paizo.com Recent Posts in Making The Feral Barbarianpaizo.com Recent Posts in Making The Feral Barbarian2012-10-16T07:53:12Z2012-10-16T07:53:12ZRe: Forums: Advice: Making The Feral BarbarianBlackfoothttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#412013-01-25T18:17:00Z2013-01-25T18:17:00Z<p>Is the 'Animal Fury' a 'primary attack' if I make it a part of a full attack with my claws? (ie: claw, claw, bite)
<br />
Therefore attacking at my full BAB and doing my full STR bonus damage?</p>
<p>If I make the 'Animal Fury' bite attack as a single attack (like in a round where I've taken a move action) do I deal 1.5x STR bonus damage?</p>
<p>These rules seem a little fuzzy ... it seems like I can deal:
<br />
<li>Bite+0.5xSTR as a secondary attack when part of a full attack using 'normal' melee weapons.
<br />
<li>Bite+1.0xSTR as a primary attack when part of a full attack using natural weapons.
<br />
<li>Bite+1.5xSTR as a primary attack when attacking with the bite alone.</p>Is the 'Animal Fury' a 'primary attack' if I make it a part of a full attack with my claws? (ie: claw, claw, bite)
Therefore attacking at my full BAB and doing my full STR bonus damage?
If I make the 'Animal Fury' bite attack as a single attack (like in a round where I've taken a move action) do I deal 1.5x STR bonus damage?
These rules seem a little fuzzy ... it seems like I can deal:
Bite+0.5xSTR as a secondary attack when part of a full attack using 'normal' melee weapons.
Bite+1.0xSTR...Blackfoot2013-01-25T18:17:00ZRe: Forums: Advice: Making The Feral BarbarianBlackfoothttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#402013-01-20T13:08:25Z2013-01-20T13:08:25Z<div class="messageboard-quotee">Duskblade wrote:</div><blockquote> You could also just work in the 'animal fury' rage power (I'd probably aim to take it rather early, maybe level 4, and then just combine it with my claw attacks...which will pretty much net me 3 primary natural attacks at level 4, which is very respectable). </blockquote>Am I reading this wrong? When I read 'Animal Fury' it seems to imply that the bite is a secondary attack.<div class="messageboard-quotee">PRD wrote:</div><blockquote><b>Animal Fury (Ex):</b> While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.</blockquote><p>Duskblade wrote:You could also just work in the 'animal fury' rage power (I'd probably aim to take it rather early, maybe level 4, and then just combine it with my claw attacks...which will pretty much net me 3 primary natural attacks at level 4, which is very respectable).
Am I reading this wrong? When I read 'Animal Fury' it seems to imply that the bite is a secondary attack.PRD wrote:Animal Fury (Ex): While raging, the barbarian gains a bite attack. If used as part of a full attack...Blackfoot2013-01-20T13:08:25ZRe: Forums: Advice: Making The Feral BarbarianDuskbladehttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#392012-11-03T08:17:32Z2012-11-03T08:17:32Z<p>You could also just work in the 'animal fury' rage power (I'd probably aim to take it rather early, maybe level 4, and then just combine it with my claw attacks...which will pretty much net me 3 primary natural attacks at level 4, which is very respectable).</p>You could also just work in the 'animal fury' rage power (I'd probably aim to take it rather early, maybe level 4, and then just combine it with my claw attacks...which will pretty much net me 3 primary natural attacks at level 4, which is very respectable).Duskblade2012-11-03T08:17:32ZRe: Forums: Advice: Making The Feral Barbarianasthyrilhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#382012-11-03T07:45:35Z2012-11-03T07:45:35Z<p>Instead of buying the ring for the bite attack, could you just use the trait 'tusked' by being adopted by orcs, if there is a better ring that might be worn(which i'm sure there must be something)?</p>Instead of buying the ring for the bite attack, could you just use the trait 'tusked' by being adopted by orcs, if there is a better ring that might be worn(which i'm sure there must be something)?asthyril2012-11-03T07:45:35ZRe: Forums: Advice: Making The Feral Barbarianlemereshttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#372012-10-19T08:46:32Z2012-10-19T08:46:32Z<p>Yeah. Most of the builds I thought of were rogue focused. I'll admit, I was mostly banking on just getting hits in and relying on Sneak attack rather having actually good hits themselves. Plus I probably over reacted since the whole "two weapon unarmed" thing was a bit strange. </p>
<p>Still, it is an option, since it can cut out a lot of feats associated with TWF and had better attack bonuses on average. A barbarian is very STR focused, so he will not worry to much about connecting his hits, I guess. </p>
<p>The Strix with blade boots suggestion seemed interesting with it. Sure, more cost with enchantments when you add in the weapons, but you could get them with the special materials to get around DR that are one of the main reason for the AoMF. Because admit it....you can buy a permanency with Greater Magic Fang for about 9,000 based on costs and fees for hiring a magic user. More danger of being dispelled, but much cheaper. But nothing for DR other than magic. A manufactured weapon through in relies less on implied enchantment with the costs. Oh, I agree that is a better method, but it is harder to argue for than some of my set up.But again, I am probably to used to rogues and their low strength bonuses. </p>
<p>I sorry if I got over excited, running on fumes right now.</p>Yeah. Most of the builds I thought of were rogue focused. I'll admit, I was mostly banking on just getting hits in and relying on Sneak attack rather having actually good hits themselves. Plus I probably over reacted since the whole "two weapon unarmed" thing was a bit strange.
