Could a fighter be a better gunslinger than...well a gunslinger?


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Mine always happen during moments where I end up feeling old.

Shadow Lodge

andersen wrote:
kaisc006 wrote:
andersen wrote:
though with fame, it isn't until 1/3 into third level that you have the fame to make the double pistol purchase (and this is assuming you are getting 2 pp every game). in pfs you dont get the half cost craft firearms.
Reread the section regarding fame. Double Pistols are always available so long as you have the cash, so is mithril or adamantium armor.

omg, you are totally right, what was I thinking??? it must have gotten into my head somewhere that double pistols were outside of "always available"... though ironically, the whole impetus for my comments in this thread was to suggest not taking rapid reload, but now that I dont have it, I cant take full advantage of a double pistol! but thanks, glad I found this out..

Sorry to burst the bubble on this one (I've got two gunslingers myself)

Additional Resources wrote:
No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature

Got to have enough fame for the gun you're buying. And you can't get it free as an arcane bond either.


Azaelas Fayth wrote:

I can imagine it being fun. My problem is in my area we have very little RPG players. The few I have met only play 4e simply because of its availability and the fact that it has the D&D name.

On Topic: A Ranger could make a better gunslinger than a Fighter.

that's arguable without access to weapon training and Greater weapon focus/specialization.


Riuken wrote:

I have found that when I look at making a gunslinger I find a wall at level 5. I have the good ability, the last one I care about for several levels (level 13). The build I would use would be a Gunslinger (musket master) 5 / Fighter (weapon master) X, simply because I find more value in the abilities I get from fighter (weapon training and feats) than gunslinger (grit abilities of varying usefulness).

Of course that's in terms of being a character that uses a gun, not really a "gunslinger", which comes with a certain set of abilities. The fighter can't be a better gunslinger becasue he doesn't get the gunslinger's abilities, but he can be a better gun user, which is what I assume the real point is. Even then, a few levels in gunslinger help immensly and make a better gun user than either class seperately.

Well put Riuken!

Lantern Lodge

thistledown wrote:
Got to have enough fame for the gun you're buying. And you can't get it free as an arcane bond either.

lol wow it's even bolded! So for PFS it's not critical to get rapid reload until level 5, but I feel shooting and moving is a big part of playing effective pistoleros.

Liberty's Edge

thistledown wrote:


Sorry to burst the bubble on this one (I've got two gunslingers myself)

Additional Resources wrote:
No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature
Got to have enough fame for the gun you're buying. And you can't get it free as an arcane bond either.

ah, yep, straight from the additional resources pdf you can download.... well, I guess I wasnt crazy after all!


Conundrum wrote:
Azaelas Fayth wrote:

I can imagine it being fun. My problem is in my area we have very little RPG players. The few I have met only play 4e simply because of its availability and the fact that it has the D&D name.

On Topic: A Ranger could make a better gunslinger than a Fighter.

that's arguable without access to weapon training and Greater weapon focus/specialization.

Hence Why I said it could make a better gunslinger. it is situational.

A Fighter is generally better. A Ranger is better against their Favored Enemies.

Sczarni

Eh but even a fighter can add Bane to a weapon =b


True, but Favored Enemy can easily be scaled.


Can a gunslinger upgrade his starting weapon in PFS?

It doesn't seem to be making a new one, so RAW it looks to be fine, but I am not sure


CWheezy wrote:

Can a gunslinger upgrade his starting weapon in PFS?

It doesn't seem to be making a new one, so RAW it looks to be fine, but I am not sure

What do you mean Upgrade?


Quote:
Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

That is from http://www.d20pfsrd.com/feats/general-feats/gunsmithing , so I dunno how accurate it is


Conundrum wrote:
It seems to me that with access to Greater weapon specialization, weapon training and a butt-load of feats, a fighter just might be able to become awesome at slinging guns on a consistent basis without being so dependant on grit to enhance themselves, less MA-deficient and better able to cope in melee if needed. Any thoughts?

Gunslinger can add his dex to damage, which is pretty strong. Gunslinger also has better saves(thanks to his decent wisdom, insane dex and fast fort progression). Once you reach higher levels, he can do things like put a con bleed on the enemy. I never felt like my gunslinger was feat starved. THey are pretty good on feats.


