Zenogu |
1st post!
I've been buzzing around the Magus class and I want to be fully aware of everything it has to offer. So I have a bit of a nitpicking question.
When using the arcane pool to enchant a currently wielded weapon, can the magus (assuming he is high enough level and has the arcana points to spend) enchant his blade with multiple abilities in one action?
i.e. If a 17th level magus is packing a masterwork longsword, could he spend 6 points to suddenly wield a +5 Vorpal Longsword?
(1 arcana for the enhancement, 5 more for the vorpal property)
Salazar |
1st post!
I've been buzzing around the Magus class and I want to be fully aware of everything it has to offer. So I have a bit of a nitpicking question.
When using the arcane pool to enchant a currently wielded weapon, can the magus (assuming he is high enough level and has the arcana points to spend) enchant his blade with multiple abilities in one action?
i.e. If a 17th level magus is packing a masterwork longsword, could he spend 6 points to suddenly wield a +5 Vorpal Longsword?
(1 arcana for the enhancement, 5 more for the vorpal property)
Yes and No.
The Magus can add multiple abilities at the same time. For example, a 17th level Magus could add both Frost and Keen as well as a +3 bonus to a weapon using all 5 'pluses' of his Arcana pool (3 for the bonus, 1 each for Frost and Keen).
However, a Magus cannot add Vorpal to a nonmagical weapon. A 17th level Magus has a max of 5 'pluses' to add. To add any weapon properties to a weapon, it must be at least +1. If the +1 is added using the Arcane Pool, that only leaves 4 'pluses'. Since Vorpal uses 5 'pluses', the Magus would not have enough. The weapon must already be at least a normal +1 to add Vorpal and no other abilities or bonuses could be added thru the Arcane Pool.