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[OGL] Blueholme: A Simulacrum


D&D 3.5/d20/OGL


I was just going to compile an errata document for the Holmes Basic Rules, but it assumed a will of its own and became a retro clone ...

Blueholme: A Simulacrum Dreamscape Design

[Holmes] Blueholme: a Simulacrum


Time for a little Blueholme Prentice Rules preview - follow THE LINK for a download of the Spells Chapter!


At last, after a few hiccups, the Bluehome Prentice Rules are available – completely free of charge – on DriveThru RPG!

Get your copy while it’s hot: BLUEHOLME™ Prentice Rules

If you have any problems with the file or spot any errors, please let me know and I will try to sort them out as soon as possible.


The first and free introductory adventure, the Maze of Nuromen, is available now!

http://dreamscapedesign.net/2013/01/20/a-blueholme-adventure-the-maze-of-nu romen/


You can now get both the BLUEHOLME Prentice Rules and the Maze of Nuromen adventure on DTRPG and RPGNow:

http://rpg.drivethrustuff.com/index.php?manufacturers_id=3982
http://www.rpgnow.com/index.php?manufacturers_id=3982


Well, now, reception seems to be pretty up-beat about Blueholme. Check out this post for some links to blogs reviews:

http://dreamscapedesign.net/2013/01/27/blueholme-reviews/


You can check out the amazing cover art by Jean-Francois Beaulieu on the Dreamscape Design website:

http://dreamscapedesign.net/2013/04/07/blueholme-compleat-cover/


Things are moving nicely in the BLUEHOLME™ Compleat Rules writing department. One of the additions compared to the Prentice Rules is that there are more examples. So, tell me - what sort of things would you like to see clarified in the rules? Are there any particular procedures you find a little difficult to unravel on first reading?


Last night I finished the first draft of Part 7: Treasures of the Compleat Rules. That means I am now on the last chapter, Part 8: Campaigns. This chapter will be about designing adventures in the Underworld, the Wilderness, and the Realm. There will also be a slice of advice for referees on campaigns, house rules, character advancement, and the like. This, of all chapters, will be interesting to write because it relies very little on the d20 SRD or the original rules. It will, however, draw on Holmes’s ideas on creating a fantasy life in a game without end.

Okay, before I get too excited, I know that the first draft is just the start of a lot of work – there is the first edit, the proofreading, the re-writing, the continuity checking – and that’s even before we get to layout. But at least the end is in sight, and once layout is done I will be able to get quotations for artwork and see about setting up that Indiegogo for funding the same.

Which brings to mind a question, do any of you have any pointers with regard to making that all-important Indiegogo video? I must admit to complete ignorance on that front.


Time for another little BLUEHOLME™ Compleat Rules sneak peek – this time, an in-progress shot of the sample dungeon map. Of course, in the spirit of BLUEHOLME™, those of you with a long history in the game may spot some homages in there.

http://viletraveller.files.wordpress.com/2013/10/blueholmesamplemazesmall1. jpg


Thanks to Zenopus's revelations from the Holmes Manuscript, as well as prodding from various quarters, I've decided to expand the list of character classes available to players in the BLUEHOLME™ Compleat Rules:

http://dreamscapedesign.net/2013/12/26/a-bit-of-this-and-a-bit-of-that/

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