Still, it is an option, since it can cut out a lot of feats associated with TWF and had better attack bonuses on average. A barbarian is very STR focused, so he will not worry to much about connecting his hits, I
...lemeres2012-10-19T08:46:32ZRe: Forums: Advice: Making The Feral BarbarianDuskbladehttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#362012-10-19T07:38:18Z2012-10-19T07:38:18Z<p>well, for starters, I honestly wouldn't worry about multiattack. To be completely fair, the penalties for TWF really aren't THAT bad (at least, not when compared to any other Two-weapon fighter).</p>
<p>There's a couple of reasons why you DON'T want gauntlets, and also why you shouldn't worry about the penalties. Allow me to explain:</p>
<p>1) You have to enchant the gauntlet, which is sorta pointless since AoMF can pretty much give you everything you need.</p>
<p>2) For roughly 9,000 gp, you can get a grand total of +4 to hit and damage with unarmed strikes, and a +2 to hit for natural attacks when raging (not counting your Strength modifier). This mainly comes from 2 purchases- Brawling armor and a Furious Amulet of Mighty Fists. By the time you reach 5th level (which is when you'll start mixing up your unarmed strikes with natural attacks) you should easily be able to purchase these items (and probably even more).</p>
<p>3) Before 5th level, you are mainly going to rely on getting on making attacks with your two-handed weapon (I recommend the 'Nodachi', since it is probably the best two-handed weapon a barbarian can have), or with your claw attacks (and trust me, having 2 claw attacks at low level that use your full BAB and full STR mod is REALLY useful).</p>
<p>typically, the problem with 'tooth and nail' builds is that they typically lose strength as you progress in level. However, with the build I suggested, you actually continue to scale up very nicely by simply figuring out what magic items to get, and how to properly combine your feats.</p>well, for starters, I honestly wouldn't worry about multiattack. To be completely fair, the penalties for TWF really aren't THAT bad (at least, not when compared to any other Two-weapon fighter).
There's a couple of reasons why you DON'T want gauntlets, and also why you shouldn't worry about the penalties. Allow me to explain:
1) You have to enchant the gauntlet, which is sorta pointless since AoMF can pretty much give you everything you need.
