My little cousin wants a badass TWF shield + sword kind of guy.
I used a guide I found on the "Guide to the class guides", he choose the longsword with a spiked light shield.
Here is where things gets a bit complicated for me to calculate, I will add the info on his character so that you can see what he has available:
Level 7 Fighter, Human
Weapon Training: Close (for his shield)
Improved Shield Bash
Weapon Focus (longsword)
So, what I need help with is the calculation of the atk bonus and damage with this setup. Also how bashing + shield spikes works.
What I think the correct calculation are:
Longsword 1st atk: +11 (mwk, wp focus, str, BaB, -2 TWF)
LongSword 2nd atk: +6
Shield Bash, free atk: +12 (magic, wpn training, str, BaB, -2 TWF)
Shield Bash, 2nd free atk: +7 (same as above -5)
If I have read correctly, shield spikes increase damage, as though it was one size larger, and Bashed magic effect increases the damage two size larger.
Does that mean his bash attack does d8+1 damage (without any other mod)?
What you want to do is get him to level 11 and get the sheild master feat. Removes 2 weapon fighting penalties for the sheild. Makes a massive difference to any sword and board fighter's damage and attack bonuses.
Dump the Shield Spikes.
Once he gets the Shield Master feat, they will hurt more than help.
Pump the Shield with Shield enhancements, not weapon enhancements.
Once Shield Master comes into play, it will be worth it.
Also, once Shield Master comes into play, upgrade to a Heavy Shield, preferably Mithral, so that it will count as Silver for DR.