A Challenge to all 3rd party publishers......


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Forgive me if this has been done before...for I have never seen it in published form. Ok, with the constant concern about class balance on these forums I have a new/old idea.

Back in 2nd edition in the DMG they had this little, simple table for dms to create new classes. I greatly expanded on that table and birthed a campaign world my group quite enjoyed for a couple years. The idea was to be able to "build" your perfect class, the one that best represents your ideas and playstyle. (I know other game systems have systems like this, but I'm talking dnd or pf here)

I have done a similiar system for 3.5 Dnd, but with our current campaign entering its 8th(?) year I did want to disrupt our group atm. We have done some playtesting, but thats about it.

I doubt Paizo would be interested in such a venture ( and I have no desire to publish my own work for the masses to ridicule) so how about ANYONE out there taking a stab at a point buy character creation system for Pathfinder? I know most novices need their role developed for them at first, but I think many advanced players would be interested in such an idea. And I am not talking about a Skills and Powers approach here, but a true pick your options thing.

I suppose that wouldnt end all player complaints as folks would probably be argueing over "why does ability A cost this much while ability B, etc" but perhaps it would finally bring some true game balance for those seeking it. Additionally, some people (myself included) would enjoy building truly (or mostly) unique pcs.

Just a thought. Anyone know of anything like this still in print and thats any good?


I don't know of such a thing, but it is hard to do this. The closest I have seen is the unearthed arcana book for 3.5, and you had a very limited selection. Even the ARG had issues with races, and they would seem to be a lot easier than doing classes.


It's not specifically Pathfinder, but Eclipse: The Codex Persona is a d20 build-a-character system.

BESM d20 also had a build-your-own-features "Adventurer" class, but isn't being published any more.


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The problem for me is that you have a choice between playing Pathfinder or playing Gurps. If I want point buy character generation I play Gurps.

Grand Lodge

Distant Scholar wrote:
BESM d20 also had a build-your-own-features "Adventurer" class, but isn't being published any more.

The Adventurer class sucked. You didn't even get the full number of points that you were supposed to (200 pts, it got 88% of that).

But you are right that BESM d20 did do the best for this. Every class was built with 200 pts. It even explained how to go about doing it too. You chose the BAB, the skill pts, the saves, and whatever was left, you divided as evenly as possible over 20 levels.

For Pathfinder I wouldn't think that you'd need more points than that. Maybe another 20 pts to compensate for having updated HD based on your BAB.

While the original is out of print, an SRD version has been put online.


You might want to check out the Prestige Class Creation Cookbook. This might have exactly what you are looking for, but this was made for 3.5 ruleset. Enjoy!

Liberty's Edge

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Creating good, interesting and well-balanced classes is not easy. I'm not some sort of point buy, table A and table B approach is a good way to go ....


I think Spycraft did a great job with class design.
A little studying of the classes side by side reveals the key components of their design concept (though I don't have my books here at work).
There were some online posts from the designers on a board many years ago... but I can't recall where, that talked about it and made it seem pretty simple to me.
[regular format for class features by class level (type A every 3rd level, type B at 8th and 16th or something), special class-themed abilities at certain levels (can't recall which) that were 'strong', and a 'gamebreaker' at level 20 (I think)]

It IS a dangerous topic though... we all saw how even FIRST party publishers can suffer from 'power creep' and 'codex escalation' (as the warhammer guys call it).

Balancing class options with the traditional HD/Skill Point/Skill list/Weapons and Armor is a lot more complicated than it looks.
Mix in oddball class abilities and various types/levels of casting ability (sorceror vs. wizard vs. bard vs. summoner vs. paladin) and you've got great potential for something too strong or too weak to sneak by...

MSG


I'm against this in principle as well as unsure how it would work in practice. Classes represent the character's training and career path, and to a lesser extent, their outlook on life. A mix-and-match amalgam class doesn't have that, other than a "I was raised by a lot of people and I took a bit from all of them" gary stu-ish background. A class should be a concept that holds together, where the flavor determines the mechanics, not just a table of abilities.

Scarab Sages President, Silver Crescent Publishing

From my perspective, the closest I would honestly come to this would be a concept similar to that presented in the Skills & Powers book by TSR (all Hail TSR! lol) where you had a standard set of abailities, eachw ith a point value. You could "cashe them in" for those points to spend on alternate abilities.

However, Paizo seems to be headed this direction already with the alternate racial abilities and archetypes. While not quite as versatile, it does provide for some variation in the races and class construction.

