Iron hide feat stack?


Rules Questions


Can you take the iron hide feat more than once?


Does it explicitly say you can?

If not, you can't.


eirip wrote:
Can you take the iron hide feat more than once?

Feats generally cannot stack with themselves. See the examples below. Here is Ironhide:

PRD - APG - Advanced Feats wrote:


Ironhide
Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.

Here is an example of a feat that stacks:

PRD - Feats wrote:


Extra Rage
You can use your rage ability more than normal.
Prerequisite: Rage class feature.
Benefit: You can rage for 6 additional rounds per day.
Special: You can gain Extra Rage multiple times. Its effects stack.


Stynkk wrote:
eirip wrote:
Can you take the iron hide feat more than once?

Feats generally cannot stack with themselves. See the examples below. Here is Ironhide:

PRD - APG - Advanced Feats wrote:


Ironhide
Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.

Here is an example of a feat that stacks:

PRD - Feats wrote:


Extra Rage
You can use your rage ability more than normal.
Prerequisite: Rage class feature.
Benefit: You can rage for 6 additional rounds per day.
Special: You can gain Extra Rage multiple times. Its effects stack.

Yes, I had remembered that some feats that stack would have the verbiage in the description saying that they did in fact stack. I just wasnt sure if they included that text in every stackable feat. Thanks for the prompt reply.

Liberty's Edge

What they said.

On the other hand, if you just want more Natural Armor, that's what the Improved Natural Armor Feat from the Bestiary is for. Assuming your GM lets you have it, of course.


Deadmanwalking wrote:

What they said.

On the other hand, if you just want more Natural Armor, that's what the Improved Natural Armor Feat from the Bestiary is for. Assuming your GM lets you have it, of course.

I am the Gm and my player tried taking both iron hide and improved naturAL armor. I said no on both, I just wanted to make sure I was making the right ruling.


eirip wrote:
I am the Gm and my player tried taking both iron hide and improved naturAL armor. I said no on both, I just wanted to make sure I was making the right ruling.

Your player could stack Ironhide and Improved Natural Armor if you let them. They'd have to take Iron hide then the Improved Natural Armor feat.

Bestiary - Monster Feats wrote:


Improved Natural Armor (Monster)
This creature's hide is tougher than most.
Prerequisites: Natural armor, Con 13.
Benefit: The creature's natural armor bonus increases by +1.
Special: A creature can gain this feat multiple times. Each time the creature takes the feat, its natural armor bonus increases by another point.

That being said, you don't have to allow them to use Improved Natural Armor since it is a monster feat and it is your call if you want to allow that in your game.


Stynkk wrote:
eirip wrote:
I am the Gm and my player tried taking both iron hide and improved naturAL armor. I said no on both, I just wanted to make sure I was making the right ruling.

Your player could stack Ironhide and Improved Natural Armor if you let them. They'd have to take Iron hide then the Improved Natural Armor feat.

Bestiary - Monster Feats wrote:


Improved Natural Armor (Monster)
This creature's hide is tougher than most.
Prerequisites: Natural armor, Con 13.
Benefit: The creature's natural armor bonus increases by +1.
Special: A creature can gain this feat multiple times. Each time the creature takes the feat, its natural armor bonus increases by another point.
That being said, you don't have to allow them to use Improved Natural Armor since it is a monster feat and it is your call if you want to allow that in your game.

Honestly, by strict RAW, the feat's requirement for Natural Armor is meaningless, as everyone is considered to have Natural Armor of +0 (otherwise, Amulet of Natural Armor would not work, since it's an enhancement bonus).

Technically, what the Devs should have done, to be consistent, is specify a requirement of Natural Armor 1 or Higher, Con 13.


Stynkk wrote:
eirip wrote:
I am the Gm and my player tried taking both iron hide and improved naturAL armor. I said no on both, I just wanted to make sure I was making the right ruling.

Your player could stack Ironhide and Improved Natural Armor if you let them. They'd have to take Iron hide then the Improved Natural Armor feat.

