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male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Bah! Elen finish up your shopping.

We have adventuring to do!

As the official quartermaster, I'll cook up a google doc to track our party resources.

Post here if you bought anything with party funds otherwise I'm going to assume you paid for it out of your own pocket.

I'll start:

One month's worth of meat - 216g


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)
Macavity the black wrote:

Bless Weapon > Align Weapon (except for ammunition]

except Bless Weapon costs 750 gp. I think we should designate a caster for Align Weapon. 50 projectiles should do an entire combat for us.

Unfortunately, Bless Weapon does nothing if a neutral spellcaster summons creatures with DR/Evil, DR/Law or DR/Chaos to attack us. It would be a great spell for Numair to get a wand of, though, for example.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)
Ruul Spiritskin wrote:

Bah! Elen finish up your shopping.

We have adventuring to do!

As the official quartermaster, I'll cook up a google doc to track our party resources.

Post here if you bought anything with party funds otherwise I'm going to assume you paid for it out of your own pocket.

I'll start:

One month's worth of meat - 216g

Inventory is up in the gameplay thread. If you want to copy it over, go ahead. A google doc would be easier certainly, especially if you make it editable by the players. :)


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I'm going to be draconian with access to start off. With 9 people making edits it'll become a mess very quickly.

It's more so we can track how much we actually have to spend. I saw a lot of "Let's buy this and that with party funds" earlier and I wanted to make sure we were actually staying within the budget.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

At this point, if we buy everything I put on the list, and we can easily drop half the silk or something, we still have nearly 8000 gp of wealth left, not to mention whatever the 'iron bits' are worth. I can see an argument for saving a good amount for when we get to the camp so we can hire guards or porters or something, but other than that, if there's something we need, we should buy it. As I recall, Azaraunt and Lavinia were favorable to the creating a wondrous item that duplicated the effect of a wand of Align Weapon, which would cost 2250.


Male Fetchling Ninja
Elen Emerwen wrote:
Macavity the black wrote:

Bless Weapon > Align Weapon (except for ammunition]

except Bless Weapon costs 750 gp. I think we should designate a caster for Align Weapon. 50 projectiles should do an entire combat for us.
Unfortunately, Bless Weapon does nothing if a neutral spellcaster summons creatures with DR/Evil, DR/Law or DR/Chaos to attack us. It would be a great spell for Numair to get a wand of, though, for example.

Macavity has a wand of Bless Weapon for just such an occasion.


Male Fetchling Ninja

Efficient Quiver:
This appears to be a typical arrow container capable of holding about 20 arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible.

The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what's placed inside it.

Calendir should get at least one of these quivers, probably both, because they only hold 60 arrows each.

Lavinia, would you please purchase three bundles of 50 arrows, one with silver blanche, and one with cold iron blanche, in addition to bulk that you've already purchased.
Arrows (150) = 7.5
Silver (50) = 50
Cold Iron = 250
Total cost = 307.5 gp

Cold iron weapons cost double normal, so a dagger would cost 2 gp. Maybe make them Masterwork for +300 gp each.

Silver is more complicated. Maybe splurge for Silver Sheen for +750gp

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Stop the press, I still can spend 2 out of my 3 prestige points for a wand... Was equating resist energy, entangle or even more uses for Gravity Bow...

Opinions?

@Macavity:

Efficient quivers are more than welcome - at 2/3 per round of combat I will be going through them like a breeze...

However, what if I got a wand of Abundant Ammunition? Now that may prove to be a distinctive investment no?

Again, opinions?

@LM: Looking at the above spell, if I remove a weapon blanched missile from the quiver, is it replaced? I'd understand if not, since it seems kinda cheesy... Still I needed to ask :D

BUT Cold Iron, Silver, etc ammunition? Would they be replaced, being considered non-magical? (Oh my...)


Male Fetchling Ninja
Calendir Elberen wrote:

@Macavity: Efficient quivers are more than welcome - at 2/3 per round of combat I will be going through them like a breeze...

