Pathfinder Society Assassinesque character


Advice

Sczarni

So I had my first PFS game last night. I wasn't entirely sure I was going to like the constricted form of play, but I had a lot of fun, met some cool people, and so now I'm interested in running with my character.

I'm running a human rogue which, in a perfect world, I would like to turn into an assassin. With the PFS rules however that obviously isn't possible given the alignment restrictions. Aside from simply building the character, skill and feat wise, into a damage heavy, combat oriented rogue, can anyone think of any other prestige classes that would suit a combat rogue?

Grand Lodge

Red Mantis assassin is also prohibited in PFS, but sawtooth sabre and the mantis masks are good for campaign flavor. That's the approach I would follow.


You might want to do a level 1 rebuild into Ninja for the combat-heavy part. The general consensus is that a Ninja is better at combat, in part due to the Ki abilities (Vanishing Trick, etc.). You still have most of the Rogue stuff, sans Trapfinding.


I would agree with going Ninja. Another option is Shadowdancer Prestige class. It's pretty feat intensive, and isn't really an optimum build, but can easily fit the Assassin motif.


meh, ninjas! cop out...

Fighter 4/Rogue 8. STR build with a two handed weapon (I'd go longsword because they are common and you can use them 1 handed, if necessary). Get Power Attack, Intimidating Prowess (via Strong Impression rogue talent), Dazzling Display, Shatter Defenses, Curnugon Smash, maybe Furious Focus. You'll still be stealthy and all, but able to hold your own in a fight. Just be a less subtle... "mercenary". (not assassin).

Ranger 2/Rogue 10 OR 6/6. Typical Finesse build. gives you access to cure light wounds and various other useful wands, bumps up your BAB, HP, and FORT saves. Ranger gets you free feats at levels 2 and 6, so those are good break away points. You also get Favored Enemies, which helps counter act the penalties for TWF. A tracker, bounty hunter, mercenary type commando character.

Rogue 11/Cleric 1. Be a cleric of a death god. You get good Will save, med. armor, and your gods weapon. you lose a point of BAB, BUT... you get complete access to clerics spell list via wands and scrolls, no UMD necessary. Since you are cleric of a death god (or sneaky, theivery, secretive, whatever god) you are EXPECTED to murder- I mean, carefully kill the appropriate foes. Yes. not the children. No.

Do the same with Wizard/Sorcerer: you lose hp, and have issues casting spells in armor. However, you can now use a wand/scroll of Improved Invisibility without any hassle. you can wantonly sneak attack to your hearts desire. Oh, you also get a familiar. nice. Did I mention you can sneak attack with a touch spell? like Shocking grasp... so, you dont even need a weapon. or look threatening at all. Pick up False Casting from Inner Sea Magic, and suddenly everyone thinks you are the best wizard they know: laugh at the real wizard who stares in shock as you cast spells he cant even learn yet... for the mere price of a wand/scroll. Since you are lying anyway, tell everyone you are a magical assassin... you have the rogue skills to prove it, and False Casting works in such a way that they would never find out otherwise.

Or...

Have your back-story about being a reformed assassin.

You know. Either or.

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