black Monastery. This new position is crushing me with the back and forth between daytime and graveyard. It should be settled down in the next few weeks and I am still very interested in Reign of Winter. Sorry for the let down but, please do keep me in mind for the next game.

Marcus "drayen"


Minor Crab-beast

Understood drayen on both counts - I'm getting slammed at work myself lately.

Hopefully things have chilled out for you by the time we get to RoW (pun intended).


Minor Crab-beast

With BD and Drayen out - that leaves 4, which is still fine but there is space for 1-2 more. If you know anyone who might be interested in another PbP, feel free to invite them over to introduce themselves.


Male Weremonkey Rogue/Ranger/Trickster

I hear you might need a new player. Always up for a game run by Voice. Damn fine GM


M Humanborn

i'm gonna need to see a bluff check on that one! :D


Minor Crab-beast

Get me a Level 7 character and then get to posting in thread then MG :P


Male Weremonkey Rogue/Ranger/Trickster

Level 7, huh? Since Voice seems quite excited to get me to play and thus forgot to include character creation rules, I guess I'll make up my own.

And no Bluff check, VoV is the GM of my longest running pbp. And its a character I love a lot too


Minor Crab-beast
DM - Voice of the Voiceless wrote:

This particular tome has been kicking around in my PDF folder for a while now and I've had a hankering to inflict it upon some willing people.

If you're willing to throw down a quick and dirty 7th level character, then we can tool around in the Monastery for a bit while we wait on the Reign of Winter. If it proves to be fun then I can keep it running once RoW starts up as well.

PFRPG, 7th level character, 20 pt buy, all paizo and 3pp after review, standard WBL, HP max at 1st, 1/2 round up thereafter, two traits.

No background needed. You are all part of a treasure hunting group that is after some loot. Just give yourself a rough personality and we'll launch in.

Character guidelines are thus.


M Humanborn

hah ninja'd but i deleted it.


Male Weremonkey Rogue/Ranger/Trickster

What are the current PCs? and is there any particular class/role needed?


Minor Crab-beast

We have:
Balodek - Paladin
tenro - Warlock
Scranford - Cleric
Daniel Stewart - Monk/Ninja


Male Varisian Tattooed Sorcerer(Arcane) 6/Oracle 6(Lore)

Would this character be acceptable? Probably change him to Sorc 6, Harrower 1.


Minor Crab-beast

Sure - go for it.


Male Weremonkey Rogue/Ranger/Trickster

Hmm,

Upon further thought, I must ask: Is there much RP in this game? Akydi can handle himself well enough in a fight, but if this more or less a dungeon delve or mostly combat scenes, then I'll go with a different character. He's much more of a RP character, than he is a combatant...


Minor Crab-beast

Lock stock and old school dungeon delve.

So not very much RP at all.


Male Weremonkey Rogue/Ranger/Trickster

Thinking Magus, what exactly is the rule on 3pp? There's some good Magus stuff out there, from SGG and I think Rite.


M Humanborn

ask for it, provide a link, and DM VoV will make a call. At least that is what he did for the Warlock class i am playing.


Minor Crab-beast

Indeed - I'm free and easy on this campaign, so would be up for most things.

As to tardiness - visitors plus late nights and work being busy has delayed me somewhat. I'm dearly hoping that things will slacken soonish.


Male Weremonkey Rogue/Ranger/Trickster

Sorry I haven't gotten my PC done yet, busy weekend, plus exhausted all of yesterday and most of today.


Male Weremonkey Rogue/Ranger/Trickster

After much consideration, I have settled on an Elven Magus, using the Spell Dancer and the Singer of Blades archetypes.

This is of course if I am still in the game.


RETIRED 29/42 hp Warlock 7

we havent gotten too far for you to *poof* in, heh...


Minor Crab-beast

You're still in if you want in. Just need the character finished up.


Male Weremonkey Rogue/Ranger/Trickster

Is the Singer of Blades approved? I figure Spell Dancer is fine, since its an official archetype, but Singer is 3PP


Minor Crab-beast

Yep - it's no problem for me here.


