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Dishonored (RPG-FPS)


Video Games

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Tales Subscriber

Dishonored

RPG-Shooter by Bethesda; just at a glance the style looks a lot like Fallout/Bioshock.

Anyone playing? How do you like it?


Not so much Fallout at all. Bioshock is closer.

I like Kotaku's review description the best: A bit of Thief, some Deus Ex, Bioshock, and some Half-Life 2. You can identify many if not all of the pieces used to build the game, but instead of being a derivative pile of crap like similar games, the designers have picked most of the best pieces of each franchise and leveraged them to create a great game. Each mission gives you enough options to play however you want, with the caveat that some paths are harder than others in the early game with a limited power selection. You can't respec Corvo, so your choices in advancement need to reflect the playstyle you want closely, but most powers can be used for a variety of situations.

Basically, if you like any of the games that Dishonored took inspiration from, I'm willing to bet you'll like Dishonored.

EDIT: Also it has a ton of option sliders/switches so you can customize the visual layout of all the game-y bits, or even turn them off entirely if you want to go old school Thief style.

Taldor

read rave reviews about it for w hile, and will install it shortly


Would also note that FOV max is 85 according to options menu, but I think it's actually setting in at 90 when you pick that option...still a bit too low for my screen but I lived with it.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber
UltraFennec wrote:
I like Kotaku's review description the best: A bit of Thief, some Deus Ex, Bioshock, and some Half-Life 2.

Expressing just how much this makes me want the game would be highly inappropriate for this forum.

(not to dismiss Bioshock lightly, but if it had been System Shock 2 mentioned in that line, ULTIMATE WANT)

Andoran

I finished the game without killing anyone, now I regret it, I did not see any grand reward at the end. Offensive powers, guns, and grenades are more fun.


Depends on which parts of System Shock 2 you mean I suppose. All the lore is crammed into books I suppose...But overall the gameplay feels more like Bioshock's plasmid/weapon combo than System Shock's more...focused...IDK.

The difference is mostly that you can do real stealth in Dishonored, unlike Bioshock where...you can't without a lot of manipulation and whatnot.

Another plus: no achievements tied to difficulty level, so play however you want, at whatever difficulty you like to get those ridiculous achievements.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

  • swears off buying another $60 game right out of the gate
  • resists temptation to pre-order Dishonored
  • feeling uneasy as awesome experiences are catalogued from varying reviewers & peers
  • ends up buying another f$%!ing $60 game

I'm going to be strangled in my sleep by my own wallet...I know it.

Contributor, RPG Superstar 2010 Top 4

Necromancer wrote:
  • swears off buying another $60 game right out of the gate
  • resists temptation to pre-order Dishonored
  • feeling uneasy as awesome experiences are catalogued from varying reviewers & peers
  • ends up buying another f&#%ing $60 game

I'm going to be strangled in my sleep by my own wallet...I know it.

I am in the same boat, but have resisted so far. Let me know if you liked it and if you had any regrets.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Tales Subscriber

I absolutely love video games, but I'm not a 'power gamer'.

I don't really have time for serious gaming, and so I'm one of those guys who takes a year to finish an 8-hour game.

I can see myself buying this and having barely played it--no matter how good it is--when it's suddenly $19.99 in the clearance bin. This has happened so many times it's not even a little funny.


IDK if it's still on, but I got my PC copy at sub-60 USD from GreenMan Gaming. They had the game at $45 for awhile...they're doing 20% off on PC downloads till the 19th, so %48 isn't bad if anyone can't wait.

I...wasn't actually planning on getting it right away, but at least drunk, id driven me is still a good comparison shopper, lol.


Pathfinder Roleplaying Game Subscriber
Jim Groves wrote:
Necromancer wrote:
  • swears off buying another $60 game right out of the gate
  • resists temptation to pre-order Dishonored
  • feeling uneasy as awesome experiences are catalogued from varying reviewers & peers
  • ends up buying another f&#%ing $60 game

I'm going to be strangled in my sleep by my own wallet...I know it.

I am in the same boat, but have resisted so far. Let me know if you liked it and if you had any regrets.

So far no regrets, but I've only grabbed a few cubes off the iceberg.

First impressions
The feel and controls draw heavily from Thief and I find myself falling into familiar routines. The first map (Coldbridge) was very linear, but pretty engaging for a tutorial area. Voice actors are hitting their marks and I believe they are who they pretend to be. Despite being thoroughly jaded by the whole action-stealth paradox genre--easily catching a good eighty percent of the hidden goodies--I still feel as if I missed some things. This is a very good thing for an action title.

The interface feels, at times, like an Arkham Asylum-Silent Hill clusterf~~+, but overflow from console limitations is expected in this day and age. On a high note, the game's engine is pretty smooth and runs without any glaring issues. The graphics might seem dated, but the facial animations and special effects shine brightly.

For those interested in disabling the intro movies, rename the files (just add a single character) in "\Steam\steamapps\common\Dishonored\DishonoredGame\Movies" that you'd like to remove.