2) For roughly 9,000 gp, you can get a grand...Duskblade2012-10-19T07:38:18ZRe: Forums: Advice: Making The Feral Barbarianlemereshttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#352012-10-19T06:28:58Z2012-10-19T06:28:58Z<p>I saw the insanely low BAB from using all that TWF with natural attacks. One word though: <a href="http://www.d20pfsrd.com/feats/monster-feats/multiattack-combat" target="_blank" rel="nofollow"><b>Multiattack</b></a>. </p>
<p>This is a monster feat, but since rangers can get it, it should be kosher. Basically, TWF for natural weapons, the only requirement is <i>3 natural attacks</i>. In return they all have only a -2 to the full BAB of your secondary natural attacks. This whole process <i>DOES NOT AFFECT MANUFACTURED WEAPONS</i> You get your whole iterative with them. You need an manufactured weapon to make all this work though, since just unarmed will lead to the whole TWF thing. But not to go against your character concept, maybe try to get <i>a foot version of gauntlet</i>. Greaves basically. I think you can argue for it being manufactured. Still need Improved Unarmed Strike though. Or maybe one of those tail attached weapons (racial heritage Kobold + tail terror?), or even go strix, fly, and use blade boots (would go well with TWF feat, since they are always offhand). </p>
<p>Now, the 3 natural attacks does not necessarily mean Tengu specifically, since I believe if you just use the rage powers to get to three, it should not be a problem, since you can reliably get the claws&etc. The feat would simply be off when you are not raging. Maybe go for a tiefling Maw though, just because it is better than the rage power bite and you will get claws anyway for the whole beast totem. </p>
<p>Assuming some kind of greave, and ignoring TWF entirely (thus only one leg), you get something like this:
<br />
<b>Kick (BAB 20), Kick (BAB 15), Kick (BAB 10), Kick (BAB 5)
<br />
AND Bite (BAB 18), Claw (BAB 18), Claw (BAB 18). </b>
<br />
You can get TWF with all those spare feats you had to get more, I guess. Not sure if it is worth it though after the first extra attack though.</p>
<p>I might sound a bit angry here, but this is mostly excitement, since I was working on something similar and this filled in a lot of blanks for me. So, excited mostly. Anyway, this idea is based largely on a bit of a liberal GM. The strix thing might work well with a rule lawyer though.</p>I saw the insanely low BAB from using all that TWF with natural attacks. One word though: Multiattack.
This is a monster feat, but since rangers can get it, it should be kosher. Basically, TWF for natural weapons, the only requirement is 3 natural attacks. In return they all have only a -2 to the full BAB of your secondary natural attacks. This whole process DOES NOT AFFECT MANUFACTURED WEAPONS You get your whole iterative with them. You need an manufactured weapon to make all this work...lemeres2012-10-19T06:28:58ZRe: Forums: Advice: Making The Feral BarbarianDuskbladehttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#342012-10-18T21:10:37Z2012-10-18T21:10:37Z<p>I would respectfully say that any Barbarian after level 4 or 5 probably doesn't need to concern themselves with armor or a shield. I say this because, in the long run, AC honestly won't really matter. </p>
<p>Considering how a Barbarian already has a -2 penalty whenever they rage, it only gets worse if they select rage powers like reckless abandon or come and get me. Besides, the extra attacks from the claws help to dish out some serious punching power...and as they always say...The best defense is a strong offense.</p>I would respectfully say that any Barbarian after level 4 or 5 probably doesn't need to concern themselves with armor or a shield. I say this because, in the long run, AC honestly won't really matter.
Considering how a Barbarian already has a -2 penalty whenever they rage, it only gets worse if they select rage powers like reckless abandon or come and get me. Besides, the extra attacks from the claws help to dish out some serious punching power...and as they always say...The best defense is...Duskblade2012-10-18T21:10:37ZRe: Forums: Advice: Making The Feral BarbarianGardockhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#332012-10-18T20:36:31Z2012-10-18T20:36:31Z<p>An interesting note on this type of build is that, if you wish to, you can always trade in a claw attack for a shield, up to 7 points more ac could be helpful at high levels.</p>An interesting note on this type of build is that, if you wish to, you can always trade in a claw attack for a shield, up to 7 points more ac could be helpful at high levels.Gardock2012-10-18T20:36:31ZRe: Forums: Advice: Making The Feral BarbarianDuskbladehttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#322012-10-18T19:52:15Z2012-10-18T19:52:15Z<p>ahem...I can assure you that u can put Furious on the AoMF (and yes...a +5 enhancement bonus WILL overcome a lot of damage reduction). As for the final three rage powers, u can always choose to get Improved Damage reduction if you like (again, not sure if this is the strongest option, but it defnitely is a solid one)</p>ahem...I can assure you that u can put Furious on the AoMF (and yes...a +5 enhancement bonus WILL overcome a lot of damage reduction). As for the final three rage powers, u can always choose to get Improved Damage reduction if you like (again, not sure if this is the strongest option, but it defnitely is a solid one)Duskblade2012-10-18T19:52:15ZRe: Forums: Advice: Making The Feral BarbarianGardockhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#312012-10-18T19:17:08Z2012-10-18T19:17:08Z<div class="messageboard-quotee">Kahn Zordlon wrote:</div><blockquote><br />
<br />
<p>I read that since it says "can only apply to melee weapons" in the description of the enhancement of furious means that unarmed strikes are excluded. I note this because other enhancements don't have a qualifier on what they apply to. From your quote "so long as they can be applied to unarmed attacks". </blockquote><p>There are four main categories of special abilities that I see listed under the weapons page;
</p>
They have:
