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100+ ways Pathfinder is not scientific


Suggestions/House Rules/Homebrew

101 to 150 of 179 << first < prev | 1 | 2 | 3 | 4 | next > last >>

74) Phase spiders travel through the ethereal plane. I looked up Phase in the dictionary, and it has nothing to do with that. Linguistics is a science, right?

Osirion

Pathfinder Adventure Path, Card Game, Cards, Companion Subscriber

75) A halfling grappler has a chance against a giant.

Edit: And probably more hit points than it as well...

Osirion

Pathfinder Adventure Path, Card Game, Cards, Companion Subscriber

76) A master combatant still has a 1 in 20 chance of stuffing up.

Osirion

Pathfinder Adventure Path, Card Game, Cards, Companion Subscriber

77) At mid-level, an archer can kill/knock out a horse with a single arrow from a non-magical bow [1d8 +3 Str +2 Spec +6 Deadly Aim +2 G.Spec +2 Weapon Training/Expert Archer => min damage 16], yet historically horses routinely survive being hit by arrows during wars.

Compare this to an elephant: Howard Hill killed 3 with 4 arrows. Even if they were crits, 93 damage is still awesome for a single arrow from any character, especially if it was non-magical bow!

<http://www.africahunting.com/bowhunting-africa/7089-howard-hill-worlds- greatest-archer.html>


Horselord wrote:
76) A master combatant still has a 1 in 20 chance of stuffing up.

In fact the better you get the more likely you are to whiff since each attack has the same chance of rolling a one.

78) spells don't change size with the users size. Thus making fireball a WMD once you get below tiny.

Osirion

Pathfinder Adventure Path, Card Game, Cards, Companion Subscriber

79) The 5' step rule doesn't change with size. A fine creature can move the full 5' whilst a colossal creature is limited to less than the size of his foot.

Lantern Lodge

Horselord wrote:

77) At mid-level, an archer can kill/knock out a horse with a single arrow from a non-magical bow [1d8 +3 Str +2 Spec +6 Deadly Aim +2 G.Spec +2 Weapon Training/Expert Archer => min damage 16], yet historically horses routinely survive being hit by arrows during wars.

Compare this to an elephant: Howard Hill killed 3 with 4 arrows. Even if they were crits, 93 damage is still awesome for a single arrow from any character, especially if it was non-magical bow!

<http://www.africahunting.com/bowhunting-africa/7089-howard-hill-worlds- greatest-archer.html>

It's called a head shot. I don't think very many horses survive those.

At midlevel an archer is well beyond human ability. Howard Hill is at probably a level 4 and at most a level 5 (which is the max of human ability).

Given the above, I have to disagree with this one.


Tels wrote:
dehydrated water

They stole my idea!


LazarX wrote:
beej67 wrote:

69)

It takes the same amount of mithral to make armor for a halfling as it does a frost giant.

Actually no it doesn't. You have to calclulate from the base cost of the armor and it's weight which differs for small and large creatures.

That's not what these guys are saying:

link

Some special materials in the book go by weight, and some just tack on a fixed value. Mithral is a fixed value, so the added material costs to make a Halfling Chain Shirt out of mithral are the same as to make Tarrasque Barding mithral.

Lantern Lodge

Actually that's false, the cost for medium and small creatures is the same but any other size costs different and even greater difference if barding. Table 6-8 core rulebook. Ill see if I can find the online table.


80) Just by putting a point in swimming, a character can swim in the ocean. IRL lots of people drown every year.


81) A small creature can only carry 3/4 what a medium creature with the same strength can despite having the same damage bonus and being able to bust down a door (strength check) equally as well.


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80 ignores the fact that swimming still requires a skill check, and penalties will be imposed for characters that are physically weak. GM fiat will also require fort saves for treading water for long periods of time, I would think.

But speaking of skills,

81) You can go to sleep one night not knowing anything about religion, but can wake up an expert on the subject by virtue of all the monsters you slayed during the previous day.

82) You can go to sleep being completely unable to speak a foreign language and can wake up fluent in it by virtue of all of the deadly traps you disabled the previous day. None of which involved said foreign language.

