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Snorb wrote:
If you allow a reflex for half then suddenly the party rogue takes no damage from the nuke.
So funny! I remember the original Gamma World had die-results for "clean" and "dirty" fission bombs. Pretty sure they did 40d10 and 70d10 or something equally weak, arbitrary and outrageously bizarre. So much fun. Sigh. Don't forget the accompanying blinding of the blast, flying object damage, electromagnetic pulse (might shut down electrical constructs) and everybody's favorite endlessly debilitating radiation sickness that causes hair and teeth to fall out and body generally to crap out. Again, SO much fun. Makes being a zombie start to look like an advantage, though eating rad-victims brains may not be so cool.
I am running a d20-esque superhero game and here are the guidelines I'll be using when/if the heroes run afoul of nukes:
this is what I was keeping in mind when coming up with these rules:
* - if you could get a relatively clean tactical nuke at 4 kilotons, I'd say the damage would be 1d6 heat and 1 pt of sonic at 800 metres, 2d6 heat at 400 metres, 4d6 heat damage at 200 metres, 8d6 at 100 metres and 16d6 at 50 metres
you ready?
Spoiler: 353 heat damage
100d6 ⇒ (6, 3, 1, 1, 5, 2, 3, 4, 4, 1, 6, 3, 5, 4, 4, 3, 2, 5, 5, 1, 6, 4, 5, 6, 4, 3, 3, 4, 1, 6, 5, 5, 3, 1, 2, 4, 6, 3, 3, 3, 2, 5, 6, 1, 1, 1, 2, 5, 5, 4, 3, 3, 5, 1, 4, 2, 1, 2, 3, 3, 6, 2, 6, 2, 5, 6, 6, 6, 1, 1, 1, 2, 1, 6, 5, 5, 6, 2, 6, 2, 4, 3, 3, 6, 5, 5, 5, 5, 1, 5, 1, 1, 3, 2, 2, 5, 5, 4, 1, 6) = 353 Spoiler: 344 heat damage
100d6 ⇒ (3, 3, 2, 6, 3, 6, 6, 1, 3, 1, 6, 5, 4, 4, 1, 2, 3, 1, 2, 4, 6, 6, 5, 1, 2, 1, 6, 4, 4, 5, 2, 6, 2, 5, 3, 3, 2, 2, 4, 5, 5, 2, 2, 1, 4, 4, 2, 6, 4, 6, 6, 1, 2, 6, 3, 3, 2, 2, 3, 1, 6, 6, 1, 1, 6, 5, 5, 2, 6, 2, 3, 5, 6, 4, 1, 6, 6, 1, 4, 1, 6, 2, 1, 1, 4, 4, 5, 1, 6, 4, 3, 4, 3, 1, 1, 6, 4, 1, 3, 2) = 344 Spoiler: 195 heat damage
56d6 ⇒ (2, 2, 2, 2, 4, 3, 3, 4, 2, 1, 6, 1, 5, 6, 2, 2, 5, 1, 2, 6, 1, 2, 3, 3, 6, 6, 5, 4, 3, 2, 6, 2, 5, 3, 6, 4, 4, 1, 2, 6, 1, 5, 6, 3, 2, 5, 2, 1, 5, 5, 2, 5, 6, 4, 5, 3) = 195 Spoiler: 56 sonic damage
16d6 ⇒ (3, 4, 3, 4, 2, 4, 3, 1, 1, 3, 5, 6, 3, 4, 6, 6) = 58 56 sonic damage and 892 heat damage. Lol as it turns out, 100 is the highest that the calculator will do... ok... time to do this a bit differently. Results at the bottom.