Gunslinger is an excellent class especially for a Ranged focused switch hitter build.

Though the Fighter can have their cake and eat it too when firearms become easily accessible. Especially when Advanced Firearms are accessible.


Azaelas Fayth wrote:

Gunslinger is an excellent class especially for a Ranged focused switch hitter build.

Though the Fighter can have their cake and eat it too when firearms become easily accessible. Especially when Advanced Firearms are accessible.

aww yeah, axe musket! or pistols with bayonets (not actually sure if that's allowed actually).


AndIMustMask wrote:
Azaelas Fayth wrote:

Gunslinger is an excellent class especially for a Ranged focused switch hitter build.

Though the Fighter can have their cake and eat it too when firearms become easily accessible. Especially when Advanced Firearms are accessible.

aww yeah, axe musket! or pistols with bayonets (not actually sure if that's allowed actually).

Epic Necro... and I would allow a Pistol with a bayonet though it would still be a 2H weapon and deal damage one size smaller.

You forgot Warhammer Musket.


Azaelas Fayth wrote:
AndIMustMask wrote:
Azaelas Fayth wrote:

Gunslinger is an excellent class especially for a Ranged focused switch hitter build.

Though the Fighter can have their cake and eat it too when firearms become easily accessible. Especially when Advanced Firearms are accessible.

aww yeah, axe musket! or pistols with bayonets (not actually sure if that's allowed actually).

Epic Necro... and I would allow a Pistol with a bayonet though it would still be a 2H weapon and deal damage one size smaller.

You forgot Warhammer Musket.

oh, indeed it is. i was linked via another thread and didn't notice this was an old one.

my apologies.


Nice resurrection, don't think you can fire a weapon with the bayonet attached, pretty sure it's stated clearly in the bayonet description. The hybrid firearms can accomplish the same thing though so I don't know why unless the devs were concerned about players attaching a bayonet to a musket axe or some such tomfoolery.


It has to do with Early bayonets being modified daggers that slotted into/around the muzzle.

The hybrids were usually specialty weapons and were specialist weapons.

Now later bayonets say Commonplace or Higher Availability would be slotted to leave the barrel open. Now it would probably impose a -2 or -4 Penalty to shooting.


Hello there. This seems to be a really nice build, but how can you reload your main hand weapon when your off hand is already holding a gun?


Hargulka Aug 6, 2014, 07:31 am | FLAG | LIST
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Hello there. This seems to be a really nice build, but how can you reload your main hand weapon when your off hand is already holding a gun?

this is the only build i have found to load, draw and holster as a free action

1st Bonus feat & human feat: Two-Weapon Fighting & Rapid Reload
2nd
3rd Bonus feat: Point-Blank Shot
4th Gunslinger Bonus feat: Dodge
5th Bonus feat: Quick Draw
6th
7th Bonus feat: Weapon Focus
8th Gunslinger Bonus feat: Dazzling Display
9th Bonus feat: Mobility
10th
11th Bonus feat: Deft Shootist Deed
12th Gunslinger Bonus feat: Gun Twirling


honorablediscord wrote:


Hargulka Aug 6, 2014, 07:31 am | FLAG | LIST
| FAQ | REPLY
+
Hello there. This seems to be a really nice build, but how can you reload your main hand weapon when your off hand is already holding a gun?

this is the only build i have found to load, draw and holster as a free action

1st Bonus feat & human feat: Two-Weapon Fighting & Rapid Reload
2nd
3rd Bonus feat: Point-Blank Shot
4th Gunslinger Bonus feat: Dodge
5th Bonus feat: Quick Draw
6th
7th Bonus feat: Weapon Focus
8th Gunslinger Bonus feat: Dazzling Display
9th Bonus feat: Mobility
10th
11th Bonus feat: Deft Shootist Deed
12th Gunslinger Bonus feat: Gun Twirling

You do realize this thread is from 2012 and the post before yours was 2014 right?


I'm feeling up for some thread necromancy. Why not?


1 person marked this as a favorite.
My Self wrote:
I'm feeling up for some thread necromancy. Why not?

to be honest no, and i just joined the community but i figured if anyone found the thread it could help


If you are using modern firearms, Fighters are probably better.

If you are using standard firearms, Grit is required to mitigate misfires.

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