Walking Dead TV Series - How you vex me! (spoilers)


Television

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Scarab Sages

Spoiler:
F*#* no! Glen deserved to die. That's what he gets for giving shit head Nicholas a second, third, and however many other chances. Dude brought it on himself, ultimately.

The only really sucky part is no one else was around to witness Glenn's ultimate realization that being too nice a guy in this world will come back, bite you all over, and rip your f@*%ing guts out.


Stuff:
The way it was staged looks suspicious to me. As does the fact that they spent time with Glen saying he'd get back in touch if separated. I didn't see all of the Talking Dead, but the obituaries didn't have Glen in them. Nor was he on the panel like fresh corpses usually are, which Hardwick called attention to. Going with a fakeout death and he's back in several episodes.

Sovereign Court

spoiler:
Hoping Glen's death is legit and not a fake out. Dont get me wrong, I love the character that is Glen, however, Glen has gotten out of way too many, no way out, spots already. At this point, it would be cheesy, and a potential shark jumping, for WD.

Glen simply ran out of luck. In a way, this was a fitting end for Glen. I always imagined him either being taken out by some villainous monster, or dying heroically saving people. In the end, Glen's insistence on saving people and leaving no one behind potentially cost him his life. Which, seems to be a major theme this season; what does it cost to survive in this horrible new world? Rick seems ready to pay the bill, but when he is done will there be any humanity left in him? Glen refused to live like that. Which is why his death is so heartbreaking.

Dark Archive

Spoiler:
This is a death fake out IMO.
Angle of shot, without showing the body falling on top of him is a tell. I am guessing that it was some form of sacrificial payback from Nicolas (even if unintentional). Glen is covered in gore - I don't know how that will protect him, something along the lines of the guts chameleon powers.

I don't think they would take Glen out like that, especially without confirmation from the rest of the group. May have happened just to throw the expectations off (and from the comic), but I highly doubt it.

Scarab Sages

Spoiler:
I agree with Pan. Hoping this isn't some form of "ha ha, we fooled you" moment.

For one, I just don't see how he could have gotten out of it. He was surrounded by Walkers, and even with f$++-head's corpse on top of him, parts of him were still exposed (like the head). Some Walker would have gotten a piece of him.

Plus, where would he go? There were fences and walls all around. Maybe he fits under the dumpster. But then you've got Walkers on the ground munching on f~$#-head's remains, and all it takes is one of them to notice dessert....

In the end, Glenn f$~*ed up. And it got him killed.


Do not question the ricktatorship. When you bring up perfectly reasonable flaws in someone's plan, you will be the one that dies when his plan goes wrong exactly like you said it would.

"Hey, aren't these zombies just going to start wandering all over the woods? AHHHHH! *is eaten by zombies.. who started wandering all over the woods*

Build two lookout towers that can see each other, stock them with food, water, and 10,000 rounds of ammo, and leave them out at the quarry for shooting practice. I mean, zombies can't even climb a garbage can. 20 feet up and you're immortal.

Scarab Sages

Meanwhile, every time you shoot, you draw more walkers (and Wolves/other raiders) to your location. Eventually, you run out of ammo, then food and water, then you starve to death. Then you come back as a walker...20 feet up.

I approve of this immortality.


Aberzombie wrote:

Meanwhile, every time you shoot, you draw more walkers (and Wolves/other raiders) to your location. Eventually, you run out of ammo, then food and water, then you starve to death. Then you come back as a walker...20 feet up.

I approve of this immortality.

Then the other tower starts shooting, which draws the zombies over there. You head back into town, take a weekend off, come back out, draw the zombies back to your tower, they restock...and if the zombies won't go for it you have an entire town to come bail you out. You can easily fit weeks of supplies up there with you.

and wolves seem short on guns. So if they want to try to climb a tower 20 feet up, while you're shooting at them, and its crawling with zombies.. good luck.

even then, getting into a firefight when you've got the highground, cover, AND don't need to worry about drawing walkers when the people on the ground do is a LOT better than trying to herd walkers... probably into some other innocent people.

Toss in a zipline as a backup plan. Wheeeeee

Scarab Sages

BigNorseWolf wrote:
Aberzombie wrote:

Meanwhile, every time you shoot, you draw more walkers (and Wolves/other raiders) to your location. Eventually, you run out of ammo, then food and water, then you starve to death. Then you come back as a walker...20 feet up.

I approve of this immortality.