Spoiler: 335 sonic damage (round 1)
100d6 ⇒ (2, 1, 4, 6, 6, 3, 3, 2, 6, 2, 6, 2, 2, 3, 4, 2, 1, 1, 6, 4, 5, 4, 3, 1, 6, 4, 2, 1, 5, 1, 1, 2, 3, 5, 4, 3, 2, 5, 4, 4, 6, 4, 4, 1, 6, 3, 6, 4, 2, 1, 1, 5, 6, 2, 1, 5, 3, 1, 1, 6, 1, 3, 6, 4, 4, 1, 3, 5, 4, 2, 1, 2, 6, 2, 3, 4, 1, 3, 2, 1, 6, 1, 6, 1, 2, 3, 2, 1, 3, 2, 3, 4, 2, 5, 1, 6, 5, 3, 2, 1) = 316 Spoiler: 176 sonic damage (round 1)(511 sonic damage total)
50d6 ⇒ (4, 6, 2, 6, 3, 4, 3, 2, 5, 4, 4, 5, 6, 3, 5, 4, 2, 6, 3, 5, 4, 1, 6, 5, 6, 1, 4, 2, 1, 4, 5, 3, 2, 4, 6, 2, 1, 4, 4, 6, 4, 2, 6, 5, 2, 3, 6, 4, 2, 5) = 192 Spoiler: 328 heat damage (round 1)(x100 =32800)
100d6 ⇒ (3, 1, 6, 5, 1, 6, 3, 6, 2, 3, 1, 1, 2, 2, 5, 1, 4, 5, 4, 5, 2, 4, 2, 5, 3, 3, 5, 5, 3, 3, 3, 5, 5, 3, 3, 6, 4, 4, 2, 3, 2, 1, 3, 4, 2, 3, 2, 5, 5, 5, 3, 5, 6, 6, 4, 5, 4, 3, 2, 4, 6, 4, 1, 3, 3, 6, 6, 2, 3, 2, 6, 6, 3, 1, 5, 3, 2, 5, 6, 5, 6, 1, 1, 2, 1, 4, 3, 6, 2, 1, 6, 1, 3, 1, 6, 6, 4, 2, 6, 5) = 358 Spoiler: 359 heat damage (round 2)(x100 =35900)
100d6 ⇒ (4, 5, 3, 2, 3, 6, 4, 2, 2, 3, 4, 2, 6, 6, 2, 5, 1, 3, 6, 3, 4, 1, 2, 1, 3, 5, 2, 6, 1, 3, 3, 2, 3, 4, 4, 6, 5, 3, 5, 1, 4, 3, 2, 1, 4, 5, 4, 2, 6, 6, 4, 3, 6, 1, 5, 4, 3, 3, 3, 6, 3, 5, 5, 1, 6, 1, 2, 4, 6, 2, 2, 3, 2, 4, 2, 1, 5, 1, 1, 1, 5, 5, 4, 3, 6, 6, 3, 1, 1, 5, 3, 1, 4, 5, 5, 2, 1, 5, 5, 5) = 343 Spoiler: 355 heat damage (round 3)(x100 =35500)
100d6 ⇒ (3, 3, 5, 2, 5, 3, 4, 6, 2, 6, 6, 3, 5, 4, 3, 1, 5, 2, 4, 1, 6, 2, 2, 3, 3, 3, 4, 6, 3, 5, 5, 6, 6, 6, 2, 6, 3, 3, 1, 2, 5, 3, 6, 4, 6, 4, 4, 4, 2, 5, 6, 2, 4, 2, 2, 1, 4, 2, 2, 3, 4, 1, 3, 1, 3, 5, 4, 4, 3, 3, 4, 2, 3, 4, 3, 6, 3, 5, 5, 5, 4, 3, 5, 6, 2, 5, 1, 2, 2, 3, 3, 5, 1, 5, 2, 3, 5, 6, 2, 6) = 363 Spoiler: 365 heat damage (round 4)(x100 =36500)
100d6 ⇒ (1, 4, 6, 3, 4, 5, 3, 5, 3, 6, 3, 3, 1, 6, 5, 5, 6, 6, 2, 6, 4, 3, 1, 1, 6, 6, 6, 5, 5, 1, 2, 1, 2, 2, 1, 2, 3, 4, 1, 6, 6, 6, 1, 2, 2, 3, 4, 3, 5, 4, 1, 6, 5, 1, 1, 5, 1, 2, 5, 1, 2, 3, 4, 5, 2, 4, 5, 4, 6, 3, 3, 3, 1, 1, 5, 4, 3, 4, 3, 3, 3, 1, 1, 5, 2, 5, 4, 3, 5, 6, 4, 2, 5, 6, 5, 6, 3, 5, 6, 3) = 357 Spoiler: 355 heat damage (round 5)(x100 =35500)
100d6 ⇒ (2, 1, 5, 6, 6, 4, 1, 1, 3, 5, 2, 2, 2, 3, 5, 1, 1, 4, 4, 6, 2, 5, 6, 1, 6, 4, 5, 1, 1, 3, 2, 1, 3, 2, 6, 6, 2, 4, 4, 4, 6, 4, 1, 6, 2, 6, 1, 5, 4, 6, 5, 2, 5, 3, 6, 4, 5, 5, 6, 2, 6, 4, 3, 1, 4, 6, 1, 3, 5, 6, 1, 3, 5, 5, 5, 2, 1, 3, 5, 4, 4, 5, 3, 1, 5, 3, 4, 2, 3, 3, 6, 5, 2, 3, 2, 6, 5, 3, 2, 5) = 361 Spoiler: 346 heat damage (round 6)(x100 =34600)
