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Interest Group for Pathfinder AP PBP w / Novice GM.


Recruitment

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Pathfinder Tales Subscriber

Howdy folks, I'm just here to tally up who'd be down with the sorta adventure that I'll be running.

For the moment, the AP is still in question - it'll be something that the group can ballot. A group that prefers role play over gratuitous battles is much appreciated. Character class, races and backstories will be determined later.

As for things to keep in mind, this campaign's pacing is gonna be relatively slow (atleast one daily post). If possible, we could dedicate speed days.

Feel free to ask me any questions.

-FratManCy


Questions...

What classes and races are you going to allow? (Do you prefer Corebook only, allowing APG and other official Pathfinder sources, or all that PLUS third party stuff as well?)

Any alignments you would prefer or outright ban?

Do you know how many players you're going to want?

Any Adventure Paths you absolutely do NOT want to consider?


Examples of Recruitment Openings I did:

Just a suggestion, but when I started PBP GMing I decided on modules over APs due to the time commitment required for APs,
they give you a taste of being a PBP GM and are quicker to finish.
That and some modules are free to download


Pathfinder Tales Subscriber

[Questions...

What classes and races are you going to allow? (Do you prefer Corebook only, allowing APG and other official Pathfinder sources, or all that PLUS third party stuff as well?)

Any alignments you would prefer or outright ban?

Do you know how many players you're going to want?

Any Adventure Paths you absolutely do NOT want to consider?]

1. Classes and Races: All Paizo books are fine, just no 3rd party game mechanics.

2. Nonevil is preferred, but if someone wanted to do evil and play - well that's fine I guess.

3. 4-5 Players probably.

4. Any AP before PFSRD. (KingMaker ; Doesn't want to convert the whole adventure)


A suggestion to make life easy for a novice GM, as I was there once

Core rule book only is best, but one or two other paizo books should be fine.
(Summoner is a broken class and is complex, and should not be allowed at all)

Never allow evil characters period, unless you know someone who will not be a jerk and play it right,
and watch out for Chaotic Neutral alignments as I had a few try the I'm Chaotic Neutral, but really Chaotic Evil alignment.

Two good beginner APs would be: Rise of the Runelords AE edition, and Carrion Crown.


Don't have to convert any of them.

I wouldn't mind playing, and I can help you out a little.

I'd go ahead and pick an AP to run. I don't know about everyone else, but I make much better characters when I can tie characters to the AP rather than altering them to fit.

That said, I'd be very happy if you ran Kingmaker.


I've always been curious about Serpent's Skull myself, as I've never even started it BUT I understand it has some snags and problems according to those that have run it. The good news is, the folks on these forums are very helpful and there are sections of the forum that can help you adjust it if you worry about that.

Kingmaker is probably the most popular (or at least up there). I think a lot of players just love the idea of shaping their own nation.

I'm in the first part of Skull and Shackles (Pirates ahoy) and loving it, but the DM has been aces and I'm in a fun group so I'm not sure how much is the adventure and how much is fine company. Probably both, it's been my fav (Despite being beaten and abused)

I'm also in a Carrion Crown (Still new) but I don't enjoy Gothic Horror as much as pirates.

But really, you should go with what you think YOU would enjoy running. Every AP is someBODY's fav :)


Pathfinder Adventure Path, Campaign Setting, Modules Subscriber

Hey guys,

I'm a friend of Cy's, and after talking it over a bit, I think I'm going to take over as the GM (rather than play) for this whole thing. I've got a bit of experience as GM, but I've never really run a PBP before. Fiddled a bit with the idea, but it never got off the ground due to lack of interest among friends.

So, "slightly less than novice" GM, if anyone is still interested.

As for which AP we play, I'm pretty open. I think Azure_Zero's idea of running a module might be a better idea to get the swing of how these things work, but I'll throw myself at anything people want to play. I'm partial to Kingmaker and Serpent's Skull myself, but we can go with whatever.

Stealing Azure's format below (thanks a bunch, by the way):

Base creation rules:
Stats: 20 Point Buy or 4d6, drop lowest six times.
Traits: 2 + 1 campaign (or just 2 if we run a module)
Classes and Archetypes allowed: Anything Paizo except summoner, but please note the source if its not from CRB/APG/UC/UM.
Races: Core. If you really want to play something else, run it by me and we'll see if we can make it work
Starting Cash: Max
Character Background: Anything that fits for whatever AP/module we decide upon.

Must be willing to post at least once a day for 5 days out of the week.