Minor Crab-beast

Weekend horribles again, and will be extended due to CNY (Malaysia gets two back to back Public Holidays). Hopefully will have summat up tommorrow...


M Humanborn

yeah here in Korea they do the Lunar New Year as well. everyone gets the day off except me, since i am a shift worker at a 24/7 establishment, holidays mean nothing to us


M Humanborn

now that Sasha is in there he can rip off the door and chuck it out to us or something.


Minor Crab-beast

The door to the crypt would be too heavy for you to hold via telekinesis.


Minor Crab-beast

Obviously Reign of Winter Player's Guide is available for review - but I won't be kicking off anything until I've at least got the first AP volume in my hands. Need to go through the effort of relocating Heldren out of Taldor and into Hagsreach, Grungnir Forest or Southmoor.

I've decided that I'll keep this campaign open as well; but I will open a recruitment thread up for Reign of Winter. Y'all have a leg up on others as I know you now and you've got a bank of reliability with me - but I'd also like to throw things open as well to all comers.

I'll give you a steer when the recruit thread opens up.


Minor Crab-beast

Sooo, I got a little bored today and whipped up most of my recruitment post... so here's a sneak preview:

Reign of Winter:
Cattle die, kinsmen die you yourself die;
I know one thing which never dies: the fate of the honored dead
- Gestaþáttr

This is a recruitment thread for Paizo’s latest Adventure Path – Reign of Winter.

Campaign Summary:
All door-ways, before going forward, should be looked to;
for difficult it is to know where foes may sit within a dwelling.
- Gestaþáttr

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?

Thus was written the Campaign brief for the campaign – Player’s Guide is available at this link. Though keep in mind the information below when building characters.

A Question of Tone:
Bodvar Bjarki ploughed into them now, hacking two handed, his only thought to do as much damage as he could before he fell. And now they fall in heaps before him, one on top of another, and both his arms are bloodied to the shoulder, and he felled so many, the dead were stacked all about him. He stormed on as if he was insane. - The Saga Of Hrolf Kraki

In my version of Reign of Winter, the start point will be moved from within Taldor to within the Lands of the Linnorm Kings – in the Northeast of Southmoor just on the fringe of the Grungir Forest (just South of Delmon’s Glen).

I plan on running this game firmly in the realms of the darker end of fantasy. While it will be far from grimdark, it will be a decent step away from the typical Golarion high fantasy tone. Magic will tend to be less overt, more discreet and insidious in nature. Healing will hurt and not automatically make everyone better instantly without some recovery time. Swords and axes cut deep and descriptions will be commensurate with that.

While a lot of these changes won’t actually change the mechanical effect of abilities - it is still important to keep in mind when putting together your characters. Wuxia inspired monks, or wizards that shoot fire out their nostrils will not fit in. Winter witches, sorcerers who call upon dark pacts and brutish brawlers do.

If you’ve never read any stories that involve vikingr or the like… I highly recommend you start reading this link, and do a little research into the subpages like the tale of Ragnar Lodbrok, or Saga of the Jomsvikings. This is the type of feel that I want for this campaign – and my selection of characters will tend towards those that can recognize that and build their characters and posts to suit.

House Rules / Restrictions / Points of Note:
A twelfth I know, if high on a tree I see a hanged man swing;
So do I write and colour the runes That forth he fares, And to me talks.
- Ljóðatal

I will be tying social skills to two abilities, meaning that the bonuses and penalties of each will apply. Diplomacy will be affected by Wisdom and Charisma; Intimidate by Strength and Charisma; and Bluff by Intelligence and Charisma. DCs will reflect the changes as well.

Due to the tone I have in mind, certain types of characters will need a better story behind them to prove that they belong – case in point would be guns and Eastern inspired classes such as Ninja or Samurai. I would not be terribly keen on Summoners either and Alchemists would be a tougher sell.

