Help me pick +10 Scimitars for my Two Weapon Warrior.


Advice


Hi.

I am playing a Two Weapon Warrior (currently 5th level) in a home brew.

Str 16
Dex 16
Con 14
Int 7
Wis 10
Cha 15

Traits:
Defender of the Society
Optimistic Gambler

Current Feats:
1- TWF, Wpn: Fcs: Scimitar, Human Racial: Skill Focus: Survival
2- Power Attack
3- Iron Will
4- Weapon Spec
5- Extra Traits: Psion, Dangerously Curious

By 20th he will have completed the Eldritch Heritage Chain (Orc), Quicken SLA (Touch of range) Gtr TWF, Gtr Wpn/Fcs/Spec and be dual wielding Scimitars.

His attack routine is 8 Hasted Attacks at Taking weapon Training and full power attack into account Final Full Attack is
BAB20 +2(Gtr Wpn Fcs)+ 4(Twin Blades)+2(Dueling Gloves)+ 7(STR) +3(Belt of Physical Perfection) +5(wpn enhancement, speed)-1(TWF w Scimitars) -6(PA) 38/38/38/33/33/28/28/23 ave 7 hits

His AC is
AC= 10 +6(Celestial Chain) +5(Armor Enhancement)+5(Amulet)+5(Ring)+7 (Dex+ Belt, )+1(Trait)+1(Dusty Rose Ioun Stone)= 40 on a move or 45 with full attack (+ 5 Defensive Flurry), 48 if Fighting Defensively.
Or Taking -5 to offhand attacks with Defending Weapon is 50AC.

His Will save is

Base Will save: 6+2(Iron Will)+2(mind effect)+2(enchant morale)+3(Headband of Prowess)+5 (Cloak of Resist)=20
If using Guardian enchant: 25
Touch of Rage: 35

The above numbers are based on him getting two scimitars and having them enchanted.
Now with 8 attacks at the above numbers (those are unbuffed by the way. He has +6 Inherent to Str via bloodline and +6 Belt of Perfection)
When he uses Touch of Rage (lasts 1+1d4 rounds for +10 to Attack/Damage/Will saves.) His full attack pretty much 1 round kills a CR foe.

But I wanted a Good will save and good AC.
He has those when he uses Guardian and Defending Weapon enchants.

So weapon wise I am thinking
Primary= +5, Duelist- FG, keen, Defending, Runeforged (Parasitic), Scimitar

Secondary= +5, Menacing, Courageous, Keen, Guardian, Corrosive Scimitar

The idea is to
Have good saves (guardian-Will save 20 to 25 *Not High Enough!!!)
Good AC (Defending45 goes to 50)
Help me and Allies flank (menacing)
Boost attack (Courageous on a +10 weapon is worth another +3 I think)
Duelist is Awesome for CM's which he can use his Giant Size (Bloodline) reach to do without provoking.
Keen cause crits are nice

Am I on track here? Or would other enchants be better?
I didn't bother with Holy Etc cause he already does CR killing damage via Touch of Rage

Grand Lodge

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White Man Drizzt?


Same weapon style. That's it.

Xavier is a Dumb Jock follower of Cayden Caleen whose only real interests are Drink, women and Kicking ass. He is paranoid as hell about being mentally dominated and goes after spellcasters first. Noble, but a party animal. Think of Thor at the start of the movie, before he his made humble.


blackbloodtroll wrote:
White Man Drizzt?

Are all TFWers automatically drizzt or is there something I'm missing? I'm not really familiar with the character.


Nah,

All TWF who use Dual Scimitars get called Drizzt clones. (Especially elves)
Other TWF don't get the stigmata attached


Courageous on a +5 enhancement bonus is +2 to moral bonuses like that from the orc bloodline. Of course, it is an untyped boost to morale bonuses, so not sure where RAW stands on putting it on both scimitars and going for the +4 boost to the morale bonuses.

Out of curiosity, why not take improved crit and dervish dance? If nothing else, improved crit would free up the need for keen.

On the whole though, for what your trying to do, I suppose the scimitars aren't bad. I'd probably do a pair +5 duelist-fg courageous scimitars and since a pair of 200k+ weapons are past what WBL allows stick to the +7 I should get, but if I had the extra 3 it'd be campaign dependent on what I took.


