Elves in Kingmaker


Kingmaker


Premise: in a couple of weeks I'll begin GMing Kingmaker. Up to know I've read rather accurately the first three modules and I'm planning to start playing having read all the six modules. I've also read a bit from the inner sea guide, but aside from that I know very little about Golarion.

One of my player would like to play an half-elf bard/ranger. I asked all of my player to create a PC who would have drive in creating a new kingdom (too many times my group's fun has been ruined by "the oppositor", the one PC who does not care at all about all the others are trying to achieve). This one player said that his PC would like to reunite all the elves and create a kingdom where they can live in peace together with humans.
How can I implement this in the campaign? I was thinking of saying that there are some small elven settlements in the stolen lands, whose number have been dwindling for centuries because of the various threats of the region. All these elves don't trust humans (because of history and because all the humans they know are bandits) and can't unite because they lack a leader: with a series of challenges I'm planning to have this one player demonstrate his valor and unite all of them under his banner.
Is there any better way to do this? I'm looking for ideas, since I find this general outline rather uninteresting...


The Stolen Lands once housed Elven outposts. When the Starfall occurred and the Age of Darkness began, they were among those who withdrew; when they finally returned, the whole region had gone feral, and they abandoned it. Places like the Castle of Knives, Candlemere, etc. were remnants of their presence.

Your elf could easily be coming to reclaim those lost outposts and ruins.


Ancient elven ruins.

Lots of them. Especially in the second book.


There's a lovely ambiguity in the name "Stolen Lands," because everyone can assume it was stolen from them. If there are tiny elven outposts, they may recall (or believe) that the elves once dominated the region, but it was "stolen" from them by humans. Likewise, the humans (in Brevoy for instance) may assume the elves stole it from them.

With this conflict, your half-elf has his work cut out for him; but his half-breed status also positions him perfectly to unite the different factions, if he plays his cards right.

So, basically I'm saying, yes. You've got the right idea.


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Pathfinder Adventure Path Subscriber

One thing you might try is to have Kyonin and the Winter Council take the place of either Brevoy and/or Pitax.

Have most, but not all of the settlements be the descendants of Elves who stayed on Golarion when the bulk of the government and people of Kyonin fled during the Starfall.

In this scenario, Kyonin (and specifically the Winter Council) wants to "help" the "poor, pitiable" Forlorn elves of the Stolen Lands and "rescue" them from the dangerous non-Elves (as in, their neighbors for generations) that surround them.

For their own part, the "poor, pitiable" Elves and Half-Elves of the Stolen Lands don't particularly feel they need to be "saved", especially not by the decedents of the wusses who ran like little b+*&@es from a little meteorite. And they become downright irritable when (as the AP progresses) they discover that all their recent troubles have been engineered by the Winter Council in order to give Kyonin an excuse to annex the Stolen Lands.

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