Then the other tower starts shooting, which draws the zombies over there. You head back into town, take a weekend off, come back out, draw the zombies back to your tower, they restock...and if the zombies won't go for it you have an entire town to come bail you out. You can easily fit weeks of supplies up there with you.

and wolves seem short on guns. So if they want to try to climb a tower 20 feet up, while you're shooting at them, and its crawling with zombies.. good luck.

even then, getting into a firefight when you've got the highground, cover, AND don't need to worry about drawing walkers when the people on the ground do is a LOT better than trying to herd walkers... probably into some other innocent people.

Toss in a zipline as a backup plan. Wheeeeee

And....eventually you run out of ammo. With no way to make more.

And...the wolves have already shown themselves to be adept at Molotov cocktails. Sure, not a lot of range, but I'm betting they could come up with something to launch them. Or, maybe they could wait until you come out of your tower to resupply, then ambush you. Or ambush the people from town who come to help you.


I find these sort of arguments inane. Yes of course things could be done differently, but they weren't and guess what...they won't be. They will be done exactly as well or not well as whomever writes the show thinks will make for the best story, not the most optimized outcome.

If they ever have a zipline on TWD....I think they might lose me as a viewer. This isn't a show about how to "video game" yourself out of an apocalypse, its a show about surviving horrific trauma and what that is doing to the people who are doing the surviving.

Scarab Sages

GM Niles wrote:
.....its a show about surviving horrific trauma.....

Or not.....:)


Aberzombie wrote:


And....eventually you run out of ammo. With no way to make more.

or you run out of walkers.

Quote:
And...the wolves have already shown themselves to be adept at Molotov cocktails. Sure, not a lot of range, but I'm betting they could come up with something to launch them. Or, maybe they could wait until you come out of your tower to resupply, then ambush you. Or ambush the people from town who come to help you.

And then you MIGHT lose 4 ish people instead of the town: because you're still fighting the wolves with multiple armed, prepared combatants that have cover fire. No plan is perfect but really, thats as good as you're going to get and your objections are silly.


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GM Niles wrote:

I find these sort of arguments inane. Yes of course things could be done differently, but they weren't and guess what...they won't be. They will be done exactly as well or not well as whomever writes the show thinks will make for the best story, not the most optimized outcome.

If they ever have a zipline on TWD....I think they might lose me as a viewer. This isn't a show about how to "video game" yourself out of an apocalypse, its a show about surviving horrific trauma and what that is doing to the people who are doing the surviving.

It gets a little strained when their inability to survive is only caused by their own stupidity.


GM Niles wrote:

I find these sort of arguments inane. Yes of course things could be done differently, but they weren't and guess what...they won't be. They will be done exactly as well or not well as whomever writes the show thinks will make for the best story, not the most optimized outcome.

If they ever have a zipline on TWD....I think they might lose me as a viewer. This isn't a show about how to "video game" yourself out of an apocalypse, its a show about surviving horrific trauma and what that is doing to the people who are doing the surviving.

I'll explain it to you. The show is a "what if" scenario that isn't real. It's called fiction. For many many many people, part of the fun of "what-if" fiction is playing "what-if" for themselves. It is enjoyable and a natural extension of the premise of the fiction.

Additionally, you are on a web forum on a web site that's flagship product is a 400+ page book that tells people how to play "what-if" games. The people who frequent this site are already spending multiple hours a week playing "what-if." As mentioned before, this is a forum, ie, a place where people can talk to each other. This particular section of the forum is designated as "walking dead" talk.

So, you have a show that is a high-production game of "what-if," being talked about on in a place intended to foster discussion, at a place that sells rules for playing "what-if" and you expect that people WON'T take the leap to talk about other permutations of the scenario?

I find your incredulity to be inane.


Spoiler:
Glenn is kibble, those were his innards that were being chowed on. I think/hope we'll see him shambling forth to nom on an Alexandrian before getting put down. The only chance of escape from that dead-end that was visible was the obstructed fire escape, but they dallied too long around the dumpster to make a go of that route.

Maybe we'll get to see fresh Alexandrian walkers nomming on more Alexandrians. Tasty...


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The host of the Talking Dead pegs Darryl as Chaotic Good on TV.


I could see that, although any discussion re:alignment is typically doomed to become an argument.


GM Niles wrote:
I could see that, although any discussion re:alignment is typically doomed to become an argument.

His words, not mine. Be funny to see a Twitter alignment discussion. :)


GM Niles wrote:
This isn't a show about how to "video game" yourself out of an apocalypse, its a show about surviving horrific trauma and what that is doing to the people who are doing the surviving.

That's what I'm here for too. Well that and Carol. All the other adult cast who have become badasses were set up to be just that, which makes them trite and shallow to me. Carol earned it.