I'm really enjoying this game. I finished the recent Deus Ex full passive and unobserved and I find Dishonored more challenging so far. The art style and "whale-punk" elements are effective. The game not so subtly nudges you to play non lethal warning that more rats, weepers and increased guard level results from creating chaos through violence.


artavan wrote:
I'm really enjoying this game. I finished the recent Deus Ex full passive and unobserved and I find Dishonored more challenging so far. The art style and "whale-punk" elements are effective. The game not so subtly nudges you to play non lethal warning that more rats, weepers and increased guard level results from creating chaos through violence.

For some people, that's not a warning. It's an invitation.


Yeah I really wish they hadn't done that, but I can see where they could decide that having no confusion about things would be better.


Pathfinder Roleplaying Game Subscriber

Well, Skyrim held it last year, but I can safely say that this will probably be my favorite game this year.
High points:


  • Pseudo-Victorian dystopian steampunk city
  • Dominant Hammerite-esque religion that hates magic
  • Rare and creepy magic
  • Artstyle makes use of graphical limitations
  • Books litter the game and actually add to the experience
  • Equipment and powers offered for every playstyle

And honestly, I haven't seen any low points other than my usual must-be-able-to-completely-customize-character demands. I think the experience is well worth $60; I've paid more into games that offered less and I'm only eighteen hours in (restarted for a complete non-lethal/unseen playthrough).


I remember reading in an interview how annoyed the designers are that people compare it to steampunk when they "went out of our way to avoid popular, trendy types" of designs...but it's so obviously derived from steampunk even if they use super-energy whale oil.

Although the more I play it the more I'm seeing it as an early petroleum based culture, with whale oil replacing natural ground based oil.


Pathfinder Adventure Path Charter Subscriber

Tempted to pick this one up, but I'm gonna have to wait until it's not sixty bucks... and until I've beaten more of the games I already own.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Been enjoying it thoroughly and recommended it. Despite the actiony goal, if you stop to listen to conversations - both among allies and when you working missions - adds a lot of depth to both characters and the game-world. Also, as mentioned, despite its obvious lineage in Thief and Deus Ex - it does have its own feel.

Some elements people have mentioned - possibly spoilery:

Dominant Hammerite-esque religion that hates magic. I think they did a good job with the Abbey and the Outsider (their Trickster analogy) conflict, but I think the idea of adding the Natural Philosphers to imply that there is some basis of true scientific methodology knits together the game's internal logic.

Pseudo-Victorian steampunk city/"whale-punk"/petrolieum based culture. Some of the creators game development diaries have discussed this - explaining that the feel of the game was supposed to emulate British Industrial Revolution with the development of the whaling industry in the 19th century North Atlantic (as opposed to the commoness of coal in the era). Steampunk magic meets Moby Dick, maybe?

Artstyle makes use of graphical limitations There's almost a painterly style to the look at times. What's interesting about it is that not just the look of the environment and architecture, but even the characters. As with the historical style they emulate, they made an effort to make the people of Dunwall look like they belong in the gameworld. They don't look like "modern" people designs as in some games - faces and builds are not totally uniform or symmetrical. Clean, but rough and detailed in the look of the people.

Equipment and powers offered for every playstyle. I've liked this too - nothing seems specifically over-powered; Blink may be the only one that stretches the limit. Currently been going the non-killing route, but I thinking I'll be going through again with a more bloodthirsty bent - mostly on the true SOB's of the game; not every guard I come across.


Something I just discovered in the game that changed the way I played, if you target a guard or others with the heart of the empress, she tells you something very personal about them or something they will do. A couple of them were so bad I felt compelled to make a special case of killing rather than the usual choke-out.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
artavan wrote:
Something I just discovered in the game that changed the way I played, if you target a guard or others with the heart of the empress, she tells you something very personal about them or something they will do. A couple of them were so bad I felt compelled to make a special case of killing rather than the usual choke-out.

Oh yeah - its a really cool feature. I could probably spend hours just pointing the thing at people and places to hear all the background.


James Keegan wrote:
Tempted to pick this one up, but I'm gonna have to wait until it's not sixty bucks... and until I've beaten more of the games I already own.

+1


Alex Martin wrote:
artavan wrote:
Something I just discovered in the game that changed the way I played, if you target a guard or others with the heart of the empress, she tells you something very personal about them or something they will do. A couple of them were so bad I felt compelled to make a special case of killing rather than the usual choke-out.
Oh yeah - its a really cool feature. I could probably spend hours just pointing the thing at people and places to hear all the background.

wow. Now I really want to pick this up. Is it only on the PS3 or does it have an X-Box 360 version?


Pathfinder Adventure Path Charter Subscriber
Sharoth wrote:
Alex Martin wrote:
artavan wrote:
Something I just discovered in the game that changed the way I played, if you target a guard or others with the heart of the empress, she tells you something very personal about them or something they will do. A couple of them were so bad I felt compelled to make a special case of killing rather than the usual choke-out.
Oh yeah - its a really cool feature. I could probably spend hours just pointing the thing at people and places to hear all the background.
wow. Now I really want to pick this up. Is it only on the PS3 or does it have an X-Box 360 version?