Alignments: Non-Evil.
Level appropriate for whatever AP or Module we do


Able and willing. I'll hold off posting a submission until I know what level we'll be playing. By the way, would an Aasimar Angelblood be allowed ? If not, I can pick another race.


@ Helio- Your set up sounds good. When will you tally the votes/requests on APs/Modules and make your choice out of those ?


Honestly having random people vote on this sounds a little unwieldy.
All the same, I'd love to play modules and I'm not particular about which ones are chosen. I think it would be cool if we put together a team as a group, instead of as a collection individuals. I'm a player in Adam's game currently. And then Cy is playing I assume.
I know this is a open forum so anyone can join but open recruitment can lead to groups with no sense of common purpose. I'd like to make a team together with interrelated back stories. Preferably no odd races since they lend themselves individualistic back stories.
Just an idea though. It's your game. You can look at my posts to determine my role play style.


I have a character that was in a Serpent Skull AP that died. The PBP, not the character. I really liked him, and would like to do so again. So that would be a vote I suppose. But I will be checking to see when you start recruitment.

I can't really play kingmaker because I just started it with my home group and want to avoid spoilers, modules would be on a case by case basis for the same reason.


Hello,

I'm interested in this, and I have an half-orc fighter ready to swing with his battleaxe and shield.

I'm currently playing Kingmaker and Skull & Shackles IRL, so I'd rather play another AP on these boards. Shattered Star looks über-cool O:-) !

In my humble opinion, though, a module seems more manageable to DM than the vastness of an entire AP.

I'll post some background info later.

Edit: Ho ! Hi, Astarton ;-) !


I would be interested, in general I can say I would play a Human Bard or Alchemist. I would prefer to play one of the AP's

I have this character in a Shattered Star, that seems to have stalled out, and I would love to play him. I would have to lower a couple of his stats, and reset his gold but otherwise he is set and ready to go. We did not get very far.

I am in a Jade Regent ATM.


Pathfinder Tales Subscriber

I like where this is going.

@Meditation, Yes I will be playing.

I would originally DMed, but several things came up, so my good friend Helio is going to be taking over.

In terms of the group, I gotta agree on the use of a Module for our PBP - Its a smaller story that we can milk and expand upon vs an AP where we have a longer plot that could fall apart.

As for character classes and races, I think we can figure that out once we get a head count of who'd want to be in. Once that's established, I'm assuming well pick a module and begin this adventure.

But bottom line, its Helio's call as he's DMing this adventure.

Count me in.

Taldor

I might be interested but that depends on the AP/module you're going to DM.

I'm gonna keep an eye on this thread, so you can expect to see me again!

Silver Crusade

Count me in!!

Cheliax

I'd be interested. I've got a bunch of character ideas I could play, or I could make up a new one, depending on what the party needs.


FratManCy wrote:

I like where this is going.

@Meditation, Yes I will be playing.

I would originally DMed, but several things came up, so my good friend Helio is going to be taking over.

In terms of the group, I gotta agree on the use of a Module for our PBP - Its a smaller story that we can milk and expand upon vs an AP where we have a longer plot that could fall apart.

As for character classes and races, I think we can figure that out once we get a head count of who'd want to be in. Once that's established, I'm assuming well pick a module and begin this adventure.

But bottom line, its Helio's call as he's DMing this adventure.

Count me in.

I think I'd like to be in.

One module I've never been in is Crypt of the Everflame. I mention it because of that, and because IF it works well for the DM, there are two more modules that could come after it (All part of the 'Price of Immortality' Campaign Arc).

And while I've never played a game set in it, Nirmathas sounds amusing (A land where every third person thinks they're Robin Hood)


I'm game, got a bunch of ideas but chief among them is a Skulking Slayer Rouge from the ARG. It has a lot of really fun abilities I want to test out on some mooks.


interested but will have to wait and see what you are running before i make a character or advance this one


Pathfinder Adventure Path, Campaign Setting, Modules Subscriber

I've run Crypt of the Everflame once before, and wouldn't be opposed to running that series. It's like halfway to an AP since there's a series of three, but it would probably be more manageable all around.

If other people are interested in doing that series, it sounds like a good place to start.


Pathfinder Tales Subscriber

Ah, the Crypt of the Everflame.

Now that sounds like a good mini-campaign arc to follow. Can't wait to face off against the glorious Razmiran later on, aha!

I definitely want in on this.


I would be very interested in either Kingmaker or Crypt of the Everflame and can have a character ready for either of them.