<br />
1. No listed exceptions
<br />
2. This ability can only be placed on a melee weapon.
<br />
3. This special ability can only be placed on a ranged weapon.
<br />
4. A more restrictive variant (thrown only or slashing only, etc)</p>
<p>If you're correct then, there aren't any "melee weapon special abilities" left that the amulet could be referring to. Just the ones that also work for bows, etc.</p>Kahn Zordlon wrote:I read that since it says "can only apply to melee weapons" in the description of the enhancement of furious means that unarmed strikes are excluded. I note this because other enhancements don't have a qualifier on what they apply to. From your quote "so long as they can be applied to unarmed attacks".
There are four main categories of special abilities that I see listed under the weapons page;
They have:
1. No listed exceptions
2. This ability can only be placed on a...Gardock2012-10-18T19:17:08ZRe: Forums: Advice: Making The Feral BarbarianKahn Zordlonhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#302012-10-18T19:01:54Z2012-10-18T16:43:57Z<div class="messageboard-quotee">Daniel Pace 505 wrote:</div><blockquote><p> Amulet of mighty fists works with melee only special abilities, from the srd it says:</p>
<p>Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. </p>
<p>I don't see how furious wouldn't apply to an unarmed attack any more than the basic + enhancement </blockquote><p>I read that since it says "can only apply to melee weapons" in the description of the enhancement of furious means that unarmed strikes are excluded. I note this because other enhancements don't have a qualifier on what they apply to. From your quote "so long as they can be applied to unarmed attacks".Daniel Pace 505 wrote:Amulet of mighty fists works with melee only special abilities, from the srd it says:
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks.
I don't see how furious wouldn't apply to an unarmed attack any more than the basic + enhancement
I read that since it says "can only apply to melee weapons" in the description of the enhancement of furious means that unarmed strikes are excluded. I note this...Kahn Zordlon2012-10-18T16:43:57ZRe: Forums: Advice: Making The Feral BarbarianAndIMustMaskhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#292012-10-18T15:33:40Z2012-10-18T15:33:40Z<p>im always an advocate of guarded life/improved GL and flesh wound (could be those last three) to become muy muy macho, but then you aren't an invulnerable rager you wouldn't take quite as much advantage of it.</p>im always an advocate of guarded life/improved GL and flesh wound (could be those last three) to become muy muy macho, but then you aren't an invulnerable rager you wouldn't take quite as much advantage of it.AndIMustMask2012-10-18T15:33:40ZRe: Forums: Advice: Making The Feral BarbarianGardockhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#282012-10-18T14:52:09Z2012-10-18T14:52:09Z<p>Amulet of mighty fists works with melee only special abilities, from the srd it says:</p>
<p>Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. </p>
<p>I don't see how furious wouldn't apply to an unarmed attack any more than the basic + enhancement</p>Amulet of mighty fists works with melee only special abilities, from the srd it says:
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks.
I don't see how furious wouldn't apply to an unarmed attack any more than the basic + enhancementGardock2012-10-18T14:52:09ZRe: Forums: Advice: Making The Feral BarbarianKahn Zordlonhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#272012-10-18T14:02:45Z2012-10-18T14:02:45Z<p>I was thinking of building an alchemist with dip into barbarian. It might turn into barbarian with dip into alchemist. I'll have to look at the magic items when I get home. I'll look into that +3 courageous furious amulet of mighty fists. I know dr is going to be a problem for my build. </p>
<p>edit:
<br />
Furious can't be applied to amf:
<br />
[Spoiler omitted]</p>I was thinking of building an alchemist with dip into barbarian. It might turn into barbarian with dip into alchemist. I'll have to look at the magic items when I get home. I'll look into that +3 courageous furious amulet of mighty fists. I know dr is going to be a problem for my build.
