Magic is what happens to other people.


Advice

Silver Crusade

New to PFS and I had an idea for making a cleric with crazy high saves but still a viable character for the game.

My basic idea:
Dwarf
Cleric with Protection domain
Steel Soul Feat
Resilient and Indomitable Faith Traits

So the base saves at 1st for Fort and Will are 2+1(protection)+1(trait for Will/Fort)+4 (vs Magic from Steel Soul)+ Ability bonus

Reflex gets 0+0+4+ability (probably +1)

So I expect Fort to be +9 vs magic, Will to be +11, and Reflex +5

Protection is nice in that it increases every five levels by +1. I could take the save feats but then I would be burning all my feats.

Questions
Is my save at 1st high enough that I don't need to use the feats to keep up over levels?

Do I need to do anything to make this character more viable for the other aspects of PFS adventures?


Since you already took Steel Soul, I would suggest glory of old instead of resilient. It gives you +1 to spells, SLA and poisons, on top of steel souled. Your fort save won't be hurting. As for taking the save improving feats.... they're... okay. I would be much more interested in things that grant rerolls. (luck domain maybe?)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Magic is what happens to other people. All Messageboards

Want to post a reply? Sign in.