Goth Guru |
2 people marked this as a favorite. |
Stick of spelling
Each day roll on random letter and sound table(It's always QU, never just Q). All that day the owner can cast any spell, but they must use a word beginning with that letter or sound. The player must spell the word, and is usually in elementary school. Alliteration is allowed, such as mumble monkey or mound of marshmallows.
Goddity |
1 person marked this as a favorite. |
A +3.141592653589793238462643383279502884197169399375105820974944592307816406 286208998628034825342117067982148086513282306647093844609550582231725359408 128481117450284102701938521105559644622948954930381964428810975665933446128 475648233786783165271201909145648566923460348610454326648213393607260249141 273724587006606315588174881520920962829254091715364367892590360011330530548 820466521384146951941511609433057270365759591953092186117381932611793105118 548074462379962749567351885752724891227938183011949129833673362440656643086 021394946395224737190702179860943702770539217176293176752384674818467669405 132000568127145263560827785771342757789609173637178721468440901224953430146 549585371050792279689258923542019956112129021960864034418159813629774771309 960518707211349999998372978049951059731732816096318595024459455346908302642 522308253344685035261931188171010003137838752886587533208381420617177669147 303598253490428755468731159562863882353787593751957781857780532171226806613 001927876611195909216420198938095257201065485863278865936153381827968230301 952035301852968995773622599413891249721775283479131515574857242454150695950 829533116861727855889075098381754637464939319255060400927701671139009848824 012858361603563707660104710181942955596198946767837449448255379774726847104 047534646208046684259 dagger of irrationality.
Goth Guru |
A +3.141592653589793238462643383279502884197169399375105820974944592307816406 286208998628034825342117067982148086513282306647093844609550582231725359408 128481117450284102701938521105559644622948954930381964428810975665933446128 475648233786783165271201909145648566923460348610454326648213393607260249141 273724587006606315588174881520920962829254091715364367892590360011330530548 820466521384146951941511609433057270365759591953092186117381932611793105118 548074462379962749567351885752724891227938183011949129833673362440656643086 021394946395224737190702179860943702770539217176293176752384674818467669405 132000568127145263560827785771342757789609173637178721468440901224953430146 549585371050792279689258923542019956112129021960864034418159813629774771309 960518707211349999998372978049951059731732816096318595024459455346908302642 522308253344685035261931188171010003137838752886587533208381420617177669147 303598253490428755468731159562863882353787593751957781857780532171226806613 001927876611195909216420198938095257201065485863278865936153381827968230301 952035301852968995773622599413891249721775283479131515574857242454150695950 829533116861727855889075098381754637464939319255060400927701671139009848824 012858361603563707660104710181942955596198946767837449448255379774726847104 047534646208046684259 dagger of irrationality.
Mmmmmmmmmmmmmmmm, pie!
(This can be moved to homebrew)Joynt Jezebel |
1 person marked this as a favorite. |
This is not an item that belongs here. But my GM think it does.
I had a brilliant idea for a friends Pathfinder campaign.
It starts with this-
Sword of Inner Fire
Price 151,315 gp; Slot none; CL 16th; Weight 4 lbs.; Aura strong transmutation [fire]
DESCRIPTION
This +1 flaming burst brilliant energy longsword has a burnished copper hilt and burns with blue and white flame.
In the hands of a mythic wielder, the sword's fire damage bypasses fire resistance and fire immunity. As a swift action, the wielder can expend one use of mythic power to enable the sword of inner fire to damage nonliving creatures (such as constructs and undead) for 1 round, though the sword still can't damage inanimate objects.
A wielder of at least 3rd tier can absorb the sword of inner fire into her body as a swift action, and call it back to hand with another swift action. While the sword is stored in this way, her eyes burn with orange flame and she gains a +5 deflection bonus to AC and a +2 luck bonus on all saving throws.
