100+ ways Pathfinder is not scientific


Homebrew and House Rules

151 to 179 of 179 << first < prev | 1 | 2 | 3 | 4 | next > last >>

LazarX wrote:
Ilja wrote:
I think there are quite a few animals that exist that kinda looks like a cross between other species. I mean, platypuses kinda look like duck-beavers.
The Avatar Forums are two doors down to the right.

I... don't get it at all. I honestly have no idea what you're talking about.


1 person marked this as a favorite.

The show, Avatar: The Last Airbender uses animals that are often mixes of two or more animals. They have things like wolf-bats, tiger-dillos, and one that shows up fairly often in the show, is the playtpus-bear.

Every Insane Animal From Avatar: The Last Airbender


I knew Sparity(Spike Rarity) shipping would wake up this forum. Over in Deviant Arts there are more people claiming their kids would be Ki-rin, or they could have no kids, then those saying they will never hook up.
I'm in the Ki-rin are different animals camp. Japan has legends of Ki-rin that predate Europeans visiting with their legends. They may have been trying to combine Dragons with Narwhals to satisfy the art hungry nobility.

Lantern Lodge

Doh! I should have caught Sparity from the beginning.
Punishment, rewatch series from the begining. Letting myself off easy. :)


I'm lost... Sparity?

Lantern Lodge

Sparity = Spike + Rarity

Spike and Rarity are characters from My Little Pony: Friendship is Magic.

Spike has a crush on Rarity, presumably someone has been shipping them.


Tels wrote:

The show, Avatar: The Last Airbender uses animals that are often mixes of two or more animals. They have things like wolf-bats, tiger-dillos, and one that shows up fairly often in the show, is the playtpus-bear.

Every Insane Animal From Avatar: The Last Airbender

Oh, I see. Kinda like D&D then? Lol :)

I mean, duckbunnys ;)


I see. Since I have never once in my life watched My Little Pony in any form, I have absolutely no idea what you're talking about. :D


1 person marked this as a favorite.
Ilja wrote:


Oh, I see. Kinda like D&D then? Lol :)

I mean, duckbunnys ;)

One of my favorite moments in the show is when they come across a bear. Just a regular, ordinary, everyday, not-mixed-with-a-platypus-or-something bear.

They're completely baffled by it.

Lantern Lodge

You should check it out, Lauren Faust is known for older followings of her shows, she deserves the praise.

That is, watch Friendship is Magic, it is the one by Lauren Faust, and it has well written deep characters, thought out story lines, etc.


Tels wrote:
I see. Since I have never once in my life watched My Little Pony in any form, I have absolutely no idea what you're talking about. :D

It's decent (the new show, Friendship is Magic, that is). Animation is smooth and the voice work is good (though if you're turned off by high pitched voices, run away as fast as you can).

Plot is practically nonexistent and is overall pretty childish (IMO, the writing gets far too much praise. It's good for a kid's show, yes, but it's still a kid's show through and through.), but it's a fine show if you just want to relax, turn your brain off, and be entertained.

Got about 12 episodes in before I got sidetracked with other shows and I don't regret any of the time I spent on it. The less fanatic members of the "Brony" community are pretty fun to hang around with too.

Same creator as the Powerpuff Girls and Foster's Home for imaginary friends if you watched those on Cartoon Network. Bonus points for Tara Strong voicing both Bubbles in PPG and Twilight Sparkle in MLP (she's a damn good voice actress, she was Raven in Teen Titans if you watched that).

Lantern Lodge

I think the second season is better on writing. Most episodes are clearly written with a moral in mind though, whether that's bad or not is up to you.

I praise the writing because of certain elements such as consistancy, and perhaps I haven't watched enough real TV lately, but this show seems as well written as most modern shows, not neccessarily in complexity or sophistication, but in how it flows and fits together.

I would rate it better then Disney, therefore praise.

@Rynjin
You should consider coming back and seeing the second season at least.