Like others have said, from a Game Master perspective it can be very difficult to balance a Pathfinder class, and in my humble opinion, going to a straight point system, while possible, would be a rather difficult endeavor to pursue if you wanted to maintain the game balance, especially when more and more achretypes and variant racial abilities are surfacing from Paizo as well as third party publishers.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Distant Scholar wrote:
It's not specifically Pathfinder, but Eclipse: The Codex Persona is a d20 build-a-character system.

I second the use of Eclipse. I've been posting several characters with it (most are existing characters from various media) over on my blog, and there's many more to be found over on the author's blog.

Editor, Jon Brazer Enterprises

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Widow of the Pit wrote:

Forgive me if this has been done before...for I have never seen it in published form. Ok, with the constant concern about class balance on these forums I have a new/old idea.

Back in 2nd edition in the DMG they had this little, simple table for dms to create new classes. I greatly expanded on that table and birthed a campaign world my group quite enjoyed for a couple years. The idea was to be able to "build" your perfect class, the one that best represents your ideas and playstyle. (I know other game systems have systems like this, but I'm talking dnd or pf here)

I have done a similiar system for 3.5 Dnd, but with our current campaign entering its 8th(?) year I did want to disrupt our group atm. We have done some playtesting, but thats about it.

I doubt Paizo would be interested in such a venture ( and I have no desire to publish my own work for the masses to ridicule) so how about ANYONE out there taking a stab at a point buy character creation system for Pathfinder? I know most novices need their role developed for them at first, but I think many advanced players would be interested in such an idea. And I am not talking about a Skills and Powers approach here, but a true pick your options thing.

I suppose that wouldnt end all player complaints as folks would probably be argueing over "why does ability A cost this much while ability B, etc" but perhaps it would finally bring some true game balance for those seeking it. Additionally, some people (myself included) would enjoy building truly (or mostly) unique pcs.

Just a thought. Anyone know of anything like this still in print and thats any good?

This would be incredibly difficult to do for Pathfinder. When it comes down to it, none of the classes are truly balanced with one another. This goes all the way back to 3.0 because that's not the type of balance the original design team strove for.

You can certainly start from the ground up and work out something--many of the chassis elements of the classes can be quantified, and that's where systems like BESM d20 worked everything out.

But if you want the system to work directly with Pathfinder, there's just too much gray. How many "points" would wizard-level casting be? What about cleric? What about the witch, who has a weaker spell list than the wizard does, but is still a 9th-level spells arcane class?

Spellcasting is going to be the biggest problem, obviously, but similar problems apply to all the various "talents." Are rage powers worth more than rogue talents which are worth more than hexes? What about discoveries? And so on. Even simple races have issues, as mentioned above (*grumbles something about artificial categorizations and point values*).

Balance in Pathfinder (and 3.x) comes down to a lot of instinct and gut feelings, and much of that is incredibly hard to quantify. That's why the system in Unearthed Arcana (3.5) started with a simpler three classes--and you couldn't even really build the core classes with it.

For something like this, it's really better to scrap all the existing classes and start fresh. I'll second BESM d20 for one of the better examples of something like this done in d20. They did update that to 3.5 in the "Stingy Gamer Edition" that lacks all the art. You can probably find them second-hand online.


Instead of using this to build custom characters, it could instead be developed to help 3rd party publishers in creating new content. Right now I would love to know how the value of a fighter's BAB is compared to a wizard's. This info could be key in developing new classes, races, etc.


To me, balance is only a relative issue. If the class balance fails for you in base PF, then 3x/PF was probably never the best system for you.

Instead of trying to build completely custom classes, I much prefer to use the archetype method to redesign/reflavor existing classes to create my new concepts. I don't need, nor want, a completely customizable class design system for PF. If I wanted that, I'd play GURPS or something - and I've never made that choice.

I create custom classes all the time, most being archetypes or alternates of existing classes, though I have create a few completely unique builds having nothing to do with existing classes. It takes practice to get it right, but is not an impossible challenge. If you study how archetypes are built, you can get a good enough framework to do it yourself.

I don't think a subsystem for complete class customization is warranted for PF.

Contributor

I'm going to go ahead and agree with the others. If you have "build-a-class," then you have to account for every possible combination. You'd end up with a very generic-looking class.

A system like this wouldn't be possible unless you rebuild the entire system from the ground up with this intent in mind; its why you see it in GURPS; because the system was built with those expectations in mind.


I had been tinkering with something like this a while back. In short, it was an effort to break out the abilities and other factors (BAB, Saves, HD, etc) of the classes and assign a point value to each. Then let someone use those point values as guidelines to build a class. I'd love to get back to it, but just got more into other projects.

I agree it could be abused, but as a tool to start a conversation in cooperation with a GM I think it has a role.

Link to an early version/sample

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