83) You can change your entire profession overnight and learn a new skill set without the implied years of training that would normally be required to do so.

also,

84) Disarming a sufficient amount of traps (or casting a significant number of spells, or negotiating a significant number of social conflicts) can make you more accurate when throwing knives at people, and vice versa.

85) Being a barbarian makes you faster.


1 person marked this as a favorite.
joeyfixit wrote:


85) Being a barbarian makes you faster.

Or perhaps being able to speak Greek makes you slower.


Eoghnved wrote:
joeyfixit wrote:


85) Being a barbarian makes you faster.

Or perhaps being able to speak Greek makes you slower.

You think the Greeks didn't have barbarians?


2 people marked this as a favorite.
joeyfixit wrote:
Eoghnved wrote:
joeyfixit wrote:


85) Being a barbarian makes you faster.

Or perhaps being able to speak Greek makes you slower.

You think the Greeks didn't have barbarians?

The Greeks invented Barbarians by claiming all non greeks spoke some gibberish that sounded like Bar Bar to them. In theory, someone could speak Greek and Barbarian, but would probably be a slave.


86. you can make 2 foot tall "medium sized" humans by raw


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Goth Guru wrote:
80) Just by putting a point in swimming, a character can swim in the ocean. IRL lots of people drown every year.

Until he drowns.

Swim Skill Rules:
Each hour that you swim, you must make a DC 20 Swim check or take 1d6 points of nonlethal damage from fatigue.

+5 Toaster wrote:
86. you can make 2 foot tall "medium sized" humans by raw

I assume you mean with magic. If not, how?


87) Deliberately mispronouncing a demon's name makes it sickened and staggered.

88) You can run 120 feet in six seconds. If you mispronounce that demon's name, you can now run only 30 feet in those six seconds, because saying that name just really slowed you down... somehow...

89) If you can normally swing a sword 4 times in six seconds, mispronouncing that name takes so much effort that now you can only swing it once.

Andoran

Watchamazog? Twoyaksinabog? Laxitivelog? SUSAN!?!
Yeah, that was a full round action for me...


90) Force Damage. It has no mass, but has kinetic force. And can somehow affect incorporeal targets.
Oh yeah.
91) Incorporeal things.


92) Calculation of Falling Damage.


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Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

93) A single (power) word fills up the entirety of SEVERAL pages.

Andoran

94) None of the source material has any information on transitional fossils.


Ravingdork wrote:
93) A single (power) word fills up the entirety of SEVERAL pages.

Actually, I have less problems with the (power) spell using-up several pages rather than pronouncing a single power word taking an entire standard action...


95) You're more open to being attacked when firing a bow than when lying paralyzed on the floor (AoO's).

Ravingdork wrote:
93) A single (power) word fills up the entirety of SEVERAL pages.

I would think that not only the word is written, but also very specific instructions (and maybe practice methods) for pronunciation.


Ravingdork wrote:
Goth Guru wrote:
80) Just by putting a point in swimming, a character can swim in the ocean. IRL lots of people drown every year.

Until he drowns.

** spoiler omitted **

+5 Toaster wrote:
86. you can make 2 foot tall "medium sized" humans by raw
I assume you mean with magic. If not, how?

human random height is 17d6 +5 for a minimum of 23 inches, however there are no rules established to change size modifiers because of that. therefore it is possible a human could carry more than a halfling who is taller and has a higher strength score. that being said i would enforce the size modifiers in my games, because that's how I roll.

Andoran

96) A couple of scratches from a house cat can kill your average farmer, but a 50' fall will barely phase a guy who's spent a few months chasing down monsters.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

+5 Toaster: I'm not sure where your numbers are coming from, but if you are following the random height tables in the books, it is not possible to have a male human shorter than 5 feet, or female human shorter than 4'7" tall. Conversely, the tallest halfling is only 3'4". That's a whole foot and a half difference between the shortest male human and the tallest male halfling!

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Laurefindel wrote:
Ravingdork wrote:
93) A single (power) word fills up the entirety of SEVERAL pages.
Actually, I have less problems with the (power) spell using-up several pages rather than pronouncing a single power word taking an entire standard action...

It's not the pitch that takes the time... it's the windup. Power Word takes up the space in your book because it's not just one word, it's the spell formulae and preparations to prepare that matrix that's unleashed by the one word release.