Yes, that's the reason that I think you should have at least one of them. Macavity will only shoot a hand full of arrows per encounter tops, unless we are facing flying enemies where every little bit helps. Maybe Lavinia has the other to cast Align Weapon; however, she would have fewer arrows of at least one of the exotics than the 50 arrow bundles for Align Weapon, because of the storage limits of the efficient quiver. Maybe Calendir has both and keeps one of them fairly empty, ie. space for the 50 arrow bundle, so you have a one move action place to ready the 50 arrow bundle with Align Weapon from Lavinia?

However, what if I got a wand of Abundant Ammunition? Now that may prove to be a distinctive investment no?
Abundant Ammunition sacrifices action economy for gold, because it reproduces the mundane weapon blanche's in mass quantity. It's great if we ever run low of the exotics: silver, cold iron, adamantine, etc. It is also great paired with Align Weapon, which only affects one ammunition. However, someone has to dedicate an action to cast Abundant Ammunition above and beyond someone casting Align or Bless Weapon to handle the alignment DR. Generally, the exotics are paired with alignment DR at higher levels.


Male Fetchling Ninja

@Elen

Don't forget pounds of belladona for the werewolf problem.

Isn't everyone up this early? ;D

cheers


Male Fetchling Ninja
Lord Manticore wrote:
The silver punching dagger can be had for 40gp, but it's considered masterwork for combat purposes (not enchantments, treat the +1 to hit as part of the formula, like normal) (there's a glut in the local market and no one can get rid of the stuff at the moment). However, due to a shortage on 'cold iron' (blame the military), the cold iron punch dagger is going for 55gp. As for the embroidery/trinkets, 50gp/lb is a fair price. You can get a lot packed in before it weighs a pound on a regular scale.

The silver punching dagger is a great deal! Everyone should get one. Does it have the -1 penalty to damage like alchemical silver weapons?

Macavity already carries a cold iron weapon, so doesn't need a cold iron dagger.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I think we're drastically over-thinking this and just need to get on with the adventure.

Except Belladona, that's a good idea.

We already have an abundance of blanches which will largely only be used by Cal. Investing in more stuff for his arrows seems unnecessary.


Male Drow Noble Accountant 12/Monk 10
Macavity the black wrote:
Lord Manticore wrote:
The silver punching dagger can be had for 40gp, but it's considered masterwork for combat purposes (not enchantments, treat the +1 to hit as part of the formula, like normal) (there's a glut in the local market and no one can get rid of the stuff at the moment). However, due to a shortage on 'cold iron' (blame the military), the cold iron punch dagger is going for 55gp. As for the embroidery/trinkets, 50gp/lb is a fair price. You can get a lot packed in before it weighs a pound on a regular scale.

The silver punching dagger is a great deal! Everyone should get one. Does it have the -1 penalty to damage like alchemical silver weapons?

Macavity already carries a cold iron weapon, so doesn't need a cold iron dagger.

It does.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

The weapon blanches are a great idea for the archers since drawing ammunition is a free action. Numair fights exclusively with Sandstorm. Bless weapon only allows him to overcome Evil DR, since his keen weapon doesn't work with the auto-confirm part of the spell. Since he can smite evil up to 7 times a day (2 base + 10 LoH/2 per extra smite), he would rather smite, since that also overcomes any Evil creature's DR. Against things that aren't evil, he still does 1d6+11 (4dex +1enh +4 pirahna +1flag +1dance), with a 15+ crit range. Golems will be his worst foe to face.

Provisions look good.


Male Fetchling Ninja
Ruul Spiritskin wrote:

I think we're drastically over-thinking this and just need to get on with the adventure.

We already have an abundance of blanches which will largely only be used by Cal. Investing in more stuff for his arrows seems unnecessary.
It's where the archer and caster will be after several encounters with creatures needing silver + evil aligned arrows. It's important, because the archer is one of the main DPR contributors. It's fine to learn this lesson later.

Except Belladona, that's a good idea.
thanks

So did we buy the silver and cold iron daggers? I didn't see them on th list. Those were good ideas, too. Because weapon blanche are not good for melee weapons.

These last minute purchases shouldn't delay travel unless of course we're going to encounter hordes of lycanthropes or faerie.

cheers


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I'll get the daggers added to the sheet later tonight.

How many of each dagger were we buying?