I read the show's subtext as being largely hopeful. Yes it's horrific and miserable and people die, psyches get broken, etc. But you can keep going on. You might not even come out of it a complete sociopath like Rick has.

But I suspect we're atypical viewers.


I disagree, I don't think Rick is a sociopath. He's clearly (like most of the cast at this point) got a severe case of PTSD. A sociopath couldn't have the connection he has with his children, and Daryl. I think Rick (and I think the writers have conveyed this too) looks on Daryl as a brother, perhaps even something closer.

I'm a big Carol fan also, I like shows that take a character and change them over the course of time. Breaking Bad was/is one of my favorite shows.

re:Hardwick on alignment. I think the fact that he used Chaotic Good on television means that we are winning.

Scarab Sages

GM Niles wrote:
I disagree, I don't think Rick is a sociopath. He's clearly (like most of the cast at this point) got a severe case of PTSD. A sociopath couldn't have the connection he has with his children, and Daryl. I think Rick (and I think the writers have conveyed this too) looks on Daryl as a brother.

Yeah, Rick = sociopath sounds more like wishful thinking against a character some people just don't like. I find it interesting to see that pretty much everyone in The Group suffers from PTSD to some extent or another, and now they're doing their best to slap the Alexandrians in the face with that particularly brutal aspect of life in the Walkerpocalypse.

GM Niles wrote:
I'm a big Carol fan also, I like shows that take a character and change them over the course of time. Breaking Bad was/is one of my favorite shows.

Indeed, Carol has become a fan favorite of many, myself included. Even Kirkman has stated in an interview that he likes where the show has taken the character so much, that he might refuse to kill her off. Although I'm not sure how much control he has over something like that - depends on his contract, I guess. I like how she's trying to help that kid adjust to the new world order: first by scaring the shit out of him, then by urging him to man up, accept the fact that his father is dead, and move the on.

GM Niles wrote:
re:Hardwick on alignment. I think the fact that he used Chaotic Good on television means that we are winning.

What are we winning? Will there be participation trophies?

RPG Superstar 2013 Top 32

Caught up now.

Hm. Think I'm done. I'm just not buying this Wolves thing. And I had two characters that were my jumping-off points. Guess who was one.

Sovereign Court

Probably not a good show to have "jumping off point" characters for. Though you might want to stick around another week, me thinks the story is not over for your fan favorite.


Yeah, this one and Game of Thrones...not good for getting too attached to characters.


Yeah, the thing is, the show has exactly two likable characters (and Carol, who I have mixed feelings about).

Killing them off when you're just now starting to shake the slump of the last two seasons' plodding pace and generally unlikeable cast is a bad idea.


BigNorseWolf wrote:
It gets a little strained when their inability to survive is only caused by their own stupidity.

This is a genre requirement. Real people, given sufficient resources and time, would simply slaughter all the zombies.

Of course, then you don't have a show...


"Sufficient resources and time" is the operative phrase... what was missing in the general populace of Alexandria was the motivation that several years of 'kill or be food' instilled in the main characters.


Perhaps the group can start a 'Bring along a sandwich' tactic, which seems to be an unoffical thing already. Find those who are lazy,greedy,trecherous, etc and put those in the 'Sandwich' group. Never arm them with anything more than knives or clubs. The core group consists of actual usuful people who carry all the real equipment. When you go out, bring some 'sandwiches' along to do grunt work. If things go ok, no problem. If walkers show up, toss em the sandwiches to buy the useful people time to get away.


MannyGoblin wrote:
Perhaps the group can start a 'Bring along a sandwich' tactic, which seems to be an unofficial thing already. Find those who are lazy,greedy,treacherous, etc and put those in the 'Sandwich' group. Never arm them with anything more than knives or clubs. The core group consists of actual useful people who carry all the real equipment. When you go out, bring some 'sandwiches' along to do grunt work. If things go ok, no problem. If walkers show up, toss em the sandwiches to buy the useful people time to get away.

The problem being that people in town already have an "us & them" mentality concerning the newcomers. Likewise with Rick's group. Everyone that voiced negative opinions of them has died horribly. Even if the people die "on the job," the suspicions will grow, even among those that have nominally accepted Rick's crew. Then you get a bunch of smart ones that, while resentful, learn all the right lessons, only to turn on Rick and company later at the worst possible time as revenge for the fallen.


Everything goes fine for the Ricktatorship! Rick is The One.


MannyGoblin wrote:
Everything goes fine for the Ricktatorship! Rick is The One.

