Advice on level 10 Wizard (evoker)


Advice


My Zen archer just died and we have been missing arcane support for some time. I'm going Wizard again after years hiatus (3.0-3.5 almost exclusively was a wizard).

Yes I have read Trentmonks guide to wizards and on the whole agree with it. Going Evoker for the wall of fire ability.

I plan on grabbing toppling spell and Magical Lineage (Magic missle), all my magic missles are level 1 still and allow me 1-5 +18 (CL10 and int bonus of 8) trip checks? Yes please.

I also plan on trading favored class bonus for the conjuration one. 5 uses of Dimension door a day up to 300ft (I think it's 30ft/CL). Free DD is never bad.

I don't plan on being a full blaster (unless I can make it to 15th in which case Dazing (insert whatever I choose as a blast spell) is a go. I plan on being the all around reality altering buff/debuff/summoning GOD as a wizard ought to be.

My dilemma is that since we were on the cusp of 10th when we fought the slave lords, the GM is allowing everyone else to level to 10th (including me and the other guy who died). However they made off with our equipment so we get to buy gear as 9th WB.

So with 46,000k my options are
A) +6 int headband and 10k in other items.

B) +4 int headband, use 10th wizard feat for Arcane Discovery Golem Construction and have an Alchemical Golem named Steve (long story short he was a favorite albiet tragically clumsy apprentice who died in a terrible workshop accident and I couldn't bear to lay him completely to rest :) ). The golem is 18k + 16k (+4 int) = 12k left to spend on other items. Well really 9k because I plan on grabbing a Rod of Intensify for Make Whole. The rod will also become more useful as I level for other spells.

If I went the golem route I would have two 1st level spells used for mage armor (steve and myself, that would jack his AC to 27). And 1-2 2nd level spells used for Make Whole (The rod will make these 10d6 heals on steve and I plan on having bonded object so potentially 30d6 healing on steve at the cost of 1 spell slot and a 2nd level pearl)

The golem would give me added damage either through his ranged +15 8d6 random energy or +19 slamx2 1d8+8 +random effect (Plus his CMB of +21 means I could also use him to grapple squishies and such).

Anyways just looking for advice/overall thoughts on my choices.


For the extra 12k I'm thinking

3k Rod of Intensify
4k Pearl of power +2
2k 2x pearl of power +1

Last 3k spent in scrolls and adventuring gear. I don't need to get +ac items because A) I'm a wizard B) I have buff spells C) AC booster magic items are fairly common and when our group was established we were selling off enemy drops so I don't see it being an issue getting them "gratis"


I'd go for a lesser headband and grab a Staff of the Master - that would allow you to use Dazing Spell (heaven for an evoker) now, even with your 5th level spells. The EG features the Necromancy version, but it should be easy enough to work out the Evocation version.

The golem is a terrific idea, but I think I'd wait until I could spring for a shield golem version - it's more than double the cost, but starting at level 10 means it's not *that* long before you have another 25k on hand (a level?).


David Haller wrote:

I'd go for a lesser headband and grab a Staff of the Master - that would allow you to use Dazing Spell (heaven for an evoker) now, even with your 5th level spells. The EG features the Necromancy version, but it should be easy enough to work out the Evocation version.

The golem is a terrific idea, but I think I'd wait until I could spring for a shield golem version - it's more than double the cost, but starting at level 10 means it's not *that* long before you have another 25k on hand (a level?).

The problem with that is we hardly get much downtime. Every thing we do limits our chance to rest and I would blow through the staffs charges in a day or two and then be SOL for awhile. I like the staff idea though so I know where my next 30k will be going to ;).

Where are the shield golem rules? All I found was the shield rune trigger which only adds 1200 to the cost (and I will be adding).

EDIT: Nevermind found it. Problem is that in addition to +25k base cost, the shield amulet itself is another 20k.

45k is along way to wait. For now I'll stick with Grothar the Mad and his "apprentice" Steve.


Ah, I forgot about the amulet.

Well, if we're spending feats, you could save your 18k and take the Leadership feat - and get a cracked out 10th level follower optimized to be your bodyguard/heavy, AND he'll level as you do!


David Haller wrote:

Ah, I forgot about the amulet.

Well, if we're spending feats, you could save your 18k and take the Leadership feat - and get a cracked out 10th level follower optimized to be your bodyguard/heavy, AND he'll level as you do!

That was my first choice and leadership is not allowed so GOLEM time came into play. He allowed golem construction so that's where the idea of steve was born.

Otherwise I would have my own personal heal/tank paladin following me around.


How can you get Conjuration DD as an Evoker?


rashiakas wrote:
How can you get Conjuration DD as an Evoker?

Racial favored class bonus, in my case Elf. Select a 1st level arcane school power with uses 3 + int mod a day. Add 1/2 those uses.

So yeah I'm losing out on 1hp per level but FREE swift action DD is worth it.


I had always assumed it meant 1 arcane school power that you had, but looking at the RAW, I think you're right.


1 person marked this as FAQ candidate.

Is that correct? I too assumed it was referring to one Arcane Power that you had access to already. Given you only get access to these abilities by specializing in the appropriate school, it would at least seem RAI.


Rumtum wrote:
Is that correct? I too assumed it was referring to one Arcane Power that you had access to already. Given you only get access to these abilities by specializing in the appropriate school, it would at least seem RAI.

RAW straight up says you can. It's only 1 power and it's half the normal uses per day. So RAI seems like it fits too.


LordNad wrote:
Rumtum wrote:
Is that correct? I too assumed it was referring to one Arcane Power that you had access to already. Given you only get access to these abilities by specializing in the appropriate school, it would at least seem RAI.
RAW straight up says you can. It's only 1 power and it's half the normal uses per day. So RAI seems like it fits too.

I have to disagree with this interpetation - I don't see it being RAW (and definitely not RAI).

The wording of the feature is Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power

For an evoker - as an example - "shift" is not normally usable, so it doesn't fall under the effect of the trait; it will be your school power, which is in fact normally usable by your character.


See i read normally usable a number of times per day equal to 3 + intellingence as specifying what you can use. Ie the evocation + half CL to damage is a first level power but no uses per day. Is there errata?


There's no official errata for ARG yet, no.

The Evocation school is unusual in that the elven alternate favored class bonus wouldn't apply (though it would apply to the admixture subschool of evocation).

More of a problem with the school than the racial feature.

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