If i remenber well drzzit have a very awful build in 3.0, it was like +16 to attack at level 16 (18 if you take into account tha drow were two level stronger than normal races), So no, this is nothing like drizzt :)


That trait + orc bloodline is literally smite anything, 3 times per day.

The bonus to will saves is like a super big cherry on top of a ginormous sundae.


Krigare wrote:

Courageous on a +5 enhancement bonus is +2 to moral bonuses like that from the orc bloodline. Of course, it is an untyped boost to morale bonuses, so not sure where RAW stands on putting it on both scimitars and going for the +4 boost to the morale bonuses.

Out of curiosity, why not take improved crit and dervish dance? If nothing else, improved crit would free up the need for keen.

On the whole though, for what your trying to do, I suppose the scimitars aren't bad. I'd probably do a pair +5 duelist-fg courageous scimitars and since a pair of 200k+ weapons are past what WBL allows stick to the +7 I should get, but if I had the extra 3 it'd be campaign dependent on what I took.

This is part of my problem.

At 20th you have 880 000 starting wealth but 400000 on your weapons (not including a ranged option) is a lot.
So I am trying to find biggest bang for my buck.

So cutting it down to maybe
+5 Guardian, Runeforged (parasite)- +8 weapon

+5 Courageous, Defending, Duelist-FG = +8 weapon.

He could buy a pair of Scabbard of Keen Edges.
Total= 256000 for weapons and 32000gp for the scabbards.

Saves= 108000 for other stuff.


I suggest instead of blowing 400,000 gp on two weapons, you scale it back a bit and buy other stuff. Even just reducing them to +9 nets another 76,000 gp!


Gignere wrote:

That trait + orc bloodline is literally smite anything, 3 times per day.

The bonus to will saves is like a super big cherry on top of a ginormous sundae.

Yes.

Yes it is.

Even worth only 3 skills per level to do (had to dump Int for Cha)


STR Ranger wrote:
Gignere wrote:

That trait + orc bloodline is literally smite anything, 3 times per day.

The bonus to will saves is like a super big cherry on top of a ginormous sundae.

Yes.

Yes it is.

Even worth only 3 skills per level to do (had to dump Int for Cha)

Actually I don't think you need to put that many points into Cha. Starting with a 11 or 13 depending if you want a +4 or +6 headband will still get you the whole feat chain.

This is because the earliest you can get Quicken SLA is level 11 or 9 if you get Robes of Arcane Heritage at 9. By that time +2 headband if you started at 11 cha is basically pocket change. By the time you are grabbing the remaining Orc Bloodline powers via improve and greater you can easily afford a +4 and perhaps even a +6.

TLDR - I think you can reassign some of the points in Cha to other stats and use headbands to qualify for the heritage feats.


Quote:

Nah,

All TWF who use Dual Scimitars get called Drizzt clones. (Especially elves)
Other TWF don't get the stigmata attached

Ah, Thanks. Cause it seems really bad fighting style since you're off hand is not a light weapon...

Krigare wrote:
Out of curiosity, why not take improved crit and dervish dance? If nothing else, improved crit would free up the need for keen.

Dervish doesn't work with a TWFer.

Quote:
You cannot use this feat if you are carrying a weapon or shield in your off hand.


Darth Grall wrote:
Quote:

Nah,

All TWF who use Dual Scimitars get called Drizzt clones. (Especially elves)
Other TWF don't get the stigmata attached

Ah, Thanks. Cause it seems really bad fighting style since you're off hand is not a light weapon...

Krigare wrote:
Out of curiosity, why not take improved crit and dervish dance? If nothing else, improved crit would free up the need for keen.

Dervish doesn't work with a TWFer.

Quote:
You cannot use this feat if you are carrying a weapon or shield in your off hand.

It works but your offhand weapons are restricted to armor spikes, IUS, blade boot, etc. Basically anything that doesn't take your free hand to wield.


Darth Grall wrote:
Quote:

Nah,

All TWF who use Dual Scimitars get called Drizzt clones. (Especially elves)
Other TWF don't get the stigmata attached

Ah, Thanks. Cause it seems really bad fighting style since you're off hand is not a light weapon...

