I am in need of a scenario to run on Halloween. Most of the players are newer, meaning levels 1 through 3. We have pretty much played all of the Season 3 scenarios as well.
Michael Brock
Pathfinder Society Campaign Coordinator
I agree with others that Black Waters is probably the best choice for a Halloween themed event.
Walter Sheppard
Venture-Captain, Washington—Eastern Washington
aka WalterGM
In the future, if you have time, or multiple sessions (and if those PCs gain a level or two): Carrion Hill (lvl 4-6).
It's probably my favorite module in the lower bracket. It's got tons of creepy settings, evil-dead esque themes, and one wicked end boss. Give it a read if you're inclined.
Also Goblinblood Dead (if you haven't played it yet) involves a necromancer and goblins, as well as a talking evil wolf.
Heads Up: Black Waters requires the GM to use a D&D 3.5 Monster Manual. If your players are new to PFS, that might be a strike against that scenario.
If the Judge is new you mean? I'm not sure it would really bother the players unless they get real Meta-gamey on the monster stats.
David Higaki
Venture-Lieutenant, South Dakota—Rapid City
aka Black Powder Chocobo
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There is the new Murder's Mark module that'll be debuting on Halloween; if you have enough time, could make for a good session with magic, mystery, and, of course, murder.
I am only going to have 4-5 hours, so modules are out. I have tried to run Feast of Ravenmoor twice in under 6 hours and it was impossible.
Black waters seems to be the best choice. 3.5 bestiary isn't an issue with me, and I am sure no one will really notice if I use my iPad like I always do.
Heads Up: Black Waters requires the GM to use a D&D 3.5 Monster Manual. If your players are new to PFS, that might be a strike against that scenario.
nosig wrote:
If the Judge is new you mean? I'm not sure it would really bother the players unless they get real Meta-gamey on the monster stats.
No so much meta-gamey as a suggestion that Pathfinder requires 3.5 game product to run. I know that if I were introduced to a Star Wars game and the GM pulled out some other company's out-of-print Traveller material to run it, my reaction would be: "What the heck is this?"
But then, there's an ancient tradition dating back to "Outdoor Survival".
As Caleb notes, he has a pdf of the 3.5 Monster Manual (I'm not asking) so it shouldn't be a problem.
There is the new Murder's Mark module that'll be debuting on Halloween; if you have enough time, could make for a good session with magic, mystery, and, of course, murder.
Absolutely!
But if you're looking for a very specific ghostly theme...
....it's haunt free.
I'm excited to see people enjoy it, but its more mystery than a spook-hunt.
There is the new Murder's Mark module that'll be debuting on Halloween; if you have enough time, could make for a good session with magic, mystery, and, of course, murder.
Absolutely!
But if you're looking for a very specific ghostly theme...
....it's haunt free.
I'm excited to see people enjoy it, but its more mystery than a spook-hunt.
Needless to say, good roleplaying fun for all!
bolding mine.
This means it very much appeals to me. (yeah, I hate haunts that much.)
On a side note, Black Waters is "Haunt Free" too, and still the best "haunted" adventure I've played in PFS.
I have to note that I don't have the 3.5 monster manual in pdf form. That doesn't stop me from copying it into a file that I can refer to on my iPad. Also, while I won't link it here, it can be found online, viewable without download.
I believe in buying what I want to use. Only when I can't do that will I look into free options.
Heads Up: Black Waters requires the GM to use a D&D 3.5 Monster Manual. If your players are new to PFS, that might be a strike against that scenario.
nosig wrote:
If the Judge is new you mean? I'm not sure it would really bother the players unless they get real Meta-gamey on the monster stats.
No so much meta-gamey as a suggestion that Pathfinder requires 3.5 game product to run. I know that if I were introduced to a Star Wars game and the GM pulled out some other company's out-of-print Traveller material to run it, my reaction would be: "What the heck is this?"
But then, there's an ancient tradition dating back to "Outdoor Survival".
As Caleb notes, he has a pdf of the 3.5 Monster Manual (I'm not asking) so it shouldn't be a problem.
I don't really see that as an issue. I've only been playing Pathfinder for about a year now, having returned to RPGs after a 20+ year hiatus after playing a ton of 1st edition AD&D back in high school. I didn't even know that Black Waters used 3.5 material when I played it. Unfortunately, this will probably stop me from ever GMing it, which kinda sucks, since it's such a cool adventure.