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shock shield


Suggestions/House Rules/Homebrew


I think the first level arcane spell "shock shield" is underpowered. It lasts the same duration as its companion abjuration spell "shield", yet provides half the shield bonus (+2 instead of +4), just to inflict d6 damage once with a save for half. I would rather it last longer, 10 minutes/level or 1 hour/level. Since its descriptor includes electricity I would even add +2 to saves against electrical attacks for the duration.

Care to chime in? I want a second opinion.
SerpentViolet


Hmm. I would agree. This spell is not that great. It is a poor mix of Shield and Shocking Grasp. It isn't good tactically either. Since it does damage to you as well, you need to shock at least two enemies to even make a positive you-to-them damage ratio. The only good time to activate the shock is when your wizard is surrounded. Yeah... that's a great time to lower your defenses.

While I agree with your assessment, I would not bother to improve this spell. If you need defenses, Shield is fine. If you need offense, use Shocking Grasp. If you want both cast a higher level spell. A level one spell is only going to be so good.

If you absolutely need to house-rule this spell, I would recommend a lower, more-frequent damage. How about a d4 of damage done when an enemy attacks and misses thus impacting the shield? No burst damage at all. Even with this spell, a wizard can still be easy to hit, but the threat of electrocution may make enemies think twice. You could argue more damage to metal weapons or unarmed/natural attacks, but for simplicity on a house rule, I would just stick with a d4. Now that's just my two copper.


SerpentViolet wrote:

I think the first level arcane spell "shock shield" is underpowered. It lasts the same duration as its companion abjuration spell "shield", yet provides half the shield bonus (+2 instead of +4), just to inflict d6 damage once with a save for half. I would rather it last longer, 10 minutes/level or 1 hour/level. Since its descriptor includes electricity I would even add +2 to saves against electrical attacks for the duration.

Care to chime in? I want a second opinion.
SerpentViolet

Wopuld you perfer if it gave +2 Shield AC and dealt 1 shock damage (no save) everytime someone attacked you in melee (non-reach weapon)?


That's a good start but I still see a need to increase its duration. Mage Armor, for instance is first level but lasts an hour per CL. How do you feel about that preference?
SV


Heya/SerpentViolet, whichever

Cheliax

I think one thing, though, is that "Shock Shield" is available to a Summoner, while "Shield" isn't. (I think.)

Can't a summoner do the whole "cast a 'you' spell on their Eidolon' thing? Share spells, right, at level 1?

So, casting this spell on your Eidolon, who is much more likely to wade into a scrum, could result in some pretty solid damage from the burst. Between a solid save and being able to eat up the damage to your caster's hp, this could be a decent AoE that really doesn't hurt your Eidolon at all.


Lamontius wrote:
I think one thing, though, is that "Shock Shield" is available to a Summoner, while "Shield" isn't. (I think.)

Actually you have this backwards. Shock Shield is not on the summoners list, but Shield is.

Cheliax

Oh. Well then.

Yeah, this spell blows.


lol lamontius


how about +2 shield bonus to AC and 'Damage Shield 1 Electricity' (which means it inflicts 1 electrical damage upon anyone who successfully attacks you - as Starbuck_II suggested) that has a 'charge' of up to 2 (damage) points per level up to 1 hour per level, whichever expires first.


@rainzax,
Not *too* complicated, and it has the possibility to last all day yet on the other hand often not, so yeah, pretty okay. What about adding a +2 effect on saves vs. electricity?
SV

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