CONSTRUCTION REQUIREMENTS
Cost 75,815 gp; Feats Craft Magic Arms and Armor, Mythic Crafter; Spells flame strike, gaseous form, instant summons, shield of faith
So you can follow how this idea came about. I was writing an email to my GM about items I wanted to make, so he could think about them in a leisurely fashion. And I wrote-
"Likewise Spellbreaker MA 146 CL 12 and ]Sword of Inner Fire MA 146 CL 16. I particularly like the second, which isn't surprising. Could I make a Sword of Inner Fire not as a sword, which I am not proficient with, but a Dagger, Staff or Shorspear of Inner Fire? I can't see any balance reason to say no, but ur the GM. I think you said at one stage that it should not be a dagger, as that is easily concealable and a sword isn't is, I think, the reason. This isn't past reconsideration, read the description. ]A Trebuchet of Inner Fire is more concealable than a normal dagger."
Then I realise a A Trebuchet of Inner Fire was an inspired idea.
I looked up trebuchets, specifically a counterweight trebuchet, on wikipedia. If you assume it can shoot a 100kg missile, fairly modest considering the size of shot trebuchets actually fired, then the correct weight for the counterweight is 133x that, or 13.3 tonnes. All up the thing would weigh around 30 tonnes.
According to Wikipedia, a longsword has an average weight of 1.1 to 1.8 kg, say 1.5 kg for a midpoint.
Now, refer back to the magic item description, 1.5 kg of magic item gives a person +5 AC and +2 saves. Now a masterwork counterweight trebuchet will cost more and take longer to make than a longsword. But it weighs 20,000 times as much, so when absorbed into bodies should suffice to give +5 AC and +2 saves to 20,000 people. A substantial army.
Alternatively, it should suffice to give each member of our party + the summoner's eidelon a bonus of-
1/5 x 20,000 x +5= +20,000 to AC
And-
1/5 x 20,000 x +2= +4,000 to saves.
The kink in the plan is it will work for an army, but they all need to be mythic tier 3.
An entirely logical, balanced and reasonable plan imho.
Amasu of the O'Khamphi |
1 person marked this as a favorite. |
The Win: This magical item doesn't have any practical applications, but possessing it fills the holder with a short lived feeling of accomplishment. It teleports away from the holder after 1d4+2 minutes, at which point the now prior holder feels a sense of loss and frustration. The Win's appearance is different for every holder, but is always small enough to be held in one hand.
Goddity |
1 person marked this as a favorite. |
The Win: This magical item doesn't have any practical applications, but possessing it fills the holder with a short lived feeling of accomplishment. It teleports away from the holder after 1d4+2 minutes, at which point the now prior holder feels a sense of loss and frustration. The Win's appearance is different for every holder, but is always small enough to be held in one hand.
I think we have 1 or 2 of those in the Last Poster Wins thread
I'm Hiding In Your Closet |
1 person marked this as a favorite. |
The Katamari Damocles (Major Artifact): The incredibly adhesive disembodied head of an ancient ruler, this artifact can be thrown at the heads of other rulers, knocking them off their necks and fusing them with the Katamari Damocles. Overuse of this item can have unpredictable results - for example, one time the accumulated collection got to be the size of a large barrel and spontaneously formed into the vestige Dantalion.
Goth Guru |
1 person marked this as a favorite. |
Portable generator of infinite electric power (requires gasoline) at last I can use my toaster and eat these odd toaster pastries we found, but wait, what the hell is gasoline, and where do we find it!?
Knowledge Nature + Geography = Geology. Add profession Prospector and you might be able to make the DC 30 to find crude oil. Fabricate will turn crude into gasoline as a mineral. I know it's not that simple. You need a big bilge pump to pull out the crude, a tank or bucket you bought from some giants, ect.
The Win |
The Win: This magical item doesn't have any practical applications, but possessing it fills the holder with a short lived feeling of accomplishment. It teleports away from the holder after 1d4+2 minutes, at which point the now prior holder feels a sense of loss and frustration. The Win's appearance is different for every holder, but is always small enough to be held in one hand.
Pfffft.