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Put the wizard down for a silver masterwork dagger if the regular daggers are available. That is a great deal for a masterwork weapon. But he in not proficient with the punching dagger.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Question for you LM. As to Material components, do you want us to tract specific material components, or are you fine with us just marking off the gold for such components as we cast? For instance I have one spell that requires 100 gp of diamond and opal dust. Obviously, if I need to track such things finitely I need to prepare some in advance before we leave.


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:
Question for you LM. As to Material components, do you want us to tract specific material components, or are you fine with us just marking off the gold for such components as we cast? For instance I have one spell that requires 100 gp of diamond and opal dust. Obviously, if I need to track such things finitely I need to prepare some in advance before we leave.

In my rl games, I just assume that the character has the material components already to cast spells. It's one less detail I have to keep track of. I only mess with that for the big stuff (i.e. [i]identify, resurrection, true res., etc.). Because of that, Eschew Materials is basically a wasted feat, unless you need it to get another feat. I'm going with the same approach here, to simplify things a bit.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Lord Manticore wrote:
Azaraunt wrote:
Question for you LM. As to Material components, do you want us to tract specific material components, or are you fine with us just marking off the gold for such components as we cast? For instance I have one spell that requires 100 gp of diamond and opal dust. Obviously, if I need to track such things finitely I need to prepare some in advance before we leave.
In my rl games, I just assume that the character has the material components already to cast spells. It's one less detail I have to keep track of. I only mess with that for the big stuff (i.e. [i]identify, resurrection, true res., etc.). Because of that, Eschew Materials is basically a wasted feat, unless you need it to get another feat. I'm going with the same approach here, to simplify things a bit.

Perfect. I'll make sure I keep up with gold spent on spells with expensive material components (over a gold). Thanks!


Female Elf Magus 1 | HP 9/9 {effects: none} | AC 15 (T15 FF10) | F+3 R+4 W+1 | Init +4 | low-light vision, perception +1

Kallistiel would happily accept one of the semi-MW silver and/or cold-iron punching daggers, since they'd work with her finesse and weapon training.

I neglected (and also didn't have the money) to make her rapier of one material or another, so this would be a good compromise, although not as good as having the rapier work as this or that material (it's unfortunate blanch only works for one attack).


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Elen is buying the two daggers for herself out of her own funds. She doesn't mind people picking up others with party funds though.

She also purchased from her own funds a Brooch of Cleanliness (ignore the stupid spelling) for everyone, except for Ruul who didn't want one. Everyone can add it to their inventory.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Question for the GM: The Phylactery of Positive Channeling is a wondrous item that increases Channel Energy to heal or vs. Undead by +2d6. Market price 11,000; crafting price 5,500. Will you allow Numair to work with our wondrousiem crafters to create a version that improves Lay on Hands instead. And if so, at what price, considering channel energy affects 30' radius and LoH affects a single target?


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Seeing that LoH defies the action economy by being a swift, I'd figure it to be more powerful.

I'm pretty sure I saw something like that in UE.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Magic items typically use a "bonus squared times constant" formula for pricing. See: Magic swords, armor, stat bonus. If we take the number of D6 as the bonus, then the "channel energy bonus" constant is 2750.

Then, different versions of the item can be created: Lesser +1d6 = 1*1*2750 = 2750. Regular +2d6 = 2*2*2750 = 11000. Greater +3d6 = 3*3*2750 = 24750.

If you agree that this pricing is appropriate to the nature of the item, then calculating an appropriate "lay on hands bonus" constant should consider the aspects of each:

Channel Energy: 30' radius. Affects all appropriate targets in range (ie living or undead). 3 + wis/day. 1d6/odd cleric level.

Lay on Hands: Touch. Single Target. 1/2 paladin level + cha/day. 1d6/2 paladin level. Standard action on others, swift action on self.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Looking through the UE, things that improve Lay on Hands are very pricey. I'd suspect it's because of the extremely powerful effect it has on action economy. Even something as simple as adding an extra mercy to your list is 10k.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

I would be willing to craft something for you, but I do not think I am high enough level or of the right caster class to do so. That item specifically requires that the creator must be a 10th-level or higher cleric.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

From the Pathfinder SRD

Pathfinder SRD wrote:

To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item (see Cursed Items for more information).