Well except the grand plan failed, the community's gone to shit, Glenn is (maybe) dead, and Rick is surrounded by walkers in an RV (and seems to have injured his hand....maybe he was bitten?).


He definitely wasn't bitten, he cut his hand grabbing that machete blade out of the walker. They did seem to focus ALOT on that cut though....maybe now Kirkman is rethinking his decision to let Rick keep his hand?

Scarab Sages

Turin the Mad wrote:
"Sufficient resources and time" is the operative phrase... what was missing in the general populace of Alexandria was the motivation that several years of 'kill or be food' instilled in the main characters.

Not to mention, there's that whole crazy a~$&@%@ living people like the wolves running around. Folks like that tend to put a damper on grandiose plans to fight against the zombie hordes.


GM Niles wrote:
He definitely wasn't bitten, he cut his hand grabbing that machete blade out of the walker. They did seem to focus ALOT on that cut though....maybe now Kirkman is rethinking his decision to let Rick keep his hand?

Hrm, thought Rick had cut his hand when his knife blade broke off in a walker's skull. If there is a blood born infection 'issue', that'd be a new wrinkle...


I'm not sure about the bloodborne infection thing, I mean Rick pioneered the "cover yourself in walker blood" disguise and he didn't get sick.

RPG Superstar 2013 Top 32

GM Niles wrote:
He definitely wasn't bitten, he cut his hand grabbing that machete blade out of the walker. They did seem to focus ALOT on that cut though....maybe now Kirkman is rethinking his decision to let Rick keep his hand?

Yeah that took me most of the episode to figure out. Maybe the actor really cut his hand and had to favor it while they shot the rest of the episode, and they worked it into the show. But for a long time I thought he was bitten, then I realized he cut it on the knife.

RPG Superstar 2013 Top 32

Pan wrote:
Probably not a good show to have "jumping off point" characters for. Though you might want to stick around another week, me thinks the story is not over for your fan favorite.

It's more like at a certain point we had to decide who the show was really going to be about for us. They could perpetutate the shelter/betrayal/invasion/survival cycle for years. But at some point it becomes habit and not storytelling. I kind of felt that way about the wolves. This is the obligatory "OTHER" group that exists solely to create threat, because you could keep dumb zombies out of town forever. Even though their wall supports are on the wrong side.

So, the thing is, I believe the fan reaction might be correct, and they'll say Glenn slid under the dumpster and covered himself in zombie guts until they went away. But that feels cheap. What they showed on the screen was Glenn in a position that not even Glenn could survive.

Assuming that wasn't his guts they were pulling out (and I'm no doctor, but I don't know of anything that looks like that that could come out of a shoulder), that would mean Nicholas was sprawled across his chest. And that would mean Glenn's legs were fair game for any zombies below his waist. And we've never seen them be very particular about what body part they chomped on before.

It's like when your Pathfinder character gets killed in a meaningless minion combat, and the GM sees that you're sad, and says, "You know what, I take it back, they didn't kill you. They just knocked you out and left you there. With all your favorite stuff."


Christopher Dudley wrote:
So, the thing is, I believe the fan reaction might be correct, and they'll say Glenn slid under the dumpster and covered himself in zombie guts until they went away. But that feels cheap. What they showed on the screen was Glenn in a position that not even Glenn could survive.

It you've ever seen any of the old chapter serials, that was practically a weekly event. Batman gets trapped in an old miner's shack. Door is locked. he spots a bomb across the room. No time to disarm it! Cut to exterior shot, shack immediately explodes.

Next week, they back up and show him spotting the bomb, then spotting a handy trap door in the floor. He has time to open the trap door, hustle an innocent bystander down to the space below and then drop down himself before the "immediate" explosion.

I know they want to lure viewers back for the next episode, but I always thought that was blatant cheating.

Christopher Dudley wrote:
It's like when your Pathfinder character gets killed in a meaningless minion combat, and the GM sees that you're sad, and says, "You know what, I take it back, they didn't kill you. They just knocked you out and left you there. With all your favorite stuff."

At times I might prefer that GM to the one we have running us through Carrion Crown. No, not really. But we've had 14 character deaths (and had 3 animal companions killed) and we haven't started Book 6 yet...


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Damon Griffin wrote:


Christopher Dudley wrote:
It's like when your Pathfinder character gets killed in a meaningless minion combat, and the GM sees that you're sad, and says, "You know what, I take it back, they didn't kill you. They just knocked you out and left you there. With all your favorite stuff."
At times I might prefer that GM to the one we have running us through Carrion Crown. No, not really. But we've had 14 character deaths (and had 3 animal companions killed) and we haven't started Book 6 yet...

