Expanded teleportation options


Homebrew and House Rules

Dark Archive

I'm a huge fan of teleportation. The last time I played a duskblade (before Pathfinder arrived), I got approval from my GM to add a bunch of teleportation spells to the duskblade spell list. Currently I'm playing a magus going for the dimensional feat tree. Given that I want teleportation to be a major part of what my character does, and the magus can't do it until 10th level, I began to look at additional spell options to try to add to my character, and found that many of Paizo's options seem available only to strange class choices and mostly seem underpowered (especially when compared with the travel domain and teleportation specialization wizard options), almost all of the third party options out there seem either over or underpowered, and that most of the old 3.5 spells seem pretty overpowered. So, with GM approval, I'm authoring some of my own, taking into consideration all of the preexisting options I found.

Here are some reference spells:

Paizo Pathfinder Spells on the Magus Spell List
Dimension Door
Teleport
Walk Through Space

Paizo Pathfinder Spells Not on the Magus Spell List
Hostile Juxtaposition
Jester's Jaunt
King's Castle
Litany of Escape

Third Party Pathfinder Spells
Dimension Hop
Extraction
Filch
Teleporting Strike

D&D 3.5 Spells (Not OGL)
Baleful Transposition (Spell Compendium)
Benign Transposition (Spell Compendium)
Dimension Hop (Player's Handbook 2)
Dimension Shuffle (Player's Handbook 2)
Knight's Move (Spell Compendium)
Regroup (Player's Handbook 2)

I know I want a 2nd level spell and a 3rd level spell, and I want one of them to be usable offensively in conjunction with spellstrike, so the following are what I came up with. I wanted very basic spells as my starting point, but I'm open to more interesting ideas in addition if people have any. I'm looking for power level feedback mostly (since existing spells are all over the place and hard to gauge)!

Whisk
School conjuration (teleportation); Level magus 3, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

You teleport the target (and all objects it's wearing or carrying) a distance of 25 feet plus 5 feet per two caster levels to an unoccupied space you can see.

Dimension Gap
School conjuration (teleportation); Level bard 2, magus 2, sorcerer/wizard 2, summoner 2, witch 2
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target you
Duration instantaneous
Saving Throw none; Spell Resistance no

You teleport yourself from your current location to any other unoccupied spot you can see within range. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load, but not additional creatures. This spell counts as dimension door for the purposes of qualifying for or benefitting from the Dimensional Agility feat and feats with Dimensional Agility as a prerequisite.

Foothold
School conjuration (teleportation); Level magus 1
Casting Time 1 swift action
Components V
Range personal
Target you
Duration instantaneous
Saving Throw none; Spell Resistance no

You teleport yourself to standing position from lying prone. You must begin and end in the same space.

Dark Archive

After thinking about it a little longer last night, I think the following makes more sense than the above dimension gap.

Dimension Door, Lesser
School conjuration (teleportation); Level bard 2, magus 2, sorcerer/wizard 2, summoner 2, witch 2
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target you
Duration instantaneous
Saving Throw none; Spell Resistance no

You teleport yourself from your current location to any other unoccupied spot you can see within range. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load, but not additional creatures.

Shadow Lodge

I really like these, I think I may use them. No major issue's that I can see, though you might want to make a caveat about whisk that prevents teleporting them into an immediately hazardous environment (I always hated that restriction, but I can see the need for it).


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

But if there is no chance of the spell being used on an enemy (Target is "You"), why bother with that restriction?

Shadow Lodge

David knott 242 wrote:

But if there is no chance of the spell being used on an enemy (Target is "You"), why bother with that restriction?

Whisk is a touch spell to teleport away another creature, target is creature touched.

As a suggestion how about a spell that lets you teleport a single unattended object to your hand, or beside you if your hands are full. If the range and weight was fixed, and low, you could even get away with a cantrip.

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