Improved Balance (Ex)

At 11th level, the attack penalties for fighting with two weapons are reduced by –1 for a two-weapon warrior. Alternatively, he may use a one-handed weapon in his off-hand, treating it as if it were a light weapon with the normal light weapon penalties.
This ability replaces Armor Training 3.

Perfect Balance (Ex)

At 15th level, the penalties for fighting with two weapons are reduced by an additional –1 for a two-weapon warrior. This benefit stacks with improved balance. If he is using a one-handed weapon in his off hand, treating it as a light weapon, he uses the normal light weapon penalties.


Or you could go Alchemist or Synth summoner to gain extra limbs? :)

Probably doesn't work...


Nicos wrote:
Stuff

Ah, well that's not so bad. I typically see Rangers taking this fighting style so I didn't know about those.

Still, sorta sucks till level 11.


He goes Scimitar/Cestus till level 11......


Gignere wrote:
STR Ranger wrote:
Gignere wrote:

That trait + orc bloodline is literally smite anything, 3 times per day.

The bonus to will saves is like a super big cherry on top of a ginormous sundae.

Yes.

Yes it is.

Even worth only 3 skills per level to do (had to dump Int for Cha)

Actually I don't think you need to put that many points into Cha. Starting with a 11 or 13 depending if you want a +4 or +6 headband will still get you the whole feat chain.

This is because the earliest you can get Quicken SLA is level 11 or 9 if you get Robes of Arcane Heritage at 9. By that time +2 headband if you started at 11 cha is basically pocket change. By the time you are grabbing the remaining Orc Bloodline powers via improve and greater you can easily afford a +4 and perhaps even a +6.

TLDR - I think you can reassign some of the points in Cha to other stats and use headbands to qualify for the heritage feats.

I considered that but dropping the CHA to 11 only gets 6 points back. 6 would be needed to get my Int to 12. Taking my skills to 5 per level. Nice but now he is completely reliant on a magic item to take the feats. I hate doing that.


STR Ranger wrote:
Gignere wrote:
STR Ranger wrote:
Gignere wrote:

That trait + orc bloodline is literally smite anything, 3 times per day.

The bonus to will saves is like a super big cherry on top of a ginormous sundae.

Yes.

Yes it is.

Even worth only 3 skills per level to do (had to dump Int for Cha)

Actually I don't think you need to put that many points into Cha. Starting with a 11 or 13 depending if you want a +4 or +6 headband will still get you the whole feat chain.

This is because the earliest you can get Quicken SLA is level 11 or 9 if you get Robes of Arcane Heritage at 9. By that time +2 headband if you started at 11 cha is basically pocket change. By the time you are grabbing the remaining Orc Bloodline powers via improve and greater you can easily afford a +4 and perhaps even a +6.

TLDR - I think you can reassign some of the points in Cha to other stats and use headbands to qualify for the heritage feats.

I considered that but dropping the CHA to 11 only gets 6 points back. 6 would be needed to get my Int to 12. Taking my skills to 5 per level. Nice but now he is completely reliant on a magic item to take the feats. I hate doing that.

Actually I think for Eldritch Heritage Orc feats, only the first one in the chain is absolutely necessary for great DPR. The others are nice to have certainly but it wouldn't hurt to lose them temporarily if you got dispelled. So starting at 13 cha and having a 10 int isn't horrible and maybe dump stat wis.

Because if you think you will get hit by a save or suck against will you can always just quicken touch of rage yourself for a massive boost to will saves. I mean +35 will saves at level 20 is kinda way overkill.

Edit: Also if any of the monk defenders in the monk threads say how much better monk's will saves are compared to a fighter, I am just going to reference this build if you don't mind.


Go ahead and reference,: )

The +35 is nice but it's only swift 3/day.
With a headband he'll get 6 uses total so the other 3 are for when you have a round buff time.

Honestly though +35 isn't the best. And it's the sneaky bastard who casts when he is not.raging Xavier is worried about.
Remember, most of the day he walks around with +25 vs enchantment.

Wizards can easily Get a DC35 save. So he still fails 1/2 the time.

The best saves are either
Dwarf (Glory of Old and Steel soul), Inquisitor(High Fort/Will), Witchunter Archetype (Knowledgable Defense)+ Cloak+ Rage Subdomain(morale to will saves)
Or
Just a Human superstitious Barb.