For races I am open to those in the core rule book and tieflings / aasimars only. Alternate rules for the planetouched from Blood of Fiends and Blood of Angels and race options from ARG are fine. But if you choose to be an aasimar or tiefling, I prefer more subdued signs of heritage. To me they are humans/dwarves/gnomes/elves/etc with just a touch of outsider heritage.

Lastly, in the true spirit of the North, bloodnames and odes are earnt and not given freely. So if you want more than a 15 point buy with no traits and the clothes on your back… you’ll need to give me something in return. This is explained a little more below in the guidelines for posting applications.

Posting Requirements:
Many men are mutually well-disposed, yet at table will torment each other.
That strife will ever be; guest will guest irritate.
- Gestaþáttr

I am looking for people that can check in on the thread at least a couple of times a day, and post at least 1/day on weekdays. Weekends are more relaxed, as I can generally only get online in the evenings due to the entanglements of a couple of young boys. My weekday posting can occasionally get a bit spotty as well depending on how my workload goes. But almost two years on the paizo boards and coming up on 16,000 posts should give you some degree of security that I’m not going to disappear on a whim.

Feel free to pop into my profile and take a peek at the campaigns that I currently DM if you’d like to get a read for how I go about things.

What do you Need to Post Now for an Application:
The halt can ride on horseback, the one-handed drive cattle; the deaf fight and be useful:
to be blind is better than to be burnt: no one gets good from a corpse.
- Gestaþáttr

The baseline from which you will start is as follows: race choice between Human (Ulfen), Dwarf or Gnome. 15 point buy, no traits and zero wealth. I would also need a short background to consider an application complete.

Of course if you longed for more… then boons may be purchased by paying a price:

  • To choose a different race from the core rule book – explain why your character is in unfamiliar lands.
  • To play one tainted by outsider blood – tell me how that came to be, and which outsider was your forebear.
  • To be more powerful (20 point buy) – tell me of your character’s personality.
  • To further hone your strength (25 point buy) – describe two positive traits and two negative traits your character bears… and why.
  • To gain belongings (average wealth for your character class) – tell me what your character looks like, and how they comport themselves.
  • To be richer still (max wealth for your character class) – describe one item you bear that was inherited from someone important to you, and how it came to be yours.
  • To have skills borne of experience (two traits) – weave the skills into the background that shapes your character.
  • TBC
  • TBC

Recruitment Timeline:
I know that I hung on a windy tree nine long nights,
wounded with a spear, dedicated to Odin, myself to myself,
on that tree of which no man knows from where its roots run.
- Rúnatáls-þáttr-Óðins

The recruitment thread will stay open at least a few days and I will give a 24 hour warning before shutting the gates to applications.

Fire away with any questions that you might have and I shall endeavour to answer them.

Lastly… please remember this is a Recruitment Thread; and not a Roleplay Tavern.

No one will protest that there has been too little killing. - Brynhild, Völsunga saga

Still working on the last few bits ;)


Male Aasimar Paladin/7

Awesome, I love the application guidelines for increased power based on how well they craft a background. I've got three classes in mind, I'll probably work up one of them tonight, either winter witch, a sorcerer, or barbarian.

Liberty's Edge

Male Historian/Curator

Ooo...I like it...maybe I can play an Aldori Sword lord....and I like the application guideline as well. Will have to give this some thought.


Male Daytona 500 DM / 12

Time to get to work on that Barbarisn / Inquisitor (Witch-Hunter) I've been thinking about.

DM: VofV

Spoiler:

I see my character as being a member of an ancient sect trained to look for the coming of the Witch Queen. Taken as a young orphan and brought up by the order is a bleak isolated keep. Once their training is complete they are sent to various parts of the land to keep their eyes open for the coming of Baba Yaga, and report, and act upon this information. I see him multi-classing as a Barbarian / Inquisitor, and working in a cage of raven's to deliver messages for him. Does this fit in with what you're looking for, and if so are there guidelines for this order, or should I come up with something?

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