100d6 ⇒ (6, 1, 5, 6, 5, 2, 4, 1, 1, 5, 2, 2, 1, 5, 5, 3, 4, 3, 4, 2, 1, 5, 5, 2, 5, 6, 1, 5, 5, 1, 5, 3, 3, 6, 6, 4, 1, 6, 2, 6, 2, 6, 3, 2, 3, 1, 6, 3, 6, 5, 5, 5, 6, 5, 5, 1, 3, 6, 3, 5, 5, 5, 5, 5, 4, 2, 6, 2, 4, 1, 5, 3, 4, 2, 2, 3, 3, 3, 6, 1, 5, 3, 2, 1, 2, 5, 6, 1, 2, 6, 1, 4, 6, 3, 4, 5, 5, 5, 2, 4) = 369 Spoiler: 370 heat damage (round 7)(x100 =37000)
100d6 ⇒ (1, 3, 5, 2, 3, 3, 6, 4, 1, 1, 3, 3, 1, 3, 2, 1, 4, 3, 2, 1, 2, 2, 5, 1, 5, 5, 3, 2, 4, 6, 5, 5, 1, 3, 4, 3, 3, 2, 2, 5, 4, 1, 6, 4, 2, 4, 5, 4, 2, 5, 5, 5, 1, 3, 2, 3, 5, 3, 5, 6, 1, 4, 5, 6, 3, 4, 5, 5, 1, 2, 4, 2, 6, 1, 2, 6, 4, 2, 3, 4, 2, 3, 5, 5, 4, 3, 1, 6, 3, 3, 5, 1, 6, 4, 4, 2, 2, 2, 2, 6) = 334 Spoiler: 346 heat damage (round 8)(x100 =34600)
100d6 ⇒ (3, 3, 2, 3, 1, 4, 3, 4, 1, 2, 1, 4, 5, 4, 2, 5, 5, 2, 6, 5, 3, 2, 2, 6, 5, 2, 5, 2, 1, 2, 1, 4, 4, 3, 3, 1, 4, 5, 3, 2, 5, 1, 4, 3, 3, 4, 5, 3, 1, 1, 5, 3, 2, 2, 5, 3, 6, 1, 3, 6, 5, 4, 5, 6, 4, 5, 6, 6, 3, 6, 3, 6, 3, 6, 4, 1, 4, 5, 6, 6, 2, 5, 3, 2, 6, 3, 2, 4, 4, 5, 6, 5, 2, 2, 2, 2, 2, 5, 1, 4) = 352 Spoiler: 337 heat damage (round 9)(x100 =33700)
100d6 ⇒ (6, 4, 5, 4, 2, 4, 3, 3, 1, 2, 5, 4, 3, 2, 4, 5, 4, 3, 1, 2, 3, 4, 1, 5, 3, 5, 4, 6, 6, 1, 1, 4, 6, 2, 1, 2, 6, 5, 2, 6, 1, 4, 1, 1, 6, 3, 3, 5, 4, 4, 2, 1, 6, 6, 3, 1, 6, 3, 6, 3, 5, 4, 3, 5, 4, 2, 2, 5, 6, 4, 6, 4, 1, 3, 3, 6, 2, 1, 1, 4, 5, 6, 5, 5, 3, 4, 4, 6, 4, 3, 5, 1, 2, 4, 5, 2, 1, 1, 1, 1) = 348 Spoiler: 361 heat damage (round 10)(x100 =36100)
100d6 ⇒ (3, 2, 3, 4, 6, 4, 3, 1, 4, 5, 6, 5, 1, 2, 6, 4, 3, 4, 2, 4, 5, 2, 2, 4, 1, 6, 5, 2, 4, 1, 2, 1, 1, 6, 6, 1, 6, 1, 5, 6, 4, 2, 3, 1, 1, 4, 3, 2, 4, 5, 4, 6, 4, 6, 2, 5, 6, 4, 4, 1, 1, 5, 5, 5, 1, 5, 6, 2, 1, 2, 5, 2, 2, 3, 4, 6, 3, 4, 3, 2, 5, 1, 3, 3, 4, 5, 1, 2, 1, 1, 1, 6, 1, 6, 3, 3, 3, 1, 3, 3) = 333 Spoiler: 350 heat damage (round 11)(x100 =35000)
100d6 ⇒ (6, 6, 4, 5, 6, 4, 2, 1, 2, 4, 4, 1, 1, 6, 1, 2, 2, 6, 3, 5, 2, 2, 6, 1, 4, 5, 4, 6, 1, 1, 5, 3, 1, 1, 1, 5, 4, 2, 4, 3, 5, 4, 6, 1, 4, 5, 3, 5, 1, 1, 6, 2, 3, 3, 5, 5, 5, 2, 3, 6, 5, 6, 5, 1, 4, 5, 4, 1, 2, 2, 2, 2, 5, 5, 5, 2, 4, 6, 6, 3, 4, 2, 2, 6, 4, 3, 5, 5, 1, 4, 6, 1, 3, 1, 6, 1, 4, 2, 1, 3) = 346 Spoiler: 332 heat damage (round 12)(x100 =33200)