Cheliax

I haven't played it before, but I'm totally down to give Crypt of the Everflame a try.

It sounds like we've got some martial people interested, I would totally be down for playing either a full-caster (either divine or arcane) or maybe just a gish-y character?


I feel a bit late to the party here, but I'm a PbP rookie who would love to get his feet wet. I've been looking at playing a druid or oracle. but I can imagine having fun with just about any class.


Helio wrote:

I've run Crypt of the Everflame once before, and wouldn't be opposed to running that series. It's like halfway to an AP since there's a series of three, but it would probably be more manageable all around.

If other people are interested in doing that series, it sounds like a good place to start.

Yay!

Suffice to say I'm interested. I'd probably lean more towards Arcane or Divine but can be pretty flexible.


Looking at the crypt of ever flame I can still submit Rameth, with alterations made as necessary to stats and traits. I think the backstory still works other than, perhaps the pathfinder info, but even then it works I think.


Is that the series with Mask of the Living God?

Anyway, I've got an idea for a pair of twins. If your interested PM me and I'll go over the basics, and we'll work form there.

EDIT: I checked. it is. I'm in. I loved that module, the group I was in had a blast!

Taldor

hmm, that sure seems interesting, count me in. I'll submit a character as soon as you give us the character creation rules.


I think it is pretty clear that almost anyone that is willing to GM a PbP will get plenty of applicants for almost any module, AP, or homebrew.


Quote:

hmm, that sure seems interesting, count me in. I'll submit a character as soon as you give us the character creation rules.

Well, earlier Helio said

Quote:

Stealing Azure's format below (thanks a bunch, by the way):

Base creation rules:
Stats: 20 Point Buy or 4d6, drop lowest six times.
Traits: 2 + 1 campaign (or just 2 if we run a module)
Classes and Archetypes allowed: Anything Paizo except summoner, but please note the source if its not from CRB/APG/UC/UM.
Races: Core. If you really want to play something else, run it by me and we'll see if we can make it work
Starting Cash: Max
Character Background: Anything that fits for whatever AP/module we decide upon.

Must be willing to post at least once a day for 5 days out of the week.

Alignments: Non-Evil.
Level appropriate for whatever AP or Module we do

So if we go by Crypt of the Everflame, we're looking at level 1, two traits.

Though Helio may still have some context he'll want to lay down on us.


I would be interested to pbp. i am off work for 6 months... so lots of time... i can play what ever is needed by the party... let me know about the adventure background... i will make up something...


Pathfinder Adventure Path, Campaign Setting, Modules Subscriber

Yeah, I think we're pretty much set on the Crypt of the Everflame -> Mask of the Living God -> Third One I can't recall right now.

So level one, two traits, and the standard context for the module (character that lives in/around the Nirmathas town of Kassen). I don't want to mix up anything too much since I'm not really experienced with PBPs.

So feel free to submit characters and we can sort out the party, who's in and what not in a few days once everyone who's interested has thrown in their lot.


build? 20 pt buy? 25 pt buy? roll?

Still going to stick with Rameth here, will alter the trait. Basically the addition to the story is that he was expelled from the Pathfinders for failing in a job just outside of Kassen, and has not settled there to attempt to restart his life.


Pathfinder Adventure Path, Campaign Setting, Modules Subscriber

Posted it above, but I'll copy it here for everyone's benefit. And yeah, Rameth is fine as he is now.

Base creation rules:
Stats: 20 Point Buy or 4d6, drop lowest six times.
Traits: 2
Classes and Archetypes allowed: Anything Paizo except summoner, but please note the source if its not from CRB/APG/UC/UM.
Races: Core. If you really want to play something else, run it by me and we'll see if we can make it work
Starting Cash: Max
Character Background: Anything that fits for whatever AP/module we decide upon.

Must be willing to post at least once a day for 5 days out of the week.

Alignments: Non-Evil.
Level 1


O jeez...sorry about that, I was having problem loading the older posts after the maintenance all if working again now. I promise I am not normally that lame.

Also if interested through my profile you can see that I am in a Jade Regent as well as running a homebrew if interested in my style and ability to post often.

Thanks


Just found this, but I've got a character concept. Ok with frequent postings and Crypt of the Everflame.

Mindy Panotti, daughter of a rcently-retired ship captain, who's tired of being seasick and wants to be a heroic adventurer... On land, thank you very much.

Mindy grew up on shipboard with her father, a sea captain trading all along the Inner Sea from Cheliax to Taldor and beyond. The rush of wind, the fresh sea air, the cry of gulls.