Bestiary - Monster Feats wrote:


Improved Natural Armor (Monster)
This creature's hide is tougher than most.
Prerequisites: Natural armor, Con 13.
Benefit: The creature's natural armor bonus increases by +1.
Special: A creature can gain this feat multiple times. Each time the creature takes the feat, its natural armor bonus increases by another point.
.

The player in question tried the tactic of taking iron hide and then improved natural armor. That is when I told them he could not take INA so he was trying to take iron hide multiple times.


eirip wrote:
The player in question tried the tactic of taking iron hide and then improved natural armor. That is when I told them he could not take INA so he was trying to take iron hide multiple times.

He can't take Iron Hide multiple times, but there's really not any reason not to let him take Improved Natural Armor.


AvalonXQ wrote:
eirip wrote:
The player in question tried the tactic of taking iron hide and then improved natural armor. That is when I told them he could not take INA so he was trying to take iron hide multiple times.
He can't take Iron Hide multiple times, but there's really not any reason not to let him take Improved Natural Armor.

Agreed. +1 AC is nice but there are alot better feat choices out there.


AvalonXQ wrote:
eirip wrote:
The player in question tried the tactic of taking iron hide and then improved natural armor. That is when I told them he could not take INA so he was trying to take iron hide multiple times.
He can't take Iron Hide multiple times, but there's really not any reason not to let him take Improved Natural Armor.

Well my reason is, and it may or may not be a good one, is that it is a feat from the Bestiary and I would rather the pc's stick to feats from the core book and leave the Bestiary feats to the monsters. personal preference I suppose.

Scarab Sages

eirip wrote:
personal preference I suppose.

it's also suggested that they are for monsters not pcs.


eirip wrote:
AvalonXQ wrote:
eirip wrote:
The player in question tried the tactic of taking iron hide and then improved natural armor. That is when I told them he could not take INA so he was trying to take iron hide multiple times.
He can't take Iron Hide multiple times, but there's really not any reason not to let him take Improved Natural Armor.
Well my reason is, and it may or may not be a good one, is that it is a feat from the Bestiary and I would rather the pc's stick to feats from the core book and leave the Bestiary feats to the monsters. personal preference I suppose.

Which is perfectly valid -- the monster feats do specify that it is up to the GM to allow or disallow them for players.

This one is rather harmless, but if you want to give your player AC raising options in core:

Shield Focus
Dodge
Greater Shield Focus

All give a +1 bonus to AC.


Abraham spalding wrote:
eirip wrote:
AvalonXQ wrote:
eirip wrote:
The player in question tried the tactic of taking iron hide and then improved natural armor. That is when I told them he could not take INA so he was trying to take iron hide multiple times.
He can't take Iron Hide multiple times, but there's really not any reason not to let him take Improved Natural Armor.
Well my reason is, and it may or may not be a good one, is that it is a feat from the Bestiary and I would rather the pc's stick to feats from the core book and leave the Bestiary feats to the monsters. personal preference I suppose.

Which is perfectly valid -- the monster feats do specify that it is up to the GM to allow or disallow them for players.

This one is rather harmless, but if you want to give your player AC raising options in core:

Shield Focus
Dodge
Greater Shield Focus

All give a +1 bonus to AC.

Nice. I will run that by him, thanks.


Does Ironhide feat stack with amulet of natural armor?Becuase in rules it say natural bonuses doesnt stack?Thou amulet is enhancement bonus and feat is just bonus so...And feat would be useless than as you can buy amulet very quickly.

Grand Lodge

Leongorance wrote:


Does Ironhide feat stack with amulet of natural armor?Becuase in rules it say natural bonuses doesnt stack?Thou amulet is enhancement bonus and feat is just bonus so...And feat would be useless than as you can buy amulet very quickly.

Yes Amulet of Natural Armor is an enhancement bonus to Natural Armor.

Also this explains it:
http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Natural-Armor-Bo nus

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