100d6 ⇒ (4, 1, 6, 3, 1, 3, 6, 6, 3, 4, 4, 3, 2, 3, 2, 3, 6, 6, 1, 3, 4, 3, 5, 3, 3, 3, 2, 6, 5, 2, 1, 3, 1, 4, 1, 1, 4, 6, 4, 1, 1, 3, 5, 5, 4, 4, 2, 3, 4, 4, 2, 1, 3, 5, 5, 3, 3, 6, 6, 3, 6, 3, 3, 6, 6, 5, 6, 3, 1, 6, 1, 2, 6, 6, 4, 2, 3, 3, 2, 3, 4, 1, 6, 5, 6, 2, 4, 1, 5, 3, 1, 6, 1, 5, 5, 6, 5, 1, 5, 5) = 358 Spoiler: 344 heat damage (round 13)(x100 =34400)
100d6 ⇒ (1, 5, 4, 2, 2, 4, 2, 1, 4, 1, 1, 1, 3, 1, 1, 5, 5, 4, 1, 1, 3, 3, 1, 6, 2, 5, 1, 5, 5, 1, 5, 6, 1, 5, 5, 5, 3, 1, 3, 2, 2, 4, 2, 6, 4, 1, 4, 2, 1, 4, 3, 2, 5, 3, 2, 6, 2, 1, 5, 4, 4, 4, 1, 1, 3, 5, 4, 3, 1, 2, 2, 2, 5, 6, 1, 6, 3, 1, 2, 5, 3, 4, 4, 2, 3, 6, 5, 4, 1, 1, 4, 3, 3, 1, 1, 4, 2, 1, 2, 6) = 301 Spoiler: 343 heat damage (round 14)(x100 =34300)
100d6 ⇒ (5, 6, 4, 4, 6, 1, 6, 3, 5, 2, 2, 5, 2, 6, 6, 1, 2, 1, 1, 3, 3, 5, 1, 6, 6, 1, 5, 4, 4, 5, 4, 4, 6, 4, 1, 4, 3, 1, 5, 5, 4, 1, 2, 4, 1, 6, 1, 2, 6, 1, 6, 4, 5, 6, 4, 1, 6, 4, 4, 4, 4, 6, 6, 1, 2, 5, 3, 1, 1, 5, 3, 4, 4, 5, 2, 1, 3, 4, 6, 3, 6, 4, 4, 5, 4, 4, 5, 1, 5, 5, 5, 6, 6, 1, 6, 4, 4, 6, 5, 4) = 379 Spoiler: 329 heat damage (round 15)(x100 =32900)
100d6 ⇒ (6, 5, 3, 5, 5, 3, 3, 5, 1, 5, 2, 6, 4, 5, 6, 5, 6, 1, 1, 6, 1, 5, 2, 1, 1, 4, 1, 2, 2, 3, 4, 1, 3, 5, 1, 4, 2, 3, 3, 1, 2, 3, 5, 2, 3, 1, 5, 3, 3, 5, 4, 6, 6, 4, 3, 4, 3, 6, 5, 3, 4, 3, 2, 1, 2, 5, 4, 2, 3, 6, 5, 3, 3, 6, 5, 1, 1, 4, 2, 3, 2, 2, 6, 6, 2, 2, 5, 1, 3, 1, 4, 5, 1, 5, 3, 1, 6, 3, 4, 1) = 336 Spoiler: 364 heat damage (round 16)(x100 =36400)
100d6 ⇒ (1, 1, 6, 5, 5, 2, 2, 3, 1, 1, 3, 6, 3, 1, 6, 6, 5, 4, 1, 1, 5, 5, 1, 2, 5, 2, 6, 4, 1, 3, 3, 3, 6, 5, 6, 5, 3, 5, 5, 3, 2, 3, 2, 3, 6, 5, 5, 2, 3, 4, 4, 1, 4, 3, 5, 1, 1, 1, 2, 1, 6, 2, 6, 5, 5, 5, 2, 5, 5, 5, 1, 3, 2, 5, 6, 1, 6, 4, 1, 1, 6, 3, 2, 2, 5, 5, 4, 6, 1, 2, 4, 2, 2, 4, 5, 1, 2, 3, 4, 6) = 344 Spoiler: 343 heat damage (round 17)(x100 =34300)
100d6 ⇒ (6, 1, 6, 3, 5, 4, 2, 3, 3, 1, 4, 3, 4, 6, 3, 4, 1, 6, 6, 5, 1, 4, 6, 5, 2, 1, 1, 3, 2, 4, 5, 1, 4, 3, 1, 5, 3, 3, 1, 3, 4, 4, 1, 6, 5, 1, 5, 2, 1, 5, 4, 1, 5, 6, 2, 5, 5, 4, 6, 5, 1, 1, 1, 4, 4, 5, 2, 5, 6, 5, 1, 3, 5, 6, 1, 1, 1, 3, 6, 5, 4, 5, 2, 6, 5, 5, 5, 5, 1, 4, 2, 4, 3, 1, 5, 4, 2, 2, 3, 3) = 348 Spoiler: 342 heat damage (round 18)(x100 =34200)
