Welcome to the Happy Duck Tavern!!


Play-by-Post Discussion

501 to 550 of 1,186 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Not everyone took watches last night either.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Well the houserule makes taking a watch shift complicated.

Ruul's prayer time is during the pre-dawn hours (4-5am). So with the rule that divine casters need 8 hours of sleep, he needs to be in bed by 8pm.

Depending on how long we're doing watches, I could see doing a watch from 5am till whenever everyone else is awake.

I feel sorry for divine casters that prep spells at midnight.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)
Azaraunt wrote:
No one should opt out of taking a watch, unless something special is going on.

Why? We have multiple characters who need practically no sleep at all. Macavity and the imp for one thing, and Ally too except she's a lazy little girl who likes to sleep even though she doesn't need to. (If she felt it was needed for her to stay awake and keep watch, she would.) Macavity has a +15 to perception, and the imp has +10. Others with rings of sustenance can take watches as well. Casters who need 8 hours, it doesn't make sense for them to take watches. I'll make sure to get Elen a ring as soon as we get some loot, then she can take a watch too.


Male Fetchling Ninja

Folks

LM did not say the 8 hours had to be consecutive. In fact, he said that it included prep/meditation time, as opposed to the bonus time in some of the RAW. We just schedule watches over 10 hours. Everyone can at least take watch for 2 hours and 8 hours of sleep/prep/meditation/whatever.

cheers

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

Yeah we can only walk/travel/adventure for 8 hours a day; past that causes forced March checks. The rest of the day is setting up/taking down camp, midday meal, sleep, 10 hours allocated to resting won't actilually impact our adventuring realistically.

The Exchange

Human Bard 1/Paladin 4;
Status:
HP 62/62; AC 17/13/14; CMD 22; Fort +11, Ref +11, Will +10; Init +3; Perc -1

The Resonant powers (method 2) table is here.

1d100 ⇒ 100

Wow! This stone and way finder don't like each other.

Fort: 1d20 + 14 ⇒ (14) + 14 = 28

My wayfinder is now broken (but not destroyed).

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Rolling.... 1d100 ⇒ 55

Meh


Male Fetchling Ninja

Spinning the Wheel of Fortune 1d100 ⇒ 87

Umm. LM, maybe you should pick that location.


Male Drow Noble Accountant 12/Monk 10

OK it was pointed out to me what the RAW was for magic-user 'prep-time' was. In my rl game, everyone just rested for 8 hours to heal/regain spells/sleep/bathroom time etc. Most of my group cut their teeth on 1st and 2nd ed (like myself) so some of the old 'quirks' seemed to have followed us.

I know there are issues with my original ruling, but I didn't understand what the fuss was about. After looking at the RAW, now I get it. As such, I am going to allow for wizard and cleric prep-time to follow RAW instead of my old-fashioned rule.

Sorry for the mixup.

M


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

No problems at all LM and thanks for the clearing that up.

Can we have to use the pre-defined resonance mechanics or do we have to roll on the chart?


Male Drow Noble Accountant 12/Monk 10
Macavity the black wrote:

Spinning the Wheel of Fortune 1d100

Umm. LM, maybe you should pick that location.

We'll assume that you experimented with this before the adventure.

When you tried the resonant power of the stone, you find yourself in a small apartment on the second floor of a building, across the street from a brothel. When you pop in, you find a rather large women, naked from the waist up, being measured by another woman for what appears to be a corset. You later find out that you are in the Keystone District in Magnimar.


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:

No problems at all LM and thanks for the clearing that up.

Can we have to use the pre-defined resonance mechanics or do we have to roll on the chart?

On the resonant mechanics, I'm going to stick with the random roll. I like a little randomness in the universe now and again. Just don't roll a 100 like Numair did! Lousy time for that to pop up.


Male Drow Noble Accountant 12/Monk 10
Numair Nejem wrote:

The Resonant powers (method 2) table is here.

1d100

Wow! This stone and way finder don't like each other.

[Dice=Fort]1d20+14

My wayfinder is now broken (but not destroyed).