Xuttah wrote:
94) None of the source material has any information on transitional fossils.

So that's why I have no idea what that is!

I stopped reading Science Digest decades ago.


Xuttah wrote:
96) A couple of scratches from a house cat can kill your average farmer, but a 50' fall will barely phase a guy who's spent a few months chasing down monsters.

A scratch from a kitty cat does about .01 points of damage IRL. Fractions in Pathfinder get rounded up. That's why there are few if any documented cases of death by cat scratch.


To be fair on the cat thingy, less than 1 damage is now converted to 1 nonlethal damage. So it still takes a while, assuming not too many coup de graces.


Ilja wrote:
To be fair on the cat thingy, less than 1 damage is now converted to 1 nonlethal damage. So it still takes a while, assuming not too many coup de graces.

Thank you.

About Transitional Fossils...
http://en.wikipedia.org/wiki/Transitional_fossil
Apparently, a skull of a fire drake that resembles both a Dinosaur, and a red dragon, would be one.


96) Neutralize poison seems to only stop further effects, but chemistry suggests that turning the poison to something inert should remove all the effects.


97. you don't exist until your character sheet is fully filled out. any lack of a stat block means you don't exist.

98. an absent player means the character is removed from existence until the player actually returns.

Andoran

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
Lumiere Dawnbringer wrote:


98. an absent player means the character is removed from existence until the player actually returns.

Not true, it's just the character becomes less assertive. This is because the DM takes control of the character and treats him or her as an npc.

Well I guess some DM remove the character from the story, but I believe they tend not to care about the story.

Cheliax

99. cutting your way out of a creature leaves no permanent damage on them as long as it doesn't kill them, and instantly closes up
100. you instantly gain a lot of knowledge after killing monsters, especially if you take a different class when you level up, gaining weapon proficiency, class skills and class abilities


101. a complete pacifist can be turned into a serial murderer the moment he sees loot or is insulted by a skilled antagonist.

102. no matter how sickly, frail or antisocial a PC happens to be. they get accepted into an adventuring party. regardless of their severe weaknesses.


Speaking of sociology...
103) PCs can rave about hit points, rolling a save, and other stuff in character and not get thrown into Bedlam Sanitarium.

Andoran

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
Goth Guru wrote:

Speaking of sociology...

103) PCs can rave about hit points, rolling a save, and other stuff in character and not get thrown into Bedlam Sanitarium.

Wrong, they will go to a Sanitarium. In characters everyone doesn't know what hit points or saves are. What they do know is if someone is barely hurt about to collapse from pain. People may know someone is very hardy, agile or strong sense of self.

Lantern Lodge

Well some characters have played RPGs and use the RPG words to reference things ("Wow! sorry I missed that, I must have rolled a one on my check!")

96, depends on the poison, some would be absolutly reversed while others are merely stopped. Certain poisons that rot flesh for example, would be stopped but not reversed.


104) In 'reality' you have to accept or deny dieties based on circumstatial evidence. In Pathfinder, dieties are real creatures that meet people and leave footprints.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Kthulhu wrote:
Wouldn't it be easier to list the limited number of ways it IS scientifically accurate? :P

And more to the point who cares? Or were you looking for the Benches and Beakers RPG?


I was reacting to the many people who keep whining about how the game is wrong because of science.


105) While a lizard pony crossbreed is impossible in real life, a Dragon, unicorn is kind of like a Kirin in Pathfinder.

Lantern Lodge

Crossbreeds and creatures with features that resemble two other creatures are vastly different things.

Crossbreeds are when two creatures inter breed and produce offspring.

A creature that just happens to resemble features from other creatures isn't really impossible or unscientific, if it may be unlikely.


I think there are quite a few animals that exist that kinda looks like a cross between other species. I mean, platypuses kinda look like duck-beavers.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Ilja wrote:
I think there are quite a few animals that exist that kinda looks like a cross between other species. I mean, platypuses kinda look like duck-beavers.

The Avatar Forums are two doors down to the right.


LazarX wrote:
Ilja wrote:
I think there are quite a few animals that exist that kinda looks like a cross between other species. I mean, platypuses kinda look like duck-beavers.
The Avatar Forums are two doors down to the right.

Duck-beavers is an apt description. Platypus-bear is a different thing entirely.

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