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Leave 'em alive. Who does that?


Pathfinder Society® General Discussion

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Shadow Lodge *

Dragnmoon:
Dragnmoon wrote:

Beckett, you are reading it wrong, and I pointed that out to you.

The FAQ on that came from that Blog post, The FAQ was posted on 2/7/2012, the link I pointed out were he clarifies it was posted on 2/8/2012 (And his final post on the subject).

The FAQ is also incorrect in what the final version that went in the Errata for Bestiary 2 on 7/6/12. The Final version is:

Negative Energy Affinity (Ex) The creature is alive but is healed by negative energy and harmed by positive energy, as if it were an undead creature. Format: negative energy affinity; Location: Defensive Abilities.

Both the final Version and the FAQ (Which needs to be corrected for the final wording) both state they are targeted as undead which means they are only harmed by positive when it is being channeled to harm Undead.

The alive part is just to point out though they are treated like undead they are still considered alive (Most likely so someone does not try to find some kind of weird rule loop hole for treating the character as undead for other purposes).

Edit: Sorry for the derail

Spoiler:
With respect, and I really don't want to derail this either, but based off of what SKR told us was the intent, and by what the ability (you quoted) says, I think you are reading it incorrectly. It says they are healed or harmed in the same way an Undead creature would be from Positive and Negative Energy, but it also specifies that they are a living creature, and thus "targeted" as a living creature. Hence the portion that SKR answered that said "regardless of the intent of the use <of Channel Energy>". If you read the thread (1-4ish, page 5 gets into mostly bickering about he said, she said), this was the entire reason for the FAQ, people not understanding how it was suppossed to work. I also just want to be clear, I didn't tell TOZ this in the game, and I was just as amazed when it happened.

Andoran

1 person marked this as a favorite.

I usually do my best not to go around killing too many folk who aren't asking for it, but when the swords and spells come out I don't pull any punches. One thing I always, always do though (assuming it doesn't slip my mind) is give my more intelligent foes the chance to surrender. It's stunning, frankly, how many of the villain types I've run into in the field seem to have some kind of death wish, leaping into combat despite being outnumbered by heavily armed opponents. It's sad, really, but I'm not gonna take too many pains to make sure somebody stays alive who's not about to give me the same courtesy.

Another problem is what to do with a body after they're knocked out and stable. One thing I will say is that, while I don't always have much use for local law enforcement, it is nice to have some authority figures around so you have a doorstep to drop evildoers on. There's nothing worse than being a hundred miles from civilization and trying to figure out how you're going to feed a prisoner who'd just as soon see you dead.

Grand Lodge ***

This thread has inspired me to attempt to develop a character who attempt to deal only non-lethal damage... just to see what happens. Not a pacifist really, just a code against needless killing. Not sure exactly how I'll build him but I like the idea of a having a character build entirely around not wanting the bad guys to die.

Grand Lodge ** RPG Superstar 2012 Top 32

Sap Master.

Andoran

I actually have a Sap Master/Bludgeoner rogue in reserve; I'm eager to try him out some time, though the group I normally game with has more than enough melee damage dealers.

*

Sap master/bludgeoner is a good one, but I've seen a VERY effective Dervish Dancer bard that whacks people with the side of his scimitar and gets a free intimidate check to boot--success = shaken for # of rounds = non-lethal damage done! RIDICULOUS! (I don't know all the feats/class levels that went into this build, but it's damn good.)

Silver Crusade

There's also a cavalier order that gives bonuses to dealing non-lethal damage.

Grand Lodge ***

I was thinking more of a 2H weapon fighter, maybe a paladin or cleric, who just takes the -4 to hit to deal non-lethal damage. Then I'll have a proper feel for when "the gloves come off."

Shadow Lodge **

If you're going paladin, there's a faith trait (saranrea) to let you do non lethal damage with slashing weapons.

Shadow Lodge *

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
BigNorseWolf wrote:
If you're going paladin, there's a faith trait (saranrea) to let you do non lethal damage with slashing weapons.

And lets you do +1 damage when doing non-lethal, your lethal strikes are less well lethal.

Andraste has that trait.

Grand Lodge

BigNorseWolf wrote:
If you're going paladin, there's a faith trait (saranrea) to let you do non lethal damage with slashing weapons.

Blade of Mercy,

from Legacy of Fire Player's Guide,
Religion Trait,
PFS Legal.

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