Since it is assumed that you broke it before the adventure started, I am going to say that you got the wayfinder fixed, but you were told that if you put that ioun stone back into the wayfinder, it will be destroyed. Any other stone should work the way it is supposed to, according to the person who fixed it for you.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Randomness it is!

Resonance: 1d100 ⇒ 87

Welp, where is Ruul's headed?

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Randomness 1d100 ⇒ 78

Edit: 78 - Mage hand at will.


Male Fetchling Ninja
Lavinia Batharoy wrote:

Randomness 1d100

Edit: 78 - Mage hand at will.

Should be fun for Ruul.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

LOL.

"Who keeps groping me?"


Male Drow Noble Accountant 12/Monk 10
Ruul Spiritskin wrote:

Randomness it is!

[dice=Resonance]1d100

Welp, where is Ruul's headed?

Again, like Macavity, we are assuming that you found this out before the adventure started.

You find yourself standing on a busy street, in front of a large building that is under construction (you get the feeling the stone shifted you a little from it's designated location). You find out that the building is meant to be a golemworks factory, in the city of Oenopion, Nex. You are initially mistaken for a golem yourself until you start talking. Then people started running and it all went downhill from there...I'll let you fill in the blanks later. :)


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Oooo...

I'll come up with a something.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Ooohh, can mage hand really be used to grope? :)


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

1d100 ⇒ 49

Hmm, a +1 resistance bonus to saves, am I right in thinking that will not stack with my cloak, LM?

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14
Elen Emerwen wrote:
Azaraunt wrote:
No one should opt out of taking a watch, unless something special is going on.
Why? We have multiple characters who need practically no sleep at all. Macavity and the imp for one thing, and Ally too except she's a lazy little girl who likes to sleep even though she doesn't need to. (If she felt it was needed for her to stay awake and keep watch, she would.) Macavity has a +15 to perception, and the imp has +10. Others with rings of sustenance can take watches as well. Casters who need 8 hours, it doesn't make sense for them to take watches. I'll make sure to get Elen a ring as soon as we get some loot, then she can take a watch too.

Because its gives us a better chance to not be surprised while we rest as a group. If you are up, even if you fail a perception roll, at least you are awake, not prone, alert, armored, armed, etc, and can act to wake others, or defend the group. I believe everyone will be able to regain their spells while participating in a watch. If this is not correct then I will recant.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

Resonance: 1d100 ⇒ 10

Interesting. A favored Enemy. If I am picking, for this character's background it would have to be Evil Outsiders.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

LM amended his previous ruling. Only the arcane casters need their full night's worth of sleep. This means we can stick to the typical eight hour night cycle (plus or minus a couple hours) and still maintain watches.

Elen's right though. If you're resting 8 hours it's very hard for you to keep a watch. This is typical of arcane casters.

For example, if the first watch starts at 9pm and you're sleeping 8 hours, when exactly when you be keeping watch? 5am? That's not really a watch.

That's the tradeoff between arcane and divine spellcasters. Arcane preparation is more flexible. Divine requires no rest.

If a wizard is kept from sleeping he can never regain spells.

If a cleric is occupied during his prayer hour he can never regain spells.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Unless you rule that the watch can be interrupted for a... say... 2-3 hours watch. Then you can still rest the 8 hours and still make a watch.

But let's get to what is REALLY important: LM, what the HECK are those birds?! :D


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

@LM, where are these teleport effects coming from? I don't see that in the wayfinder page.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

It's in the chart Numair linked.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

And I bought the ion stone I did because I wanted the specific power from Method 1. :( I somehow had missed we were even considering method 2.

Its looking like we may get Elen's wish of a night time gargoyle attack. Just pray its not a Vargouille swarm, and put your earplugs in, just in case. :)


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Ok Elen will take a watch of sorts starting at 430 unless, as I expect, her sleep is interrupted.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Yeah, I'm in the same boat. I chose Dusty Rose because I liked the resonance effect.

At least the teleport made for a story! I added a blurb in Ruul's profile about it.