I keep meaning to, but there just never seems to be enough time to watch everything I want to watch while still doing the stuff I NEED to do.


MLP js vastly more tolerable than Dora. Speaking of Dora...

106) Talking maps and backpacks are easy in Pathfinder. Still far away in science.

Lantern Lodge

Talking maps are everywhere, only we call them GPSs.

The talking backpacks might take a while longer though, but I really don't see the need.


Some sci fi stories have actual fabric screens that show a map and explain it to you.


107) Forgetting to eat or drink for weeks (or campaigns) will frequently have no effect at all on your body.

108) Forgetting that you're wearing armor will cause you to get hit more often.

109) Armor and Shields are never damaged by being cut and bashed repeatedly.

110) When injured, bleeding and bruising do not hamper your actions in the slightest until you fall over unconscious or dead.


The Terrible Zodin wrote:
Quote:


F = MA^2 Force = Mass X acceleration squared

So yea, I'm not sure there is a way to do falling damage realistically.

I promised myself I wouldn't get into this, but I am weak willed.

First, F=MA. There is no squared. Second, in either case, since M is a constant (for the falling object) and A is a constant (for short enough distances), F is always the same number, regardless of the distance fallen.

In Pathfinder, the way we measure falling damage is through the distance fallen. Damage is the result of energy and E=mgh. Therefore, falling damage is a function of distance fallen (with the caveat that it maxes out at 200 feet).

Mass isn't constant!


MaxAstro wrote:

54. It takes less time to reload a crossbow than it does to fire it (light crossbow, anyway).

55. If you are rich enough, death is pretty much just a minor setback.

56. It is impossible to attempt to conceal an object on your person unless you are a skilled pickpocket.

57. You can train for months with a given weapon and never get any better at using it. But you can slay a few monsters and suddenly be a master of a completely different weapon that you've never touched before.

58. Don't get me started on the drowning rules. It takes ~18 seconds for an unconscious person to die underwater, but it can take a couple minutes for a garrote wire to have any effect on the target.

59. Sudden deceleration is only damaging if you were moving downwards. If you ready an action to create a wall of force in front of a dragon flying at full speed, the dragon simply stops moving.

60. While we are on the fly rules, every 6 seconds flying creatures get to completely change direction without taking any time or effort to do so... but changing direction in between these 6 second intervals is difficult and taxing.

Garotte forces them to start making scaling constitution checks. It doesn't take that long to kill them.


111) (assuming matching stats) when a person is laying prone you are more likely to hit them with a polearm 10ft away than a shortbow 5ft away.

The Exchange

1 person marked this as a favorite.
Goth Guru wrote:

1) If a rust monster attacks a gold brick, it turns to gold dust. Rust Monsters use a supernatural ability, not real rust.

Hate to contradict...but While a Rust Monster would devour a Steel sword with silicon, carbon, and a few nitrogen impurities it doesn't destroy gems with the same minerals. It doesn't destroy crystalline structures - not even metallic crystals. It wouldn't destroy Crystalline Iron for instance. So it isn't so much supernatural in its power as it is breaker of non-crystalline substances incapable of producing a piezoelectric response under stress.

That would be Quantum level Manipulation of inter-atomic Bonds in non-resonating super-atomic structures.


Goth Guru wrote:

I knew Sparity(Spike Rarity) shipping would wake up this forum. Over in Deviant Arts there are more people claiming their kids would be Ki-rin, or they could have no kids, then those saying they will never hook up.

I'm in the Ki-rin are different animals camp. Japan has legends of Ki-rin that predate Europeans visiting with their legends. They may have been trying to combine Dragons with Narwhals to satisfy the art hungry nobility.

I googled Sparity. Bad idea.

Liberty's Edge

112. You can reach into your backpack, pull out your alchemist's kit, pull out your ingredients, and mix together a volatile and powerful fire-based explosive, AND throw it at your enemy, in less than 6 seconds.