100d6 ⇒ (4, 6, 6, 6, 3, 1, 4, 2, 3, 4, 6, 5, 5, 5, 2, 2, 3, 4, 2, 2, 6, 5, 6, 4, 6, 3, 6, 1, 1, 1, 5, 5, 1, 5, 5, 3, 6, 6, 2, 5, 1, 2, 4, 5, 6, 1, 1, 5, 3, 4, 1, 4, 1, 2, 2, 1, 5, 5, 6, 4, 4, 6, 2, 4, 4, 3, 3, 1, 5, 4, 6, 5, 2, 2, 2, 4, 2, 4, 2, 6, 4, 1, 3, 2, 4, 3, 5, 6, 2, 4, 2, 2, 4, 6, 1, 1, 4, 5, 2, 5) = 357 Spoiler: 368 heat damage (round 19)(x100 =36800)
100d6 ⇒ (3, 2, 2, 2, 2, 5, 3, 6, 1, 4, 5, 6, 2, 4, 3, 3, 5, 4, 2, 1, 2, 5, 4, 2, 6, 5, 4, 1, 5, 4, 4, 1, 5, 1, 6, 6, 6, 3, 4, 6, 2, 1, 6, 4, 4, 4, 2, 3, 3, 4, 5, 4, 3, 1, 6, 5, 3, 5, 1, 1, 2, 4, 4, 3, 4, 5, 1, 2, 6, 3, 5, 1, 5, 3, 2, 4, 2, 6, 5, 3, 4, 3, 6, 6, 4, 3, 3, 5, 4, 3, 5, 4, 6, 6, 3, 6, 1, 5, 4, 3) = 366 Spoiler: 346 heat damage (round 20)(x100 =34600)
100d6 ⇒ (5, 2, 4, 5, 1, 3, 3, 1, 1, 1, 1, 2, 1, 2, 5, 3, 5, 3, 4, 2, 2, 1, 5, 5, 5, 3, 1, 2, 3, 3, 1, 6, 2, 3, 4, 3, 2, 5, 6, 6, 1, 3, 5, 5, 2, 4, 5, 3, 6, 4, 2, 1, 6, 4, 1, 3, 4, 4, 1, 5, 1, 1, 2, 2, 3, 3, 6, 6, 1, 4, 5, 3, 3, 1, 4, 2, 6, 3, 3, 3, 3, 2, 1, 1, 1, 1, 1, 3, 3, 6, 4, 5, 6, 1, 5, 6, 4, 5, 2, 6) = 319 Spoiler: 344 heat damage (round 21)(x100 =34400)
100d6 ⇒ (2, 3, 6, 4, 4, 6, 2, 4, 5, 1, 3, 5, 6, 5, 5, 5, 2, 6, 2, 3, 6, 1, 2, 3, 4, 3, 5, 1, 1, 5, 3, 6, 6, 1, 4, 6, 4, 5, 3, 4, 4, 3, 5, 1, 3, 3, 4, 4, 1, 5, 6, 3, 5, 2, 1, 4, 6, 4, 5, 4, 2, 6, 4, 3, 2, 1, 4, 6, 4, 3, 5, 4, 4, 5, 2, 3, 4, 2, 2, 6, 5, 5, 2, 6, 2, 2, 4, 3, 4, 4, 1, 5, 5, 1, 1, 3, 3, 3, 2, 5) = 363 Spoiler: 348 heat damage (round 22)(x100 =34800)
100d6 ⇒ (3, 4, 3, 6, 6, 1, 4, 4, 3, 3, 1, 2, 4, 2, 6, 4, 3, 6, 2, 2, 5, 1, 1, 6, 6, 1, 4, 5, 6, 6, 6, 6, 3, 1, 2, 5, 5, 5, 5, 6, 6, 6, 6, 1, 5, 2, 6, 4, 2, 5, 5, 2, 5, 1, 6, 5, 4, 5, 6, 4, 4, 4, 5, 2, 6, 5, 5, 3, 2, 5, 2, 5, 2, 4, 3, 5, 4, 1, 3, 6, 3, 3, 6, 4, 5, 2, 6, 6, 2, 3, 4, 3, 4, 1, 5, 6, 4, 5, 3, 6) = 397 Spoiler: 371 heat damage (round 23)(x100 =37100)
100d6 ⇒ (4, 3, 2, 2, 4, 4, 1, 5, 2, 1, 2, 2, 2, 1, 2, 6, 3, 5, 5, 4, 6, 2, 6, 2, 5, 4, 2, 6, 1, 4, 3, 6, 5, 6, 1, 1, 4, 5, 3, 2, 3, 4, 1, 6, 5, 2, 5, 1, 4, 2, 5, 5, 3, 3, 5, 4, 6, 5, 3, 4, 4, 2, 6, 3, 5, 4, 5, 1, 3, 3, 1, 4, 3, 5, 6, 4, 2, 3, 3, 6, 4, 1, 4, 3, 3, 1, 4, 2, 5, 3, 5, 5, 6, 4, 3, 3, 5, 3, 5, 4) = 356 Spoiler: 372 heat damage (round 24)(x100 =37200)
100d6 ⇒ (1, 1, 4, 5, 3, 4, 2, 5, 5, 5, 5, 1, 6, 6, 6, 3, 3, 5, 3, 4, 5, 3, 6, 3, 5, 2, 6, 1, 1, 1, 3, 2, 5, 1, 6, 6, 5, 5, 5, 2, 6, 4, 4, 1, 3, 1, 6, 1, 5, 2, 2, 3, 6, 5, 2, 1, 4, 6, 2, 4, 5, 6, 4, 5, 1, 3, 3, 3, 5, 4, 3, 3, 5, 1, 6, 3, 4, 4, 2, 2, 4, 6, 2, 3, 5, 3, 4, 1, 6, 6, 6, 6, 2, 5, 3, 1, 4, 5, 1, 5) = 368 Spoiler: 373 heat damage (round 25)(x100 =37300)
