Flurry of Maneuvers and Overrun


Rules Questions

Sovereign Court

First Question: If I have a Maneuver Master Monk, and I make an Overrun attempt as part of my Flurry of Maneuvers, how far do I go?

Overrun Combat Maneuver:
As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is no more than one size category larger than you. If you do not have the Improved Overrun feat, or a similar ability, initiating an overrun provokes an attack of opportunity from the target of your maneuver. If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space.

When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target's space. If your attack exceeds your opponent's CMD by 5 or more, you move through the target's space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has.

The bolded text indicates that if it's successful, I move through the target's space. My question is: how far do I move? Up to my movement speed, or only until I'm on the other side of the creature's space?

Second question: does the movement for the overrun provoke? Provoking from other creatures during the move sounds likely, but what about the creature I just overrun'd? I think this question has come up in the past, but I don't know if it's been answered yet.

I'm working on a 2 weapon fighting Ranger build who might dip 1 level into Maneuver Master Monk, and use Overrun in conjunction with Spiked Destroyer for some free movement plus extra spiked armor attack (as long as I can figure out a way to be a Monk while still worshipping Gorum; perhaps as an ex-Monk who is no longer Lawful and found his faith in Gorum...)


Entilzha wrote:
First Question: If I have a Maneuver Master Monk, and I make an Overrun attempt as part of my Flurry of Maneuvers, how far do I go?

I do not think this is directly covered anywhere, but it does not seem like Overrun would qualify for the Flurry of Maneuvers. The Flurry allows you to ignore the action type (standard or attack) but not other requirements. Overrun also requires you to take a move action or charge when you use it. For a flurry, you clearly aren't doing either. That is just my two coppers though. I think that one will probably need to be decided by your GM.

Entilzha wrote:
Second question: does the movement for the overrun provoke? Provoking from other creatures during the move sounds likely, but what about the creature I just overrun'd? I think this question has come up in the past, but I don't know if it's been answered yet.

This one is much easier. Yes, you provoke an AoO from both the target of the Overrun and his allies. Unless of course, you have Improved Overrun. In that case, you only provoke from the others and not the target.

Dark Archive

That is a weird one. I am not sure on the answer myself, as per RAW, you can make a flurry of overrun, but it seems weird.

Maybe you could overrun multiple targets in the same movement?

Mostly just marking this for tracking.


Agreed with Shalmdi.
While Flurry of maneuvers allows you to use most maneuvers as a drop to a standard action, Overrun requires move/charge to implement which would break your flurry.


FoM allows you to perform a combat maneuver regardless of whether it replaces a melee attack or requires a standard action. The actual overrun attempt is a standard action but the movement/charge has to be performed separately and the overrun has to occur concurrent with the move/charge. So, basically, you could overrun as part of your FoM, but since you're not moving it's like trying to disarm an unarmed opponent.


Pathfinder Maps Subscriber

I would think that what Maneuver Master lets you do with an overrun is to overrun your target AND perform some other maneuver to it as well. Overrun him AND kick his weapon away in the process (disarm). Or overrun him AND pull his helmet down over his eyes (dirty trick used to blind). Or overrun him AND put him on his ass (trip). Etc.


SlimGauge wrote:
I would think that what Maneuver Master lets you do with an overrun is to overrun your target AND perform some other maneuver to it as well. Overrun him AND kick his weapon away in the process (disarm). Or overrun him AND pull his helmet down over his eyes (dirty trick used to blind). Or overrun him AND put him on his ass (trip). Etc.

The only way I see someone doing this is coupling Mobile Fighter's Rapid Attack (allows you to take a full-round + move action at expense of highest-bab attack). But, keep in mind, Overrun already knocks prone if you beat the DC by 5 or more. So you could, hypothetically, use Rapid Attack, move to them, overrun, knock them prone, then do whatever else while they're prone (disarm or grapple would be my votes) and stop in the square immediately behind them.

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