Gignere wrote:
Edit: Also if any of the monk defenders in the monk threads say how much better monk's will saves are compared to a fighter, I am just going to reference this build if you don't mind.

Of corse they could just as easily say that the monk can grab this as well...

Honestly, I just say look at that dwarven/human barbarian ;)
Edit: Ninja'd!


Gobo Horde wrote:
Gignere wrote:
Edit: Also if any of the monk defenders in the monk threads say how much better monk's will saves are compared to a fighter, I am just going to reference this build if you don't mind.

Of corse they could just as easily say that the monk can grab this as well...

Honestly, I just say look at that dwarven/human barbarian ;)
Edit: Ninja'd!

It is hard for a monk to grab this since they are already one of the MADest class in PF. If they try and get this they will be even more MAD. Also their stupid spell resistance at higher levels mean they will need to do caster level checks against themselves using charisma. Touch of Rage is a SLA not a supernatural ability so unless they are pumping up charisma to sorcerer levels they will be failing that check more often than not, or they will be spending a standard and a swift to lower their spell resistance, which kind of defeats the purpose of quicken SLA.

Sucks to be monks they can't even benefit from one of the biggest DPR increasing combos in the game.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

IMO, you should take Improved Critical (Scimitar), Double Slice, and Two-Weapon Rend; Critical Focus and the rest of the chain are worth looking at; also look at Cleave, Cleaving Finish, Great Cleave, and Improved Cleaving Finish; Step Up, Following Step, and Step Up and Strike are extremely useful, as well. Greater Two-Weapon Fighting is kind of meh; put one advancement in Dex to qualify for Improved Two-Weapon Fighting and use the rest to increase Str.

For typical campaigns, it's tough to improve on a +4 holy speed thundering scimitar. If the campaign has one or two types of enemies that show up often, then bane instead of thundering can be worthwhile. Also, if the campaign features a large number of non-evil foes, then a +5 cunning speed thundering scimitar may be useful.


Gignere wrote:
Gobo Horde wrote:
Gignere wrote:
Edit: Also if any of the monk defenders in the monk threads say how much better monk's will saves are compared to a fighter, I am just going to reference this build if you don't mind.

Of corse they could just as easily say that the monk can grab this as well...

Honestly, I just say look at that dwarven/human barbarian ;)
Edit: Ninja'd!

It is hard for a monk to grab this since they are already one of the MADest class in PF. If they try and get this they will be even more MAD. Also their stupid spell resistance at higher levels mean they will need to do caster level checks against themselves using charisma. Touch of Rage is a SLA not a supernatural ability so unless they are pumping up charisma to sorcerer levels they will be failing that check more often than not, or they will be spending a standard and a swift to lower their spell resistance, which kind of defeats the purpose of quicken SLA.

Sucks to be monks they can't even benefit from one of the biggest DPR increasing combos in the game.

You do realize spell resistance doesn't apply to your spells right? It affects everyone elses spells, including your friends, but not yours.


Dragonchess Player wrote:

IMO, you should take Improved Critical (Scimitar), Double Slice, and Two-Weapon Rend; Critical Focus and the rest of the chain are worth looking at; also look at Cleave, Cleaving Finish, Great Cleave, and Improved Cleaving Finish; Step Up, Following Step, and Step Up and Strike are extremely useful, as well. Greater Two-Weapon Fighting is kind of meh; put one advancement in Dex to qualify for Improved Two-Weapon Fighting and use the rest to increase Str.

I didn't post the whole build.

He has Doubleslice, TWRend.

Took Dazing Assault and Retrained for stunning assault and Pin down rather than the crit chain. Dazing Assault is either on/off as I want ant with such a High To Hit, is easy to land. DC10+BAB fort is not that hard to beat, but the build gets a lot of free hits to force multiple saves per round. You miss just one and bye bye, you die.

The Step up chain is not worth it for a Two Weapon Warrior. They have the ability to TWF as a standard action. You move away? OK. Dazing Assault AOO. You either stop moving or on my turn I just close and TWF/Rend/Dazing Assault you for over 100 damage.

Cleave is nice for a Two hander.
But a Two Weapon warrior can do that anyway.
Hit a foe with your primary hand and if he dies you use the rest of your attacks on whoever else you threaten.

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