100d6 ⇒ (6, 3, 3, 2, 3, 2, 1, 1, 6, 2, 6, 6, 6, 2, 6, 1, 2, 2, 2, 5, 1, 2, 2, 6, 4, 6, 5, 3, 4, 2, 4, 2, 3, 5, 2, 1, 2, 5, 2, 4, 6, 1, 2, 5, 5, 3, 6, 3, 6, 4, 4, 6, 6, 3, 6, 4, 2, 3, 3, 3, 1, 2, 2, 4, 4, 6, 2, 6, 3, 6, 4, 1, 1, 3, 1, 4, 3, 5, 3, 5, 3, 3, 4, 4, 3, 3, 1, 3, 1, 4, 4, 6, 1, 3, 4, 2, 2, 6, 3, 4) = 343 Spoiler: 349 heat damage (round 26)(x100 =34900)
100d6 ⇒ (1, 3, 4, 1, 5, 4, 6, 3, 6, 4, 6, 3, 3, 1, 4, 5, 6, 1, 4, 6, 2, 1, 5, 2, 4, 6, 5, 3, 3, 5, 6, 5, 6, 1, 4, 4, 1, 6, 1, 6, 4, 5, 1, 2, 1, 4, 6, 3, 1, 4, 2, 1, 1, 1, 1, 3, 6, 4, 6, 3, 2, 1, 1, 4, 5, 6, 6, 4, 3, 4, 5, 1, 1, 2, 6, 1, 5, 4, 4, 2, 3, 6, 3, 5, 2, 6, 1, 6, 3, 1, 1, 5, 4, 6, 6, 5, 3, 1, 3, 5) = 353 Spoiler: 361 heat damage (round 27)(x100 =36100)
100d6 ⇒ (2, 6, 4, 6, 5, 4, 4, 1, 3, 1, 6, 3, 4, 6, 3, 5, 2, 3, 1, 1, 5, 5, 6, 4, 2, 5, 6, 6, 2, 3, 4, 4, 3, 4, 4, 2, 2, 4, 2, 6, 4, 6, 6, 3, 1, 2, 5, 4, 6, 5, 2, 4, 6, 2, 1, 2, 6, 4, 4, 6, 2, 3, 2, 1, 2, 6, 4, 6, 4, 4, 6, 1, 5, 5, 2, 6, 4, 6, 6, 5, 2, 1, 3, 5, 4, 5, 1, 2, 3, 1, 6, 5, 5, 2, 5, 4, 4, 4, 4, 5) = 379 Spoiler: 357 heat damage (round 28)(x100 =35700)
100d6 ⇒ (3, 3, 2, 5, 4, 6, 2, 2, 1, 1, 2, 2, 4, 6, 3, 3, 6, 5, 5, 5, 2, 4, 4, 5, 5, 6, 3, 4, 5, 5, 1, 1, 6, 3, 5, 2, 1, 2, 5, 1, 1, 4, 3, 5, 1, 2, 4, 6, 2, 6, 6, 2, 4, 5, 1, 4, 3, 6, 5, 6, 3, 3, 2, 2, 3, 6, 4, 4, 5, 4, 3, 3, 2, 3, 4, 1, 4, 2, 2, 4, 5, 2, 4, 4, 5, 5, 5, 6, 2, 3, 4, 1, 5, 4, 3, 4, 3, 1, 3, 4) = 353 Spoiler: 364 heat damage (round 29)(x100 =36400)
100d6 ⇒ (4, 2, 2, 5, 1, 3, 6, 5, 4, 2, 3, 6, 1, 2, 5, 1, 1, 6, 1, 6, 4, 5, 6, 4, 6, 2, 2, 3, 2, 5, 3, 6, 4, 1, 1, 5, 6, 3, 3, 6, 3, 6, 3, 6, 1, 2, 3, 5, 3, 6, 4, 1, 2, 3, 1, 1, 3, 1, 3, 3, 1, 6, 1, 4, 2, 3, 5, 3, 1, 6, 4, 5, 4, 3, 3, 6, 5, 5, 6, 3, 3, 5, 3, 5, 1, 3, 6, 1, 5, 4, 3, 6, 6, 1, 1, 6, 2, 1, 6, 2) = 349 Spoiler: 361 heat damage (round 30)(x100 =36100)
100d6 ⇒ (6, 3, 6, 2, 5, 3, 5, 1, 4, 2, 2, 2, 3, 5, 3, 2, 1, 2, 6, 6, 3, 4, 2, 5, 6, 5, 2, 6, 1, 3, 4, 2, 4, 5, 5, 4, 5, 1, 2, 5, 1, 5, 4, 5, 1, 5, 1, 6, 1, 2, 1, 3, 6, 1, 6, 6, 6, 3, 4, 5, 1, 2, 3, 5, 1, 4, 5, 1, 4, 6, 6, 4, 2, 1, 5, 3, 1, 1, 4, 5, 1, 3, 4, 3, 1, 1, 3, 5, 2, 6, 1, 5, 1, 5, 6, 6, 6, 3, 3, 2) = 346 Results here!