113. You can completely defend yourself from a large area of effect attack (such as a lightning bolt that is 5' wide or an elephant trampling your square) without leaving your square, falling prone, or moving in any way, shape or form. Just as long as you have two levels of rogue or monk, or nine levels of ranger. (Or worse, a ring).

Lantern Lodge

johnlocke90 wrote:
The Terrible Zodin wrote:
Quote:


F = MA^2 Force = Mass X acceleration squared

So yea, I'm not sure there is a way to do falling damage realistically.

I promised myself I wouldn't get into this, but I am weak willed.

First, F=MA. There is no squared. Second, in either case, since M is a constant (for the falling object) and A is a constant (for short enough distances), F is always the same number, regardless of the distance fallen.

In Pathfinder, the way we measure falling damage is through the distance fallen. Damage is the result of energy and E=mgh. Therefore, falling damage is a function of distance fallen (with the caveat that it maxes out at 200 feet).

Mass isn't constant!

OK, haven't got to this class yet, but the little bit of stray knowledge I picked up says weight is not constant(based on mass and gravity) but that mass is, so where and how does mass change for a given volume (edit: I should say amount of material, since heat can alter size and volume of givan amount but cooling will usually return it's density back to normal) of material?

----
For 107 and 109, it is assumed that you eat as needed and that you take care of your things after battle, they are just done in the background since they are not always desired elements to bother portraying as they have nothing exciting and slow down the game which is a non-desirable occurance.

As for 113, that is why they are squares, they are fighting spaces and it is assumed that we are moving all over the place in those squares, we can even crouch without going prone. So that lightning bolt doesn't exactly fill a 5' by 60' volume, more like it is a 1' cylinder with a 2' area of of lesser effect. Thus anyone in that line needs to dodge it, and can do so with varying degrees of success, and do so without leaving the 5' square.
The elephant can trample, but you can dance through and around it legs if you're fast enough, and being fast enough is represented by the evasion feature.


Speaking of lightning...
114: Magic lightning does not ground out. If the line of lightning hits Armored Joe, it still continues towards Immadgein the universalist mage.

Lantern Lodge

That's because the magic makes the "ground" at the end of the line and the lightning takes the shortest route there, travelling through the unfortunate Joe.

Electricity is easy to predict, and if you can make a pot of negative ions over there and a pot of positive ions over here, then make a path between them, bam! Instant lightning bolt.

Lantern Lodge

1 person marked this as a favorite.

I had posted this elsewhere, but I realized that when talking about realistic in regards to RPGs, I think "plausable" is a more accurate word.

We want things that are consistant, and make sense with our current references. I.E. if there is gravity, it should feel like the gravity we are used to feeling, even if that gravity is a flat plane, or gets weaker and stronger.

Scarab Sages

DarkLightHitomi wrote:
johnlocke90 wrote:
The Terrible Zodin wrote:
Quote:


F = MA^2 Force = Mass X acceleration squared

So yea, I'm not sure there is a way to do falling damage realistically.

I promised myself I wouldn't get into this, but I am weak willed.

First, F=MA. There is no squared. Second, in either case, since M is a constant (for the falling object) and A is a constant (for short enough distances), F is always the same number, regardless of the distance fallen.

In Pathfinder, the way we measure falling damage is through the distance fallen. Damage is the result of energy and E=mgh. Therefore, falling damage is a function of distance fallen (with the caveat that it maxes out at 200 feet).

Mass isn't constant!
OK, haven't got to this class yet, but the little bit of stray knowledge I picked up says weight is not constant(based on mass and gravity) but that mass is, so where and how does mass change for a given volume (edit: I should say amount of material, since heat can alter size and volume of givan amount but cooling will usually return it's density back to normal) of material?

Special Relativity--The faster you are going, the more massive you are. Reference

Lantern Lodge

Specifying that the equation is using relativistic mass would probably have been important, considering even scientists usually refer to invarient mass unless specified otherwise.

Interesting article BTW, thanks for the link.

151 to 179 of 179 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / 100+ ways Pathfinder is not scientific All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules