Does Throw Anything allow Exotic Weapons to be thrown without proficiency?


Rules Questions


As the title states I am curious if the Throw Anything allows you to throw a weapon you are not proficient in without an attack penalty? I know in 3.5 it did because when you threw a non-ranged weapon it's type changed to Improvised Ranged Weapon but I am not sure if that rule still applies.


As far as I know, you would avoid the -4. EWP is to use the weapon in melee proficienctly. An EWP not made for throwing would suffer the nonproficiency penalty even if you had EWP for it.

Throw Anything is the feat to turn any melee weapon or improvised weapon you're physically capable of chucking into a "thrown weapon."

I also think Throw Anything would let you throw exotic weapons that ARE thrown weapons w/o penalty, too.


Lord Phrofet wrote:
As the title states I am curious if the Throw Anything allows you to throw a weapon you are not proficient in without an attack penalty?

Throw Anything (Combat): "You do not suffer any penalties for using an improvised ranged weapon."

Improvised Weapons are objects not crafted to be weapons that nonetheless see use in combat.

Thrown Weapons: "It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll."

A Dire Flail is crafted to be a weapon, so it's not improvised. It's also not designed to be thrown, so you take a -4 penalty. However, that's not an improvised weapon penalty, nor a non-proficiency penalty.

A non-proficient user would take a -8 penalty to throw a Dire Flail as a full-round action.

A proficient user would only take a -4 penalty.

It could be argued that since the thrown weapon penalty is so similar to the improvised weapon penalty, that they're intended to represent the same thing: A non-throwing thrown weapon acting as an improvised weapon. If this is the case, then the feat would work.


Why would it allow you to throw Exotic thrown weapons? They would not be Improvised weapons as they already have a range...


You could throw it, but you'd just be treating it as an object rather than the weapon it is. You don't take a non-proficiency penalty but you're not proficient with the weapon either.

The crit would drop to 20/x2, the special weapon qualities wouldn't work. I'd probably call magical bonuses on a case by case basis. +1 enhancement probably doesn't apply, but flaming does.

You can chuck Shoanti bolas at some dude's head, but you can't trip him because you don't know how to use it properly. You're just good at chucking.


Lord Phrofet wrote:
Why would it allow you to throw Exotic thrown weapons? They would not be Improvised weapons as they already have a range...

Because it is Throw ANYTHING, not "Throw Anything (unless it is actually meant to be thrown)".

This doesn't make EWP: Throwing weapon obselete either, as you need actual proficiency for lots of stuff.


Lord Phrofet wrote:
Why would it allow you to throw Exotic thrown weapons? They would not be Improvised weapons as they already have a range...

Net: Exotic thrown weapon. It's not improvised, so Throw Anything has no effect. A proficient user has no penalty. A non-proficient user has a -4 non-proficiency penalty.

Dire Flail: Exotic two-handed weapon. It's not improvised, so Throw Anything has no effect. A proficient user has a -4 penalty when throwing it, due to the weapon designed to be thrown (We know this because it doesn't have a numeric entry in the Range column on Table: Weapons). A non-proficient user has a -8 penalty when throwing it, due to the -4 penalty for a weapon not being designed to be thrown, as well as the -4 non-proficiency penalty.

Hammer: Tool. It's an improvised weapon, so Throw Anything removes the -4 improvised weapon penalty when you throw it. It's not a weapon, so there's never a non-proficiency penalty.


Lame. Was hoping to get an alternative attack for my Alchemist range bomber. Didn't want to do crowbow/bow and Quick Draw doesn't work with splash weapons (which is stupid) and was hoping the Throw Anything feat would let me use one of the better exotic/martial weapons in combination with the Blinkback Belt.


I'd be AOK with throwing an exotic weapon as an improvised weapon but it would have the stats of an improvised weapon based on size and would not get any of the features of the exotic weapon.

You'd be just as well off tossing a chair as a dire flail for instance.


*snickers* Bltz, that made me laugh.

Ule (Throwanything Feat): *looks down at flail, up at hobgoblin"...Uhh..." *tosses flail at Hob's head and runs off*

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