It's out on everything- PC, PS3, 360. It is pretty short, from what I've heard- my friend loved it but he did tell me to wait.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
James Keegan wrote:
It's out on everything- PC, PS3, 360. It is pretty short, from what I've heard- my friend loved it but he did tell me to wait.

In short - YMMV on length of the game.

Whether it is short I think depends on your expectations and playstyle. If all you do is go straight for the mission objectives, then it can be short. The trick is play style - do you want to be fully stealthy; do you want nosy around and get more of the background info; how much to do you want to bug the NPCs?

Also - are you going kill-mode or minimizing deaths? Sometimes its easier to do one or the other and that affects how long. For example - when I ran through the Flooded District, I was playing in no-killing mode. Becuase of both the opponents and the fact that you are way more exposed at times it has taken way longer than expected to make it without killing anyone - even accidentally.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Tales Subscriber

OK, so I went ahead and picked this up on the way home from work today. In a word: awesome.

Like Fallout, the main game might take 6-8 hours if you play straight through, don't explore, etc.

I've been playing for almost 90 minutes and I just escaped the prison. I love this game. The gameplay and style of BioShock combined with the open architecture sandbox of Fallout.

Well worth $60.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Andrew Turner wrote:
OK, so I went ahead and picked this up on the way home from work today.

Welcome aboard, Gaffer. ;-)

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

I'm not sure if I've started a pacifist run or not, but I've managed to not kill anyone so far at the beginning part of the game. I guess it depends on how monstrous the villains are and what options are available to deal with them.

One thing about going so slowly and methodically through the game does is that it makes you really take in all of the scenery. I can really see the Half-Life 2 artist's influence, and I'm loving it.

But good God, those poor whales...

Also...

uses the heart for the first time

10 seconds into the first NPC reading: Wow, this is really neat!

30 seconds into the first NPC reading: Wow, they really put a lot of work into each of these NPCs! :D

2 minutes into the first NPC reading: Um...

15 minutes into the first NPC reading: :O

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Tales Subscriber

This game has soooo much replay value. I've finally found a replacement for Fallout 3.

Taldor

A very cool game, just a shame that it's being released now when there are so many other games around that will attract my £40. Thankfully, I have a local Blockbusters and I could rent the game and finish it once, almost twice in the time allowed.

Lots of very cool features in it, and I really enjoyed the world that had been built up.

Also, I hope people figured out that...

Spoiler:
the heart was the former Empresses

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber

Cripes, it's like playing in an oil painting.

Alternately, a darker and grittier and pseudo-Victorian Team Fortress 2.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Mikaze wrote:

But good God, those poor whales...

uses the heart for the first time

Yea - the image of a whaling "culture" isn' pretty - especially when you consider how its based off the historical reality of the profession in the 19th century.

I do find that having the whales have "whiskers" gives them a slightly Cthulu-like feel of oddness that just adds to the game's dark, creepy factor.

If you are trying to go no-kill/pacficist, careful using the heart - (as someone else pointed out) listening to some of those background stories makes you just want to go out of your way to kill some of those NPCs for being SOBs.

Spoiler Question about the Heart:

Twice now someone has mentioned that the heart is supposed to be the Empresses. Where is that implied in the game? I haven't come across any notes or anything that say that. Just curious.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game Subscriber
Alex Martin wrote:
Mikaze wrote:

But good God, those poor whales...

uses the heart for the first time

Yea - the image of a whaling "culture" isn' pretty - especially when you consider how its based off the historical reality of the profession in the 19th century.

I do find that having the whales have "whiskers" gives them a slightly Cthulu-like feel of oddness that just adds to the game's dark, creepy factor.

If you are trying to go no-kill/pacficist, careful using the heart - (as someone else pointed out) listening to some of those background stories makes you just want to go out of your way to kill some of those NPCs for being SOBs.

** spoiler omitted **

It's never formally stated but if you use the heart on specific people

Spoiler:
Emily, Lord Regent, Daud, and a few others

the information received implies it.


Pathfinder Roleplaying Game Subscriber

Am I the only one utterly disappointed with the lack of weeper children? The creep factor would've been amazing, but no--Bethesda's got to have their NO-WAY-we're-parents-so-f+@+-you say about anything they publish. Poor Arkane.

Even so, the amount of collective madness in Dishonored is simply delightful.


You do realize that Emily is the ONLY child model in the entire game, right? I think that's probably more indicative of why there aren't Weeper children than anything else.

And yeah, you can kill the Weepers. Any game studio that releases a game that would let the player kill children, even zombie children, is going to have some form of s~%~storm in the works.


Pathfinder Roleplaying Game Subscriber

I still think there's ways to include kid-weepers without turning them into targets:


  • draw attention to them in a cut scene, but only show them crawling away at a distance (immune to Bend Time, adding to creepiness)
  • show one or two throwing bricks at Corvo from rooftop at the start of a mission, while ducking away immediately afterwards
  • show smaller arms reaching through bars, but cannot be harmed and withdraw on approach

In other words, include them as part of the scenery without removing their involvement.

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