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

According to that, the only mandatory prerequisites are the Craft Item feat, and, for scrolls, potions, wands, and staves, the spells to be put into the item. Other prerequisites can be overcome at an increased DC. Of course, if LM wishes otherwise, I will humbly abide by Rule 0.

I believe the inclusion of the prerequisite '10th level cleric' to Phylactery of Positive Channeling is similar to the prerequisite of 'Creater must be a paladin' in the Crystal of Healing Hands.

I've gone through the items that mention Lay on Hands at d20pfsrd, and most are very pricey, I agree.

In the end, this may all just turn out to be a thought-experiment. Still, I'm interested if a consensus can be reached.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Custom magic items are a dangerous road best left alone.


Male Drow Noble Accountant 12/Monk 10
Numair Nejem wrote:
Question for the GM: The Phylactery of Positive Channeling is a wondrous item that increases Channel Energy to heal or vs. Undead by +2d6. Market price 11,000; crafting price 5,500. Will you allow Numair to work with our wondrousiem crafters to create a version that improves Lay on Hands instead. And if so, at what price, considering channel energy affects 30' radius and LoH affects a single target?

Since the main requirement is that the creator be a 10th level cleric, I am going to say that you could create a paladin version of the item, with that the creator must be a 10th level paladin. I think that makes sense to me.

As for cost, if it is just for lay on hands, and none of the other add-ons (i.e. mercy), then I think we can keep the cost the same. If you want to add in something, then it's going to get pricey.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Thanks for the ruling. Since Numair can't craft himself, I'm not going to get one. Will look into commissioning wand of CLW instead.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Use prestige points?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

LM, I've filled in my spells prepared in my profile. These are the spells that Elen had prepared the previous day, since she hasn't had the full 8 hours yet, nor the communion with Ally.

False life and Mage armor would have worn off already.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Guess Lavinia will have to wait a bit to prepare her spells. Got to wait to find out if we're going to get into combat first. :)

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

I'll be away from my computer most of the day tomorrow. Depending on schedule I will try to keep up on my phone when I can.


Male Drow Noble Accountant 12/Monk 10

Everyone who needed to re-up spells should have been able to get their full minimum for sleep from the previous night.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

New spells prepared in my profile. I also realized I hadn't put my adjusted inventory from back when the gifts were given to us, so I fixed that as well.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Who has the two efficient quivers? Makes sense for our ranger to get one for sure. Who else is an archer? I am carrying a lot of arrows and might want to at least store some in a quiver. If no one else needs the item I will carry it.

Also, who is tracking our funds? Can we assume that 500 gold was drawn for the ranger's pearl of power? And lastly, Azaraunt would like to draw 100.00 gold for the material components of a very handy spell that he can cast in advance and trigger for the party later... Symbol of Mirroring.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

In the end I think I was supposed to keep at least one of the quivers yes, but there was a debate going on regarding one should stay with Lavinia, for the Align Weapon spell.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Just got in from a long day with little or no cell signal. I see I am 59 posts behind. Wow. Its almost midnight here. I think I'll try to catch up tomorrow. :) Goodnight all.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

It's okay. You didn't miss much.

It was mostly interpersonal drama.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Oh, LM, I still need a description on Imbukar's little scouting mission, keeping an eye on the captain last night.


Male Drow Noble Accountant 12/Monk 10

Heads up to everyone, I'm pretty well swamped at work today so my posting is going to be pretty limited. Unlike the last few weekends though, I'll be at home for this one so I can start picking back up tonight and tomorrow.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

I run my local game this evening, but should be good today. Weekends are always slower for me, as I post from my phone.


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:
Oh, LM, I still need a description on Imbukar's little scouting mission, keeping an eye on the captain last night.

I sent a post on that in the gameplay, but the gist of it is that, the captain put his pj's on and went to bed. He seems to be a private, if maybe a bit of a milquetoast kind of a guy, at least so far.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

It just occurred to me that Kall and Ruul have never really spoken.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Is anyone around?


Male Fetchling Ninja
Ruul Spiritskin wrote:
Is anyone around?

yep


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Bah, the guy that doesn't eat!


Male Fetchling Ninja
Ruul Spiritskin wrote:
Bah, the guy that doesn't eat!

true

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