So the real question, if you gained immunity to fire, could you conceivably survive the 500ish odd sonic damage?
How much damage it deals should depend on how survivable you want it to be. In the real world, damage from a nuke kills any of we mortal first-level commoners. But there's no precedent in reality for what happens if you drop a nuke on a 20th-level raging barbarian. What spells instant death for humans may not automatically kill the superhumans PCs become at higher levels. Considering how many superheroes in comics seem able to withstand nuclear radiation, I don't think it's unreasonable to make the damage low enough that high-level characters would probably survive it. And obviously, all damage dealt by a nuke is reduced to 0 against targets inside a fridge. That's just common sense.
According to GURPS Vehicles 3rd ed a 1KT nuke inflicts 12d6 x 200,000 in a 128 yards radius ; this is only the explosive damage (about 30% of that is flash and rads, and another 30% is added heat damage). A 1 MT nuke inflicts 12d6 x 2000,000,000 in a 1024 yards radius. edit: that is only the damage in the first radius increment.For every other increment quarter damage; in the case of 1 KT the dam are divided by 4 for every other 128 yards radius.
Roberta Yang wrote:
The bomb dropped on Nagasaki inflicted much less damage than the one of Hiroshima due to hilly terrain. One should take in account a lot of factors before reading the damage, otherwise just say "you are dead,everything in a 40 kilometers radius is gone".And NO, you cannot survive a nuclear explosion by closing yourself inside a fridge
At the risk of reincarnating an old thread...
Cpt. Caboodle wrote:
That, and Dr. Jones is a doctor. So he has credentials.
johnlocke90 wrote: If you allow a reflex for half then suddenly the party rogue takes no damage from the nuke. Which (ironically?) is not that unrealistic. There were perfectly common people who survived the explosions at Hiroshima and Nagasaki despite not being in an armored bunker. The Hibakusha. They didn't all escape it undamaged and many of them suffered a literal Hell due to radiations afterwards, but they survived.
Astral Wanderer wrote: They didn't all escape it undamaged and many of them suffered a literal Hell due to radiations afterwards, but they survived. Wait, so there were actual demons there? With horns and tridents and stuff? I knew nuclear bombs were powerful, but I never thought they involved black magic... You learn something everyday, huh?Or do you mean they could only read really crappy books afterwards?
Cpt. Caboodle wrote:
Right, and in my garden i have a Balrog of Morgoth as pet. I saw one somewhere over a stony bridge and said "How CUTE!!!! I must have one"
Gandal wrote:
I know, right? Have you worked out how to house train yours yet?
FuelDrop wrote:
You can't, really. Fiery pee all over the place.
Nuclear toxyderm stats: Quote:
Link: http://webcache.googleusercontent.com/search?q=cache:K8t1NnVOJCwJ:www.wizar ds.com/d20/files/msrd/ArcanaCreatures.rtf+&cd=1&hl=en&ct=clnk Weaksauce, actually.
doc the grey wrote: This came about as a thought experiment as I was working on some things for my weekly game but I have to ask "How many and what kinds of die would you use to calculate the damage of a nuclear/atomic bomb blast"? Depends on whether or not they're in their Refrigerator of Nuclear Blast Avoidance...
On Nukes:
If I were to do just the damage, I would probably take a simple approach. Like 500 damage (fort 30 half) and structures, vehicles, and unattened objects take ten times the amount. This way that, in most situations, any animal (like a T-rex) would get killed even if they made the fortitude save, and only the very powerful monsters and players could have a decent shot of surviving. Edit: That would make a funny capstone ability for the Alchemist. Making a super alchemy bomb once a year that you can have only one at a time.
It depends.. if you're close enough, damage dice doesn't figure in, you're simply obliterated. But then again it's not that likely you'll run into one in Greyhawk... or Golarion.
Apparently, there was a 7% survival rate for those within 0-1000' of the point directly below the detonation of the Hiroshima bomb. Of course, the bomb was detonated about 580 m (1900 feet) in the air, so no one was extremely close to the detonation, and Little Boy had a yield equal to "only" 13 kilotons of TNT. So, a small A-bomb should be survivable by very lucky normal people at a range of 1900 feet. I'd expect that at, say, 30' the damage would be unsurvivable for any character.