edit:
Furious can't be applied to amf:
[Spoiler omitted]Kahn Zordlon2012-10-18T14:02:45ZRe: Forums: Advice: Making The Feral Barbarianblackbloodtrollhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#262012-10-18T11:41:16Z2012-10-18T11:41:16Z<p>Maw or Claw then. Follow the Beast Totem line for Pounce.</p>Maw or Claw then. Follow the Beast Totem line for Pounce.blackbloodtroll2012-10-18T11:41:16ZRe: Forums: Advice: Making The Feral BarbarianDuskbladehttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#252012-10-18T10:34:14Z2012-10-18T10:34:14Z<p>the 'alter self' thing is only 'once a day' I believe...and if that is the case, I honestly wouldn't rely on it in order to make the build work.</p>the 'alter self' thing is only 'once a day' I believe...and if that is the case, I honestly wouldn't rely on it in order to make the build work.Duskblade2012-10-18T10:34:14ZRe: Forums: Advice: Making The Feral Barbarianminoritarianhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#242012-10-18T10:30:03Z2012-10-18T10:30:03Z<div class="messageboard-quotee">Captain Sir Hexen Ineptus wrote:</div><blockquote> <div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote>The choice is whether you want the Alter Self ability to gain natural attacks, or the Maw or Claw alternate racial trait. </blockquote>Where is the "Alter Self" alternate ability for the Aasimar please? </blockquote><p>Angel Blooded (Angelkin) in Blood of Angels.Captain Sir Hexen Ineptus wrote:blackbloodtroll wrote:The choice is whether you want the Alter Self ability to gain natural attacks, or the Maw or Claw alternate racial trait.
Where is the "Alter Self" alternate ability for the Aasimar please? Angel Blooded (Angelkin) in Blood of Angels.minoritarian2012-10-18T10:30:03ZRe: Forums: Advice: Making The Feral BarbarianCaptain Sir Hexen Ineptus (alias of Sir Hexen Ineptus)https://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#232012-10-18T08:37:22Z2012-10-18T08:37:22Z<div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote>The choice is whether you want the Alter Self ability to gain natural attacks, or the Maw or Claw alternate racial trait. </blockquote><p>Where is the "Alter Self" alternate ability for the Aasimar please?blackbloodtroll wrote:The choice is whether you want the Alter Self ability to gain natural attacks, or the Maw or Claw alternate racial trait.
Where is the "Alter Self" alternate ability for the Aasimar please?Captain Sir Hexen Ineptus (alias of Sir Hexen Ineptus)2012-10-18T08:37:22ZRe: Forums: Advice: Making The Feral BarbarianGardockhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#222012-10-18T08:16:39Z2012-10-18T08:16:39Z<p>No, the main point to the level in martial artist is to save some feats and to get a better str multiplier on damage. You would still need to use two weapon fighting + natural attacks.</p>No, the main point to the level in martial artist is to save some feats and to get a better str multiplier on damage. You would still need to use two weapon fighting + natural attacks.Gardock2012-10-18T08:16:39ZRe: Forums: Advice: Making The Feral BarbarianDuskbladehttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#212012-10-18T07:44:38Z2012-10-18T07:44:38Z<p>I'm assuming with your monk, you're wanting to abuse flurry of blows rather than using TWF. If this is the case, keep in mind that you can't use natural attacks when using Flurry.</p>
<p>I do the your points about a martial artist being a strong option, but to be fair, the 'variable damage' (in other words, dice roll damage) isn't really relevant in the long run. </p>
<p>And while I do agree that a tengu can make an 'excellent' unarmed striker, the problem is that it has a penalty to it's constitution score (which is kinda important for Barbarian's) and that the Beast totem rage powers are not easily replaced.</p>
<p>I've heard the argument that it 'IS' possible to have 2 sets of claw attacks (one on a tengu's feat...and the other on their hands) but I doubt a GM would allow that. Even so, just getting the extra 'gore attack' is really not worth losing the ability to pounce (at least in my opinion).</p>I'm assuming with your monk, you're wanting to abuse flurry of blows rather than using TWF. If this is the case, keep in mind that you can't use natural attacks when using Flurry.
I do the your points about a martial artist being a strong option, but to be fair, the 'variable damage' (in other words, dice roll damage) isn't really relevant in the long run.
