CalebTGordan RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 |
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Brian Darnell |
Delirium's tangle and Below the Silver Tarn are both freaky freaky.
There is some good advice here on making Delirium's tangle very scary - http://skjald.blogspot.com/2011/07/deliriumss-tangle-45.html
Below the Silver Tarn should be run like Stephen King's the MIst. It becomes more evident once reading the scenario.
1970Zombie |
My suggestions for spooky, lower level play would be:
From Season 0:
Mists of Mwangi (1-5)
Black Waters (1-5)
Among the Living (1-7)
From Season 1:
Voice in the Void (1-7)
The Darkest Vengeance (1-5)
Among the Dead (1-7)
From Season 2:
The Penumbra Accords (1-5)
From Season 3:
The Midnight Mauler (3-7)
Chris Mortika RPG Superstar 2010 Top 16 |
I might stick "Beggar's Pearl"
in there, as well as "Goblinblood Dead"
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
WalterGM RPG Superstar Season 9 Top 8 |
In the future, if you have time, or multiple sessions (and if those PCs gain a level or two): Carrion Hill (lvl 4-6).
It's probably my favorite module in the lower bracket. It's got tons of creepy settings, evil-dead esque themes, and one wicked end boss. Give it a read if you're inclined.
Also Goblinblood Dead (if you haven't played it yet) involves a necromancer and goblins, as well as a talking evil wolf.
CalebTGordan RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 |
sveden |
Darkest Vengeance is pretty creepy, it is also set in Ustalav. Tier 1-5 and it is a Season 1 scenario.
Darkest Vengeance should be retired. Do not run it.
Feast of Ravenmoore is great if you have 8-10 hours to run it.
Black waters is good if you can play up the vibe.
Voice in the void is great.
Chris Mortika RPG Superstar 2010 Top 16 |
nosig |
Heads Up: Black Waters requires the GM to use a D&D 3.5 Monster Manual. If your players are new to PFS, that might be a strike against that scenario.
If the Judge is new you mean? I'm not sure it would really bother the players unless they get real Meta-gamey on the monster stats.
Black Powder Chocobo Venture-Lieutenant, South Dakota—Rapid City |
CalebTGordan RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 |
Chris Mortika RPG Superstar 2010 Top 16 |
Heads Up: Black Waters requires the GM to use a D&D 3.5 Monster Manual. If your players are new to PFS, that might be a strike against that scenario.
If the Judge is new you mean? I'm not sure it would really bother the players unless they get real Meta-gamey on the monster stats.
No so much meta-gamey as a suggestion that Pathfinder requires 3.5 game product to run. I know that if I were introduced to a Star Wars game and the GM pulled out some other company's out-of-print Traveller material to run it, my reaction would be: "What the heck is this?"
But then, there's an ancient tradition dating back to "Outdoor Survival".
As Caleb notes, he has a pdf of the 3.5 Monster Manual (I'm not asking) so it shouldn't be a problem.
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
There is the new Murder's Mark module that'll be debuting on Halloween; if you have enough time, could make for a good session with magic, mystery, and, of course, murder.
Absolutely!
But if you're looking for a very specific ghostly theme...
....it's haunt free.
I'm excited to see people enjoy it, but its more mystery than a spook-hunt.
Needless to say, good roleplaying fun for all!
nosig |
1 person marked this as a favorite. |
Black Powder Chocobo wrote:There is the new Murder's Mark module that'll be debuting on Halloween; if you have enough time, could make for a good session with magic, mystery, and, of course, murder.Absolutely!
But if you're looking for a very specific ghostly theme...
....it's haunt free.I'm excited to see people enjoy it, but its more mystery than a spook-hunt.
Needless to say, good roleplaying fun for all!
bolding mine.
This means it very much appeals to me. (yeah, I hate haunts that much.)On a side note, Black Waters is "Haunt Free" too, and still the best "haunted" adventure I've played in PFS.
CalebTGordan RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 |
I have to note that I don't have the 3.5 monster manual in pdf form. That doesn't stop me from copying it into a file that I can refer to on my iPad. Also, while I won't link it here, it can be found online, viewable without download.
I believe in buying what I want to use. Only when I can't do that will I look into free options.
Fromper |
Chris Mortika wrote:Heads Up: Black Waters requires the GM to use a D&D 3.5 Monster Manual. If your players are new to PFS, that might be a strike against that scenario.nosig wrote:If the Judge is new you mean? I'm not sure it would really bother the players unless they get real Meta-gamey on the monster stats.No so much meta-gamey as a suggestion that Pathfinder requires 3.5 game product to run. I know that if I were introduced to a Star Wars game and the GM pulled out some other company's out-of-print Traveller material to run it, my reaction would be: "What the heck is this?"
But then, there's an ancient tradition dating back to "Outdoor Survival".
As Caleb notes, he has a pdf of the 3.5 Monster Manual (I'm not asking) so it shouldn't be a problem.
I don't really see that as an issue. I've only been playing Pathfinder for about a year now, having returned to RPGs after a 20+ year hiatus after playing a ton of 1st edition AD&D back in high school. I didn't even know that Black Waters used 3.5 material when I played it. Unfortunately, this will probably stop me from ever GMing it, which kinda sucks, since it's such a cool adventure.