Nice to hear everybody chiming in on this with a nice chunk actual statting as well as craziness. That being said I want to address this... Lemmy wrote:
You know I didn't think about it before but in pathfinder I would totally have that happen next, I mean your talking about one hell of a loss of life and an explosion powerful enough to probably knock a hole into another plane. Will say though I think it would be more daemons then demons or devils. God that would be horrifying, could you imagine making that reflex save, living through that insanity, and then you see a small horde of daemons starting to peel out of the puncture holes in reality that this bomb has made?
Astral Wanderer wrote: It was just an emotionless answer, don't feel things in it. Isn't "emotionless" one of the possible interpretations of the word "serious"? May not be dictionary-accurate, though. doc the grey wrote:
I feel the plot for a campaign...
doc the grey wrote: This came about as a thought experiment as I was working on some things for my weekly game but I have to ask "How many and what kinds of die would you use to calculate the damage of a nuclear/atomic bomb blast"? How many sticks of Dynamite is it? 6d6 per stick of Dynamite and a 1 KTON Nuke was 3 sticks per pound x 2240 pounds x 1000 tons x 6 dice per stick = 40320000d6. So the damage range for our One Kiloton Nuke is (40,320,000 hp - 231,920,000 hp). Remember though - a nuke isn't a one off damage it is continuous damage from radiation after the fact.
yellowdingo wrote:
Finally found the Dragon magazine article... Armageddon: a blast of pure energy inflicting 10^21 hp in damage destroys planet. Which is 1000 tons x 1000 tons x 1000 tons = 1 Gigaton.
doc the grey wrote: You know I didn't think about it before but in pathfinder I would totally have that happen next, I mean your talking about one hell of a loss of life and an explosion powerful enough to probably knock a hole into another plane. Will say though I think it would be more daemons then demons or devils. God that would be horrifying, could you imagine making that reflex save, living through that insanity, and then you see a small horde of daemons starting to peel out of the puncture holes in reality that this bomb has made? Oh yeah, I like that idea since I read Lukyanenko's Watch pentalogy (Nochnoi Dozor and the sequels - oh and yes, the books are WAY better than the movies). If you don't know what I'm talking about: in that world, you got the material plane and several "levels" of the "twilight" on top of that (think of several layers of an astral/shadow plane) - it takes magic to access the first, and each layer requires geometrically more power to enter and remain in it. A nuclear blast ruptures ruptures through all of them. Regarding the OP: I'd say, whatever amount of damage you settle for, the effect should be composed of fire, sonic (heat and shockwave) and untyped (radiation) damage, with reflex saves only helping against fire and sonic (because you can't dodge radiation), plus direct con damage, plus con/str damaging poison effect, plus blindness & deafness (fort save), plus flying/falling debris (additional reflex saves). For good measure, add a bunch of dispel magic effect vs every active spell or magic item in the area of effect, because the raw energy literally blasts away the magic. Oh, and btw... I think nuclear blasts are things which should make you think about implementing other types of subsystems for handling explosion damage. Like the one Shadowrun uses: every explosion has a base damage which is reduced by a certain amount per range increment between you and the center of the explosion.
Lemmy wrote:
Awwwwwwwwww, I was going to have the survivors grow horns. I would make everyone at ground zero become phantom hitchhikers.
Nuclear explosions are one of those "no save, instant death" situations. The heat of the explosion is insanely hot, running all the way up into the 10s of millions of degrees. For comparison, the center of our Sun is roughly 27 million degrees. You also have to contend with the force of the blast itself, which hits in 3 phases: the initial shockwave, which weakens any structures that it hits, and the blast winds which knock them down. After the sudden expulsion of all air pressure, you then have to deal with the sudden vacuum created by the explosion, which causes air to come rushing back towards the explosion, hitting you a third time. Your eardrums, being much less weaker than even a wooden board, aren't going to survive unless you're a great deal away from the explosion. After the heat and the force of the explosion, hemorrhaging and air embolisms in your lungs and abdominal cavity as a whole, and the initial blast of the explosion, which has the capacity to instantly blind whoever is looking at it, you also have to deal with the effects of the radiation. Going by what's available in Pathfinder so far, you could become immune to fire damage, be able to persist in any environment, and able to live without breathing. I'm not sure if you can gain a resistance or immunity to sonic damage, but that really doesn't matter. If you can somehow survive the heat of the explosion and the lack of oxygen, the force of the blast itself would kill you, or if you were somehow able to reduce the force damage (unlikely), the force of the blast would bull rush you so hard you'd go flying, possibly into another structure (in which case you'd take a huge amount of "falling" damage) or your body would skip across the ground like a rock, shattering your body. And even if you somehow survived that (I suppose with Feather Fall or something), there's no way for you to resist the effects of the radiation, which is even worse; you wouldn't die quickly, you'd die slowly as the radiation deteriorated your body. Pathfinder is ill-equipped to handle a weapon that is centuries more advanced than it.
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