And while I do agree that a tengu can make an 'excellent' unarmed striker, the problem is that it has a penalty to it's constitution...Duskblade2012-10-18T07:44:38ZRe: Forums: Advice: Making The Feral Barbarianstuart haffendenhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#202012-10-18T06:43:34Z2012-10-18T06:43:34Z<p>Fiend Totem at level 2 would give a Tengu 4 full bab attacks at level 2.</p>
<p>I agree the Feat is a strong draw but Tengu get the Superstitious bonus too and it would be far more fun to play than <i>another</i> human.</p>Fiend Totem at level 2 would give a Tengu 4 full bab attacks at level 2.
I agree the Feat is a strong draw but Tengu get the Superstitious bonus too and it would be far more fun to play than another human.stuart haffenden2012-10-18T06:43:34ZRe: Forums: Advice: Making The Feral BarbarianGardockhttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#192012-10-18T06:35:19Z2012-10-18T06:35:19Z<p>I happened to be putting together an unarmed rager, which was very similar, with one or two differences... I would think that a level of martial artist monk (so no lawful requirement) would work for this character, you would trade a level of barbarian, of cores but you gain a whole lot,</p>
<p>Specifically,
<br />
You get the free monk feat (combat reflexes or dodge)
<br />
the monk version of improved unarmed strike </p>
<p>"A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes."</p>
<p>This is better than the basic feat for three reasons, one it's far more clear that you can use this to knee/kick/elbow while still claw/claw/biting if your dm is hesitant to allow it. Two it's full strength damage on all unarmed attacks without double slice. Three since it's specifically not an off-hand attack, you also get the normal power attack damage boost</p>
<p>You also get stunning fist (which comes in useful in a bit), plus better saves.</p>
<p>You do lose a point of bab, as well as a rage power and up to 4 hps, and you're a level off for all barbarian rage powers, which means you'll either be a point behind, or even with where they would be normally</p>
<p>You now don't need to spend feats on unarmed strike, or double slice, and then you can't take two weapon rend.</p>
<p>But with those feats saved and having stunning fist, it lets you add dragon style (mainly useful for the charge-pounce) and more importantly dragon ferocity. Now you're adding 1.5 str damage on all 7 or 8 unarmed strikes, with crits automatically giving them the shaken condition for gravy.</p>
<p>Plus you've still got a feat free</p>
<p>As a side note, the tengu is a good alternative to a human for this setup... you don't need the free rage cycle as much as a normal barb, because you don't have as many feats free, and while you lose the feat and the stats aren't as nice, you have the same awesome favored class superstition bonus + 3 natural primary attacks at level 1</p>I happened to be putting together an unarmed rager, which was very similar, with one or two differences... I would think that a level of martial artist monk (so no lawful requirement) would work for this character, you would trade a level of barbarian, of cores but you gain a whole lot,
Specifically,
You get the free monk feat (combat reflexes or dodge)
the monk version of improved unarmed strike
"A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make...Gardock2012-10-18T06:35:19ZRe: Forums: Advice: Making The Feral BarbarianDuskbladehttps://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#182012-10-18T04:56:55Z2012-10-18T04:56:55Z<p>tentacle cloak is only a 'once a day' sort of deal (wish it was more then that, but sadly it's not). As for Dragon Style...well, I'm not really sure if that would add a lot of power. i mean, it only applies to the first unarmed strike made in a round so...yea...that does really seem worth the feat (at least in my opinion). Maybe I'm just not seeing the trick or something.</p>tentacle cloak is only a 'once a day' sort of deal (wish it was more then that, but sadly it's not). As for Dragon Style...well, I'm not really sure if that would add a lot of power. i mean, it only applies to the first unarmed strike made in a round so...yea...that does really seem worth the feat (at least in my opinion). Maybe I'm just not seeing the trick or something.Duskblade2012-10-18T04:56:55ZRe: Forums: Advice: Making The Feral Barbarianjohnlocke90https://paizo.com/threads/rzs2p1p7?Making-The-Feral-Barbarian#172012-10-18T01:49:53Z2012-10-18T01:49:53Z<p>Tentacle Cloak gives you 2 natural attacks with tentacles.</p>Tentacle Cloak gives you 2 natural attacks with tentacles.johnlocke902012-10-18T01:49:53Z