That just means he's running it right.

Love Carrion Crown. The strong survive (sometimes) and the weak are killed or hardened into diamond. Viva la meat grinder!


Turin the Mad wrote:
GM Niles wrote:
He definitely wasn't bitten, he cut his hand grabbing that machete blade out of the walker. They did seem to focus ALOT on that cut though....maybe now Kirkman is rethinking his decision to let Rick keep his hand?
Hrm, thought Rick had cut his hand when his knife blade broke off in a walker's skull. If there is a blood born infection 'issue', that'd be a new wrinkle...

i thought the broken knife was a nice touch and yes, blood-borne infection is an issue in the comic at least.

Scarab Sages

So, last night was a pleasantly Morgan-centric episode.....

Spoiler:
It was nice to see such a tightly focused, linear episode, after the last three.

And a great background for Morgan going from batshit crazy to batshit zen master. It was a good lesson for him to learn, insofar as bringing him back from the brink of lunacy to being able to function without killing everything/everyone he comes across.

In the long run, however, I think the "ALL life is precious" was a bit too much of a lesson for him to learn. That may be great for living in your own private, woodland utopia, where you only have to protect your goat from the occasional walker and/or crazy person. Out in the "real" world, however, that kind of idiotic attitude is eventually going to get other people hurt. As will likely be evidenced by Wolf-boy's eventual breaking out and killing someone(s). Or maybe he won't have to break out. Maybe he'll prove really good at convincing the Alexandrians that he's had a change of heart, only to later betray them.

Either way, I think Morgan's refusal to end him when he outright stated he would get loose and kill, will come back and bite several people on the ass.

Eastman, you were a really cool character. It sucks that you were doomed to death in this world.


Spoiler:

Just re-watched the 4 episodes for the season thus far while taking care of day 1/2 for required CE/PE. Joy.

Rick did indeed slice the back of his hand open on that walker's shoulder-stuck machete. Not good, if nothing else from tetanus.

'All Life is Precious' I believe has to be amended for the reality the protagonists are in. Morgan I suspect may well die for his beliefs, hopefully without costing the lives of non-mooks.

Eastman was pretty cool. I was hoping that 'Dallas' would have cropped up as an antagonist later until they showed his grave marker. Oopsies.

The Wolves I suspect will prove to be too far gone to be redeemable, except maybe a prisoner. I think that element of TWD will be a VERY dark path, perhaps showing where the so-called 'Ricktatorship' could really devolve to.

Liberty's Edge

Spoiler:
unless I'm mistaken. Was not Morgan prisoner infected or injured by a zombie? One of the reasons why he attacked the town.


memorax wrote:
** spoiler omitted **

:
They clearly spent like ten cents on the makeup, but it looked to me more like he has a potentially life-threatening normal injury. Someone stabbed him and he's bleeding badly or whatever. Granted he'll still rise, but when the show shows us walker bites they usually have lots of black veiny action around them.
Sovereign Court

spoiler:
No Steven Yeun credit any longer!! Glen really dead or are they going to the fullest lengths to f with people?

I wish the Morgan episode happened last season. It does a good job explaining his mindset now. However, it was pretty eyeroll worthy learning akido in a long weekend. I could overlook it, but they got me bitter they followed up episode 3 with this. Hopefully this isnt a trend for the rest of the season.


Pan wrote:
** spoiler omitted **

More like a couple of years. TWD has covered at least 4 years' "game time" as far as I can tell.


I dunno Turin, baby Asskicker only looks about 18 months old at max. So that puts the show around 27 monthsish old?


GM Niles wrote:
I dunno Turin, baby Asskicker only looks about 18 months old at max. So that puts the show around 27 monthsish old?

The Boy (Chandler Rigg's character) is far too big to be only 12-ish.


Turin the Mad wrote:
GM Niles wrote:
I dunno Turin, baby Asskicker only looks about 18 months old at max. So that puts the show around 27 monthsish old?
The Boy (Chandler Rigg's character) is far too big to be only 12-ish.

The production ramifications of using live actors are a b@~+~. Unfortunately kids will grow up whether your story says so or not.


BigDTBone wrote:
Turin the Mad wrote:
GM Niles wrote:
I dunno Turin, baby Asskicker only looks about 18 months old at max. So that puts the show around 27 monthsish old?
The Boy (Chandler Rigg's character) is far too big to be only 12-ish.
The production ramifications of using live actors are a b$*%*. Unfortunately kids will grow up whether your story says so or not.

I'd be interested to find out if they've actually at least roughly pegged how much time has passed.

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