Jodokai |
1. Can a level 2 character play a level 3-7 Scenario? I've seen where it says for a module you can be within 1 level, but I don't see anything about the scenarios, am I just missing it? And if I am could someone point out where it is please.
2. A friend went to a Convention and picked up a "special" scenario. I don't recall the name of it right now, but it was the one that was run on multiple tables at different levels at the same time. Can this scenario be run at a "normal" PFS event with only 1 table?
BigNorseWolf |
1. Can a level 2 character play a level 3-7 Scenario? I've seen where it says for a module you can be within 1 level, but I don't see anything about the scenarios, am I just missing it? And if I am could someone point out where it is please.
No. Its a hard limit. A scenario already has a range on it, that range is in this case 3 to 7.
A module is effectively a Level -1 to level +1 scenario. So a scenario for 5th level players is 4-6.
2. A friend went to a Convention and picked up a "special" scenario. I don't recall the name of it right now, but it was the one that was run on multiple tables at different levels at the same time. Can this scenario be run at a "normal" PFS event with only 1 table?
I don't think so but I'm not sure.
Harley Quinn X Venture-Captain, Massachusetts—Central & West |
1. No, they cannot, as per a guide.
Tiers are a level restriction for play. If a PC’s level does
not fall within the level range of a scenario’s tier, that
character can not legally play in that scenario. For example, a 5th-level PC is legal for play in scenarios of Tiers 1–5, 3–7,
and 5–9; a 1st-level PC can only legally play in a Tier 1 or
Tier 1–5 scenario.
A player can use a pregen and then apply it to a character once they reach the appropriate level though.
2. Specials usually require several tables to be playing, as they will interact with each other. For example, some specials are a bit of a race between each table, or a contest to see who can get more points.
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Jodokai |
Thanks everyone for the responses to my other questions, now I have more :)
I've been GM'ing pretty much every weekend, and some during the week. I've put all of the credit onto one "character". I put quotes around that, because it's not really a character. I haven't created anything yet it's just my PFS number-2 (any time I do get to play I use -1). I was thinking about creating a character and started thinking: Am I allowed to just spawn a level 10 character or should I have had one created before I assigned all the xp? I ask this because technically I couldn't have acquired all this xp in the order that I did it. For example the first thing I GM'd was Crypt of the Everflame, then I GM'd the Introductory scenarios. My GM PC (for lack of a better word) would have already been 2nd level and not qualified for the Intros. Does this mean my GM PC is illegal? If so, how do I get the credit for the scenarios or modules I couldn't have done, moved to a different character? Can I, or am I just out of luck?
Jiggy RPG Superstar 2012 Top 32 |
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The chronicles need to be applied legally - they have to go to a character/slot of a legal level for the scenario/module's level range. Any illegal credits should be moved onto however many other slots it takes for each slot to be legal.
And slap on the wrist, don't let it happen again. ;)
As for "spawning a high level character", a PC doesn't have to actually have stats until it's time to play them. Heck, you could GM-credit your way to 12th level and then play Eyes of the Ten with him (though that doesn't sound like the most-fun use of your one playthrough of that arc).
Myron Pauls |
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As for "spawning a high level character", a PC doesn't have to actually have stats until it's time to play them. Heck, you could GM-credit your way to 12th level and then play Eyes of the Ten with him (though that doesn't sound like the most-fun use of your one playthrough of that arc).
The biggest problem with this approach is that you don't really get a good feel for the character. If you suddenly start playing at level 10 (or whatever), you might find that some feat/spell/ability isn't as great as you thought it would be. After learning this the hard way, I always make sure to play each of my characters at least once per level.
Jodokai |
The biggest problem with this approach is that you don't really get a good feel for the character. If you suddenly start playing at level 10 (or whatever), you might find that some feat/spell/ability isn't as great as you thought it would be. After learning this the hard way, I always make sure to play each of my characters at least once per level.
Is that legal though? I'm pretty sure that you have to assign the xp to a charcter (or number) at the time you GM, do you have to level your character when you get enough xp, or can you leave him at a lower level?
Marc Vanderbrink |
Myron Pauls wrote:Is that legal though? I'm pretty sure that you have to assign the xp to a charcter (or number) at the time you GM, do you have to level your character when you get enough xp, or can you leave him at a lower level?
The biggest problem with this approach is that you don't really get a good feel for the character. If you suddenly start playing at level 10 (or whatever), you might find that some feat/spell/ability isn't as great as you thought it would be. After learning this the hard way, I always make sure to play each of my characters at least once per level.
You assign it to a character that can legally accept it; or one that approaches that level first. I had a number of Credits sitting on my desk for my -3 but there was sort of a concern whether or not he would get up that high by the time I had another character ready (what with starting a new PFS lodge in my area, and running a large number of low-level scenarios for new comers and people ready to start fresh characters).
I've run into an issue where there was a question as to whether or not someone could apply GM credit to a character that had that credit from another game; the answer to this question from the best of my knowledge (at that time and now) is no. You cannot apply that credit.
(Incase that ever comes up for you :3)
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Myron Pauls wrote:Is that legal though? I'm pretty sure that you have to assign the xp to a charcter (or number) at the time you GM, do you have to level your character when you get enough xp, or can you leave him at a lower level?
The biggest problem with this approach is that you don't really get a good feel for the character. If you suddenly start playing at level 10 (or whatever), you might find that some feat/spell/ability isn't as great as you thought it would be. After learning this the hard way, I always make sure to play each of my characters at least once per level.
You don't have to do anything to the character until you go to play it. There's lots of threads about credit babies (blank characters that gm's apply credit to but don't actually make the character).
Personally, I like leveling the character as I apply the credit, except for gear. But then I'm also free to change anything until I play it. Nothing is set in stone until you actually play the character above 1st level.
Chris Mortika RPG Superstar 2010 Top 16 |