Mindy hated every minute of it. Uncertain footing, bilge smells, the eternal threat of falling overboard and drowning like her mother... She was never so happy as the day Father announced his retirement to their ancestral village.

Of course, a year of boredom in the boondocks made Mindy more than willing to find something to do. Strong, tough, self-reliant (maybe a little too much), Mindy was more than willing to go out and be a hero. Not for her the merchant's endless truckling to his customers, or the sailor's continual patching of hulls and knotting of ropes...no, someday the minstrels would be singing songs of her...


I figure I'd like to put forward Tor here.

He's a hard-nosed guy who probably takes things a little more serious than he should. He has a tendency to say exactly what is on his mind, however, and it can very easily rub people the wrong way. However, he's loyal to a fault to those who earn his trust and respect.

Since he had to convince his aging master to take him on as an apprentice, Tor is now attempting to work as an adventurer to earn funds to pay the man back for his services.


Here is the fluff for a cleric of Pharasma. He focuses on the knowledge and prophecy aspects rather than on death. Despite this, he works as the village undertaker. He is something of a momma's boy who wants to get out of the village and experience life.

I will finish the crunch later.


Not sure if you're still looking for players. If so, I'd love to throw my hat in.


Hi, Rang'Khan here (aka Quiche Lisp).

Rang'Khan is an half-orc fighter wielding a shield and a battle-axe, ready to be at the forefront for trouble.

His background story and his statblock are in his profile. I will add a description later.


Still interested. I'm just trying to work out a concept with Cy.


I posted this in the dice rolling thread in off-topic discussions.

4d6 ⇒ (3, 2, 1, 5) = 11
4d6 ⇒ (1, 4, 3, 5) = 13
4d6 ⇒ (6, 3, 2, 6) = 17
4d6 ⇒ (5, 2, 6, 3) = 16
4d6 ⇒ (4, 6, 1, 6) = 17
4d6 ⇒ (6, 4, 2, 2) = 14


I think it's been years since I've played a druid, so I whipped one up.
So here's Nedyr, human druid of Erastil with a knack for fire.

Character Sheet:

Nedyr
Male Human (Chelaxian) Druid 1
NG Medium Humanoid (human)
Init +2; Senses Perception +9
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +5
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash -3 (1d3+1/x2) and
. . Sickle +1 (1d6+1/x2)
Ranged Sling +2 (1d4+1/x2)
Druid Spells Prepared (CL 1, 1 melee touch, 2 ranged touch):
1 (2/day) Cure Light Wounds (DC 14), Cure Light Wounds (DC 14), Burning Hands (DC 14)
0 (at will) Light, Spark (DC 13), Stabilize
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 12, Wis 17, Cha 12
Base Atk +0; CMB +1; CMD 13
Feats Alertness, Druid Weapon Proficiencies, Self-sufficient
Traits Deft Dodger, Ease of Faith
Skills Acrobatics -2 (-6 jump), Climb -3, Diplomacy +2, Escape Artist -2, Fly -2, Handle Animal +5, Heal +9, Knowledge (geography) +5, Knowledge (nature) +7, Knowledge (religion) +2, Perception +9, Ride -2, Sense Motive +5, Stealth -2, Survival +11, Swim -3
Languages Common, Druidic, Sylvan
SQ Druid Domain: Fire, Fire Bolt (1d6+0) (6/day), Spontaneous Casting, Wild Empathy +2
Combat Gear Hide armor, Light wooden shield, Sickle, Sling, Sling bullets (11); Other Gear Backpack, masterwork (4 @ 3.58 lbs), Blanket, Holy symbol, wooden (Erastil), Spell component pouch, Trail rations (2)
--------------------
Special Abilities
--------------------
Druid Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------

Background/History:

Nedyr was raised to worship Erastil and honor his ways. While not always pleased by the more rigid aspects of the god, Nedyr was nonetheless as devoted as his parents could hope. They even sought to apprentice him to a local chapel.

Yet, to his frustration, and pray though he might, Nedyr never truly experienced the same calling as other novitiates. Then, one cold winter, news came out. One of the village girls had wandered too far, and might have gotten lost. Nedyr knew the area as well as men twice his age and so sought her out. He found her on a frozen lake. He told her to be still, but in her delight she ran to him...
and the ice broke.

Nedyr dove in to rescue her, and both came out freezing and chilled. Against all sense, Nedyr started to use his soaked gear to start a fire.

