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Incorrect Stat blocks... what do you do?


Pathfinder Society GM Discussion

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Grand Lodge

I am going through The Dalsine Affair and thought I noticed the stat block for Chalfon is wrong.

On double checking the numbers it looks like all is well but in other situations where the stat block is out do I run with it as written or correct the NPC character stat block?

** RPG Superstar 2012 Top 32

I just run with it as written. Even if I think its wrong I may have failed to remember some obscure rule, or else there may have been a clarification that I didn't see.

Grand Lodge **** Venture-Captain, Iowa—Des Moines aka balakus01

Helaman wrote:

I am going through The Dalsine Affair and thought I noticed the stat block for Chalfon is wrong.

On double checking the numbers it looks like all is well but in other situations where the stat block is out do I run with it as written or correct the NPC character stat block?

I know the guide says we can't change a scenario, but people make mistakes, even authors and editors, so I would only correct the mistake. I would also post a message under the product thread so that they know there is a mistake and correct it.

Silver Crusade *** Venture-Lieutenant, Finland—Helsinki

Unless it's an obvious misprint or an logical inconsistency that cannot be resolved, if a number in a stat block is inconsistent with the rest of the stats, I use that number regardless. In my opinion, if a scenario author believes that a monster needs (say) +2 AC, he has full right to add that bonus even if it doesn't come from "anywhere". As long as it results in a more balanced encounter, it's all fine.

Silver Crusade **

I usually don't notice. When I read the scenarios, I do make a point of looking up monster/NPC abilities I don't know off the top of my head. But I'm going for understanding, not taking the time to do the math.


Jussi Leinonen wrote:
In my opinion, if a scenario author believes that a monster needs (say) +2 AC, he has full right to add that bonus even if it doesn't come from "anywhere". As long as it results in a more balanced encounter, it's all fine.

I disagree. One of the brilliant things about 3.0-PF is that enemies work essentially the same way as characters. Everyone follows the same rules. If authors don't respect that and just make s#~~ up in the stat blocks that undermines the unity of the whole system.

That said, I would generally only correct egregious stat errors, like missing prerequisites and the like, not most mathematical errors.

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