Male Drow Noble Accountant 12/Monk 10
Elen Emerwen wrote:

1d100

Hmm, a +1 resistance bonus to saves, am I right in thinking that will not stack with my cloak, LM?

Because it is a resistance bonus, they don't stack.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Ooohhh, I need to go read Ruul's story. :)

I've heard of a bull in a china shop, but not of one in a golem factory. :P


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)
Lord Manticore wrote:
Elen Emerwen wrote:

1d100

Hmm, a +1 resistance bonus to saves, am I right in thinking that will not stack with my cloak, LM?

Because it is a resistance bonus, they don't stack.

Ok, then can I retroactively replace my cloak of resistance with something else worth 1000gp? If so, I'll update Elen's inventory with a spyglass. ;)


Male Drow Noble Accountant 12/Monk 10

That I will leave up to you Elen ;)

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

LM, are you ok with my choice of evil outsider for favored enemy, or does the choice need to be random?

And why is everyone so quite tonight? I just finished running a home game and expected to come back to 20+ posts to catch up on.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

I think we were expecting something to happen during the watch.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

Well, Lavinia and Ruul are having a scene over PMs to spare the rest of you. :P


Male Drow Noble Accountant 12/Monk 10
Azaraunt wrote:

LM, are you ok with my choice of evil outsider for favored enemy, or does the choice need to be random?

And why is everyone so quite tonight? I just finished running a home game and expected to come back to 20+ posts to catch up on.

No I am ok with evil outsider. It is your choice, not mine to make.


Male Drow Noble Accountant 12/Monk 10
Lavinia Batharoy wrote:
Well, Lavinia and Ruul are having a scene over PMs to spare the rest of you. :P

Is this the part where we start making bad jokes about you two? :P


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I think that point passed a long time ago.


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

All I'm hearing is a lonely witch. =P


M Imp Familiar 6 hd

Intelligence Check: 1d20 + 2 ⇒ (18) + 2 = 20

Just a random Int check here. Nothing to see. Move along.


Male Fetchling Ninja

Really folks? No character can identify that gargoyles have DR/magic? Really? Macavity will not ask a third time.

Shadow Lodge

Male Half-Orc Ftr1/Ranger lvl7 | HP 68 | AC 22 FF 16 T17 | Saves +11/+13/+6 | Init + 7 (+9 in Favored Terrain) | Per. +12

Hahaha, well... Not here, unless LM would allow an untrained roll, and I would be very lucky with it :D


male minotaur cleric of Baphomet 6 | HP64/64 | AC19/18/11 | Init:+1 | Perception:+3 | Lowlight/Darkvision | Fort:+9 Ref+4 Will+9
Resources:
Channel 4/4 | Fury 6/6 | Ferocious Strike 6/6
Active Buffs:

Sorry, can't help you.

Dark Archive

M Elven Wizard 6/Diabolist 2 | HP 46/46 | AC 20/24 FF 15/22 T16 | Saves +6/+11/+7 | Init + 11 | Per. +14

ZZZZZ

No one woke the mage.

Shadow Lodge

Female Changeling Witch / 5 || Init: +3 / HP: 45/45 / AC: 13, Touch: 13, FF: 11 (+4 wMA)

How would we find the mage to wake him? Aren't you hiding in a rope trick? :)


M Imp Familiar 6 hd

But the Imp is handy and has been "taking" to Mac. Imbukar was on watch, but I am not sure he ever saw the flyers. I did post a question asking if Imbukar might have overheard the general discussion of the creatures, but never saw a response. His only knowledge skill is Planes.

Its doubtful he would have woken the wizard if there was no immediate threat, unless someone suggested it.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Lavinia ought to be able to tell you that, she got a really good knowledge roll. However, everyone who would be using weapons to fight has magical weapons or smiting capabilities.


Male Drow Noble Accountant 12/Monk 10

Sorry for the problems earlier, it's one of those glitchy kind of a days here. I am getting us back on track as we speak.

501 to 550 of 1,186 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Welcome to the Happy Duck Tavern!! All Messageboards

Want to post a reply? Sign in.