And the damp and frozen wood BURNED!

His trial by nature had shown him another path. Perhaps because of his village's association with flame, Nedyr found from then on he had a special affinity for the element, and the calling to serve his god as a druid.


Here is a submission for Crypt of the Everflame, assuming it is set in Kassen.

Background:

Sevrin Withers does not yet understand that he is a witch. The son of a woodcutter, born and raised in Kassen he spent his youth exploring the local wilds, foraging for usefull and edible plants. He always seemed a little wild and strange, but not so unusual that he ever failed to find the love and acceptance of his familly and community. Things began to change for Sevrin as he entered his early teens, he began to feel the attention of something he could not see or name as he began to wander increasingly far from home. It was not malevolent and it did not frighten him, but it led him to spend more time further away from home. He became more moody and mercurial, but it was nothing his friends and family saw as unusual in a teenager.

In time he began to notice a small brightly colored creature haunting his perpherial vision. The creature proved elusive, flying away every time Sevrin turned to face it. Eventually he tracked the creature to a secluded grove, where it proved to be a tiny flying lizard. The creature locked eyes with Sevrin and in a sudden rush a deep understanding established itself between the two, and his familiar began to show him things he could not imagine.

Now 17 Sevrin has been initiatied into mysteries he cannot begin to grasp the depth of. His patron remains a remote, seemingly amused force. His mood swings have cleared up, he has begun to spend more time in town, always hepful, always thoughtful. Nobody yet knows that this behavior is masking a growing coldness in his heart as the teachings of his patron have begun tomake him see the people he has known all his life in a more removed and clinical fashion. He is not evil or cruel at heart, and he still loves his home but he feels more apart than ever.

Sevrin knows he's different, he knows he is a magician, but he has not connected what he is with dark tales of witches who can hunt children by smell and consume the flesh of their bretheren. Thus far he has concealed his differences from everyone in town, except one family. The Vardigans are not fooled, they know something is up with this odd young man and his little companion.

Concept:

Sevrin is a human male witch. He'll be focused on debuffing and disabling enemies and will have several knowledge skills. He is very young and has no real mentor at this point. While his loyalty to his home is unquestioned part of his development as a character would revolve around whether he can integrate his new identity with his community, or whether he will become feared and misunderstood.


Definitely interested, dotting to make an Oracle.

Silver Crusade

Dotting for a Witch. I'll get all the details up later today.


Here is Elon's background. His crunch is finished as far as I can tell. He is more focused on Pharasma's role as a goddess of prophecy and knowledge than as a death goddess.

Spoiler:
Elon Dewers is a young man who lived his entire life in Kassen and followed his mother into the clergy of Pharasma. As an aspirant to the church he worked preparing bodies for burial and assisting in funerals. His fellow villagers have become accustomed to seeing him in times of loss and most associate the youngster with death and grief. Naturally this made Elon something of a social outcast and, in response, he remained close to his mother and lost himself in the teachings of Pharasma.

Elon only recently completed his entrance into the priesthood and still tends to the village graveyard. Although his faith in the Lady of the Boneyard is unquestionable he still feels that he is missing out on experiencing life. He watched the other youths of the village play together and grow to adulthood from afar. Now he longs for acceptance and the chance to experience life beyond the books and shovel that have been his constant companions.

His mother has been an overbearing presence in Elon's life, especially since his father died three years ago. She is a staid priestess who relishes the role of unappreciated mother would like nothing more than to keep Elon at her side until he buries her. Her only indulgence is performing harrow readings for the villagers with one of her many harrow decks.

Elon would go to great lengths to keep from disappointing his mother but he also wants to assert his independence at the same time. Days ago Elon consulted his own harrow deck and read signs that a life-changing decision must be made soon. An ember from his hearth flew onto his deck and singed it and Elon took this as a sign that there is a challenge of fire in his future.

Taldor

ok so, I'll roll and then select what kind of characters i'm going to make:

4d6 ⇒ (6, 1, 4, 2) = 13 ---> 12
4d6 ⇒ (1, 6, 3, 5) = 15 ---> 14
4d6 ⇒ (6, 5, 3, 4) = 18 ---> 15
4d6 ⇒ (6, 6, 5, 4) = 21 ---> 17
4d6 ⇒ (6, 4, 6, 1) = 17 ---> 16
4d6 ⇒ (5, 1, 5, 5) = 16 ---> 15

Wow.... That's like the best stats I've ever rolled @_@. I'll come back soon with a submission!

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